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Everything posted by Dunkum
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As I think I mentioned earlier: I'd guess that Aluminum ferruchemy (Identity) would probably provide additional defense against soulcasting as well, though that is just a guess. I posted the question in the ultimate list thread, but I also sort of wonder if Duralumin ferruchemy might not allow the fullborn to bond with the honorblade and sort of steal it. I suspect that probably wouldn't work, but I kind of like the concept. and we do know that other people can use the honorblades, so it isn;t entirely out of the question to imagine that they could bond to it and use it.
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Mutually assured anhilation eh? might work. and a hit in the right place could be lethal, if the fullborn has gold and steel minds out on one of their limbs then cutting that limb might be enough to separate them from their healing and speed, again, so long as they didn't open with a steel compounding blitz. they could probably heal such a wound eventually, but I'm assuming that if the goldmind is on the hand, say, and the shardblade goes through the arm, then that severs them from access to that goldmind. so they would need to physically move it to a whole part of the body to access it and heal the servering.
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makes sense. so prior to honor's shattering, the main limitation would have been the herald's human bodies and their ability to hold/use investiture.
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do we have a WoB on this? certainly the only times we've seen an honorblade being used it required stormlight. and even if that was the case before Honor dies, would it still necessarily be the case in present day roshar?
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that is presumably true, especially since the question specifically said no god metals. without Atium to store age, the herald sort of wins by default just by outlasting the fullborn...or at least by coming back each time
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a couple questions: 1. if a misting tapped a nicrosilmind for an allomantic ability they already possess, would that increase its strength? if they tapped deeply enough, could they match TLR's strength in that same metal? 2. Could a duralumin ferring tapping their metalmind use that extra connection to essentially steal a shardblade or honorblade from the person using it? if so, what would happen when they stopped tapping/ran out? 3. would someone tapping Identity from a metalmind have additional resistance against being soulcast (above and beyond the effect of just being more invested)?
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There was another thread on this a while back, or on something like this anyway, and as I recall the comparison I used is that a fullborn could, using steel, iron, and pewter compounding hit with the speed strength and actual weight of a freight train. it is hard to imagine even a herald surviving that. maybe if the fight were happening inside of a highstorm, where the herald would have access to almost limitless investiture.
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I've made a couple impromptu runs at the castle But I haven't made an attempt on Gannon yet. I imagine I could beat him, but I wanted to at least finish off the shrines and memories first.
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the altar in the woods behind Kakariko village. I can see the orb to put into it, and someone referred to it as a shrine somewhere, but I have not been able to get Impa to give me the orb at all, and the only thing I can do that affects it at all is Stasis, which is useless on its own. I did vaguely wonder whether I could grab an orb from somewhere else and haul it all the way over there, but that seems like more trouble than it is worth Thundra Plateau is one I stumbled across recently. probably somewhere past number 100. took me forever to realize that I could stasis launch those stupid orbs onto the plateau. I know I finished all of the Shrines Kass tells you about, and my wanderings through a few stables, plus Kakariko and Hateno villages, plus the 4 cities have not yielded anything useful thus far. It is possible there are Shrines just sitting out there, but i've had the shrine sensor on the whole game nearly, and i've literally wandered to all the corners of the map, so it is hard to believe that I wouldn't have been close enough for them to register at some point. I won't have time to look into any more until Monday at the earliest, and probably more like the weekend after next, really. likely continue my stables strategy, mixed in with checking the map for regions that don't have names yet and exploring those. unrelated: decided to deal with the Lynel in the Colosseum ruins. it is a lot easier going in prepared with a ton of equipment and strong food than it was wandering by and getting sniped the first time I saw it.
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The Hero's path seems a bit interesting, and maybe even useful: if there are any areas it doesn't cross, they are high priority spots to look for shrines I finished off all of the memories but I haven't made any progress on the last 4 shrines. I'm pretty sure I know the location of one, but I have 0 idea how to access it. the others are complete mysteries, and my piecemeal visitation of cities and stables hasn't yielded any results so far.. I am almost desperate enough to try looking them up at this point, though I think I can hold out for a little while longer.
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holding out for more details on the second DLC before I commit to that. I don't like any of the stuff in the first pack enough to want to get it, but the second pack sounds more interesting, so if it looks good when they release more details, I may take the plunge on the both of them.
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next step for me whenever I play next (mostly only have time on weekends, and busy the next 2) is probably going to be stopping by all the stables and towns and talking to everyone to see if there are any quests I missed. that wouldn't account for every possible one, but it would go a long way toward making sure I am not missing anything. i may also get that last memory. I know where to look for it, it is just a matter of wandering until I find it. @Pagerunner that sounds way too intense for me. i'd have died thousands more times if I had forced my self not to gobble down entire trees' worth of apples when i got injured and ran out of food. as it stands, I pretty much never use elixers. I don't care about most of the effects they can grant, though admittedly bonus hearts and stamina, or stamina recovery are still useful.
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down to 4 shrines left. but they are getting much harder to find. and still no luck on the last memory (edit: not too long after posting this ai was able to at least confirm the location of the memory. haven't gotten to it yet). Did finish off a few side quests and started trying to upgrade my gear more. for the barbarian set, that means killing more lynels. today I discovered that red maned lynels are actually pretty easy, when you have >20 hearts, all you chmpion powers available, and high level armor and weapons
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you've clearly gone a bit deeper into a lot of the game than I have. not surprising really, given that I have mostly tried to avoid guides and most hints. haven't even tried taking down a silver lynel, and can't even imagine how difficult something stronger would be. blue lynels are enough of a pain. found all but one of the (non-storyline) memories, and up to 105 shrines, with some guesses as to where some others may be. I found entire sections of map that I apparently hadn't explored as thoroughly as I had thought.
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The fact that you can have the efects from Tough and Hearty meals simultaneously means I usually fight the things with bonus armor and hearts. still takes some doing, but by far the biggest key is to get in close. they are far too accurate with those bows to fight them from a distance
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this is the second place I have seen that exact advice. may have to try it the next time I come across one. my usual strategy is to switch to square bombs and run away while dropping bombs and exploding them as the things walk over them. it takes forever, but it does generally work. how I took down the Eventide Island one...though I was there during a blood moon, so the dang thing came back a bit later. Now that I know how to handle them, I kind of like fighting Lynels, though it takes a lot of preparation before hand, mostly stocking up on food.
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finally got around to Death Mountain and Vah Rudania. still have twenty-odd Shrines to go before I want to go deal with the castle and Gannon, though I only know the locations for about 3 of them, two of which I still need to figure out how to open. does anyone else have trouble holding on to arrows? I always seem to be low or out (the reason why there is a shrine I know how to get into but haven't finished: I was out of arrows and couldn't do it). among other things it makes it a huge pain to fight Hynoxes (and even worse to fight Stalnoxes, though I've only seen one of those so far)
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I'd personally recommend Warbreaker, I think. Mistborn era 2 incorporates a bit more cosmere stuff into it. not so much that you'd be lost if you hadn't read anything else, but enough that having a better foundation when you get to it will help you catch things that might otherwise go over your head. Stormlight is good, but is unfinished, and Elantris, as Andy92 says above, isn't quite as exciting as the other books (still pretty good, everything is relative here).
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not very. I didn't make a concerted effort at it or anything. I think I have only ever read the occasional short story from it that popped up in an anthology I was reading. the on in the Dangerous Women anthology, in particular I remember reading. it was alright, but I wasn't a huge fan.
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that's not too far off from my thoughts after book 5. the vord were somewhat interesting in the earlier books, but as a main enemy later on, they mostly just have overwhelming numbers, and it is a bit boring, to be honest. I'm not the biggest fan of Butcher. of the things I've read by him, the only one that stands out to me is The Aeronaut's Windlass. Codex Alera has been alright, but nothing great; and the little bit of his Dresden stuff that I have read didn't do much for me. Aeronaut's Windlass had a much more interesting setting and more fun characters.
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I enjoyed the middle books of Wheel of Time, albeit less than most of the others, so I expect i will be ok, but it depends a bit on exactly how it drags. so far it is fun, but I have some issues with the characters and dialog that don't seem like they will be going away. will still likely finish out the series, though It is kind of interesting, but it just doesn't do all that much for me. but that might just be because my tastes tend to run heavier toward world-building and interesting magic systems, and the furies just aren't all that interesting to me as they are.
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5/6 of the way through the Codex Alera books, just waiting for the last one to be available fromt he library. they're not bad, not great, and I don't really feel any need to reread them later, but no real complaints either. while I am waiting on that, I picked up the first Temeraire book and am making my way through that. liking it so far.
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yea, it is definitely different to go through them in a marathon session. especially if, like me, you don't like reading multiple books or series at once. had to push myself through the last 2 books
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I think my first time through I managed to get through the first 6 books, but 7-10 took 2-3 times longer to read than all the first 6. it is one of the main reasons I haven't attempted a reread
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Er, not quite. the moon is tidally locked with respect to Earth, so one side faces us at all times. The dark side gets plenty of sunlight; it is 100% in the sun during a new moon for instance. the moon rotates, but its rotational period is roughly equal to its revolutionary period. Ah, in that case I think that yes, something like that could conceivably work, though you would need a colossal amount of energy to create and maintain it, on the order of gods. that said, I am not sure about 1 planet getting more sun than the others...I don't have nearly the background to begin to contemplate the actual equations you would need to work this out, but I think you end up with a situation where one planet is always closest to the sun and the others don't really move much with respect to the sun, so planet 1 is always sunside, planet 2 is always on the far side of planet 1 from the sun, etc (what I described as having that whole planetary configuration being tidally locked with respect to the sun)...or you end up with a version where each planet spends roughly the same amount of time on the sun side. you can stretch the period of that up a lot, so presumably you could have a version where one planet spends 10000 years on the sun side, but slowly revolves out of it to be replaced by the next planet. maybe if you relax the size requirement a bit: if you have one planet much bigger than the others, so that the shared center of mass is much closer to it than to the others, then you could have a situation where it is almost like 3 smaller planets orbiting the one big one, but I don't think that fits the description of what you want. do take all of this with a grain of salt, since my background in orbital mechanics is limited to entry level physics and astronomy courses, plus whatever I have picked up from hard sci-fi and pop science type publications. I'm pretty sure everything I am saying is sound, but, as I mentioned, I wouldn't know how to model that at all.
