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Posted (edited)

Hey y'all!

 

Been away from these forums for quite a while, so forgive me if this is a repost or if there is already a thread on this, but I recently dipped my toes into the D&D world, and I think it would be fantastic to adapt some of the rules to allow for a Stormlight D&D game. I'm thinking specifically of how stormlight is used for surges, healing, combat, things like that. Are there any rules that y'all can think up to make a Stormlight Archive run though of D&D work well?

 

Edit: Sorry for duplicating this topic, my computer was being slow for a moment, and so I pressed the post button twice, not realizing that it would well... post two copies of the exact same post.

Edited by ShardplateJoe III
Posted

I had a similar experience but with Mistborn, which let me just say is much easier to adapt.

In fact I was working on those rules today.

Stormlight is much more complex though but if you want to try I'll help out.

Posted
12 hours ago, Frustration said:

I had a similar experience but with Mistborn, which let me just say is much easier to adapt.

In fact I was working on those rules today.

Stormlight is much more complex though but if you want to try I'll help out.

I mean there is a Mistborn roleplaying game which is really fun already. Stormlight is an interesting to think about how to adapt of mention this before but using warlock as a base to then build off of with Nahel bonds make sense. 

Posted
9 minutes ago, USS bridge four said:

I mean there is a Mistborn roleplaying game which is really fun already. Stormlight is an interesting to think about how to adapt of mention this before but using warlock as a base to then build off of with Nahel bonds make sense. 

I think a Paladin would be closer.

Posted (edited)

D&D is great, but at its mechanical core it's fundamentally a combat simulator with strictly-defined powers, and Surgebinding doesn't align particularly well with D&D's Vancian model of magic. For a setting as narratively-driven as the Stormlight Archive, I think a PBTA rpg would be more fitting. I'd take a look at Masks as a starting point. Masks is a game about teenage superheroes struggling to balance the mundane and super-powered sides of their lives. One of the game's taglines is: "When the villain hits you, it’ll hurt, yeah—but the real danger is how they make you feel, and what you’ll do to vent those feelings!"  That strikes me as very similar to the introspective perspective on Shardbearers we see in the books. It probably wouldn't take much to adapt the Masks playbooks to a Rosharan setting. 

 

Edited by Harakeke
Posted (edited)

I found this a little while back when looking for a Knights Radiant 5E writeup:

https://drive.google.com/file/d/1YEOuc_2eGpXV3_yw8ltHaBE-9hFmKK4H/view

I'll confess I don't remember much about it other than it was cool enough to bookmark.

The major hurdle I see in adaptation would be the self healing. Stormlight healing is nuts if one compares it to D&D. I mean, in book 3 Shallan takes a crossbow bolt TO THE FACE and just keeps trucking along while it repairs itself). And, that's not an advanced Radiant thing. That's ALL of them. Granted, there's a bit of disconnect between that and D&D damage. But, if one were to just take it at face(hehe...) value... The only thing in 5E that I think comes close is the Moon Druid with its ridiculous(but hilarious) in-built infinite hit points(which starts turning on around level 17 if I remember correctly).

Edited by BasementDwellingRadiant
Posted

I don't see it because you would need serious nursing to the powers and they don't fight like a D&D chatty would

But I've thought it it and I could see a possible variation

Posted

Attempts at making a Knights Radiant character class are everywhere on the internet. Going with one of the handbook classes, I'd say it would be either a Paladin (oaths might need to be houseruled) or Warlock (pact with another being). You might be able to use 'Stormlight' as whatever fuels spell slots, with the number of slots being analogous to moving up through the oaths and greater Stormlight efficiency. I can't remember if healing actually uses up Stormlight or if it's just passive, but you might be able to just use healing spells.

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