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Pechvarry

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Everything posted by Pechvarry

  1. I lowered it to 1, for 2 points total. I will probably end up lowering it to 0 eventually, but for now I want to focus on the first 2 columns. Great call. Done.
  2. Since the inception of the Create your perfect crew! thread, I've been thinking about how not all combos are created equal. That's pretty obvious, in fact, so I figured I'd take a stab at quantifying them to a (purposefully vague) degree. How I'm ranking these: I'm using a broken 3-point scale to measure the effects of Allomancy and Feruchemy. I say "broken" because I have Gnats as 0 points (making a 4th value). I originally tried 5- and 10-point scales, but decided against them. It was nice to be able to put Gnats as 1 point on a 10 point scale, but it quickly started feeling like I was doing balance work for a video game. By focusing on broad swaths, I can preserve the sense that a weaker power can be used in a very powerful way. Marasi is the poster child for what I'm striving for: people can have powers that are objectively weak, but still useful in the right scenario. I would eventually like to plug these values into a Mistborn RPG, but I will need to redesign a decent amount of character creation before I get there. Compounding presents an issue. I couldn't keep to a 3-point system for Compounding, as it just wasn't good enough. For example, Gold with a 3-point Compound cost is still only 7 points. Steel would need a 1 point Compound cost to be even in power with it, which is not a good precedent to set for the other metals. Instead, I decided on a good-looking total cost for Steel, made Gold at least equal that amount, and started comparing the rest. What it ends up looking like is a sort of 10-point scale of overall power, with Gold and Steel sitting near the top. So when you look at the Compound values, remember that you have to think about the overall results: If you can Compound Cadmium for infinite breath, are you really that much better off than a normal Pewter Misting? With the Metal Arts page handy, the list so far: Metal |Allomancy|Feruchemy|Compounding| Total | Steel | 3 | 3 | 3 | 9 | Iron | 2 | 3 | 2 | 7 | Pewter | 3 | 2 | 2 | 7 | Tin | 2 | 2 | 6 | 6 | Zinc | 2 | 2 | 3 | 7 | Brass | 2 | 1 | 3 | 6 | Copper | 2 | 2 | 1 | 5 | Bronze | 2 | 1 | 2 | 5 | Gold | 1 | 3 | 5 | 9 | Electrum | 2 | 1 | 1 | 4 | Cadmium | 1 | 1 | 2 | 4 | Bendalloy | 3 | 1 | 1 | 5 | Duralumin | 0* | 2 | 4 | 6 | Aluminum | 0 | 1 | 1 | 2 | Nicrosil | 2 | 1 | 2 | 5 | Chromium | 2 | 2 | 5 | 9 | *Add 2 if the Duralumin Gnat can burn another metalEnjoy my home-made table, since table tags apparently don't exist. Please tell me what values you disagree with, and what values you would use.Of particular note, I'd like feedback on allomantic Electrum (feels like it could be a 1, 2, or 3), feruchemic zinc, and all the feruchemic properties we've yet to really see. Once I'm happy with the 1st 2 columns of the chart, I'll focus on the Compounding values. Don't ask me why my Code is SUPER colorful. It wasn't me.
  3. In this instance, their Feruchemy lives on in the spike. Perhaps the charges would fade if their power died with them.
  4. Ditto Feruchemy, as Brass can attest. --- Some (COMPLETELY) random guesses at Atium alloys: Iron makes target metal object newer (like a Forgery?) Steel ages target metal object. Rust attacks. Tin - got nothin' Pewter perhaps defies aging. Best anti-age cream you could ever hope for. If this were true, Tin could make you older. Or vice versa. Bronze - could detect the potential for allomancy, even if they've never Snapped (though I guess people don't actually Snap anymore?). Given the whole Atium/Ruin thing, the ability to detect the presence of Hemalurgic spikes would be neat, but that's not temporal. The Enhancement metals are interesting and horrifying, as I could see their effects being permanent. Nicrosil to permanently boost the power of target allomancer, Chromium to remove the capacity for allomancy. The other 2 would still be duds, though Duralumin is pretty funny in that regard: continually make yourself better at doing nothing. The interesting thing about Feruchemy is that the effects could already be considered temporal, as you're shuffling attributes through time. I wouldn't be surprised if the Atium alloys would be identical, perhaps with different store/tap rates and conversions. e.g. maybe you couldn't choose to store/tap just small amounts of an attribute.
  5. Is it odd to anyone else that the Expanses are in the oceans of Roshar? And that's the direction to go to link to other planets? [baseless]If the power of Stormlight is actually the power of the oceans, which gets washed across the land in Highstorms, then perhaps the Expanses are where this Cognitive aspect of power kinda... homogenizes with their equivalents before being redefined by the destination planets' identities. So a map of The Expanses on Scadrial would perhaps align with all the very large metal deposits.[/baseless]
  6. I'm with skaa on this. Even without Ruin's control, the koloss and inquisitors were bloodthirsty. Saying "kandra could resist because they were logical" doesn't explain the fact that they SHOULDN'T have been calm, logical creatures to begin with. Pair this with the fact that they're the longest-lived of all 3 hemalurgic species (giving Ruin a very long time to corrupt them), and Ruin's excuse of them not being worth the effort just falls flat. Ergo, I don't think he could slowly corrupt them. If he were only able to assume direct control, allomancy style, that would explain why he felt they weren't worth the effort. Plus, I don't think he had the power to control them until the final days. How does this tie into sazed's excess ruin? Sorry, I have no clue.
  7. The cosmere seems to have a collective conciousness aspect to the cognitive realm. Aka, a tree is a tree because the collective human conciousness views it as such. If a million skaa believe you're living on, that seems like an incredibly strong foothold for your cognitive aspect.
  8. k, here it is: http://www.brandonsanderson.com/annotation/339/Mistborn-3-Chapter-Sixty-Four'>Chapter 64 spoiler.
  9. Don't have time to find it, right now, but there's a HoA annotation (at the end of the Spook arc) where Brandon says something to the extent of Spook being able to hear Kelsier because he worshiped him as a deity. I've never actually seen this discussed around here, but it seems very important to me.
  10. This quote is referring to burning your own spike. I can't imagine a world where that's a good idea. However, this doesn't address what happens when you burn a spike that wasn't previously stabbed into you. E.g. you kill someone with a spike, and immediately shave some off and burn it.
  11. Ok, this is fair. How about if I adjust my statement as follows: Given: *Brandon confirms that Tin enhances your mind in a way that helps you process your superior senses. *When comparing people with augmented allomancy (hemalurgic spikes, for example), their metal tends to follow a quadratic growth (at least 2 aspects of it improve, so it is not a linear power increase). Hypothesis: I feel the mental enhancement of Tin would count as "another dimension in which your Tin improves." So if you're "tin-spiked-tin," the sensory part of your brain is probably twice as good as a normal Tineye's.
  12. http://www.brandonsanderson.com/annotation/289/Mistborn-3-Chapter-Twenty-Six This annotation suggests higher degrees of tin would further augment your mental filter of your enhanced senses. So you feel the cold more acutely but gain a proportionally better ability to tolerate chills.
  13. I just wanted to call attention to that little bit of awesome.
  14. In order to run super fast (without messing with space-time), one requires much stronger muscles. This means you don't actually have super speed. You're just all around super. The secondary powers would be overwhelming.
  15. None of that actually states how the physics of the ability works. I understand saying "physical" and "temporal" makes people think of allomantic divisions, but I only mean it in the sense of the English language. How can one rationalize only being faster physically without severely distorting physics?
  16. I recently read the fight at the end of WoA, starring Sazed's awesome speed. And I find myself thinking: Speed is weird. I've never liked Quicksilver or The Flash because super speed with nothing else makes very little sense. If it's physical: his muscles are performing differently? Super high metabolism or something? Under this model, forces enacted upon him should carry out at regular speed. In other words, if he dropped off a building, he'd fall as fast as anyone else. He should also be able to put Pewter to shame in the department of hitting very hard. If it's temporal: The feruchemist tapping speed enters a slightly different time stream. Presumably, the linked cognitive/spiritual aspects don't speed up with it, which is a wonderfully Cosmere way of saying "stop thinking about what happens when he interacts with things in a different time stream." Under this model, if he were to drop off a building, he would fall faster than normal people. Care to enlighten me?
  17. I haven't read all of page 1 yet so advanced apologies, but the OP theory isn't actually contradicted by MAG. In fact ALLOY SPOILER this could be the result of the breeding program. Mistborn may never occur naturally, no matter how much you inbreed. But you'll get a lot of mistings for spikes! EDIT: Sorry for double post, I don't see edit button on phone. Even if you stored all your nicrosil, methinks tapping is tied to identity, not your own personal investiture. EDIT: Found a real computer! If the above were true, a spike (which I believe we have WoB on being able to tap the victim's metalminds?) would allow tapping of abilities not possessed. E.g. if Sazed were killed with a spike to give an Inquisitor Feruchemic Gold, he'd still be able to tap all of sazed's pewterminds -- just not store replacements. Which would be interesting, but is pretty far off topic.
  18. If you could store the drunkenness of alcohol... what about the metals in your food?
  19. This is a cool idea. I can't point to any basis and say "your theory definitely explains things!" But I like that it makes Copper a much more useful metal in a Cosmere sense: the idea that it provides a large defense against anything trying to enact change on your Cognitive aspect as opposed to an ability that exists purely to counter a few other (not very overwhelming) abilities.
  20. If TLR didn't just destroy them when he had the chance, I'd assume there was something else keeping them from advancing to a point where they could challenge him. Brandon may have put himself in a difficult place. I like the theory. I'm personally hoping some sort of benign hemalurgy is discovered.
  21. For a Misting thieving crew, it's understood that a Smoker is responsible for all "anti-tracking" type activities. Clubs had a good base, well staffed with reliable people, good look-outs, noise damping insulation, etc. Being able to burn copper was the smallest part of his job. I think there might be some misdirection tactics one could do with copperclouds but... they could be attained by other mistings turning their metals on and off just as easily, I think.
  22. I think electrum augments the mind as much as necessary. I think you guys are saying it doesn't just because it wasn't specified, but all allomancy seems to expand your other faculties to keep up. Likewise, I don't think Sanderson found it necessary for the narrative of the fight scenes to focus on electrum. That doesn't mean vin and elend ignored the shadows. Brandon likely just found it to be noise. Note that it's noise when you have some 10 other metals to burn, that's not true of a misting.
  23. I think tin/zinc makes a better Sherlock. He doesn't need compounding. Great senses and lightning fast deductions. Such a character would be superb in close quarters combat as well. Fighting like Robert Downey Jr. version. The point savings buys your smoker and landlady: Mrs. Hudson.
  24. O.o what Q&A was that from?
  25. Maybe I'm being dense and maybe it's because I didn't click the links but... Hoid feruchemy what?
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