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  • 1 month later...
Posted

Very cool! Recently playing through Spider-man on PS4 made me wish there could be an open-world Mistborn game that had that level of fluidity with the movement and controls. This is definitely a good step in that direction as nailing the physics is going to be key to something like that.

  • 1 month later...
  • 4 weeks later...
Posted

Yes! When I first read Mistborn I wanted to do this but it seemed like too much work for a spare time project, lol. I was thinking of trying it in 2D at some point. Glad to see you're working on it!

  • 4 weeks later...
Posted (edited)

Hello! Good job there! I assume this is done with unreal engine, right? If so, do you program with C## or blueprints?

I, and I think that many more people here, will be greatly pleased if you keep sharing the updates on this project :D

Also if you need a hand, I'm about to finish a career in Videogame design, and I know a thing or two abot programming (in unity c# tho and blueprints in UE, not c++) (but I don't think you need any help with the technical part, I might say).

Cheers man!

Edited by Arcetos
Posted
2 hours ago, Arcetos said:

Hello! Good job there! I assume this is done with unreal engine, right? If so, do you program with C## or blueprints?

It's actually done in Unity with C#. If you want, you can look at the code here.

Posted

It's been over a year, but I've released a major update for my Mistborn game.

See the main post for more details!

 

  • 3 months later...
Posted

If you need some help with cominbing the mechanics with human models I found a guy on youtube who is workiking on a mistborn game with similar mechanics to yours. I can post a link to his channel so you can get in contact with him if you want.

   

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