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Everything posted by Straw
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Due to low amounts of players, I’m delaying the start of the game until we have at least 20 players. Also, the spectators are welcome to join the game, I’ll just make a new spec/dead doc after the game starts. @Elenion @Kidpen @Fifth Scholar @Walin @randuir @Sart @Droughtbringer @xinoehp512 @Snipexe
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@xinoehp512 A pinch hitter is a spectator who can replace an inactive player. Depending on the number of players, I will decide if there will be pinch hitters. I also would recommend reading the SE Rules. If you have any confusion regarding other terms, you can find them in the SE Lexicon section. The SE Rules can be located here:
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@Mark IV It is possible to have two or more abilities. While it doesn’t fit perfectly with canon, I guess you might be able to justify it with Hemalurgy.
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Long Game 44: Shadows of Elantris Redux
Straw replied to Herowannabe's topic in Sanderson Elimination
Yeah, there is a reasonable probability of having two more Jeskeri, but I’m guessing there’s only one. If there are two Jeskeri, and they play perfectly, then the game would still last until Day 14, but the Jeskeri would win. However, if one of them died, the single Jeskeri situation would play out.- 1185 replies
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@MacThorstenson Your ability is chosen randomly out of the eight allomantic roles. You cannot get an ability twice. It is impossible to gain the role of Mistborn after the game starts. Mistborn cannot get Pewter, Tin, or Copper after the game starts.
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@Bort Actually, there’s a reasonable probability that that player could survive. After all, they would have a reasonable chance of getting an extra life, and their usefulness would cause each house to be wary of lynching them, over fear that they might side with a different house. While it would be quite difficult for that player to win, they might be able to manipulate other house into attacking each other, resulting in a situation where their abilities would give them an edge over the remaining players. I would also like to note that this mechanic isn’t intended to make a single player incredibly powerful if their entire house died to inactivity at the same time. The mechanic is intended to soften the loss of a player, and empower the remaining members of the house, thus reducing the likelihood that they’ll go inactive.
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Long Game 44: Shadows of Elantris Redux
Straw replied to Herowannabe's topic in Sanderson Elimination
Well, it looks like it’s basically impossible for the Jeskeri to win. After all, if the lone Jeskeri played perfectly (all lynches are mislynches, no kills are blocked) then the game would end on Day 14. Even then, the Jeskeri would have only a 50% chance of winning, due to the fact that both players would vote for each other, resulting in one of them being randomly lynched.- 1185 replies
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@Bort First of all, please note that if a player dies from inactivity, a random player in their faction would gain a random allomantic power. They wouldn’t necessarily collect the powers of everyone else in their faction. Additionally, due to the fact that they would be the smallest house, they would also gain (or have a chance to gain) an allomantic power every other cycle. So, while the player would be limited in actions, they would still have a far bigger range of options.
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@randuir Do you want to be added to the spec doc?
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Long Game 44: Shadows of Elantris Redux
Straw replied to Herowannabe's topic in Sanderson Elimination
Hmm... Elenion makes a good point. I’ll vote for Steel.- 1185 replies
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Basics: •Cycles are ~47 (day)/24 (night) hours long. Night turns will start a bit after the Day turn ends, and will end at 5:00 PM. Day turns will start as soon as I am finished processing the Night turn actions. Day turns will end at 5:00 PM. •There will be five factions in the game. Every faction has a doc to communicate in. Every faction’s goal is to eliminate all other factions. •There are no secret roles. •During the Day turn, there will be a normal lynch. •During the Night turn, there will be an anonymous lynch (all votes are put in via GM PM). •PMs are not allowed. •This game is role madness. •If you do not post for two cycles in a row, you will die. If a player dies from inactivity, a random player in their faction will gain an allomantic ability. •Each cycle you have one allomantic action, and one social action. •Every other cycle, a random player from the faction with the least players will gain an allomantic power. •To allow rollover to occur faster, I’ll edit in the writeup when I have time. Hopefully, this will minimize the gap between turns. •Every player has a social role and some players also get an allomantic role. Social Roles: •Gossip: You discover the alignment of a player of your choice. You can only use this ability during the Night. You can use this ability three times per game. This is an active ability. •Informant: You discover the role of a player of your choice. You can only use this ability during the Night. You can use this ability three times per game. This is an active ability. •Well Connected: You have one vote taken off you. This is a passive ability. •Orator: Your vote counts as two votes. This is a passive ability. •Secretive: You put in your vote during the Day via GM PM. Your vote in the thread does not count as a vote. This is a passive ability. •Shy: Each cycle, you can send an anonymous note to a player of your choice. You can only use this ability at Night. This is an active ability. •Romantic: You start the game with a PM with another Romantic. Neither of you can put in any actions that target the other romantic. Neither of you can vote for each other. This is a passive ability. •Underground Contacts: You can roleblock a player of your choice. This ability can only be used at Night, and lasts for one cycle. You can use this ability three times per game. Allomantic Roles: •Mistborn: You can use every allomantic power once. You will have all of the passive metals (Pewter, Tin, and Copper) for the entire game. •Coinshot: Once per game, you can kill a player of your choice. You can only use this ability on a Night cycle.This is an active ability. •Lurcher: Each Night cycle, you can protect a player of your choice. You cannot self protect. This is an active ability. •Thug: You can survive one kill attempt. This is a passive ability. •Tineye: You can create PMs with other players (group PMs are not allowed) (GM must be included in all PMs). This is an passive ability. •Rioter: Each cycle, you can change a player’s vote to a player of your choice (using this ability cancels your own vote). This is an active ability. •Soother: Each cycle, you can cancel one vote. This is an active ability. •Seeker: Each Night cycle, you can discover the role and alignment of a player of your choice. This is an active ability. •Smoker: You are immune to seeking, soothing, and rioting. If you want to, you can use an action to turn off your ability. You can then use another action to turn it off again. This is a passive ability. Balls: Balls happen every night. During the ball, players can talk in group PMs. Players will be randomly placed in a group PM. As the number of players decreases, so does the number of group PMs. During a ball there will be up to six group PMs: •Entrance: (25+ players alive) •Dining Hall: (20+ players alive) •Dance Floor: (15+ players alive) •Balconies: (10+ players alive) •Great Hall: (5+ players alive) •Side Hall: (5+ players alive) Clarifications: •The Tineye must be in all PMs they make. •Vote counts during the Day will show the number of votes each player got, and will show the people who voted for them in the thread. Vote counts during the Night will only show the number of votes each player got. •Rioters can move a vote to a no vote and a no vote to a vote. •You cannot get the same ability twice. The game with start on May 5, at 5:00 PM EST. List of Players: 1. MacThorstenson (Malcolm MacClaimen) 2. ElephantEarwax (Rend) 3. Araris Valerian (Hadrian Penrod) 4. RippleGlyf (Claire Lepinceau) 5. Mraize (Rhazien) 6. Elandera (Dera Renault) 7. Eternum (Aiden Ostlin) 8. Steeldancer (Steel) 9. Frozen Mint (Mint) 10. I think I am here (Itiah) 11. Bort (Jynx) 12. Shqueeves (???) 13. Arinian (Faron Elverein) 14. Dalinar Kholin (Kadgar)15. Mark IV (Mark) 16. Snipexe (Snip Exeutor)17. Kidpen (Amati)18. Walin (Torden) 19. Amanuensis (Jeda Renaud)20. Cadmium Compounder (Seamin)21. The Young Pyromancer (Limerick)22. Fifth Scholar (Duilin) Spec List:: 1. Elenion 2. Randuir 3. Sart 4. Droughtbringer 5. xinoehp512 6. Devotary of Spontaneity Quick Links:
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Long Game 44: Shadows of Elantris Redux
Straw replied to Herowannabe's topic in Sanderson Elimination
I suppose I’ll join the lynch on Dalinar.- 1185 replies
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Long Game 44: Shadows of Elantris Redux
Straw replied to Herowannabe's topic in Sanderson Elimination
Well, it seems like Drake is probably a Jeskeri.- 1185 replies
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@Kidpen There was a game link that. However, it to was super confusing, pretty unbalanced, and not very fun for the GM. Link: I’d probably recommend signing up for a game now, due to the fact that it usually takes a very long time for you to get to the top of the list. Also, I’d recommend starting out with something a bit more simple, and asking an experienced player to help you run it.
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Long Game 44: Shadows of Elantris Redux
Straw replied to Herowannabe's topic in Sanderson Elimination
@Drake Marshall Personally, I think that the Gyorn would probably go for once if the more active and experienced players, due to the fact that they’re less likely to be killed. Additionally, they might convert a Jindo Warrior if they can find one, in order to make sure that they don’t die.- 1185 replies
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Long Game 44: Shadows of Elantris Redux
Straw replied to Herowannabe's topic in Sanderson Elimination
Hmm... sorry about my inactivity. I’ll formulate a reply when I next can, but I’ll be busy for the next ten hours.- 1185 replies
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mafia championship A Knock from Outside the Cosmere
Straw replied to Metacognition's topic in Sanderson Elimination
I’ll vote for Rae.- 636 replies
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Long Game 44: Shadows of Elantris Redux
Straw replied to Herowannabe's topic in Sanderson Elimination
Araris.- 1185 replies
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Long Game 44: Shadows of Elantris Redux
Straw replied to Herowannabe's topic in Sanderson Elimination
I’ll take my vote off Bort. I might vote on someone else or I might not.- 1185 replies
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Long Game 44: Shadows of Elantris Redux
Straw replied to Herowannabe's topic in Sanderson Elimination
Does anyone have a vote count?- 1185 replies
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Long Game 44: Shadows of Elantris Redux
Straw replied to Herowannabe's topic in Sanderson Elimination
It doesn’t look like Badger is going to post, so I might as well switch to Bort. I have a bit of an Elim gut read on him, and I’m interested to see if it’s correct.- 1185 replies
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Long Game 44: Shadows of Elantris Redux
Straw replied to Herowannabe's topic in Sanderson Elimination
@Bort I voted on Honey Badger as a poke vote, to give him an incentive to post. @The Honey Badger- 1185 replies
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Long Game 44: Shadows of Elantris Redux
Straw replied to Herowannabe's topic in Sanderson Elimination
I’ll vote for Honey Badger.- 1185 replies
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Long Game 44: Shadows of Elantris Redux
Straw replied to Herowannabe's topic in Sanderson Elimination
Straw the errand boy looked at his list of tasks. Fenot: Collect and deliver potion supplies. Mint: Check in to see if he needs anything delivered. Bill: Collect meat and give it to Enelan, the palace chef. Kainae: Buy artistic supplies from Sahin, and deliver them. Seinalan: Deliver fancy robes. Cancelled due to murder.- 1185 replies
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Long Game 44: Shadows of Elantris Redux
Straw replied to Herowannabe's topic in Sanderson Elimination
It’d be a good idea for the Monarch and all Seon owners to immediately designate heirs, thus minimizing the chance of Seons being lost. I would also discourage spreading around the passcode for the secret tunnels, due to the fact that it reduces the amount of information available to the village. I’m unsure about what to do with Jeskari pendants, but I definitely think that people with Shu-Dereth pendants should save them until later in the game. I would recommend that the Priest scan the person with the second-most amount of votes. Additionally, it’d be nice if everyone with a Seon made a PM with an Elantrian, thus allowing the village to get information from inside Elantris. For the Monarch’s inheritance, having it be a vote by the dead doc is probably the best idea.- 1185 replies
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