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Image Comments posted by Soother
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So how many extra costume changes do you have within reach? I'm guessing at least two under the ottoman you're sitting on
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It is mythic
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That's why I added the 5 life loss
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Awakening uses all colors as it stands now in the set. I'm working on with a modified Sunburst mechanic. If I were to make it cost more it would be unplayable, and I'd be more likely to make it monowhite than black for flavor, since white includes many cards that are the epitome of the idealogical zealot, though I like it in the color profile it stands in now. Nightblood doesn't really follow the flavor of black.
"Here, have a sword!"
"Cool!" *Kills self with Nightblood*
Here's another I'm toying with that shows the Biochroma mechanic.
Squirrel Lifeless - 2
Creature - Lifeless
Squirrel Lifeless is green.
Biochroma (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
1G: Return Squirrel Lifeless from your graveyard to your hand.
And the other half of biochroma
Coil of Rope - 3
Object
Biochroma (This enters the battlefield with a biochroma counter on it for each color of mana spent to cast it.)
1: Coil of Rope becomes a X/X creature with reach until end of turn, where X is the number of biochroma counters on it
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For each of the 3 metallic arts, I chose 3 colors to represent it. I'm using URW for Allomancy, BUR for Hemalurgy and GUW for Feruchemy. This card was one of a set of first drafts (~75 cards at the moment). I'm actually hoping for input on the full set, either for balancing, or other ideas. I will probably start up a thread for assistance in the near future... getting artwork for all the cards will take some time.
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Koloss
in Mistborn Art
7Posted
I've created most of a set. Still trying to work out the kinks. Right now: Thug 1RW Creature Allomancer 3/2. RR: Thug gets +3/+0 and gains Trample until end of turn. If Thug attacked this turn, Thug does not untap at the beginning of your next untap step.