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Everything posted by Kurkistan
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Theory: Sunmaker Changed Vorin Theology
Kurkistan replied to Aoibheann's topic in Stormlight Archive
Nice evidence there. I like the theory overall, too. -
And although I quickly abandoned it, I originated Overtap. Hahaha!
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Allomancy may be broadly end-positive, but Iron/Steel are not. They provide a cheat by letting you bypass the entropy normally introduced when you transfer inertia in the real world, but they do not create any energy that I have seen. We really have sketchy evidence about how much energy a Push/Pull can transfer in any given moment of time, and how distance affects that. Assuming that the maximum energy at range X is constant for a given Allomancer, we could simply assume that normal-mass-Wax would have been shot into the stratosphere by a Push of that strength, with the building quickly falling out of range of his Push. Wax gets to cheat using Iron Feruchemy (the most game-breaking system out there, as it seems to be becoming), and adds on ridiculous amounts of inertia to himself, only needing to impart some small fraction of it to crush the building while remaining essentially in place.
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My guesstimates: 1) Assuming that any "weird" effects upon entry are fully reversed upon exit, then it should behave similarly to if you just added X meters superconducting of cable to the wire - slightly increased transmission time, but no additional energy lost to resistance. 2) It really depends on what part of the sphere is pushed upon. Assuming that all of the metal of the sphere is pushed on simultaneously, I think I think it would result in an even sheet. 3) I think that the fire would die at normal speed within the Cadmium bubble after the main burn was extinguished, although it would still be ludicrously fast within the bubble. Thinking of how Cadmium bubbles work, actually, you might have a super-flame in the bubble while the fire was burning, since the amount of fuel entering the bubble from real-time would result in far more fuel available per-second within the bubble. I agree that a Bendalloy bubble would never have anything beyond the initial burst of captured flame, since fuel wouldn't be able to come in fast enough to maintain a flame.
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Well this was alot more science than I was prepared for. I stand humbled and agree that yes, you need wider orbits once Earth's gravity is accounted for. Actually, as far as I can tell (though my theories aren't holding much water lately) you can't generate any power using Iron/Steel Allomancy. Link to Hopefully not Crazy Theory Looking at this again, you can actually generate power for all intents and purposes as long as you consider changes in Scadrial's inertia to be externalities, and simply look at the Allomancer-target system. You can simply dump the inertia from the opposite reaction into the planet and have what looks like a perpetual motion machine going fairly easily.
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Also, Adolin had blond hair from his mother's side, while Navani most definitely does not, if I recall correctly. Loony theories are always fun, though.
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There are diminishing returns. Here's what started it all, if you want the the evidence.
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I will refer you to my earlier statement about using the capitalization of the character 'c' to discriminate between the two.
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Ah, good point about Copperminds. Those have always been odd birds, though.
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An interesting story, but I'm fairly sure that Feruchemy won't work that way for aluminum-minds. All other Feruchemical attributes that we know of have a "default state" that you return to when not storing or tapping your metalminds. A Skimmer won't be moonwalking everywhere if he's ironminds are stolen mid-store. So a Feruchemist who removed his aluminum-mind simply return to their "defualt identity level."
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I think I may have initiated a semantic dispute with you here. I'm fine with seeing the 10 types of Surgebinding as 10 magic systems, but my theory is that they all derive their power from a single combination of Shards, or just Honor, in this case. 7 comes from 2^3-1 for Roshar, from the 2^n-1 calculation used to see how many Shard interactions there can be on a given world, just as 2^2-1 is 3 for Scadrial and 2^1-1 is 1 for Nalthis. I did not mean to claim that it had any Cosmere significance.
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A note on Drain: The reason I don't like this option, as outlined in the original thread, is because it implies a complete emptying of the metalmind, while that is not necessarily the case for all circumstances where we would use this word.
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The possibility was raised here that magic systems are a "natural" result of Shardic interactions with each other and the world they are on, giving rise to 7 possible magic systems from interaction on Roshar. I'm not a big believer in shards powering 10 discrete magic systems each. So let's assume a clear division of systems that breaks down to 7 fundamental magics and work from there. That leaves us 23 short. *Mistborn Spoilers* I am going to assume that a Shard powering different aspects of a unified magic system is counted as unique here. If you look at Allomancy and Feruchemy, you could plausably argue that there are 16 different types of Allomancy/Feruchemy, with Mistborn/full Feruchemists happening to utilize all of them at the same time. In the same way, we can assume that the Knights Radiant, despite having 10 discrete powers that are doled out in pairs to each Order, are all powered by a single "unifying magic," which only costs us 1 of the 7 we know of. That leaves us at 14 magic systems unaccounted for. Now this is a manageable number, and I can easily see some sub-division of types going on between the other 6 combinations of Shardic influence leftover. EDIT: Actually, we can knock some more out right now. Looking at the WoK Ars Arcanum, the author mentions "the ten levels of Voidbinding." Assuming a single unifying magic to power those, we have 5 magics left over, with 5 more magics that we know of but which aren't used to power Surgebinding or Voidbinding.
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Fair enough. No one's going to be hunting people who use the "wrong" word down with pitchforks or anything. Having an agreed-upon convention is just useful.
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We could stop at the current poll count (surge ftw!).
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We're all very proud. I noticed that you did write it last, though.
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That was a fast response. EDIT (to add meaningful content): Although it's somewhat elitist of me, I request that you add a note to the poll requesting in turn that anyone who votes at least skims through the discussions here. I have been convinced of Surge's superiority mainly through the arguments made in this thread, and would prefer that the forum at large did not make a poorly informed choice, as is the bane of all democratic institutions.
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Ok, I'm going to call this one. I think we've just about talked ourselves out on this topic. I personally support "Surge" as the new verb of choice. As far as I can see, Overtap, Funnel, Surge, Condense, and Flood have been the serious main contenders so far. If anyone else has a verb they think has a chance of making it, I would suggest that you bring it up soon. I hereby request that Deus Ex Biotica start a poll of the top contenders.
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Curse you, Quoter Extraordinaire! I am foiled once again. I officially renounce Vitality.
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Touche. Although, it may be the case that no Feruchemist in his/her right mind would *still still need a verb* "Age" and in so doing throw away some amount of their life through diminishing returns.
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I subscribe to the "Vitality" model of what atium stores, where Vitality is the driving attribute behind strength, health, etc. That way, the lowest physical age a Feruchemist could go would be to the point of their "prime," when they had the most vitality - i.e. somewhere in their 20s/30s. Someone who over-drew Vitality would therefore just be a particularly "vital" 20-something for the duration. It could be a normal ferring. They would simply *still need a verb* several days worth of stored age into a single moment.
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This is in-line with Brandon's attempts to avoid "technology levels," but still makes sense in-universe, as it could be the case that Scadrial's population is so concentrated that they don't have as pressing of a need to develop fast long-distance communication technology as we did. The major advantage of telegraphs in the short term comes from financial gain from up-to-date knowledge of far-flung markets, political information, or timely military intelligence. None of these are a very large concern when the vast majority of the population is concentrated in a single city that contains just about all of the major markets and politics that there are on the world. The rest of the population is also fairly close, either in the Elendel Basin or not worth talking with (and still not that far away) in the Roughs. There also doesn't appear to be any warfare so far on Scadrial.
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*AoL spoilers* It would collapse when the Pulser died, I'm fairly sure. During the wedding fight, Wayne drops his Bendalloy bubble so that the Vanisher thinks he's dead.
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Did you ever play The Force Unleashed? Remember that first level where you're Darth Vader casually massacring an entire village? Playing TLR would be like that up to a thousand. Not much room for challenging gameplay in that. I can easily see a level or two dedicated to his awesomeness, though. EDIT: To expand, I agree that it might be interesting to play as a noble mistborn or misting and learn about the ascension from a slightly less god-like perspective.
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Actually, size shouldn't be an issue. The size of an orbit is normally entirely a function of mass, distance, and relative velocity for the bodies in question: The higher the mass of the satellite, the higher its inertia, but also the higher the gravitational attraction. Plug in the masses, positions, and relative velocities of all of the bodies and you get an orbit. We don't have to worry about any of that rigamorale for a Lurcher, though, since the Lurcher essentially chooses how strong the attraction of "gravity" is between him/her-self and the satellite. This is equivalent to fiddling with the gravitational constant if we abstract this out to Newtonian physics in space. The Lurcher can increase "gravity" for a tighter orbit and decrease "gravity" for a larger orbit. As long as the satellite doesn't actually impact the Lurcher or get out of range of a Pull, he/she has complete control. EDIT: He/she could also vary the strength of the Pull at different points during the orbit to adjust its path, i.e. regularizing an eliptical orbit by increasing the strength of the Pull as the satellite's orbit begins to approach it's apoapsis, or decreasing the strength as it heads towards the periapsis. P.S. English really needs a gender-neutral pronoun that isn't equally applicable to a toaster.
