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ShardplateJoe III

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Everything posted by ShardplateJoe III

  1. I don't like Shallan. She got much better in book two, but her attitude of lying also makes me eat the wrong flower.
  2. The thing is, he says that he isn't actually that creative (IIRC). Apparently his work ethic is more than enough to compensate. But yeah, I'm in pretty much the same boat as you, except everytime I try to come up with a magic system, it is something along the lines of this: you can do anything you want so long as you know the physics behind what you are doing.
  3. Yeah, sorry about that. It just seemed to fit, with calcium storing sturdiness, especially in the bones. I hadn't realised that you had that power for your lead, I read it a while ago. How does Mr. Sanderson do this so well?
  4. Alrighty then. Here we go: Calcium: When burned, calcium grants its user the ability to imbue materials with investiture. This imbuement hardens materials to the point that they are nearly impossible to break except under extreme stress. Metal beams will not bend, and knifes will not dull. A calcium misting (a Cornerstone) wielding dueling canes might as well be smacking people with metal rods. It should be noted that metals effected this way are harder to Push or Pull on, yet the effect wears off when the metal stops burning. Ferrings able to use calcium can store sturdiness. When storing, their bones and other bits are much less durable, yet while tapping, a pewterarm would have a hard time hurting a Tower. Magnasium An alloy of calcium and magnesium, a misting who burns this metal has the ability to soften materials, essentially liquefying materials. This can be used to corrode armor, walk through walls, or for simple pottery. A magnasium misting is known as an undermine. Ferrings able to use magnasium can store their sensitivity to pain. While actively storing, an Undead will feel little to no pain, even after a severe injury. While tapping, however, the ferring will roll on the floor after a light slap on the face. @gizmowner: Sorry, I realised that I stole your pewtium after I posted this.
  5. I am of the opinion that a Shard's manifestation of investiture cannot do anything that the shard itself is incapable of. Not opposed to do, like how the intent of Preservation made it difficult for him to kill, as we seen allomancers killing people a lot. Basically, if a Shard cannot do something well because of an issue not directly relating to intent, then the magic that that shard is responsible for cannot do that very same thing. At least as well as another format of magic. But the ultimate reason that future sight was of the voidbringers was in part to the Heirocracy, but mostly because if someone were to see into the future, it probably was not of Honor, it would have to have been either of Cultivation or Odium. And seeing as how the world seems to have forgotten about Cultivation, I am inclined to believe that the world had associated future sight with the voidbringers. In the case of atium, it is not a matter of the atium itself granting the future sight, because if I am right, it had to have been from Preservation. Instead, anyone who is burning atium is taking Ruin's essence, and using that to fuel Preservation's magic. Because allomancy is of Preservation, that is why people can see into the future with this.
  6. I have a few good ones! I wrote the following from Khriss's perspective, and it is supposed to be in the modern mistborn era, so enjoy! Yttrium Jumper mistings are notable in their ability to burn yttrium, a toxic rare earth metal. This metal possesses the dramatic ability to punch holes through the physical and cognitive Realms, through which only the Jumper may move. Corpser ferrings possess a unique ability, I am inclined to believe, in the the entire Cosmere. A Corpser can store their spiritual and cognitive aspects' connection to their physical body. While storing, a Corpser must be extremely careful, the tenuous connection between their aspects and body means that a solid bump on the head can kill them. However, while tapping, almost nothing can kill them. While not granting healing, tapping their yttriummind vastly raises the threshold at which the body separates from its aspects. Nothing short of a meat grinder could kill a Corpser with a large amount of aspects stored up. I believe many more applications of this aspect could be found than simply delaying a death a few extra minutes. Yttrite Keeneye mistings who burn this metal are able to view the spiritual aspects of any entity. Notably, keeneyes have remarked that visibility rises dramatically while burning yttrite, though it is stopped by living material. Bloodbuster ferrings can store in their metalminds blood pressure. While actively storing, a Bloodbuster will experience low blood pressure, and while tapping, high blood pressure. Surgeons and paramedics have found unkeyed yttriteminds to be invaluable, yet I am baffled as to how this ability relates to any of the others granted by yttrite and it's base metal. It should be noted also, that anyone except a Keeneye and a Jumper are at danger of developing a serious lung disease when exposed to these metals. Mercury This metal perhaps should be labeled as a God metal. Simply labeled Pullers, mistings who can burn mercury get a raw form of investiture. The applications appear to be as varied as the Puller's imagination and knowledge of Realmatic theory, but are limited to affecting the Puller's body. It should also be noted that mercury burns exceptionally quick, almost as fast as atium. Due to the usually fluid state of mercury, it is hard for a feruchemist with the this metallic ability to keep and maintain a usable mercurymind. As such, Comedian ferrings, who store their sense of humor in a mercurymind, have to get creative. Often times, a Comedian will have specialized shoes designed to accommodate the mercurymind. Liquid Zinc This metal is an amalgam of zinc and mercury. Mistings who can burn this metal, known as Pushers, have all of the same rules as mercury, except that they can effect everything save alone for their own body. Other people are also more difficult to affect. It should be noted that as soon as the metal stops burning, the effect being induced wears off. Wondereye ferrings can store in their metalminds their sense of pleasure and wonder. While actively storing, life and sensation become more bland and tasteless, while tapping the metalmind can send them chasing after butterflies, or watching a shoddy movie, giggling in wonder. Wondereyes often use the same methods that Comedians do to keep contact with their metalminds.
  7. Thank you for clarifying, I never really got the difference between the two words.
  8. I actually have had thoughts very similar to yours, and in fact, I have a little pet theory of mine that the honor blades used to be sentient, like a sprenblade, and grant all ten surges. My reasoning for this is that everything else that we have seen of sufficient investiture to become (through any means) a shardblade either is sentient now (I believe the word Brandon likes to use is sapient) or used to be. Skaze and sons could become shardblades if they were to have something to pull them more into the physical realm, and in the case of Nightblood, he gained sapience by sheer weight of investiture. Sprenblades, when alive, grant the user two surges. If the honor blades have fallen when the Oathpact ended, it would make sense that they no longer have some of the same abilities and splendor that they used to.
  9. This looks fantastic! It is not quite how I imagine the warform, it looks to me more like stormform, but fantastic nonetheless!
  10. Hello all! This is my first post, and I am on mobile, so please excuse any errors I make. Anyway, my friend and I are huge Sanderson fans, and we loved talking about the different magic systems and the best way to use them. We agreed that feruchemy is best for every day life, but being able to compound with allomancy would be absolutely amazing. We were bouncing ideas off of eachother of which metal would be the best to compound. Which got me thinking. What if Sanderson wrote a character that was mistborn naturally, but also a ferring? Or a full feruchemist and also a misting? What would be the most interesting combination of a mistborn and ferring in your opinions? Or full feruchemist and misting? How do think the best way to use these combinations would be? Personally, I would be terrified if a mistborn with gold feruchemy was angry at me. Or able to compound mental speed. Gives me chills... Also, I have no idea if this topic has been discussed previously in another thread, so please forgive me for that.
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