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nightblood in dnd 5e


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trying to make nightblood in dnd 5e

easy parts:

sentience

blind sense

long sword

consumes spell slots when drawn

telepathy

harder parts:

alignment LN?

how much damage should it do (no i can't make it an insta-kill like it is in the book) i'm thinking damage dependant on spell slot sacrificed

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It’s a long sword, so 1d8. 

When the sword is drawn, it begins to feed on anything it touches.  The weilder loses one spell slot at the beginning of each of his turns that he holds Nightblood, always losing his highest remaining spell slot.  If no spell slots remain, the weilder must make a DC 18 Con Save every round.  Failing the save causes the weilder to take 5d6 Necrotic damage, or half as much on a successful save, and their maximum Hit Points are lowered by the same amount. This damage can not be negated in any way, nor can it be healed except by a long rest or magic of 5th lvl or higher.  If the weilder falls to 0 HP because of this damage, their soul is ripped from their bodies and consumed by the sword. They can not be brought back to life with anything short of a Wish spell. 

 

These negative effects can only be postponed by attacking other creatures. When Nightblood successfully hits a creature, the creature must make a DC 18 Con save or take 5d6 Necrotic damage, or half as much on a successful save, and have their maximum Hit Points reduced by an equal amount. If they die because of this damage, their soul is ripped from their bodies and consumed by Nightblood, and they cannot be resurrected by anything short of a Wish spell. When a creature is consumed this way, the weilder does not suffer the penalties of wielding the sword for a number of rounds equal to the creature’s Hit Dice. 

 

When the weilder rolls a critical hit, the creature rolls a DC 18 Con Save.  Upon a failure, Nightblood rips the soul from the creature, regardless of how many Hit Points it had, and the creature’s body turns to dust.

 

Nightblood can only be weilder by those with the Good Alignment. If anyone of any other Alignment sees Nightblood unsheathed, they must make a DC 18 Wis save or be compelled to pick up the blade. If they do, they must make a DC 18 Wis save again or be dominated by the sword, which will force them to attack any and all creatures around them until everyone is dead, seducing the next victim if the weilder dies first. 

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I'd say that technically Nightblood is probably LG, just the worst and most inflexible kind of LG.

I really like the idea above, but perhaps damage dependent on spell slot sacrificed would work better. 2d6 per spell slot level? Might accelerate pretty quickly but it is an Artifact level weapon so it should be kind of over the top.

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On 8/31/2019 at 5:41 AM, Tglassy said:

always losing his highest remaining spell slot.

It should be lowest as it doesn’t consume a divine breath first, it consumes it last

my version (based off of @Tglassy‘s design)

Spoiler

Alignment: NG

Longsword

Sentience

Blindsight 180 ft

Telepathy

 

At the end of every turn Nightblood is drawn, The user must sacrifice a spell slot or make a DC 17 constitution saving throw, if they fail, they take 5D6 force damage and their hit point maximum lowers by the same amount, on a successful save, they take half as much damage and their HP max stays the same. The user drops Nightblood if their HP drops to 0. If Nightblood dealt damage to a creature that turn, the above effects do not apply.

 

When Nightblood hits a creature, they must make a DC 18 constitution saving throw or take 5D6 (6D6 if their alignment is evil) force damage and their hit point maximum lowers by the same amount, on a successful save, they take half as much damage and their HP max stays the same. If they are lowered to 0 HP from this damage, their soul is ripped from their body and they cannot be resurrected by anything short of a level 9 spell. If they roll a critical fail, the attack roll is a critical success, or their challenge rating is less than or equal to 3/4 the user’s level, their soul is ripped from their body (see above)

 

If a creature with an evil alignment sees nightblood unattended, they must make a Wisdom saving throw against the user’s spell save DC, if they fail they pick up Nightblood and start attacking anyone with an evil alignment within 30 ft, if there is nobody, they attack themself.

Anyone with a neutral alignment who gets within five feet of Nightblood gets poisoned until they move 300 feet away.

 

Nightblood compels the user to destroy evil.

 

Shields and light armor are useless against Nightblood unless they are magical or aluminum coated.

 

Nightblood can cut through any nonmagical object except aluminum.

The user may roll a spell attack roll against a nonmagical object to vaporize it for five feet in every direction when cut.

 

Edited by The Last Post
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nightblood (+3 sentient long sword)

dmg 1d8 bludgeoning damage or 1d8+1d8 for spell slot level necrotic damage (poorly worded meaning level 1st level spell slot amounts to 2d8 while 8th level gives 9d8)

every turn the wielder must make a DC 10 con save or take 1d6 necrotic damage, 5d6 if no spell slot was sacrificed, half as much on a save

if the wielder tries to sheath or drop nightblood they must make a DC 5+rounds nightblood has been unsheathed con save or they fail to do so

anyone of the evil alignment must make a DC 18 Wis save or be charmed by nightblood

Edited by stormbourne
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