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Three1415

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  1. Another point is that even from the pure-Intent perspective (although I agree with those who suggest that Intents post-date the Shattering, not pre-date it), Autonomy would necessarily give the user freedom to act, as that is its nature; it would be rather strange if a shard devoted to personal freedoms removed the wielder's. In this way Aldonalsium, even if he were more of a coagulation of the current Shards' Intents rather than his own being, would at least possess one force that would give him some leeway to counter the Intents of the other Shards. As such, it is likely the Vessels' original intents were to protect Yolen itself (which could potentially have been slated for destruction); alternatively, the Shattering could have been Adonalsium's plan in the first place.
  2. Has there been a WoB saying that aluminum is actually a rare metal on Scadrial? Because even on Earth, before the refining process was discovered, aluminum was by far the most expensive metal on the planet, despite being one of the most common metals generally (due to the fact that no one could extract it from bauxite--its ore--reliably, and thus one had to rely on very rare pure deposits of it). I imagine that since Scadrial is an Earth analogue, its general composition is about the same, which will probably yield interesting results in the Modern- and Sci-fi trilogies after the Bayer process is discovered.
  3. I'm pretty sure there was a WoB that said that he's not insane, and that the screams are due to some external entity. One of the Unmade (Blightwind/Yelig-Nar) reportedly has a voice "accompanied by the screams of those he had devoured"; it's quite possible he/she/it was trapped in that black sphere and somehow became attuned to Szeth as he was pursuing his victims.
  4. I'm fairly certain this is the case, and I believe the full WoB that Oversleep referenced went on to say that Voidbringing and Voidbinding are two entirely different things, related only in their connection to Odium. As such, Voidbinding may result from human interactions with voidspren--perhaps via twisted versions of the Surges, as mentioned earlier. After all, it is still Voidbinding, so I can't help but feel that Honor would still be involved, if just not in the way he had originally intended.
  5. Hmm...Not what I was expecting, but I suppose it makes sense. @Oversleep: I see your point, but as I see it there are only two possible, and largely unsatisfactory, answers: "The inconsistency with burning the Feruchemical charge instead of the metal" one, or the "half-full metalmind gives the same amount of power" one. Notably these two are not actually substantively different, as even in the first method, one could swallow an empty metalmind, store even the smallest bit of an attribute, then burn it and re-store the increased power in that metalmind again, repeating until it was full anyway--as a result, it is impossible to discern any difference in the first place. Regardless, as with so much regarding Compounding, inconsistencies and illogic regarding use of the power appear to be entirely unavoidable--yet another to add to the growing pile of many, many reasons why Brandon should never have introduced Compounding at all...
  6. I believe this is the key, and that OP may be overthinking somewhat; we should, in my opinion, take Brandon at face value and assume that compounding does in fact return 10x the base Feruchemical Investiture contained in the metalmind, regardless of the metalmind's size (e.g., a more "charged" metalmind is equivalent to a much larger amount of "Feruchemical metal," and that the Feruchemical Investiture itself is what is being burned rather than the physical material of the metalmind).
  7. As was expected, new worldhopper (*cheering in background*). I'll have to re-read those sections and see if Felt says anything particularly interesting... Given this, what are the chances that Hoid is operating his own pro-intervention worldhopper organization? After all, Hoid does go around and mess with the World__inger groups, and we see a character who is presumably Felt give Shallan the clue she needs to find the Oathgate during the final battle in WoR...
  8. Ah...That's not how Feruchemy works. In fact in HoA we see Sazed store a comparatively massive amount of speed while stuck in a prison cell in the kandra Homeland, so you obviously don't have to be moving to do so. Let's face it: For all his virtues, Sazed is really bad at the resource management part of Feruchemy, and seems to rarely use any of it to its full potential: Throughout the series we see many, many instances where he could be storing at the very least strength, if not weight, hearing, and speed as well, but instead chooses not to, for whatever reason.
  9. F-Chromium is weird, and I don't particularly like it as a result. Everything else in Feruchemy stores something tangible--strength, speed, etc. "Luck" is so abstract and wide-spanning that it kind of breaks the realistic mold that all the other powers have--it's too potent, because "luck" is not a thing that really exists, so instead one is altering the entirety of the universe to have something turn out "lucky." So much for only internal powers...
  10. We haven't seen anyone try to damage depleted Plate, as far as I can recall. With regards to blocking ability, as we don't really know the basic mechanics of Investiture it's difficult to speculate, but Invested Plate probably has the same resistance to being acted on by other forms of Investiture (in this case the Shardblade) as everything else of that nature does. So if you had, say, the Bands instead of Plate, I predict they would block as well as, if not better than, it* (although, of course, the bones in your arm would probably still shatter from the impact force). As a result I don't think it actually requires more Investiture of the Plate to actually block a Shardblade strike (likewise, Steelpushing something heavily Invested probably doesn't actively drain Investiture from it); it's just naturally resistant to it, although presumably its more mundane physical resilience stems from the same source. *As an aside: Does Investiture grant increased physical durability to objects holding it? I assume Nightblood is basically indestructible if that's true, though to my knowledge we haven't actually seen anyone try to actively harm it, or anything else with a great deal of Breath/Light/Metallic power. Someone needs to ask Brandon whether something as heavily Invested as, say, the Bands could be damaged, or if things with comparable levels of Investiture are immune to each other's magical effects--e.g., could the Bands block a strike from Nightblood?
  11. Hmm...I'll have to mostly side with Voidus here, if only because Koloss, by definition, have at least the strength of 5 men (4 iron spikes, 1 victim), not to mention any further enhancements they get from increased size or physiological differences. I doubt even Shardplate grants that much of a boost to one's innate physical ability, so even a 6- or 7-foot-tall koloss is likely much stronger than the former, not to mention the 12-foot monstrosities that can appear. A surrounded Shardbearer will, as a result, likely get bludgeoned immediately into submission by a raging horde of koloss; he or she cannot feasibly block all sword impacts, and the Shardblade will probably just get ripped free of his or her hands within a few seconds.
  12. According to the Coppermind, koloss will give birth to a "koloss-blooded" child, who can then choose at their coming of age whether or not to accept koloss spikes or not; as such they almost certainly have functional sexual organs, but who knows... I imagine that the total number of koloss remains fixed as well (otherwise they would presumably have overrun the human population at some point); they probably lack the intelligence to make more spikes in general. This being said, I'm surprised we haven't seen more of the Koloss in Era 2, considering they should still be a fairly significant threat even with the introduction of firearms.
  13. I highly doubt that tapping zinc removes your ability to perceive the external environment, and honestly "thinking to one self" is pretty much what "mental speed" says on the tin. In BoM that character didn't think of much else at that point because thinking of anything else would have wasted valuable time, and it was him and the other character alone in a room; there wasn't exactly anything extraneous to consider. As such, I think it much more likely than not that Zinc does, in fact, improve your ability react to and consider things that are happening around you, even if you can't take accelerated direct action.
  14. I agree with basically all of Erunion's analysis. Of course, there are a large number of "wildcard" elements on Scadrial's side, primarily relating to koloss, kandra, and TLR. Despite the combat we see in Era 1 Mistborn, we still have a fairly poor idea of how effective koloss actually are in sustained combat. Considering they can in theory immediately replenish their numbers by simply inserting spikes into the dying (of which there would probably be quite a large number) and do not seem to actually require food, rest, sleep, etc. they may be much more effective than we can account for. Likewise, kandra. Most Scadrians at this point are still unaware of the existence of kandra, and in any event Roshar would have no idea they were there. As such, much of Roshar's leadership advantage could probably be quickly negated, either by kandra assuming the roles of important people and subtly messing with the campaign, or by outright assassinating them in complete secret, which would likely leave Rosharan generals bewildered and paranoid. As an aside, I would like to see kandra actually engage opponents directly (though of course they are unlikely to do this without direct provocation), considering the only thing Rosharans have that can actually kill them is Shardblades (and then only a direct hit, presumably, on one or both of their spikes); otherwise they could just consume another's body and continue fighting (similarly, this would make them almost impossible to identify to focus Shardbearers on). Understandably, this would be terrifying. Another thing that wasn't accounted for is that, inevitably, Scadrian forces will end up with a Shardblade or two, which will then be delegated to A: Inquisitors; B: Mistborn; or C: Kandra. Any of these will have horrifying consequences for Rosharan forces (imagine if a kandra gets a hold of and then bonds a Shardblade. Now literally any person in your camp, including parshmen [easiest disguise ever, right?] could be a Shardbearer waiting for the right moment to assassinate you...). Finally, the worse the war goes for Scadrial, the more likely it becomes that TLR will personally intervene. And he, for all intents and purposes, is a god; he would, as Voidus pointed out, have little trouble massacring the entirety of the Rosharan army by himself. With him in the picture, it's basically impossible for Roshar to ever win; and even direct combat without him still, I think, favors Scadrial fairly heavily, if only because they can systematically remove Roshar's militiary leadership.
  15. If that isn't bullet time, I don't know what is...
  16. Yeah--consider the fact that Roshar is a pretty alien place: Vastly different ecology, weird landforms, highstorms...All of that would have to be CGI, which is not really practical for a television series. I concur with regards to the animated series evaluation; I think if it were properly done, the concept could work quite well, but there is the vicious cycle of "Anime etc. is not taken seriously due to the lack of serious content"/"There is little serious content because anime etc. is not taken seriously" to contend with...
  17. What Your3rdShadow said--if F-Steel grants reflexive (e.g., basic instinct, such as "avoid that wall") speed, F-Zinc grants planning and detailed analysis speed, with a slight boost to effective intelligence probably tacked on in addition (for F-Steel, the boost to reaction speed is the "bonus" secondary power component). If you have ever played the shooter "Superhot," I see that as being a good example of what deep tapping Zinc (or being a Zinc Compounder) would be like, as you have a far greater amount of time to think through actions, counter opponent's moves, etc.
  18. I don't think we know enough about Realmatics to reasonably postulate why Nightblood is "broken," much less about how he could be fixed. Nonetheless, I will posit the following procedure: 1: Get a bunch of atium spikes, and basically steal your volunteer/victim's entire Spiritweb with them in the moments before their death. 2: Awaken some human blood with the command (and I have no idea whether or not this will work) "Do not evaporate/boil and coat these spikes." 3: The spikes should now be coated in this protective layer of human blood; now, melt the spikes down and make a sword out of them (brings a whole new meaning to "forged with the blood of one's enemies," doesn't it?). The charges should not decay as a result of the blood, and you now have a Spiritweb-containing sword. 4: Now, here's where we really don't have enough information to go forward with any real degree of confidence. What we have now is a complete Spiritweb (the spikes) and a physical form (the sword), and we need to staple them together with a Cognitive aspect. This is even harder than , so I'm not really sure how it would work. Nightblood's existence seems to imply that Breath can, by itself, provide a cognitive aspect, so in the end it would boil down to Awakening the sword with the right command; perhaps something like "Become [insert name of victim here]'s mind and think that which you must." Really, while we're at it, we might as well go full Alphonse Elric mode and just forge a suit of armor ("Become [insert name of victim here]'s body and move as you are commanded") or something, then use the same procedure--Realmatic automaton, anyone?
  19. I concur with Voidus--Scadrial is so overpowered in comparison to Roshar that it's not even funny. Plus, keep in mind Hemalurgy's utility in war--if Scadrial were to be really efficient, most Mistings or Ferrings that fell in battle could be spiked on their deathbeds and their power reused or concentrated into others. Higher rates of attrition would only accelerate this process, and sooner rather than later (I estimate within a year), Scadrial could have at least one Fullborn running around (if they wanted to be really morally lax, the government could just round up a few Ferrings and Mistings, spike them, and have some Fullborn immediately), at which point it's game over for Roshar, as a Fullborn Compounder might as well be god (*cough*TLR*cough*)--unlimited healing and determination, immortality, no need for air, food, water, sleep, with ludicrous speed and strength...Heck, a single Fullborn could probably conquer Roshar (or any of the Shardworlds, probably) without that much difficulty. If Scadrial were unwilling to concentrate that much power into a single person (it is, after all, probably inadvisable), their industrial economy, far larger population (the Basin's population alone probably exceeds that of the entirety of Roshar), more advanced technology, and generally far greater magical prevalence and potency would still make a mockery of anything Roshar could throw at it, even if the KR did return in full. Edit: And as jasenerd points out above, Scadrial has at the very least fieldable koloss, who are on their own probably the rough equivalent of a Shardbearer (here's a nightmarish thought: Give a koloss a captured Shardblade/Plate. That wouldn't end well for anyone in the general vicinity). Also, if Harmony gives them free reign, kandra are completely immortal...Yeah, Roshar is doomed.
  20. Now, this doesn't seem to have been suggested before, but a lot of evidence seems to point in this method's favor for this being the actual mechanism (or at least a mechanism) for allomantic compounding, beyond just nicrosil. At the very least, it is an interesting thought experiment, because one would not be required to be Fullborn to acquire the associated benefits. I propose that the following should work: Step 1: Get a hemalurgic spike with the desired power. Step 2: Swallow the spike (if it is small), or place it inside your body somehow (e.g., actually spike yourself). Step 3: Burn the spike itself. Step 4: Profit. If we look at how Feruchemical Compounding works, you repeat the same steps as above, only with a metalmind; the burned power is routed through the Feruchemical outlet rather the Allomantic one, amplifying the former's power instead. If you are burning a spike, it is logical to conclude that what should happen is that the stored Allomantic ability in the spike should itself be amplified, vastly increasing one's Allomantic ability while the spike burns. All one has to do after that is burn the associated metal and make use of the dramatic increase in allomantic power given by the burning spike. As evidence, we have, from a WoB: ____________________________________________________________________________________ DARXBANE (16 OCTOBER 2008)In an annotation from book one, it is mentioned that The Lord Ruler needed all three magic systems in order to do what he did. I always assumed that it meant his Hemalurgy enhanced his Allomancy. Did Marsh get a double power, or is the Feruchemy-Allomancy combo enough? (a sidebar to this question is whether or not stacking abilities is possible through Hemalurgy). BRANDON SANDERSON (17 OCTOBER 2008)He used Hemalurgy to pull off his most dramatic effects. Marsh didn't need them, but it makes things much easier. ______________________________________________________________________________________ Massive soothing-fields, for instance, would certainly be a dramatic effect using Hemalurgy; additionally, if done correctly, it would probably not require one to actually spike oneself, and thus expose one to Ruin's influence even more. Alternately, compounded nicrosil might have been sufficient, but we are still not really certain how that works (someone should ask Brandon whether TLR actually used nicrosil or not); I think both of these are plausible, and this WoB, as well as the ones that imply it is directly possible to Compound Allomancy, suggest that this might have been the real mechanism TLR used.
  21. Personally I find the D&D spectrum somewhat off; in my version of it, 'Chaotic Good' and 'Lawful Good' flip such that CG is 'best good.' If one really considers, say, Windrunners vs. Skybreakers, people would almost certainly judge the former as chaotic good but also better than their counterparts, who obey laws exactly even if they are unjust.
  22. Iron: Hemalurgic--steal strength (this is one of the 'physical alterations' ones, I think, so I'll just naturally be stronger rather than gaining, say, Allomantic Pewter). Steel: Also hemalurgic--steal a copy of Allomantic Pewter. Tin: Allomantic (tin savants are cool; in my opinion, it would totally be worth the downsides). Pewter: Allomantic. A-Pewter is a superior ability, and I've now basically doubled up on it, plus the enhanced strength I get from iron hemalurgy, which gives me vastly superior physical attributes without having to worry about losing mobility, as pewter Compounders would (plus the extra dexterity/durability/healing thing). Zinc: Allomantic (Rioting is cool. Also, zinc Compounding). Brass: Hemalurgic--steal Zinc Feruchemy, so I'm now a zinc Compounder, which I think would be extraordinarily effective (increased intellect and bullet-time, from what I can gather from decidedly ambiguous WoB's). Copper: Definitely Feruchemical (a very useful ability, to be certain). Bronze: Allomantic (Seeking beats storing wakefulness, which is basically what sleeping does anyway...). Cadmium: Allomantic (mostly because I want to play around with time distortions). Bendalloy: Allomantic--very useful, also the same as above. Gold: Admittedly, I'm torn on this one--on one hand, Gold Allomancy isn't something we've seen very much of, and I would like to experiment with it, but on the other, Gold Feruchemy is really useful (especially with my infinite allomantic pewter--I doubt I would even notice storing a significant amount of health). So I'd probably go with the latter, but perhaps regret it. Electrum: Definitely Allomantic (it's cool, as well as underused). Chromium: Definitely Allomantic (what are these 'metal reserves' you speak of?). Nicrosil: Allomantic, I suppose. Admittedly, without Feruchemical Aluminum F-Nicrosil is kind of pointless. Aluminum: Okay--at this point, I'm spikier than Kredik Shaw's portcullises, but I'm going to take an additional copy of Allomantic Duralumin (what does it do? Who knows!)... Duralumin: Allomantic. Now, with my multi-pewter and dual Duralumin, I can punch people halfway to Roshar (*giggles in crazed manner*). Atium: Hmm...I'll probably go with a second copy of Allomantic Electrum, just so I can get the additional future-sight benefit, and use it in place of Atium's power itself. Or maybe I could take a third copy of Allomantic Pewter (*laughs manically*)...Nah, probably Electrum.
  23. Ah--my bad; I was interpreting Rosharan year length as the 500-day stretch between Weepings, which would make it about 40% longer than Earth's (thus the discrepancy)...That means that its people either use a more typical Earth-like calendar instead, or (more likely) that the days are only about 19 hours long, although the latter would remain a fairly significant change.
  24. It is worth noting that Roshar years are significantly longer than Earth years (almost 50%), and I don't think we know by which the characters refer to themselves (has anyone ever stated how many Weepings they have been through?); for example, Kaladin would in fact be 27 in Earth years if his age were being reported in the former. Also, as I understand it Shallan had had Lightweaver abilities prior to the flashback chapter (she did summon a Shardblade, after all, which requires being at least third-level, from what we have seen); her repressed memories show her using the powers much earlier, so it is almost certain that she acquired them even younger.
  25. I've always interpreted it as Ruin's future sight abilities being tied most closely with his form in the Physical Realm (after all, that's where he affects the future the most) whereas Preservation's were associated with his mind (as one attempting to Preserve something would need to plan far into the future to do so); therefore, he would have needed to be reunited with it to regain his divination abilities. As for why Elend didn't have any electrum burning while using atium, I believe you said it best yourself--burning electrum may very well interfere with one's own atium burn (although it does beg the question: Shouldn't any future sight create such a feedback loop? After all, you are changing your actions as a result of seeing the future, which changes other's actions, etc.). If you created a maximum internal temporal burn, you would probably be able to see, very briefly, the past and future of everything surrounding you, but, as with Kelsier's visions in SH, you would probably quickly forget the majority of it, rendering it largely pointless.
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