Silverblade5 he/him Posted January 8, 2017 Report Share Posted January 8, 2017 (edited) I am not GMing this! I am merely drumming up interest for a planning thread. Who's interested? EDIT: After some thinking, I've decided I'll GM until someone with more experience decides they want to help. Edited January 9, 2017 by Silverblade5 Link to comment Share on other sites More sharing options...
Kestrel she/her Posted January 8, 2017 Report Share Posted January 8, 2017 Yo idk if this was in light of the random thread right now, but regardless, I'm interested! Link to comment Share on other sites More sharing options...
manukos he/him Posted January 8, 2017 Report Share Posted January 8, 2017 (edited) suuure it's not like i have exams to study for or anything snif snif Edited January 8, 2017 by Manukos Link to comment Share on other sites More sharing options...
Silverblade5 he/him Posted January 8, 2017 Author Report Share Posted January 8, 2017 Great! We need to figure out a setting. I'm personally thinking either Age of Legends, or third age. How about you people? Link to comment Share on other sites More sharing options...
ShadowLord_Lith he/him Posted January 8, 2017 Report Share Posted January 8, 2017 I strongly desire to join this. I care not for where or when this RP takes place, or even what the end goal will be. I just want to enjoy this thing. And sate my addiction to Role-Play Game's. I would advise against the age of legends, though. If I remember correctly, that's the age before male aes-sedai went cukoo, right? That's also when they were at their strongest, which might make any RPG have overly simple solutions. The third age might work, I'll go refresh my knowledge about it. Link to comment Share on other sites More sharing options...
Erunion he/him Posted January 8, 2017 Report Share Posted January 8, 2017 Did you say Wheel of Time and Roleplaying Game in the same sentence?? I'm in. Link to comment Share on other sites More sharing options...
Kestrel she/her Posted January 8, 2017 Report Share Posted January 8, 2017 Heck, we could do an au type thing where the events in wot never happen. Use the world, but not the plot of the books, maybe? Link to comment Share on other sites More sharing options...
ShadowLord_Lith he/him Posted January 8, 2017 Report Share Posted January 8, 2017 O > O yes! Link to comment Share on other sites More sharing options...
Exalted Posted January 8, 2017 Report Share Posted January 8, 2017 Personally, I'd like to play in a Third Age-style game--Age of Legends sounds like it would quickly evolve into some sort of steampunk-esque genre, and that's not really the point of a Wheel of Time RPG. Also, I'm definitely interested in playing. 1 Link to comment Share on other sites More sharing options...
Erunion he/him Posted January 8, 2017 Report Share Posted January 8, 2017 Have it set some time before the main series. During A New Spring maybe? (Aiel retreating, Red Ajah hunting men, chaos and bandits galore) Or maybe just after Artur Hawkwing? (Chaos and strife for 130 years, fertile soil for a story) Link to comment Share on other sites More sharing options...
Silverblade5 he/him Posted January 9, 2017 Author Report Share Posted January 9, 2017 3 hours ago, Kestrel said: Heck, we could do an au type thing where the events in wot never happen. Use the world, but not the plot of the books, maybe? 3 hours ago, Exalted Dungeon Master said: Personally, I'd like to play in a Third Age-style game--Age of Legends sounds like it would quickly evolve into some sort of steampunk-esque genre, and that's not really the point of a Wheel of Time RPG. Also, I'm definitely interested in playing. 1 hour ago, Erunion said: Have it set some time before the main series. During A New Spring maybe? (Aiel retreating, Red Ajah hunting men, chaos and bandits galore) Or maybe just after Artur Hawkwing? (Chaos and strife for 130 years, fertile soil for a story) Alternatively, we could do it in the fourth age. Both genders would have access to the power, and we'd be able to play around with the fallout from Tarmon Gai'don and the Dragon's Peace 2 Link to comment Share on other sites More sharing options...
Exalted Posted January 9, 2017 Report Share Posted January 9, 2017 2 hours ago, Silverblade5 said: Alternatively, we could do it in the fourth age. Both genders would have access to the power, and we'd be able to play around with the fallout from Tarmon Gai'don and the Dragon's Peace Ooh, I like that idea! Also, are we using a system for this? Is it freeform? Who is GMing, since Silverblade apparently isn't? Link to comment Share on other sites More sharing options...
Kestrel she/her Posted January 9, 2017 Report Share Posted January 9, 2017 I actually haven't finished wot yet so anything that doesn't fit with the book canon plot wise would be appreciated, as I don't know the world-building after A Memory of Light. It'll be freeform I think? Link to comment Share on other sites More sharing options...
Silverblade5 he/him Posted January 9, 2017 Author Report Share Posted January 9, 2017 1 hour ago, Exalted Dungeon Master said: Ooh, I like that idea! Also, are we using a system for this? Is it freeform? Who is GMing, since Silverblade apparently isn't? I'll do it if no one else does. I'm just waiting for someone better to step up 50 minutes ago, Kestrel said: I actually haven't finished wot yet so anything that doesn't fit with the book canon plot wise would be appreciated, as I don't know the world-building after A Memory of Light. It'll be freeform I think? Freeform, unless you'd rather do a WoT themed Pathfinder or D&D Link to comment Share on other sites More sharing options...
Erunion he/him Posted January 9, 2017 Report Share Posted January 9, 2017 Running with a simplified version of the 5e system might work; roll a D20 for success. If you have advantage, 2d20 and take the better of the two. If disadvantage, 2d20 and take the worse of the two. Or we could just go full freeform/imagination. It works well that way for Forum RPG's (we describe actions logically, GM determines success based on how smart/dumb we are?) Link to comment Share on other sites More sharing options...
Silverblade5 he/him Posted January 9, 2017 Author Report Share Posted January 9, 2017 (edited) 4 minutes ago, Erunion said: Running with a simplified version of the 5e system might work; roll a D20 for success. If you have advantage, 2d20 and take the better of the two. If disadvantage, 2d20 and take the worse of the two. Or we could just go full freeform/imagination. It works well that way for Forum RPG's (we describe actions logically, GM determines success based on how smart/dumb we are?) The current consensus is freeform. The idea is that we discuss what we're going to do in the planning thread (this one) and then do it in the main thread. Like the Reckoners RPG, but with less people. I will be GMing for now. Edited January 9, 2017 by Silverblade5 1 Link to comment Share on other sites More sharing options...
Exalted Posted January 9, 2017 Report Share Posted January 9, 2017 Just now, Silverblade5 said: Like the Reckoners RPG, but with less people. ...uh-oh. Time to prepare for some true insanity... Link to comment Share on other sites More sharing options...
Silverblade5 he/him Posted January 9, 2017 Author Report Share Posted January 9, 2017 1 minute ago, Exalted Dungeon Master said: ...uh-oh. Time to prepare for some true insanity... What are you talking about? Funtimes and Nighthound aren't here. We should be fine. Link to comment Share on other sites More sharing options...
Exalted Posted January 9, 2017 Report Share Posted January 9, 2017 1 minute ago, Silverblade5 said: We should be fine. Famous last words... Link to comment Share on other sites More sharing options...
Kestrel she/her Posted January 9, 2017 Report Share Posted January 9, 2017 Freeform is easiest to be honest. Leads for more character building and fun writing, I feel. We could roll for some things, though. Like... if there's a fight, rolling an odd could mean your hit lands and even means your hit misses? Stuff like that. Link to comment Share on other sites More sharing options...
Silverblade5 he/him Posted January 10, 2017 Author Report Share Posted January 10, 2017 So here are the rules, as I've conceived them so far…. 1. Any character, human or Wolf, is allowed, but realistic limitations are a must. 2. No god-modding (i.e., taking control of another player's character beyond small, essential bits for one's post). So something like "S/he said nothing, so Whatshisface went on" would be allowed, but narrating another character's actions, dialogue, and/or inner thoughts—beyond what the other player has already written—would not. (It probably goes without saying that killing another player's character without their express permission is not allowed.) 3. Keep in mind what you know of another player's character vs. what your own character would know. 4. Clear all plot twists with the GM and the characters involved. There's a good chance they'll say yes, because I'm more of the write-by-the-seat-of-your-pants type and I don't have a clear storyline planned out, but just make sure you get permission. Especially if it involves another player's character. 5. It is completely okay to join late in the story. 6. Be respectful of other players. I want this game to be fun, so don't set a super-frantic pace. If a player asks for the rest to slow down so they can catch up, do it. If they need a recap and you happen to know what's been going on, fill them in. 7. Have fun. This post was copied from the Reckoners RPG and then modified. Credit goes to Twilyghtsanssparkles. Link to comment Share on other sites More sharing options...
Exalted Posted January 10, 2017 Report Share Posted January 10, 2017 58 minutes ago, Silverblade5 said: So here are the rules, as I've conceived them so far…. 1. Any character, human or Wolf, is allowed, but realistic limitations are a must. 2. No god-modding (i.e., taking control of another player's character beyond small, essential bits for one's post). So something like "S/he said nothing, so Whatshisface went on" would be allowed, but narrating another character's actions, dialogue, and/or inner thoughts—beyond what the other player has already written—would not. (It probably goes without saying that killing another player's character without their express permission is not allowed.) 3. Keep in mind what you know of another player's character vs. what your own character would know. 4. Clear all plot twists with the GM and the characters involved. There's a good chance they'll say yes, because I'm more of the write-by-the-seat-of-your-pants type and I don't have a clear storyline planned out, but just make sure you get permission. Especially if it involves another player's character. 5. It is completely okay to join late in the story. 6. Be respectful of other players. I want this game to be fun, so don't set a super-frantic pace. If a player asks for the rest to slow down so they can catch up, do it. If they need a recap and you happen to know what's been going on, fill them in. 7. Have fun. This post was copied from the Reckoners RPG and then modified. Credit goes to Twilyghtsanssparkles. Awesome! So, when are we starting/is there an in-character thread yet? Link to comment Share on other sites More sharing options...
ShadowLord_Lith he/him Posted January 10, 2017 Report Share Posted January 10, 2017 Personally, I think we need to come-up with some characters first. Right? Link to comment Share on other sites More sharing options...
Exalted Posted January 10, 2017 Report Share Posted January 10, 2017 1 minute ago, ShadowLord_Lith said: Personally, I think we need to come-up with some characters first. Right? Well...yes. Perhaps I'm getting a bit ahead of myself here. Link to comment Share on other sites More sharing options...
Kestrel she/her Posted January 10, 2017 Report Share Posted January 10, 2017 I've got my character. Whee Link to comment Share on other sites More sharing options...
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