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Amanuensis

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Everything posted by Amanuensis

  1. Honestly I don't know if hard-set minimums work as well in practice as they do in theory. These days I care more about the spirit and quality of the content rather than an arbitrary number of characters, so as long as I see a total of 10 posts (preferably 5 discussion and 5 RP) that meaningfully contribute to game progression or story progression, you're good. That said I will allow some room for doing more discussion than RP or vice-versa, especially this early on when there's not voting or results to work off of.
  2. LG110, Day 1-A: Dawn of the First Day LG110 has officially begun! Day 1-A will end on Friday, February 20th @ 10:00 PM EST. Please read the Sign-Up Write-Up in the spoiler box underneath for a quick introduction to the setting (especially if you are unfamiliar with Legend of Zelda: Majora's Mask or if you are missing details about the timeline). Please also read the RP Quests which are there to help provide ideas. If you have any questions about the lore (real or imagined by me), you can @Amanuensis for a response or contact me via your GM PM. I will try to get another flavor post following Ap done ASAP. Also @A Jo in the Bush is our Impartial Moderator, so if you have any concerns, they can help! The Happy Mask Salesman RP Quest: Explore Clock Town and Make Friends! Player List 0 Amanuensis Happy Mask Apprentice, AKA 'Ap' 1 @The Unknown Order Heroshi 2 @Araris Valerian "Grouchy old guy (or gal)" 3 @Wahrheitswächter Wahi 4 @Ashbringer Coliver 5 @coco.pudding Amora 6 @|TJ| Cosmetica 7 @Honors Ghost meeee 8 @Haelbarde Link the Goron 9 @Wonko the Sane Zymni 10 @Doc12 Thistle 11 @Burnt Spaghetti Cindra 12 @CoderDrag0n8 Squircle 13 @Mistfallen Soldier Kieran 14 @Divergent Gor Elam the Goron 15 @Archer Ouae the Zora 16 @Hoid Slayer Avery (Foreign Cousin of Heroshi)
  3. I will begin sending out your alignments soon. If you get doc access you can pop in and pick your color but do not write in it until the game officially begins. Thank you.
  4. Ah sorry, that square was deprecated. The win con is now 2.5 LoZ to 1 MoM for village victory, any lower and elims win. So for odd numbers like 3 * 2.5 = 7.5, which is higher than 7 (need 8 living LoZ to win) And for even numbers like 2 * 2.5 = 5, that's the precise number of LoZ needed alive to beat 2 elims. I will work on the sanitized rules after I finish other stuff, unless this condensed schedule is sufficient. Yes, there is a NK... Also, work was a doozy so I am running a tad bit late, so the actual game might not be posted immediately (or I will get the bare elements posted quickly and then fill in the write-up, which is not wholly relevant to y'all other than setting the scene beyond the sign up write up). You can imagine this first Day/Night mostly being an RP and discussion free-for-all. The premise is everyone has come to Clock Town for the Hero's Carnival and what you do during it is ultimately up to y'all. You can look at the Day 1A RP Prompts in the Original Post of this thread if you want some preemptive examples.
  5. I can make it work! The main clarification I should only need to make is that Termina seems to be a separate / parallel reality from the Ocarina of Time's Hyrule (could just be developmental restrictions but a lot of assets/characters were reused in different contexts + the extremely vague introduction of Termina made it ripe for theorizing). So I would probably describe it as your character falling into somewhere lost between time. I have also created a Cult of Dreamers who believe their world isn't real and instead a fever dream within the dying Hero of Time's mind (to reference another theory of the game), so if you plan on making your disguise less illusionary, there is some potential RP shenanigans available there if they ever catch sight of your true form
  6. I'll make the call now that we'll begin tomorrow at 10 PM EST. I do have class from 2-4 and work from 4-9, so I'll probably get everything set up tonight / tomorrow morning so I can just come home and send it.
  7. So conceptually it began when Kas and I were discussing how to make a time loop game work (such as a Tenet game), as I personally love time loop conceits and Majora's Mask was a huge start for that love in my early childhood + the concept of Masks worked great for roles so it felt like a natural fit. I have never played Avalon: The Resistance myself but had done some research into it a long time ago, so as I began developing the mechanics of how it'd work, the parallels became apparent. It very much is a fusion of traditional mafia and The Resistance, as a result, which is part of why I've been eager to run it and see how it plays out It's so weird, the older I get, the harder it feels to communicate my ideas clearly :sob: but yes Divergent simplified it a lot which I am grateful for lol. Y'all don't really need to worry too much about how items add complexity from the jump either since each tier of item is only unlocked via Loop progression (Loop 1 Blue; Loop 2 Blue & Red; Loop 3 Blue, Red, & Purple; Loop 4 Blue, Red, Purple, & Silver). That said, we do indeed have 16! I only received one vote for starting tomorrow night and none for starting tonight. If we start tonight, D1A ends Thursday night, N1A ends Friday night, then y'all have Saturday and Sunday to do the first round of D2A voting. If we start tomorrow night, D1A ends Friday night, N1A ends Saturday night, then y'all have all of Sunday and Monday to do the first round of D2A voting. What does everyone feel they would prefer?
  8. No Joe is IMing for Araris I asked Wilson to so they could both play but she is also a busy beeee
  9. Unfortunately @edgyswordname had to bow out to do IRL stuff so we are down to 11 now. I am currently wargaming a 12-player variant in case we cannot reach 16.
  10. Happy to have you o7 Spark notes: - 4 loops of 3 days and nights; at the end of every Loop, the team that meets the win con receives the Boss Mask. At the start of every Loop, all the dead are resurrected - No flips, which means you need to figure out who is good and evil based on who died during the loops when the village got the Mask - Items are earned by activity. Every Loop introduces a new tier of 4 items due to the growing player economy I think that's the main details without getting into Mask specifics
  11. Great to have you! For the record I might change the rules so that any 10 posts per cycle (can be RP and Discussion but at least 2 discussion posts to get any reward) earns the max rupees, that way the actual game is always progressing but people can pad out their numbers the way they prefer. Also I am thinking I can shorten the very first day to a 24 hour cycle since there is no exe and have every Day after be 48. Should make things kick off a bit quicker Would we prefer me to post the first day Wednesday @22:00 EST or same time Thursday? Either works for me Glad to have you! I reckon pinch hitters might be in high demand
  12. Yeah so for the most part it's a fully automatic discord bot but there's an option for GMs to be more hands on with it for custom rules. Eventually we should be trying to run a game on discord to see how it plays out
  13. If you have time between now and Thursday + don't ever plan on playing the game, there are many a YouTuber playthroughs I would recommend. Might be good to just watch a couple episodes for the vibe This goes for anyone who is unfamiliar with the setting and would like to be. Otherwise no stress, just read the write ups and follow the lead of players with more familiarity / ask questions whenever
  14. For the most part I would encourage original characters rather than the ones from the game. This takes place several years after the events and I have ideas for most of what's happened since the Hero of Time left, but that isn't something you'll need to worry about. LoZ is pretty standard fantasy minus things like Elves and Dwarves, and only some have dragons (not MM) Also like I said before I will be very accommodating on the RP front in general. The level of upkeep required for my larger picture for this particular game isn't really feasible for me in this time frame between a full time management job, full time college, and me solo developing a game on the side. So in general don't worry too much and focus on having fun! We'll figure it out as we go
  15. Honestly that's fine I might not be able to go ham on the RP / write ups due to my own busy schedule IRL so I will probably be very accommodating with RP / not demand too much on that front the bulk of my interest in the game is testing out the time loop rules
  16. https://github.com/MahaloWell/SEBOT I might not have pushed the most recent version (I forget if I'd edited it since, been mostly focused on my RPG since that brief Python stint) but I can check when I get home
  17. Hello. I have been asked to reopen these sign ups for the next LG. We are looking at a Wednesday, February 18th @ 10-11 PM EST start time if we can manage to get the numbers. Otherwise I can push back a week or further, although if there is not enough interest, we probably don't want an infinite delay. @StrikerEZ @A Jo in the Bush @The Unknown Medallion @OoklaApologist @Hoid Slayer @dplostthegame @Ookla the Newt @Ashbringer; if any of ya'll are still interested, I would ask that you confirm to sign up again Extra Notes: - If any team gets the first three boss masks uncontested, the game will not do a fourth loop - None of these numbers account for Minions performing self-kills or results being interfered with by Masks.
  18. I will have them in the After Action, once I finish the write up Saaame. I think when I first conceived the game, both myself and the forum were in a higher state of activity. Had things gone a bit different or better, had we had more players, I think we'd have seen a lot more interesting things happen. But I will talk about this more in the Aftermath, as well as note some things I think need to be changed to bring out what makes this ruleset unique / fun more easily.
  19. The Midnight Cultists have won. Congratulations to @Hoid Slayer, @RoyalBeeMage, and @A Jo in the Bush for your narrow sweep. GG everyone o7 LG108, Aftermath — The Battle of Diggen's Point Helmsmaster Salay had the wheel. All day she’d watched the line of Diggen’s Point sit on the horizon like a dangled promise. At dusk the Seethe had stalled—one long breath that didn’t return. The ship sagged into the pause and every worry on board got louder. Unknown hulls ringed the Point. Not local rigs. Not their paint. At night, Ann had taken the glass and seen shapes slipping from ship to ship, then ashore. No flags shown. No lights called. Nothing she could name, only the feeling of hands setting pieces where the board could not see. As soon as the Seethe began again, Salay’s answer was simple. “More Zephyr." Quartermaster Fort acted without pause. Experienced sprouters hauled the bellows up to the weather rail and potted them hard—Zephyr rounds cracking inside canvas socks, clean air punching the sails. The masts answered with a pleased thrum. The helm caught it. Salay set her feet and let the ship tell her what it wanted. The wind they made wanted more. Fine. She gave it more. “Store Report?" “High but not infinite,” he wrote on his slate, lips tight. “Won't last forever.” “Trading weeks for minutes,” Salay said. "Such is the cost of answers. Justice." He was on the same page. He did not need to say what he surmised—Midnight on their decks, Midnights on those strangers, time turning against them. Salay, Ann, and him... they all had an idea of what this all meant. Salay counted the Seethe's pulses like heartbeats. The plain ahead was all rippling greens, the Point a black thumbprint under cloud. “Trim!” she called. “Two hands on the leech. Keep the canvas dry. If a drop goes where it shouldn’t, you shout.” The deck moved like they’d practiced it a hundred times, likely because they had. Old crew on the night watch were stone underfoot. The new recruits who were left stayed apart, bickering amongst themselves. Better than getting in the way. A gull tried the air and wheeled off fast. Even birds knew better to get close. Fort came back up. “Ann’s below. She’s looking for Master Illi and Master Rane.” Salay kept her eyes forward. “Report when she’s done.” He hesitated. “If she doesn’t find them—” “She’ll find what matters.” Salay tasted copper and didn’t spit. “We have no choice but to keep moving.” Fort absorbed that and didn’t respond again until the bell marked the next quarter. “Zephyr holding. Minimal wear on the canvas. We can press harder.” “Do it.” The bellows boomed. Sails snapped to a fuller belly. The deck leaned. The wheel spoke to Salay in a steady hum she trusted more than voices. She watched the Point grow. The unknown vessels sharpened into shapes: three cutters, a barge with too many men on deck, a sloop sitting wrong in the water. Not blockade. Not welcome party. Something in between, waiting to be called what it was. The Seethe bloomed. A strong lift, like a narrow exhale. The rig groaned. Every head on deck tilted the same half inch. Salay eased the wheel and kept them greedy but not foolish. “Hold your water,” she said to the clouds. “Not yet.” Footsteps hit the ladder. Ann came up with three in her wake: Armiel, bandaged to the elbow and gray around the mouth; Sozan, eyes blank but steady; Roberto, silent and clutching his cup like a relic. They took the leeward side of the quarterdeck and stayed there without being told. Ann met Salay’s eye and shook her head once. The rest were killed or the killers, who could still be loose on the ship. Salay nodded. There was no time for grief. Rane, Illi... she would mourn them later, when she made sure there would be no one else to mourn. “Fort,” she said. “Signal the Point. ‘Rat’s Tale inbound. Urgent audience with the Duke and Duchess.’ Add ‘Midnight concerns.’” Fort was already chalking. Down on the main, a Sunlight pot popped in the signal box. The mirror flashed their message across the green. The Seethe came back in a thin, mean run, like a thread pulled tight. The ship took it with a low groan. Salay fed the wheel just enough to ride the line. The Point swelled into walls and cranes and men who didn’t wave. “Hands to stations,” she called. “We go straight to the inner pier. No milling. No chatter.” Zephyr bellows fired again—one-two—then stopped per her hand. Coast in now. Don’t announce more than you must. Let the green carry you the last span. Ropes were thrown. Bolts clanged. The hull kissed wood. The ship settled with a proud little shiver. Salay took her palms from the wheel. They were dry. Good. “Ann. Fort,” she said, already moving. “With me. Survivors to our shadow. We walk to the Duke and Duchess, and we don’t stop for anything that doesn’t wear their seal.” She looked once at the strangers on the neighboring decks and once at the green plain beyond, flat as a lie. Then she set her shoulders and led her ship ashore. Hopefully they were not too late. (NOTE: I am still working on another scene, but I am a slow writer and feel bad for delaying this much already. At the very least, feel free to talk about the game. I will also be preparing an After Action Report of what worked and what didn't work soon.) (3) The Unknown Hammerer: RoyalBeeMage, Hoid Slayer, A Jo in the Bush, (2) A Jo in the Bush: Araris Valerian, CoderDrag0n8, Master Illi (The Unknown Hammerer) was executed by the Midnight Cultists. He was a Royal Loyalist. Novice Armiel (Araris Valerian) has been Wounded. They will die at the end of the AFTERMATH unless 6/12 Players vote to heal him. Player List @Araris Valerian — Armiel — Novice — Royal Loyalist @Belandrius Ohhmar — thOmmAs — Apprentice — Royal Loyalist @The Unknown Hammerer — Illi — Master — Royal Loyalist @TwinStorm — Rane — Master — Royal Loyalist @CoderDrag0n8 — Sozar — Apprentice — Royal Loyalist @ThatOneWorldhopper — Fuejrheisjjeirjeujdjeuuduwii — Novice — Royal Loyalist @RoyalBeeMage — William Thorne — Apprentice — Midnight Cultist @Hoid Slayer — Shifter — Novice — Midnight Cultist @IcedOutPenguin — Itenii — Novice — Royal Loyalist @A Jo in the Bush — Emmett — Novice — Midnight Cultist @Doc12 — Braid — Novice — Royal Loyalist @STINK — Roberto — Apprentice — Royal Loyalist
  20. The Day is now Jover. This one might take me a bit longer. If it's late for you and you're tired, I recommend you come back in the morning.
  21. (Sorry I'm late, it's been a day) 45 minutes remain in the Day to vote and submit actions. (3) A Jo in the Bush: Araris Valerian, CoderDrag0n8, Hoid Slayer, (1) Hoid Slayer: A Jo in the Bush, (1) The Unknown Hammerer: RoyalBeeMage,
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