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little wilson

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Everything posted by little wilson

  1. o reallllyyyyy????? (my abilities to draw animals is limited. clearly)
  2. Day 3: BOOM. Ruin destroyed the Cognitive Realm… and oh, it was beautiful. He seeped into the minds of the Cosmere, waiting. When the time came and he was looking upon a string of the universe itself, he tore. Not just that, he ripped. He shredded. He laughed. Ruin was blissfully unaware of why he had decided to do all this in the first place. He couldn’t remember. All his problems beforehand were now insignificant compared to the lustful looks destruction was giving him. Nothing mattered anymore as he did one great thing. He ruined. Taking in the last moments of the dying realm, Ruin exulted. This was truly something beautiful. Why would he bother himself with something simple, like destroying a planet? That wasn’t nearly ambitious enough. Yes, that was what his predecessors had lacked, ambition. Maybe because that was destroyed too? Ruin didn’t know, and didn’t particularly care. Nevertheless the Realm of Thought was gone, reduced to something less than atoms. The minds of the realms inhabitants broke and remade as they were ejected from the place. That was a surprise. Ruin had surely thought that they’d be destroyed too… but what can you do? Watching the Children of the Broken God flee was a sensation that compared not to that which Ruin had felt when he ripped Shadesmar to pieces. Ruin could hazily remember the bliss he’d felt only moments before. Yes, he could stack things upon each other, if only to make them fall again, but that was so… tedious. It was much, muchmuchmuchmuchmuchmuchmuchmuch, more enjoyable to simply destroy. As Ruins’ power escaped from the broken land of thought—home of spren, and the building grounds of Silverlight—he came to an amazing realization. Nothing was out of reach for him. Not even the three realms that made up the Cosmere could withstand the test of time that only ended in death. Yes… death and… Ruin. Two things that, simply put, were unavoidable. Shadesmar has been destroyed! Day 3 has begun. It will end at 9 am MST on Thursday, 7 January. Player List 1. Amber Vulture - (Creative Cook) 2. Amethyst Scorpion - Mort (Deathspren) 3. Azure Mouse - Tenth of the Dusk/Kaikoa (Bounty Hunter) 4. Charcoal Hyena - Soren (Hobbyist (Poet)) 5. Chartreuse Penguin - (Bumblebee) 6. Coral Swan - Enoras (Prophetic) 7. Cream Tuatara - (Prophetic) 8. Fuchsia Ostrich - Konion (Unlucky orphan) 9. Indigo Weasel - Iadhain 'the Weasel' Ramer (Kleptomaniac ) 10. Ivory Dragonfly - Eris (Decisive) 11. Magenta Albatross - Relas (Distracted) 12. Mauve Crocodile - Siena Ashao (Unlucky)Forger 13. Melon Dingo - Niru Drash (Insane-Egomaniac-Scholar) 14. Mint Heron - Nihalin (Hobbyist)Original Prudence 15. Onyx Flamingo - (Excitable) 16. Opal Lion - Remy (Hobbyist) 17. Oxblood Beagle - Lady Orchid (Gossip)Endowment 18. Pearl Chameleon - (Compulsive Gambler) 19. Plum Rhinoceros - Solemnheart (Returned-Amnesiac-Scholar) 20. Quartz Zebra - Sophos (Bad Stormwarden) 21. Saffron Iguana - Vatorr Maj (Tinker) 22. Sage Kangaroo - Arleoxtai Ashvtet (Gossip) 23. Sapphire Elephant - Al (Drunk) 24. Scarlet Octopus - () 25. Taupe Gecko - Aurora (Bad Human) 26. Turquoise Gorilla - () 27. Violet Axolotl - Sir Brockett (Elderly)
  3. The night is now over! Stay tuned (in 2 hours) to se the events!
  4. It is now 12 hours until rollover. (Yes, this means rollover is being bumped back an hour, to 9 am MST - the rollover period will remain 2 hours; you just get an extra hour this turn). Get your actions and worldhopping orders in!
  5. Oversight. Obviously doesn't change the removal results. Elephant ends up with a single vote on them. Sorry - 2 or more votes. A person needs at least 2 votes to be a valid removal candidate.
  6. Yes. If Mercy's investee is the person leading the removal, the next most-voted candidate would be removed, assuming there is someone who has more than 2 votes.
  7. Investments while splintered work the same as while whole.
  8. The night is over! The day will begin in 2 hours!
  9. Night 1 - An Unfortunate Series of Events Senna Shao had always longed for adventure. A life filled with boredom and breaking pots was, in her opinion, the worst option imaginable. So she changed herself. It wasn’t too hard, in the end. She stole some soulstone (and didn’t even break most of it!), carved it as carefully as she knew how, and forged herself an adventure. That was how she became Siena Ashao, accomplished Worldhopper and fearless warrior. ...Unfortunately, Forgery is an extremely precise art, and ‘adventure’ is a broad category. Even a line or two out of place can result in unexpected changes even in the best of circumstances, which these were not. For instance, when she thought of adventure, ‘serving a destructive evil godlike being so that it would show her the Cosmere’ wasn’t really what she was considering. Nor, for that matter, was ‘being trapped on a hellish planet filled with hostile spirits that the system locals literally called Damnation’. She crouched under an overhanging rock, heart pounding, and cursed silently. She’d known that soulstamps were less powerful the further away from the Empire you were, so it stood to reason that another planet they’d be very weak indeed, but she hadn’t expected to need it once she got to her destination. The Essence Mark was just a way to get there. Senna rubbed at the spot where she’d placed the Mark. What she hadn’t known was that the Mark would wear off in five minutes, instead of a day - let alone that she would be going here of all places. She knew she wasn’t lucky, but this was a lot more than just broken pots. This was- A growl sounded from a few feet behind her, and she started to run again without even bothering to look back. This wasn’t broken pots, it was accidentally losing her servitude to Odium while in the middle of his own horrible deadly paradise - and thus being free game for anyone and anything that cared to hunt her. The worst thing was that she’d met a couple other Worldhoppers here, who had been managing to survive just fine - but as soon as they caught a hint that she served Odium, they wouldn’t raise a finger to help her escape from the horror-spren-things. There was nothing she could do to convince them she was just Senna now, and no harm to anyone. Turn after turn of bad luck, she stumbled into worse predicaments, and now...Now Senna just ran and prayed to anyone listening that be rescued from all this. I’ll go back to Sel, I’ll do my chores perfectly every day, I’ll do anything! And then she tripped over a rock she hadn’t seen in time, and that was the end of Senna Shao. Removal Votes Mauve Crocodile (5) Sage Kangaroo (5) Onyx Flamingo (1) Saffron Iguana (1) Scarlet Octopus (1) Turquoise Gorilla (1) Mauve Crocodile (Siena Ashao) lost the coin flip and has been removed! They were a Forger on Odium's Champions! This turn will end in roughly 46 hours, on January 1st at 8 am MST. Get your orders in! Note: The writeup will never contain any information that's spoilery in either sense - El hasn't read RoW yet, and for instance Braize was used here because of Crocodile's previous RP, regardless of their actual location.
  10. The turn is over! The new turn will be posted in 2 hours!
  11. Double post but I'm the GM and a moderator and this is important so fight me :)))) CLARIFICATION ABOUT PRUDENCE PMs. I understand that there is a part in the rules that says Prudence will tell us at the end of the turn which PMs they are approving. This will be removed, because Prudence can let us know about PM approvals whenever (I mentioned that at the beginning of the turn, but I hadn't realized at the time there was this contradiction and it has since been pointed out to me by an astute player) and we will create the approved PMs immediately (pending our seeing the approval, that is). This should, in theory, make rollovers slightly less hectic, since we won't need to create potentially tens or even hundreds of PMs on top of other things. Aint nobody got time for that. Pfft. Anyway. PMs. They are not approved solely at the end of the turn. Unless Prudence chooses to do that. EDIT: OTHER CLARIFICATIONS (because I don't want to triple post, even though I could but that just seems egregious lets be honest here) Shards could've started with items. This does not mean Shards did start with items, but they could've. All players can have a maximum of three items at the end of the turn. If you have more than three items, you will need to pass items or discard them. You can keep empty items, in hopes of recharging them through Devotion or Roshar. The item check takes place after item passing, but before item receiving, so if you discard or pass down to 3 items and someone else passes you an item, and you end up with 4, you will not be penalized for that. You will simply have to discard or pass down to 3 the following turn. I understand this could lead to intentional passing to people so they're over 3 through receiving, and I'm willing to accept that. Just don't get too egregious with that? Maybe? Lastly, we are proactively clarifying everything so if you have any questions or see somethign that looks like a contradiction, please ask, here or in your PMs or world docs or evvvviiiilllll doc and we'll clarify. If it's in a doc, please bold that question. That'll help us see it easier. (Also, the rules are so complicated that when we see what looks like a misinterpretation, we're correcting it, so deceive at your own peril. :))))) )
  12. This is your 12 hour warning, sent almost an hour late! So 11 hours until rollover!
  13. I believe this is the current vote count: Mauve Crocodile (2): Opal Lion, Sapphire Elephant Chartreuse Penguin (1): Quartz Zebra Melon Dingo (1): Amethyst Scorpion Sage Kangaroo (1): Turquoise Gorilla Scarlet Octopus (1): Mint Heron Turquoise Gorilla (1): Violet Axolotl
  14. Regarding Prudence PM Requests: As mentioned in the OP, players can request PMs from Prudence here in the thread. These PMs do not have to name specific players, though they can. If you would like to leave the choice up to Prudence on who you PM, you may do that. You may also request PMs in your GM PM (anonymous account). Any requests sent through your GM PM will be given to Prudence at the end of the turn. While PM requests submitted in the thread will be created whenever Prudence lets the GMs know (and the GMs see the approval) and therefore may be created the turn the request was submitted, requests submitted via GM PM will not even be seen until the following turn, though they will still be created as soon as Prudence approves the request (and the GMs see the approval).
  15. Welcome to AG7! All the PMs should be sent out now. If you have any troubles logging into your anonymous account, let us know, and we’ll fix that so you can get in. You’ll find your alignment information in your anonymous account PMs. Many of the anonymous accounts have PMs from past games in them. We are aware of this and are deleting them. If your account has past game PMs, don't worry about it unless it's still there in a day or two. As a reminder, here are the anonymous account rules. Please read them thoroughly: Anonymous game rules There are a number of rules associated with the use of an Anonymous Account. Please follow them carefully. Given the potential for abuse of Anonymous Accounts, any rule breaking using the accounts will be dealt with harshly. Do not change the password of the anonymous account you are issued, nor anything else about the account. The IM and the GMs will have access to all anonymous accounts for the duration of the game being played. Do not use your anonymous account to post in any thread other than the thread of the game it is currently being used for. Do not use the anonymous accounts to PM any non-anonymous account, other than the accounts of the GMs or the IM. Please do not use your normal accounts to PM anonymous accounts. Do not tell any other player or individual associated with SE if you are playing or not playing the Anonymous Game. Player identities will be revealed after the game, not on the death of their avatar. You are not forbidden from telling others your identity (truthfully or no), but we ask that you at least not use OOG confirming information. Part of the attraction of anonymous games is keeping identities obscured, and we’d like to ensure that nothing is certain while the game is ongoing. If you’d like a PM with a single player or group of players (or anything in between), you’ll want to put the request in the thread, and Prudence will approve or deny requests as they see fit - if you don’t get your requested PM created the following turn, assume Prudence has decided not to allow it (or didn’t see the request). For seon’s and anyone else who can create their own PMs - please include Fifth Scholar in all PMs. If you have a seon, you may only make one PM per cycle - please label that PM as a seon PM (preferably with your seon name) and the cycle number. Finally, here’s the official ruleset again. This day will end at 8 am MST on December 30th. Happy killing! Player List 1. Amber Vulture - TBD (Creative Cook) 2. Amethyst Scorpion - TBD (TBD) 3. Azure Mouse - Tenth of the Dusk & Kaikoa (Bounty Hunter) 4. Charcoal Hyena - Soren (Hobbyist (Poet)) 5. Chartreuse Penguin - TBD (TBD) 6. Coral Swan - Enoras (Prophetic) 7. Cream Tuatara - TBD (Prophetic) 8. Fuchsia Ostrich - Konion (Unlucky orphan) 9. Indigo Weasel - TBD (TBD) 10. Ivory Dragonfly - Eris (Decisive) 11. Magenta Albatross - TBD (TBD) 12. Mauve Crocodile - Siena Ashao (Unlucky) 13. Melon Dingo - TBD (TBD) 14. Mint Heron - TBD (Hobbyist) 15. Onyx Flamingo - TBD (TBD) 16. Opal Lion - TBD (TBD) 17. Oxblood Beagle - TBD (Gossip) 18. Pearl Chameleon - TBD (compulsive gambler ) 19. Plum Rhinoceros - TBD (TBD) 20. Quartz Zebra - TBD (TBD) 21. Saffron Iguana - Vatorr Maj (Tinker) 22. Sage Kangaroo - Arleoxtai Ashvtet (Gossip) 23. Sapphire Elephant - Al (Drunk) 24. Scarlet Octopus - TBD (TBD) 25. Taupe Gecko - Aurora (Bad at Human) 26. Turquoise Gorilla - TBD (TBD) 27. Violet Axolotl - Sir Brockett (Elderly)
  16. Last call for signups! We still have a few more spots open for the game. The game will start tomorrow morning, 10am MST. We'll probably start sending out PMs in the hour before that, with the thread going up at 10.
  17. SE Lexicon Action: An ability or task you can do, based on your role, alignment, or an item. Generally submitted in your GM PM. AI / NAI: Alignment Indicative / Non-Alignment Indicative. This is used to describe whether something a player did is useful to determine that player’s alignment or not, often in reference to how that person usually plays. Alignment: What side a player is on. There are at least two different alignments in every game: good and evil, though GMs can create more. AG: Anniversary Game. This is a LG run around the end of December each year, in remembrance of the very first game, LG1. These are usually anonymous games, and to date their rulesets have either been the same as LG1’s, or one of our Shard games. (Note: the role names from LG1 are now often used as the ‘standard’ names for those roles, and are included in this lexicon.) Balance: A term to explain the fairness of the game. If all teams have at the beginning of the game an equal chance of winning, a game is said to be “balanced.” If the game favors one team over the others, it is said to be “imbalanced.” Bandwagon: Typically a group of votes on one player within a short amount of time. Bussing: The act of distancing yourself from your Eliminator partners, usually by helping to remove them (and hopefully playing a major role in convincing others that they are worthy to be removed). The term "bussing" comes from the phrase "to throw under the bus", which means sacrificing them to gain credibility. The 'bussee' is the player being thrown under the bus, and the 'busser' is the one doing it. Coinshot: The generic term for a kill role. Character: Your fictional identity within a game. It can be anything, but please remember the setting and choose accordingly. Cycle: The standard way to delineate lengths of games and when things happened. Depending on the game format, a cycle could be two turns (a day and a night) or it could be one turn (a combined day and night). Doc: A Google Doc where certain teams or players are allowed to openly talk with each other. Generally there’s one for the eliminators, for spectators, and for the dead (which is often combined with the spectators). Eliminators: Also known as the evil faction, the eliminators try to kill all the villagers. Faction: See Alignment. Faction is a term more generally used when there are more than the standard village/eliminator pair, and/or when there isn’t a clearly defined ‘evil’ faction. Fake-claim: When someone claims a role that they don’t have. GM: Abbreviation of “Game Master.” The GM is the host of the game and runs the game. They are the main arbiters of rules within their game. GM PM: The PM that each player receives at the beginning of the game from the GM, in which they are informed of their role/alignment and anything that happens to them, and where they may submit actions. Hard-claim: When someone explicitly claims their role in thread or PM by name. IKYK: Acronym for “I Know You Know.” This is when one faction tries to anticipate the moves the other faction will do, while the other faction anticipates this anticipation. The levels of IKYK are deep and filled with paranoia. Learn more about IKYK on TV Tropes. Impartial Moderator: Commonly called Mod or IM. Provides an impartial person a player or GM can talk to should a problem arise. The Moderators are: @little wilson, @Elbereth, @CadCom, @Elandera, @StrikerEZ, and @Araris Valerian. Inactivity Filter: Often, GMs will include a filter where if you’re inactive for a specified period of time, you are removed for the game (or replaced, if pinch-hitters are available). Inactivity may mean not posting in thread, or may mean not being active in any game-related location. These generally do not apply if you know in advance that you’re going to be gone, so long as you inform the GM. Items: Similar to a role, an item can bestow an ability to the player that has it. Items are usually distinguished from roles because they can be passed between players, and/or only have a specified number of uses available. Jack: The Jack-of-all-trades is a role with several abilities - typically abilities centered around investigating, protecting and killing. Sometimes referred to as JOAT. LG: Acronym for “Long Game.” Go to the Game Format section to read more about Long Games. Lurcher: The generic term for a protect role. Lurking: The act of being on the Site but not posting. Lynch: Alternate term for Removal, changed in AG7. Mayoring: When a player, especially a confirmed good player, tries to dictate what other players should do or who they should suspect. Generally frowned upon. Metagame: The norms and conventions around how SE games are usually played and what’s acceptable or not. Metagaming: Using knowledge of how other players act when Eliminator or Village in an attempt to determine alignment. MR: Acronym for “Mid-Range.” Go to the Game Format section to read more about Mid-Ranges. Ninja'd: When another player posts while you are typing up your post, sometimes covering the same points you were making. Occam’s Razor: A philosophy principle that states that the more assumptions one has to make to explain an occurrence, the least likely said occurrence is. “The simplest answer is most likely the best.” OOG: Acronym for “out of game.” Applies to anything that is not game-related. OP: Two different possible meanings. 1- Original Post. This is the first post in a thread. Typically referenced as it most often contains the rules for each individual game. 2- Overpowered. Typically in regard to a specific role or mechanic within the game that is more useful than any other aspect of the game. Pinch-Hitter: A player who was not originally in the game at the start, and instead, as the name suggests, replaced a player who for whatever reason could not continue playing. Player: Anyone playing in a game. PM: Acronym for Private Message, which is used as a means of private communication between players. Not all games allow private messaging, and even if a game does allow it, it could be restricted in some way. Pocketing: Pocketing refers to when an evil-aligned player buddies up to a village-aligned player in the hopes that this will make said player view the evil player favorably. Usually the evil player will defend the town player in order to "pocket" them. QF: Acronym for “Quick Fix.” Go to the Game Format section to read more about Quick Fixes. Removal: Removal is the Village's primary and sometimes only killing method. The living players, both Village and Eliminators, agree on who to remove by casting votes for the person they want to see dead. Typically the player with the most votes at the end of the Day round is killed. Rioter: The generic name for a vote changing role. Usually a Rioter can change one person’s vote to a different target, and the Rioter’s own vote is canceled. Role: Any given ability that a player can have. Most games have at least a few different roles. Role-claim: When a player reveals their role and any results/actions they have received/taken. Role Madness: A game with no ‘vanilla’ or normal roles. Normally it is stated in the OP if a game is role madness, but not always. Rollover: When a new cycle or turn begins. The GM will create a new thread, posting a write up with the results of the previous turn/cycle. The old thread will be merged into the main thread for that game. Seeker: The generic name for a scan role, especially with regards to scanning alignment. The standard Seeker can target a player at Night and find out their alignment. Setting: The world and/or scenario in which the game takes place. This will change based on where the GM decides to create their story. Soother: The generic name for a vote cancelling role. A Soother can generally make their target’s vote not count that Day. Target: Some roles require you to perform an action on or against another player (sometimes including yourself). This player is the target for your action. Thug: The generic term for a role with a passive life (which usually protects from one attack or one removal). Tunneling, or Tunnel-vision: When a player is so convinced of another Player’s alignment that they are unwilling to look at other cases or consider that they might be wrong. It becomes the only thing they post about, and every post the other player makes is seen as confirmation of that result. This happens most frequently when someone thinks someone is an Eliminator. Turn: A day or night section of the game (the GM can call these different names). Vanilla: Vanillas are defined by having no special abilities beyond being able to post and vote during the Day like everyone else. They’re also sometimes called ‘roleless’. Villagers: Also known as the good faction or the town, the villagers are trying to find the eliminators and kill them before the eliminators kill all of the villagers. Vote: A part of all elimination games, this is how villagers get to root out the Eliminators. All players are able to place a vote during the appropriate turn, and the player with the most votes at the end of the day will (usually) die or be expelled from the game in some sort of way. WGG: Acronym for Wounded Gazelle Gambit. This is when the eliminators attack one of their own, but the attacked eliminator is somehow saved from death (usually due to protection), in an effort to get them trusted by the village. Learn more about the WGG on TV Tropes. Write-up: A narrative or summary of the prior rounds results. This can be as sparse as simply the results, or long and detailed flavor pieces about the goings-on.
  18. Other Rules & Warnings Game Information Restrictions The rules below are standard unless the GM allows something that deviates from the General Rules (with approval from the committee or the moderators for the deviation). The GM’s rules and stipulations are law within their own game. Those rules are what players are expected to obey. Don’t quote anything from your GM PM during the game for any reason. This includes quoting your role PM or action results. Do not show your GM PM to any other player. Don’t use your forum or real life knowledge of a player to guarantee to someone that you are telling the truth. The bluffing and lies are part of the game. Similarly, don’t use your real life relationship with another player in any way to convince other players of a person’s honesty or alignment. If you know your sibling is an eliminator because you saw them in a doc, don’t tell other players what you saw. (Do contact the GM to let them know.) This goes for any game-related knowledge you may have due to your real life relationship with that person. The lack of information is part of the game. If you’re currently playing in a game, do not talk about that game with another living player (outside permitted PMs including the GM), or in any public place where another player might see. Be cautious even when talking to dead players or spectators who know more than you do about the state of the game, and if you are the non-living-player in that scenario be very careful not to give anything away. If you gain knowledge about a player(s) through this type of communication, don’t tell other players about the details. If the information is sensitive enough, talk to the GM and the impartial Moderator and let them decide what to do. No one can quote PMs from other players or your own to other players or the game thread. If you need to relay what happened in a PM, you must paraphrase what was said. This includes eliminator docs. Editing your posts in a way that changes the meaning is not allowed. Fixing grammatical errors or adding more information so as to not double post is fine, but do not change the intent of your post. This applies to deleting your post as well. The mods will see it, and you will get a warning. Also, please do not edit your vote in, even if you were the last to post, as it’s easy for other players or the GM to miss. Double posts are not nearly as frowned upon as in the rest of the forum, and if you need to post again to cast your vote, feel free. If you are not a living player, you cannot participate in that game (unless the Impartial Mod and GM both give consent, in certain circumstances). This means you cannot post in the thread after you die, and you cannot continue talking in any docs you were part of. You should also generally avoid upvoting posts as a dead player, especially if they’re good because of something living players don’t know. Do not use ciphers, codes, or other languages to communicate in a way other players cannot understand. If a game has limited or closed PMs, you can’t get around that by making private messages in the thread. At most, you may communicate a particular piece of information specified in PM (e.g. “the first name I say in my first post will be the person I think you should scan”), but you cannot just tell someone a key in PM so that they can decipher the piece of code you put in the thread. The spoiler policy of this subforum is the same as the rest of the site. Colored Text All game discussion should be in black once the game starts. This applies to RP and out of character discussion pertaining to the game. This includes using knowledge of basic game mechanics to identify suspects, detect lies, and get others to vote to kill someone. This is all game-related and should be in black. Optionally you may choose to put RP in a separate color, so long as it is not one of those listed below. All out of game discussion should be in blue once the game starts. This applies to everything that is unrelated to the game, mostly pertaining to real life events/situations that affect your ability to play or that you wish to share with the other players. Site issues like the server going down and being unable to access the site or a site update creating problems in other parts of the site that affect the game would be blue-text as well. If it pertains directly to the game itself in any way, keep it in black. Lying about real life or site issues that are in blue text is forbidden. Using blue text for in-game discussion as a way to prove you’re telling the truth is also unacceptable. Moderator comments for in-game issues will be in gold. Please pay attention to these posts as they are for all players, and please do not use similar colors. Red text is for voting who to remove. Green is for retracting prior votes. Typically any past votes need to be retracted before new votes are counted. Greening out your votes in past posts can help the GM keep track of the tally but it is also highly recommended that you post your retraction in a new post as well for other players to see. Adding new votes into old posts is NOT allowed. If you don’t have access to the rich text formatter, use the following codes to color your votes: [color=red]My Vote[/color] [color=green]My Retraction[/color] Anonymous game rules There are a number of rules associated with the use of an Anonymous Account. Please follow them carefully. Given the potential for abuse of Anonymous Accounts, any rule breaking using the accounts will be dealt with harshly. Do not change the password of the anonymous account you are issued, nor anything else about the account. The IM and the GMs will have access to all anonymous accounts for the duration of the game being played. Do not use your anonymous account to post in any thread other than the thread of the game it is currently being used for. Do not use the anonymous accounts to PM any non-anonymous account, other than the accounts of the GMs or the IM. Please do not use your normal accounts to PM anonymous accounts. Do not tell any other player or individual associated with SE if you are playing or not playing the Anonymous Game. Player identities will be revealed after the game, not on the death of their avatar. You are not forbidden from telling others your identity (truthfully or no), but we ask that you at least not use OOG confirming information. Part of the attraction of anonymous games is keeping identities obscured, and we’d like to ensure that nothing is certain while the game is ongoing. Warnings We understand that mistakes do happen. But a mistake that happens consistently or often is likely being done either through ignorance of the rules or deliberately. To make sure that these games remain as fair and as enjoyable for everyone, people caught in violation of these rules will be given a warning. Occasionally, a player may receive two warnings at once, especially in the case of egregious inactivity that has taken place over multiple games. The first time that a rule has been broken, that player will be warned by one of the mods and asked to reread the rules again, to make sure that they are up-to-date on them all. On the second offense, the player will again receive a warning. On the third offense, the player will be pulled from whatever games they are in and they will not be able to join the next game. If the player continues to break the rules after that, the player will be blacklisted for a period of time and future GMs will be alerted of the risks of allowing said player to join in their games.
  19. Player Etiquette Note: rules and advice on GMing can be found in the GM Signups & Discussion Thread. These rules are primarily about playing. In an effort to keep conflicts to a minimum, here are some basic ground rules concerning player interactions. Please keep these in mind while you’re playing the games. First and foremost, the general rules and guidelines from the rest of the forum still apply here. These include, but are not limited to, double posting, cursing, being polite, and proper grammar. If you’re unfamiliar with the Code of Conduct, or it’s been a while since you last looked it over, we suggest you read through it again. We would like to specifically highlight the harassment policy: As this states, if you feel you are being or have been harassed by another player or you notice someone else being harassed, please report this behavior. You can make a report through the following methods: Privately to an SE server moderator Privately to an SE subforum moderator Privately to a site moderator or administrator Anonymously to the site staff using this form If the harassment takes place on 17th Shard, no matter which method you choose, the report will be escalated to the site staff for discussion. If the harassment takes place on the SE Discord server and a report is made to a subforum or server moderator, it will be escalated to the whole moderator/admin team for discussion. If necessary, we will escalate further to the site staff. If the harassment takes place off of the site or the server, we still want to know about it. The subforum moderators reserve the right, at our discretion, to exclude people from Sanderson Elimination based on past behavior, including behavior outside of the subforum/site and the server. These reports will be escalated to the site staff. If the person harassing you is a subforum or server moderator, please approach any subforum or site moderator/admin you feel comfortable speaking with. These reports will be handled with care and the person being reported will not be involved with handling the report. For a non-comprehensive list of behavior that falls under harassment, please refer to the full harassment policy. Player Etiquette Tips Put yourself in the other player’s shoes. This is especially important during times of debate and/or game-changing moments. If your team just removed a huge threat, that likely isn’t the time to start boasting. Think about how the other team must feel: they just lost a huge part of their game plan. Don’t rub salt in the wound by being demeaning. On the other hand, if someone is incredibly happy about a turn of events that adversely affected you, please keep in mind that they are not likely happy at your expense. To them, they just received a break and are just expressing their relief and/or joy. Remember that this is a game. This can be difficult at times as things can get quite heated, but please try to remember that this is just a game. If you’re having difficulties, take a step back and breathe for a moment. You might realize that it’s not the end of the world and that, win or lose, there will be another game in the future. Remember that the other players are individuals. They will do things that you likely wouldn’t do or play in a way that you wouldn’t. They are still people and still deserve your respect. You can’t force people to do things the way that you would do them. This is a game and the first rule is to have fun. If you try to force people to play a certain way, you are taking away from their fun. You wouldn’t want someone to do the same to you, so don’t do so to other players. You can’t expect others to play the same way as you, nor should you try to force them to. Treat the GMs with respect. They’ve devoted their time and effort to create and run a game; it’s the least you can do. Remember that they’re only human and if they make a mistake or you disagree with their ruling, it’s not the end of the world. If you feel you must talk to someone about a ruling, PM the impartial moderator for the game. Be proactive about dealing with potential issues. If you think something you’re writing could be taken incorrectly, adding a disclaimer or editing it to be more polite can resolve issues before they even begin. This is not an excuse to be rude or unsportsmanlike, however. Similarly, your RP and character are not an excuse to be unsportsmanlike. You’re still the one writing it. This doesn’t mean that there isn’t a little leeway here, but if you’re being rude and your excuse is that it was all in-character, that isn’t appropriate. We strongly recommend against posting any notes you are taking during a currently-running game. We generally find that this leads to a more competitive atmosphere for the games, and makes players feel like they have to do more analysis rather than focusing on fun. If, sometime after the game, there is a meta discussion about note taking during games, you’re welcome to post notes from a past game as it’s relevant to the discussion, but do not go out of your way to post game notes. Your forum or real-life relationships with other players should not cause you to play against your team's win condition, and should not be used to attempt to influence another person to play against their win condition. As a corollary to some of the above points, please limit gamethrowing. Sometimes, going for a tie or a mutual win instead of a victory for your team is not a bad thing, and can even be fun. However, one should not make this kind of decision unilaterally if one has teammates. Consult your teammates (even if they are dead) to learn how they will feel if you throw the game, as this decision affects them as well. If they are not okay with it, we strongly advise against throwing the game. Advice for Winning Don’t be boastful. One of the worst things you can be is a sore winner. There is still an element of luck to this game, so don’t behave like you were the sole reason that your team won. This doesn’t mean you can’t be happy about winning or have some good-natured poking at friends on the other team, but make sure it’s just that: good-natured and lighthearted. Be respectful and aware of how the other team might take your comments during and after the game. If you’re about to say something you wouldn’t want to hear if you were in their position, don’t say it. Be the kind of player you’d want to continue playing with or against in the future. Advice for Losing Accept defeat with dignity. Refer back to ‘it’s just a game.’ Don’t be the person that ragequits when they’re losing. Not everyone is going to win every time and there will always be another game to play. Don’t take the game too seriously. It’s easy to feel like everyone is ganging up on you, no matter what team you’re on, but when you’re losing it’s even easier to feel like even the slightest provocation is a personal attack. 99% of the time, it’s not. If you feel you are being attacked or someone is intentionally trying to goad you, don’t engage with them. Talk to the impartial moderator and let them deal with the situation. How to Approach Arguments This shouldn’t need to be said but it will be anyway: be polite. Text is not a good medium for conveying tone. A sarcastic comment can also be easily seen as an attack, whether or not you meant it to be. Emoticons can help convey your meaning. Conversely, if someone says something that you believe is an attack, take a couple of minutes to reread the post before you reply. Ask someone else to read it and get their take on it. More often than not, it was not meant to be an attack (and even if you think it was, don’t engage). Sometimes simply asking the person what they were trying to say will clear things up. Don’t take an argument personally. People will disagree with you—especially the other faction—but that’s part of the game. Because of that, don’t take any arguments too seriously, and if you find you are, take a step back. Walk away from the argument. It’s not worth ruining yours and everyone else’s fun. You don’t have to convince everyone you are right. Even if you’ve built a logical masterpiece and the other person’s argument stands on logical fallacies and faulty assumptions, that doesn’t mean you need to force everyone to see things your way. There are more people in the game than just you and the person with whom you’re debating. If you feel you’ve made a good case for yourself, end your part in the debate and let everyone else decide for themselves. Disagreements are common, but just because someone says something you disagree with doesn’t mean that you can insult them or that they can insult you. Name calling will not be tolerated. Feedback and Suggestions Be polite with your feedback on games, both in the Game creation thread and post-game. There are many factors to account for within these games and even the best GMs are not going to catch them all. On top of that, many GMs are trying new things and build both roles and settings from scratch. Even if you lost due to what you feel was a flaw in the game, be polite about it and remember that you and everyone else are working to make future games better. Conflict Resolution Your first step, should you have a problem with something game-related, is to take it to the impartial moderator. They are there to diffuse situations. Explain what’s going on to them, and they’ll talk to the relevant parties, as well as the GM, to clear things up.
  20. General Rules and Etiquette Policy Welcome to Sanderson Elimination! Table of Contents General Rules and Etiquette Policy About Sanderson Elimination Game Formats Useful Links Player Etiquette Other Rules & Warnings Game Information Restrictions Colored Text Anonymous Game Rules Warnings SE Lexicon About Sanderson Elimination Sanderson Elimination is the Sanderson-based, forum version of the party game Mafia/Werewolf. The most basic form of the game splits players into two groups: the village and the eliminators (elsewhere called the Mafia, Werewolves, etc). The eliminators know each other’s identities and can communicate freely, and their goal is to kill or outnumber the villagers. The villagers, on the other hand, don’t know which group anyone else is in, and their goal is to figure out who the eliminators are and kill them all. The game is generally played in turns: Days and Nights (which, combined, are one ‘cycle’). Day turns are when everyone votes on a player to remove, and the player who accrues the most votes by the end of the day dies. Night turns are when the eliminators choose a player to kill. Usually, some players also have a role that allows them to take some kind of action (e.g. a ‘protect’ role that lets you select a player to be protected that turn), usually at night. So what’s the Sanderson-based version of this? Well, we take Sanderson settings and build elimination games flavored around those. From little towns in the Final Empire, to a party trying to cross the Shattered Plains, to a group of people staying at an inn in the Forests of Hell, we’ve seen all sorts of settings and rules. Come and play with us! How do I join? Each game has a signup period of about a week. Look at the pinned threads in this subforum, and if one says “Quick Fix 49 - A Game of Guile” or something similar, it’s probably a current signup thread. The first post will contain the setting and rules, as well as when the game will start. If you’re interested, all you have to do is post in that thread that you’re signing up, optionally with an RP character name. Then it’s just waiting for the game to start! How do I play? When the game starts, the GM (game master) will send you a PM detailing your alignment, role, and any other information you need. (If you are evil, you will usually also receive a link to a Google Doc in which you may conspire freely with your fellow eliminators.) This is the PM in which you submit any actions you have, and the GM will tell you your results and anything else that happens to you (e.g. if you die). Each turn, the GM will post a new thread in the subforum, and the previous turn will be locked and merged into the overall thread for that game. You may or may not be able to PM players individually depending on the game, but you will almost always be able to post in thread as much as you like. During the Day turn, votes are placed by coloring the name of the player you’re voting on red. Game Formats We have 3 different game formats in Sanderson Elimination: Long Games (LGs), Mid-Ranges (MRs), and Quick Fixes (QFs). Long Games With plenty of playtime and a high level of complexity, the Long Games typically have in-depth analysis and plenty of role-playing opportunities. They also take longer to play out in full: usually in the 4-6 week range, but occasionally they take upwards of two months to end. LGs are always split into Days and Nights, where the Day turn is 48 hours and the Night is either 24 or 48. Mid-Range Games A middle ground style of game. The Mid-Range games run fairly quickly, but not nearly as fast as a Quick Fix. This allows for more roleplaying and analysis than a QF, but less than a LG. MR cycles can be either 2 24-hour turns, Day and then Night, or more commonly one combined-cycle 48 hour turn. They take 2-3 weeks on average. Quick Fix Games The Quick Fix games follow a faster paced schedule than the other elimination games. This format will have fewer roles and less complexity than the other games, and be very light on role playing. Quick Fixes also always have an inactivity filter, which generally requires you to post at least once every two cycles. QF cycles are always 24 hour cycles with a combined Day and Night, and generally last 1-2 weeks. Scheduling Signups for the next MR go up a few days after the previous QF ends, and vice versa, making a pattern of QF-MR-QF-MR. LGs are on a separate schedule: signups for the next LG generally go up when the current LG is on cycle 5 or 6, so that the new LG starts at about the same time as the current one ends. Signups almost always last one week. Anonymous Games A few times a year, a game is run as an anonymous game. This can be a game of any format, and is marked as ‘Format #/Anonymous Game #: TITLE’. To avoid confusion with Anniversary Games (AGs), anonymous games are abbreviated as ANs. These games are generally signed up to privately, and at the start of the game each player is given one of our 30 anonymous accounts to post from. This allows players to change up their styles without seeming suspicious, try mimicking someone else, or otherwise play in ways that would be difficult if everyone knew who you were! Useful Links SE Discord - a place to discuss games or anything else with your fellow players. If you’ve got questions, come join and ask! Outside the games, our community usually hangs out in either spectator docs or here. SE Stats Sheet - a listing of the stats for every player and every game thus far. GM signups thread - this thread allows you to sign up to be on the GM list, see what games are coming up, or volunteer to co-GM if someone needs help. GM signup list - this sheet shows who’s up next in the games for all formats Art of Game Creation - this is a thread to discuss and get feedback on game ideas!
  21. Doesn't really make much flavor sense for the Traitors to want to keep Dalinar alive? That could fix the problems with Dalinar claiming to the thread and then controlling the game.
  22. dont remember who but someone said they smuggled raes vote (sart?). me impersonate rae. totes missed second impersonate both c1 and c2 so that interesting. me like both reading and xino lynchy lynch. probs wont vote since using impersonate and since elims almost certainly have impersonate and likely smuggler want to make it harder for them to be sure about vote manip.
  23. me just confirm there be impersonate c2. devotary mentioned it. this not me. me no impersonate c2 or c3. probs elim impersonate. impersonating the villagers. impersonating the peasants. kinda like trogdor burninating ya know? only impersonating instead of burninating? me go back to work now.
  24. grrrrrr knew me shouldnt have impersonated. had this feeeeeling it would be tie without. feeling was right. me doubly sad now. there was impersonate c2 right? that not me if so. unlike me joejoe like to capitalize words for no reason.
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