mullman
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Everything posted by mullman
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Yes that would do the trick but it doesn't fit the system. For feruchemical compounding you need to be a double (put metal here) so it would make sense for it to be the same with Allomantic compounding.
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There is feruchemical coumpounding that ends up with more in your metal minds. Allomantic compounding would mean more power or longer lasting metal we don't know yet but I'm guessing longer lasting metal.
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This is just for people to discuss how allomantic compounding works. Theres a WOB that states you can compound allomancy, now I want to find out how. Anyway my personal theory is you store the attribute in the metal your currently burning. So if your store weight in iron it will feed off of the furchemical investiture instead of the actual iron making it last a lot longer. Or it could go the other way where you tap weight in iron while simultaneously burning it. Do what do you guys think, have any better suggestions?
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I think your forgetting about atium. As stated in the coppermind atium can steal any property. Potentially you can steal anything including the cracks in a spirit web.
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(Mistborn 1-4 Spoilers) Lord Ruler Compounding
mullman replied to Radiant Returned's topic in Mistborn
I believe there's a wob stating that TLR made himself a really powerful allomancer while he was ascended. With that being the case he wouldn't need to much nicrosil to get that effect. Also if I remember correctly TLR didn't know about nicrosil so that means he was just a really powerful allomancer using duralumin(if he knew about it I can't quite remember) -
Forget about nails and teeth. You could screw metal plates on your bones. Not only would it reinforce your bones but you could always have access to a metal mind. Now with that being said I really want someone burning the mists to just keep pushing and pulling on their opponents different limbs.
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Endowment:8 Honor:15 heal Cultivation:5 hurt Honor must not shatter.
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a forum game with no name
mullman replied to Darkness Ascendant's topic in Forum Games & Random Stuff
Kingdom hearts -
Nicrosil more stores certain investiture based abilities not investiture itself. With that being said there is no reason you couldn't store the ability to suck in storm light. Side question could you store your connection to your spren? Also could you do the same with a shard? Maybe store your connection to preservation and later be a more powerful allomancer.
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[Bands Spoilers] Completely true plot of The Lost Metal!
mullman replied to Lightflame's topic in Mistborn
Guys were missing the most important part. Brandon Sanderson fell from the sky do you know what this means? Brandon is a windrunner!! -
Lopen if you could please put that comment in a spoilers tag, not everybody has read BoM.
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Nightwatcher Boon/Bane (Game)
mullman replied to killersquirrel59's topic in Forum Games & Random Stuff
Granted you can only slow down time and not speed it back up. I wish for my bane to be put on everybody including me. -
Im sure as elendel improves its roads to be more modern they will also put metal in the roads just for that very purpose. This also brings up a good way to add value to property, installing anchors for local coinshots to use instead of the nails your house is made of.
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With that being said you could become a savant without going through the regular process. So you could potentially become a savant of any metal with only two spikes. Also you could physically disable someone by making them a savant of a metal they they cant use. Imagine being spiked with tin savantism, all of a sudden you cant use any of your senses.
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Just a little theory i have. If you were to steal spooks tin while he was a savant then the savant part would also be carried over. Because being a savant has to do with a modified spirit web then it would make sense that it would be taken with a spike then given to to whoever recieves the spike. This also makes for a good method of a much longer lasting spike by the time a normal spikes abilaties deteriorates to being useless a savants spike would be at a normal power. Feel free to blow this theory to peices.
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Compounding luck to find a missing sock.
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Nightwatcher Boon/Bane (Game)
mullman replied to killersquirrel59's topic in Forum Games & Random Stuff
Granted you are now the last person on earth. I wish i wasnt so tired. -
I think harmony is a great name because they exist together and one is not more powerful than the other, hence creating harmony.
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I more thought of an aluminum frame it might also block emotional allomancy.
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Just a thought that popped into my head, a really good use for Aluminium is to line metal vials with it so they can't be pushed or pulled and maybe the same for feruchemical bracers. Another use is if you lined somones clothes with it could they use external allomancy such as iron and steel. And could you disable a tineye by making them glasses made of aluminum? So any other cool uses for Aluminium?
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Now i want wayne to take up hoid as an apprentice. imagine that, hoid having waynes skill then be able to lightweave on top of that. Plus the duo would be really funny.
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Nicrosil can store both feruchemical abilities and allomantic abilaties so when it's tapped it gives the user whatever powers are stored in it even allomancy.
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I would probably trap someone thats really excited for a new movie in several pulser bubbles and making them miss seeing it in theatres. Or maybe prevent someone from turning in an assignment on time.
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Another thing you might want to consider is each shard might have their own system and metal if they take place on scadrial so now it becomes 16×16×16 different power combinations thats 4096. That's 256 different metals imagine swallowing all of that.
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