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Everything posted by Nohadon
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You Know You're a Sanderfan When...
Nohadon replied to Shardbearer's topic in General Brandon Discussion
what did it SAY though? -
After seeing the man storm off, The lord prelaw absently runs his steel manacles strapped, but untied on his arms, his ragged convict jerkin dragging as he pokes is head outside, blinking from the sight of daylight. "neat!" He calls to the very angry man, who has a very colourful and interesting vocabulary turning back around, he looks at the small group of people that just amassed "sorry folks, no fight today, but maybe later" he says, returning back to his steel stool
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IMPORTANT: While all are welcome to the Canton of Combat, we do not agree with the DA's business. the Fact that someone would spike another without giving them a fighting chance is just horrible! after some time deciding, I have come to the conclusion that the spikesulate will be removed from my Canton and we will take a more active approach AGAINST the DA. This will allow members opposed to the DA to speak openly, I think @Mistspren and @Archer would be pleased to hear this, as I have seen them advertise against Spiked Cookies on the welcome board. feel free to join!
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Welcome to the 17th shard! Join the Canton of combat! (link in my signature) it's never too late to get into a fight, as long as you don't fall in with the DA (Dark Alley), you should be fine!
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Probably TLR, Marsh, Sovereign Kelsier, BoM Wax and Raoden ought to do it. with at least two fullborns (Idk about Kelsier or Marsh, but TLR and BoM Wax) and an Elantrian king. it would be a tough nut to crack
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Ah! I see! well, A Dakhor assassin isn't common, not even here, why specifically Dakhor? If you need someone big and destructive, I can help with that, Stealth is also do-able, or are you looking to assassinate an elantrian? If so, a Dakhor assassin would be pretty expensive, the last one I hired demanded I gave him 200 COOKIES! AND A HUG! BEFORE THE JOB!
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WOOO! Feruchemy is DONE! thanks so much @Shallan's Ward for the help. Pewterpath: Used to end fights quickly, tapping all of your strength in one, decisive punch that ends the fight in one hit. Incredibly weak to steelway, but strong against most disciplines it can land a hit on (Ideally uses fisticuffs, or heavy reinforced claymores or greatswords). Steelpath: Used to quickly dodge attacks, allowing you to be untouchable in fights due to superior speeds, blurring from target to target and execute them with no idea what is going on. (Preferring Light weapons like daggers and TinPath: These disciples will often have multiple metalminds on them to use more senses. Those who fight with this style often use sight from a long range to hit a man before they get close. They also use this as a way to spy on their enemies and report to their comrades. (They are weak at close range due to tapping sight causing them to be unable to see nearby items.) IronPath: The Disciples who dedicated themselves to this path wrestle with their opponents in order to use their weight to its full advantage. Disciples will also store weight in order to be lighter and faster, to avoid enemies. BrassPath; Disciples of this discipline superheat their skin on contact to do as much internal damage as possible, striking the neck, eyes or stomach are the main targets, when facing BrassPath, try to keep out of range of them or their Brass rods that can be used to give further reach while still conducting heat. ZincPath: Disciples who use this path are accustomed to being able to quickly form, and stick to plans mid-battle. and changing strategies on the fly, zinc also boosts reaction time, allowing you to anticipate your enemies moves before they make them. CopperPath: Made to train and study other disciples and help choose their own disciplines BronzePath: Disciples who use this path are best in long fights, as they don't tire easily, making others waste valuable metalmind stores while fighting you. ChromiumPath: Disciples of this path don't spend much time on fancy techniques or disciplined training. If they get into a fight, they focus on key moments when enemies are likely to trip, stumble or miss their attacks and tap luck to make sure it happens. AluminiumPath: Disciples of this path are about adaptation and change, storing Identity to allow themselves to open up to harder, more complex training. NicrosilPath: Disciples of this path tend to go with other powers they have, and Develop their own style of fighting based on what they can do with them. GoldPath: This is the most reckless way, not caring about the damage to oneself and caring more about the damage they intend to do to others. tapping gold AFTER the fight is done to deal with any injuries acquired. ElectrumPath: Pinnacle ferrings will never give up, this is due to the fact that this Path teaches them that every fight is winnable, but it depends on when people falter and give up. BendalloyPath: It is difficult to run out of energy with a fresh bowl of chouta in your metalminds! Bulk up in an instant and take hits easily, then slim down and be quicker. varying speeds and strengths to confuse your opponent CadmiumPath: This path is about stealth, Storing breath allows you to feel more calm and controlled, able to infiltrate places silently and slip out undetected. DuraluminPath: This path is about solving fights peacefuly with words, it is very unorthadox, but who can fight you when they greet you like a good friend?
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If every member is in their prime (Spook with pewter, Kelsier, Vin with duralumin and electrum, and Sazed ready for combat) I would give it to kelsier's crew, purely because Vasher couldn't touch Vin, Kelser, Spook (with pewter) or even Sazed. and while 5000 breaths are a lot, they will be drained from the use of nightblood and awakened constructs won't do much. And of course you may join! as a recruiter, you will need to go onto the "introduce yourself" section and tell people to join our canton.
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A combined consulate makes sense! I'll set to it immediately! Also everything gives off an atium shadow
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So, after finishing white sand volume one and two, Darkside has ALOT of technology that it shouldn't have access to, mainly guns, and that was BEFORE elantris occurred, which is like. 1000 years before Mistborn, so they would have possible access to spaceships and interstellar technology. especially with (as mentioned before) THEY HAVE STORMING GUNS!
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fair point. but the steel spikes is PART of the things that Rashek learned
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this was already discussed on the "Lord Ruler vs Susebron" post (Don't know who the OP was) but essentially the Lord ruler would win, additionally, if you want to post fights, there are already two threads on this, my "Deathbattle" post in my signature, and the "Fight club" topic
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It was never confirmed, but it seems given seeing how steel inquisitors have steel spikes in their eyes
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You don't talk about the fightclub - the battle thread
Nohadon replied to Krios's topic in Cosmere Discussion
This seems awesome! Check my signature for my Canton of combat, you deserve a position there! -
You Know You're a Sanderfan When...
Nohadon replied to Shardbearer's topic in General Brandon Discussion
When you turn your campaign of the Mistborn Adventure game into a COSMERE adventure game, so you can see your friends' jaws drop when one of their crewmembers can access the Dor -
Do You Use All of Your Upvotes Everyday?
Nohadon replied to MistbornAlpaca's topic in 17th Shard Discussion
I am very stingy when it comes to upvotes, and alot of the time I just forget they exist! so I rarely give more than 3 upvotes per session while on the forums, i need to start doing it more. -
I have notiiced this as well, maybe we could just block all posts that have a URL in the title? (I'm not an expert on this or anything) maybe a bot could be made that scans the titles for URLs and then flags them, after that the post is immediately sent over to a moderator for manual review, and then ONLY when a moderator allows it to go through, can it be seen. of course it will result in some poor mod have to sift through ad after ad of manual reviews, but it would be a decent solution until they get creative with the titles.
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My favourites gotta be AonDor, purely because (aside from its geographical restrictions) It's almost limitless, and has no hard rules, I really like how every Aon can be modified.
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Yeah that would be awesome! give it a shot in PMs first.
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wait really? vessel-less shards automatically splinter? is there a WoB on that? i sort of gathered from when Leras, and Ati died, that the power just stays until someone can take it up again.
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Hey there! I'm Astiel, from FE Scadrial originally, I was a terris keeper before it got REALLY boring. then i found a group called the black hand, they needed me to create untapped metal minds (which I figured out how to, with help from a strange man with white hair) now I use a deck of nicrosil cards, each with a various Aon or metal effect in them. the four suits I have are: Boots: (Aon Tia, Surge of transportation, ETC) Blades: (Coinshot steelpush, Aon Daa (power) and surge of division) Shields: (Aon Dio (Shielding) F-Weight, etc) Books: (F-Connection, Aon Ene and Eeo, Soothing/Rioting) The higher number I draw, the stronger effect it has, all Blade cards are sharp, all Shield cards are strong as all hell, and all boots cards are really light. I ended up on Urithiru after I got spit out of Shadesmar. and am currently trying to find more on shard blades. oh yeah, And i barely have enough breaths for the 5th Hieghtening so I don't age.
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that would make a lot of sense! there are WoB's commenting on how Adonalsium had plans after its own shattering, so maybe Adonalsium was meant to re-form into itself after it shattered, but didn't expect odium to splinter so many shards. MAYBE it has been shattered before, but this is the first time that people actively TOOK UP the shards.
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Its a possibility we were thinking about, but after browsing the Arcanum, I can't find any hints on it from Brandon himself, although I can't find anyone asking this. so it's worth a shot if anyone going to a signing can ask this for us.
