Q: Has anyone figured out what the secret in the map was, in Words of Radiance?
A: Yeah, they have. That it's modeled after the Julia Set. Which is meant to indicate that Roshar was designed specifically.
Q: Did it happen through crem buildup?
A: No.
Now, I'm not entirely sure of the meaning of the Julia Set, and I'm having a hard time researching it because my mathematics vocabulary isn't up to the task. I understand that the input is a function, and the output is a set of points. I think it's roughly analogous to the set of points that are valid for a mathematical 'cosmic number' riddle, but that's not all that important.
The specific map of Roshar can be developed from a particular instance of the Julia Set. There's an example on Wikipedia that corresponds exactly to the map of Roshar. If I understand it correctly, the function behind it uses an advanced form of complex numbers, that isn't just a + bi, but a + bi + cj + dk. Or, in other words, the set of points that is an output of the Julia set is in four-dimensional space.
Roshar is obviously three-dimensional. The animation from Wikipedia contains three-dimensional 'slices' of the four-dimensional set of points. It's analogous to an MRI, which shows two-dimensional slices of a three-dimensional object, like a brain. Roshar's three-dimensional geography matches all points with a particular value in the fourth dimension, like taking all points where a = 0 and then using b, c, and d to define our three-dimensional coordinates.
That's all the groundwork, my understanding of the situation. My questions are these:
Do I have any errors in my math explanation above?
Why the Julia Set to begin with? Did Brandon stumble across the animation on Wikipedia and decide it looked cool as a map? Or was he already looking at the Julia Set specifically for Roshar's map for some other reason? If the latter, what sort of thematic connection can be drawn from the nature of the Julia Set?
What is the fourth dimension, that is being used to define a three-dimensional slice? Is it time, and the continent of Roshar has a definitive lifetime? Since the geography hasn't changed significantly since the time of the Silver Kingdoms (4500 years), that would mean it was a very slow change, and Adonalsium would have created the continent hundreds thousands of years ago, or even more. (Actually, has anyone done an in-depth comparison of the Silver Kingdoms map and the modern map? I've looked at a few things, like how Rishir changed into Herdaz, but I haven't checked to see if its the exact same slice of the Julia Set.) Alternatively, does this fourth dimension have to do with three Realms? (Although those appear a little too quantized to match a four-dimensional set.) Do we suspect Adonalsium has created any other slices of this Julia Set anywhere else?
What do we think the significance of the function is that's used as an input? The function itself must utilize a point in four-dimensional space as both an input and output, correct? (Since the Julia Set involves iteration?)
So, this is predicated that Brandon did not merely find that image and say "That image looks like it would make a neat map. Since Roshar is an artificial continent, I'll make it look like that." I recognize that it's possible there are no meaningful interpretations that can be made from the the similarities, that they may be merely superficial, especially since the original Julia Set slice was not created by Team Sanderson. But I figure I'd check if anyone who's more experienced in some of these advanced mathematics has put any thought into whether a deeper analysis could produce any insights.
I recognize that most of these will not have definitive answers. This might have worked better in one of the theory forums. But since I don't actually assert or deduce anything, I figured I'd put it here.
Question
Pagerunner he/him
I'm wondering about the implications of the origin of Roshar's shape and its connection to something called the Julia Set:
Now, I'm not entirely sure of the meaning of the Julia Set, and I'm having a hard time researching it because my mathematics vocabulary isn't up to the task. I understand that the input is a function, and the output is a set of points. I think it's roughly analogous to the set of points that are valid for a mathematical 'cosmic number' riddle, but that's not all that important.
The specific map of Roshar can be developed from a particular instance of the Julia Set. There's an example on Wikipedia that corresponds exactly to the map of Roshar. If I understand it correctly, the function behind it uses an advanced form of complex numbers, that isn't just a + bi, but a + bi + cj + dk. Or, in other words, the set of points that is an output of the Julia set is in four-dimensional space.
Roshar is obviously three-dimensional. The animation from Wikipedia contains three-dimensional 'slices' of the four-dimensional set of points. It's analogous to an MRI, which shows two-dimensional slices of a three-dimensional object, like a brain. Roshar's three-dimensional geography matches all points with a particular value in the fourth dimension, like taking all points where a = 0 and then using b, c, and d to define our three-dimensional coordinates.
That's all the groundwork, my understanding of the situation. My questions are these:
So, this is predicated that Brandon did not merely find that image and say "That image looks like it would make a neat map. Since Roshar is an artificial continent, I'll make it look like that." I recognize that it's possible there are no meaningful interpretations that can be made from the the similarities, that they may be merely superficial, especially since the original Julia Set slice was not created by Team Sanderson. But I figure I'd check if anyone who's more experienced in some of these advanced mathematics has put any thought into whether a deeper analysis could produce any insights.
I recognize that most of these will not have definitive answers. This might have worked better in one of the theory forums. But since I don't actually assert or deduce anything, I figured I'd put it here.
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