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Everything posted by Silus - Shard of Flame
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Point 4 is a bit iffy. The only spell-gone-wrong we saw effect someone like an Elantrian was a healing spell, affecting them on a biological level. Whether other types of spells would have the same effect remains to be seen. The Reod is the name of an event, not an independent phenomenon. The earthquake that created the chasm caused it by making the Aons no longer correct. The Reod was not undone, simply that the Elantris amplification Aon no longer worked because it was wrong. Raoden just fixed it, updating it to the new version. It's like when a computer program gets a developer update making it so can't run on an old machine anymore, what Raoden did could be equated to updating the hardware.
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Cuz we're awesome that way...hee... Pistachio-5!
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I'd say I'm doing pretty well for myself. I'm 4th on time online, 3rd on posts, and 2nd on topics. BOOYAH. Average those out and I'm in 3rd overall!
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I propose an alliance! (not that I was beaten to getting the ice cream for myself or anything) /suspiciouslyspecificdenial
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What makes you think I had the cookies? Like the candy bars and nachos they are in my Awesome-Snack-Vault-Of-Epic-Snackish-AwesomenessTM, which happens to be IMPENETRABLE!!! MWAHAHAHA!!!
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Open call for questions to brandon from tor!
Silus - Shard of Flame replied to Eerongal's topic in Cosmere Discussion
I'm just wondering what gem of a question caused this answer. -
*looks around nervously* YOINK The Girl Scout Cookies are now MINE! Maybe now you'll consider me a threat!
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This thread is better than anything 4chan has made ever. And while you were distracted by the pictures, the nachos have become part of my collection! MWAHAHAHAHAHAHAHAHAAAAAAA!!!!! Oh, right, that's not a desert...still mine!
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A very literal LOL at this. AWESOME
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Has the class already started then?
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Those who wish to guard my Awesome-Candy-Bar-Vault-Of-Epic-Candy-Barrish-AwesomenessTM may apply. No, you don't get a signing bonus. Well, maybe, but it'll have to be in candy bars. Now, what should my next flavorful treat conquest be? Hmmm... *plotting*
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When does the class start?
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Freaking awesome.Yeah, well, while you guys are fighting over the cookies I moved all of the candy bars into my secret vault! You will have to appease me in order to get one. : @trendkill Does DIAF stand for Die In A Fire, perchance?
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I don't go there but I was thinking of just showing up. Y'know, hear Brandon's words of awesome wisdom and maybe run into some cool people.
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Morphing Grids: These are for the Grids you create or discover. Womb of Mist This Grid carries five spheres, four in a circle around a center space with no connections from this central sphere to the outside ones. This center space can only be filled by a Misting Formsphere, whose power is bestowed as a Grid ability, but makes it so you can't use the Misting Form. Cannot use a Mistborn Formsphere for this center place. This center sphere does not have to be used to activate a Special Form. Transitions take 20 seconds. RATING: 2 http://dft.ba/-wombofmist Allomantic Reactor The Grid carries six spheres, resembling the Womb of Mist but for a few important facts. There are only two Spheres in the outside circle, but four spaces for Misting Spheres. Transitions take 20 seconds. RATING: 4 http://dft.ba/-allomanticreactor Birth of Blood This Grid carries five spheres, four in a circle around a center space with one connected to the middle. The center space can only be filled by a Kandra Sphere and makes the sphere's Blessing a Grid ability. This sphere can be accessed in order to use the Kandra's camouflage ability. Transitions take 20 seconds. RATING: 2 http://dft.ba/-birthofblood Cradle Of Chemistry Similar to the Womb of Mist in design, the Cradle grants the power of the central Chemist Sphere, materializing a sizeable amount of the metal on the user that cannot be removed. The form of the metal varies with the Chemist Sphere used. For gold, it's a torc; for tin, a set of five rings; etc. The user can transition between connected Forms in twenty seconds RATING: 2 http://dft.ba/-cradleofchemistry Serpent Grid It can hold four spheres in four sphere sockets; each sphere socket is in a staggered line, with connections between each socket's neighbor. The baseline can transition to any sphere and back in fifteen seconds, but any transition between forms can only be done on connections and with twenty seconds. The first and last socket have no connection. RATING: 1 http://dft.ba/-serpentgrid Glorious Sunburst Despite being a large grid, capable of accomodating a large number of spheres, 8 in all, it suffers from some drawbacks. In addition to taking a full 25 seconds to swap spheres, it also requires you to switch to your baseline form between each form, meaning it takes a full 50 seconds to switch between combat forms. RATING: 1 http://dft.ba/-glorioussunburst2 Road of Numb This Grid comes equipped with the special Numb ability, which allows the user to completely shut down any person's abilities just by touching them, but only when touching them. Shifting through the diamond path gives the Numbing Aura ability, which allows the user to project a Numbing effect on anyone within ten feet (not accounting for any modifiers). Transitions take 15 seconds. RATING: 3 http://dft.ba/-roadofnumb Gemini The Gemini Grid comes in pairs, and requires two Spheremorphs to use as the abilities won't work otherwise. This Grid allows two Spheremorphs to be linked, deriving power from each other. Simply being in close proximity gives the users a power boost. This Grid also relies on the idea of opposites. Using Forms that oppose each other in some way increases the boost. The dashes through the paths represent three stacking threshold abilities: 1 Dash: Allows the user to project their thoughts to their partner, creating two way telepathy when active on both Grids. 2 Dashes: Creates an Amalgam of the user's and their partner's current Forms; allowing the users to share powers when active on both Grids. 3 Dashes: Increase to boost. When active on both Grids, allows the users to trigger a devastating attack based on their Forms, but only when the Forms are opposites. Transitions take 10 seconds. RATING: 2 http://dft.ba/-gemini Star Power Allows for instantaneous Form shifts, but can only change in the direction marked by the arrows. RATING: 3 http://dft.ba/-starpower2 Soul Jar Double Circle: Gated Fuser Transition time: 25 seconds RATING: 4 http://dft.ba/-souljar Itemizer Allows the user to retain a single item from the Form they were last in when they return to Baseline (item, not ability, so a lightsaber is okay, but a vial of metals is useless without Allomancy), but they must go back to the Form the item is from when they go back into Form. Transitions take 20 seconds. RATING: 3 http://dft.ba/-itemizer Affected Triplicate With the main FormSphere* in the center connecting to both of the other corners of the triangle, it alters their performance slightly. It can be used directly itself, and is, more importantly, a sort of "control" for the other two. It affects them both, creating a "Similarity Link" which makes all three more compatible. As such, transfers betwen the two are swift; only 8 seconds are needed. RATING: 3 http://dft.ba/-affectedtriplicate
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Character Form Descriptions: The Form descriptions above list descriptions as they apply to all uses of the Form, but there are variations when used by an individual. This is for those. Ambrosius Geass: Ambro's sigil appears in the left eye. Melodic Bladesinger: Ambro's belt is around the waist, and the cloth is mottled gray, very loose and shredded looking. Jay'el H'Ka Engineer: With a heavy pistol on his left hip and an SMG on his right, Jay'el's dark, desert colored armor projects a kinetic barrier that protects him from the dust of a sandstorm. Pic from Mass Effect 1, for reference: http://dft.ba/-9Xz Gunner: When in his Gunner Form, Jay'el wears a lightweight sand-colored duster jacket that conceals the dual pistols in shoulder holsters. Shaman: Jay'el specifically is dressed in desert wear, with every inch of skin covered except those around the eyes. His two daggers are in sheathes that are attached to his lower back, just above his butt. They can be drawn quickly and easily, one in each hand, and usually are drawn with a reverse grip (the blade going away from the pinky, rather than the index finger and thumb. River Sympathist: River's cloak is a deep forest green, and his form includes a belt with extra pockets. Necromancer: Clothing mostly made of silk. Waterbender: River wears his hood and mask down, so his face is visible. Jack McKinney Airebender: The clothes are travel-worn and stained, but the bright orange and red color is un-faded. The clothing, however, looks ill-fiutted and mismatched. There is a bright shiny blue belt made of cloth around Jack's waist. Adept: The Adept power armor appears to be made of a light green opaque plastic, but sounds like ceramic when broken. A pistol holster sits on the right thigh. The sub-machine gun is attached to the back with a quick release harness for easy access. A small clear-visored helmet completes the outfit. Black mage: The outfit is normal for a black mage but trades the hat for a hood. Chemist: The chemist outfit is a simple green tunic and brown shorts, but with a light copper chain about two feet long wrapped around and tied to the left leg. Top Kandra: As a kandra, his face changes into a strong, square man's with a prominent nose, brown eyes, and hair the color of dust. He wears a grey, buttoned shirt, dark blue trousers, light leather gauntlets, and a thick oilskin cloak, and is never seen without the larg rucksack on his back, bulging oddly in certain places. That bag actually contains two spare bone sets - one of a young girl, perhaps ten years of age, and the other an older, short mam in his early forties. The face, though, can be changed through simple willpower. This, however, is the Form he uses when he has nothing specific in mind. Armored Knight: The armor is a curious matte blue. Ice Warden: Dark colors.
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I'll get you the PM once I look over the map again and take down notes for you. There are ways to bypass the stationary rule, but they require special items. Plus it requires a bit more strategic thinking. I've made a change regarding the Baseline, check the Story Topic under Magic in the Spheremount and Baseline entries. I hope that works for you. It's good that you're thinking of those kind of combination abilities, makes it so I have think about what's a good challenge for you. The Mageprice thing looks good. I'll update things later, but for now, cuaiir, consider yourself APPROVED.
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I would like to announce that we're really closing to starting the RP!
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Alright, thanks.CHANGES: I added an entry for Summons in the Story Topic in the Magic section, updated the entry for Morphing Grids to explain how transitions work, and added some additional information on Special Forms. Changes in the Data Topic to reflect updated Forms have already been made for the Forms I wrote, and will be made for the others once I receive updated Form entries from you. After that we'll talk a bit about how to start this. General note about Form appearances, when creating an original Form you essentially have to write two: one for everyone that uses the Form and one for your character specifically. If you're using an already made Form than you only have to write the second one.
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Non Player Characters: Entries for notable NPCs will be made here upon their introduction.
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Thank you. I was actually considering taking the map in the story topic and making it look more
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I'm pretty sure it's not even mentioned in the books. At all. My guess is after a particularly large skaa rebellion.
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@cuaiir This is great stuff. I love how you've integrated different aspects of the world into you character. Your Forms are good, and you beat me to making the Feruchemical Grid (but I fully endorse it, it's an awesome picture). Questions. What did you have in mind for Mageprices? What is the relationship between what is found (scale, size, difficulty, importance, type of thing, etc) and what the price is? Basically explain the whole concept for me and how you think they should play out. Is there anything I should know about his eyes, what with the color change, and where did the note come from in your RP sample? If these are spoilers for your character's arc, you can PM me the answers. Also, in your Engineer description, you said that the abilities work by firing drones. This makes sense, but I didn't see that in Mass Effect. Can you give me a link to confirm this? @Eerongal About the Paladin Form. I'm not wanting to nerf it, I want to consolidate it. Its relationship to the Warrior (and also the White Mage) is something that I think should be expressed as its powerset is very similar to those. You have its evolution be straight up power boosting, which is not what this magic system is really about. I addressed this in a change I made to the Story Topic, check that out. I want you to rewrite the Paladin as a single Form, creating a balance in its abilities. I'm looking at this Form as having three major abilities: melee combat (w/hammer vs Warrior's sword, possibly as a compromise with the White Mage's staff), healing, and holy magic (this could also place it as a variation on the Black Mage, focusing on a particular kind of offensive magic, I know you didn't write it into the original application but it's a fairly standard Paladin ability across fiction, unless you're building off of a specific style of it, in which case let me know). Let me know if this is okay with you. I'm trying to help you find the right character balance so that it integrates into the framework. I also noticed that the Tactician Form seems to do this as well, can you do the same for that? If you feel I'm being difficult, I'm sorry, I've never done this before so bear with me. @Emeralis00 Similar to what I asked cuaiir about Mageprices, can you explain the Geass ability to me? I would also like you consolidate your Smoke Braider/Smoke Twist Forms so that they fit better. An alternative to this would be to have variations on the Smoke Braider with different effects either in the mold of the Misting Form with different types of the same Form, or the Spectre approach by having evolved, specialized versions of it. Everyone, various changes to the application, Story Topic and Data Topic have been or are about to be made. Please look over these. They revolve around making things clearer about how the magic works and making things easier to understand for someone perusing the topic. Changes to your applications will need to be made, but I promise that this is the last time. We finally have enough people to start and I don't want to take too long to get to the story. I have plans and story arcs that planned that I hope you enjoy. (nothing too specific, I've read Darths and Droids) And Happy New Year!
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Well, one theory is that pre-Elantris Elantrians were similar to how they are with Elantris built and running, just not as strong. Elantris would act as a amplifier, making the Elantrians as strong as they are. I'm not sure if this is right, but this is as solid a theory on the subject as I've seen.
