We know that shadesmar and physical realm shares roughly the same space, and can be used to connect to other world's shadsmar just by traversing through the map border.
My question is.. do we know how that map projection comes to be? Eventually it transforms the spherical surface of a planet to 2D in some way. Is there any significance about the center of map? the border of map? Was there WoB on the possible importance of these, or is it like what I assume just happenstance during the map drawing process?
This probably won't matter to most people as perpendicular point is what they use to travel, but for an Elsecaller or anyone who can cross the realm at will, it may make their trip much faster if they can drop into shadesmar as close to the border of the world they are going as possible.
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Slay This Rock
We know that shadesmar and physical realm shares roughly the same space, and can be used to connect to other world's shadsmar just by traversing through the map border.
My question is.. do we know how that map projection comes to be? Eventually it transforms the spherical surface of a planet to 2D in some way. Is there any significance about the center of map? the border of map? Was there WoB on the possible importance of these, or is it like what I assume just happenstance during the map drawing process?
This probably won't matter to most people as perpendicular point is what they use to travel, but for an Elsecaller or anyone who can cross the realm at will, it may make their trip much faster if they can drop into shadesmar as close to the border of the world they are going as possible.
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