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Posted

hey i have a cool idea for a trading card game for mistborn. anyone intrested? i suck at art so someone else would have to draw things for me, but it could be pretty cool

Posted

it would work i little like magic the gathering but it would be mistborn based, using metals instead of mana. also in magic you get mana screwed and i have a way it wouldnt be like that as much.

Posted

cool. I have already got some good ideas on game play and I have even started thinking about what some of the card should look like so ya. like I said though I cant art so that will be a problem

Posted (edited)

You could try Creator's Corner. That is where most art related topics can be found. 

(edit)

Sorry, I didn't realize this was already in Creator's Corner. 

Edited by Faceless Mist-Wraith
Posted

I might be able to draw some things, but I won't be available for the rest of the month. Are these cards going to be digital or physical?

Posted

I honestly have know idea. I've drawn some card designs on paper but I have no idea how to do this. I just like trading cards, but I've never tried creating them. either would probably be fine, whatever is easier. if you have a preference and ideas about a place to start then by all means share. is there like a website or something for that?

  • 2 weeks later...
Posted

If you made it cosmere-wide you could make the different planets (Scadrial, Sel, etc.) into lands. This would have the added benefit of a larger selection of characters and abilities than something that is strictly rooted in one world. World hoppers would essentially need lands from more than one planet.

If it is only Mistborn based, I'm guessing that you give characters metal costs that match their abilities, correct? If so, for a full Mistborn character do you need to have all the metals in order to use them? What do you do for characters without magical abilities?

What are the rules like so far? Were you able to find someone who was interested in doing the art?

Posted

Once, I tried making a tcg. If I had the time and the skills, it might have worked.

I think this might do very well. I'm a decent artist, but simply an amateur with Adobe Illustrator, so if this is done digitally the art might be sub-quality. And by the way, Illustrator is the only digital art program that I have experience with, so sorry. I could do items and landscapes, but I'm not very good with people.

  • 2 weeks later...
Posted

Here are the rules so far. Yes it needs editing. 

Quote

If you made it cosmere-wide you could make the different planets (Scadrial, Sel, etc.) into lands. This would have the added benefit of a larger selection of characters and abilities than something that is strictly rooted in one world. World hoppers would essentially need lands from more than one planet.

I do like this idea but it would be hard to make it so they could all be played together. I would have to think about it for some time.

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Lets start from the beginning shall we. Keep in mind that this is not written in metal yet so don't trust that it will be exactly the same when I'm done. Also please give ideas to make it have a more Mistborn feel, like changing the terms and stuff. Also I don't know what the symbols for the metals are actually called so I am calling them Allomancer Symbols. If anything is confusing tell me.

You have two decks. Your Metal deck and your Main deck. Your Main deck can have any amount of cards as long as it is higher than forty. You can only have up to 50 cards in your Metals.
Each player starts out with 5000 health. The point of the game is to get your opponent to zero health. At beginning of the game, draw five cards. If you don't like your starting hand you can get one free redraw. Any redraw past that you have to put five of your Metals from your deck into your discard. Whenever you draw cards, it is from your Main deck. Look at the top four cards from your Metal deck and place them on the field, two facing up and the rest hidden. Putting metals on the field is called Replenishing your metals. You always have to keep two metals revealed. You may look at facedown metals you control anytime.

Most cards require metals to Activate. The Activation Cost is at the bottom of the card, to the right of the rarity spike (see example one.) In example one it shows the Allomancer Symbol for iron, and a number 1 in a circle. This means that in order to activate this entity you have to Burn one iron and one of any metal. When you Burn a metal put it in a separate discard pile than your Main cards.

Yes I know that the whole burning any metal plus iron doesn't make much sense when we are talking accuracy to books, so I'm open to suggestions. I guess bringing out entities using metals doesn't make a bunch of accurate sense either so again I am still open to suggestions, but we do need to keep the mechanics fairly simple. If we have too many different ways to play out your cards it will just get confusing. Does that make sense? Anyways, back to the rules.

There are several different card types. So far there are entities, actions, preparations, quick actions and metals. Entities are your main source of damage. You can attack and deal damage with them. Some will have different abilities that you can Activate. When you attack with an entity you rest it. When any card is rested, that means that card can not do anything until your next turn, when everything unrests. The symbol for resting is an arrow pointing down as shown in example one. In order to Activate the ability for example one, you would have to burn one iron and rest that entity. If you can't or don't do one of those things, you can't Activate the ability.

Preparations are cards that you can only play on your turn, but not during battle phase. You play it by Burning the correct metals, and then setting it in front of you, face down. You can Activate a Preparation any time after it has been played. When you Activate a Preparation, put it into the appropriate discard pile, after the effect has happened.

Action cards are cards that you can only play and Activate, on your own turn, but not during the battle phase. Then put it into the discard

Quick actions you can Burn the correct metal, then play and Activate at any time. Then put it into the discard

And of course there are the metals, which you already know about.

A person loses the game when:

A. They lose all their life,
B. They run out of either deck
D. When they accept a cookie.
Just joking on that last one. (But am I really?)

At the beginning of your turn you have a phase called the Reset phase. During Reset, unrest all of your cards, draw a card and replenish two metals. Then you have your first main phase, during which you can play spells. Then there is the battle phase were you attack and sort out all battle damage. Then there is a second main phase where you can again play spells. After your second main phase your turn is over. When it is not your turn you can only have a maximum of seven cards in your hand, so discard any extras as you turn ends.

Questions anyone? Suggestions? Mental Health Therapy? Anything?

Posted

I like it. Kinda.

So What I am thinking is one of two things,

1. We create a Cosmere based game, and instead of summoning creatures of whatever you have a type of character you play IE: an Awakener, a Mistborn, a Twinborn, a Surgebinder, etc. The cards that you have in your hand are different abilities that you have, protections, favors you can call in, etc.  Each ability has a cost, an Awakener would have a deck full of breaths and commands, the commands would cost a certain amount of breathes to activate, then you  have the effect given. Could be interesting because most TCG require you to summon creatures to attack, whereas in this one you are the creature that attacks.

2. We set it in the Mistborn world, but creatures themselves don't have a cost, they have abilities that have a cost, and the cost doesn't necessarily have to be a metal burnt, you might have a house lord who can bring out little spear men that act as cannon fodder

If those make sense,,,,


 

43 minutes ago, AidenRayce said:

5000 health

That is a LOT of health, and can make things hard to manage, smaller numbers would be better, and if we decide to keep this set in the Mistborn world 16 would be a fun number.

Posted

Will there be more expansions as Eras 3 and 4 are released?

2 hours ago, AidenRayce said:

Most cards require metals to Activate. The Activation Cost is at the bottom of the card, to the right of the rarity spike (see example one.) In example one it shows the Allomancer Symbol for iron, and a number 1 in a circle. This means that in order to activate this entity you have to Burn one iron and one of any metal. When you Burn a metal put it in a separate discard pile than your Main cards.

Yes I know that the whole burning any metal plus iron doesn't make much sense when we are talking accuracy to books, so I'm open to suggestions. I guess bringing out entities using metals doesn't make a bunch of accurate sense either so again I am still open to suggestions, but we do need to keep the mechanics fairly simple. If we have too many different ways to play out your cards it will just get confusing. Does that make sense? Anyways, back to the rules.
 

I think that your Reserves should act differently. Your Total Reserve is what determines what you can play. See, Elend Venture requires, let's say, seven metal in your reserves to be played. But when you play Elend Venture, that metal isn't depleted. The metal is depleted when you use one of his abilities. This makes it more true to the books, because you need metal, but you only use it when using Allomancy. Similar to what Drought said.

1 hour ago, DroughtBringer said:


2. We set it in the Mistborn world, but creatures themselves don't have a cost, they have abilities that have a cost, and the cost doesn't necessarily have to be a metal burnt, you might have a house lord who can bring out little spear men that act as cannon fodder

I think there should be added to the game Battlefields, or effecting permanents. These Battlefields give permanent effects to the game when they are played, but have a high cost. They may also be required to play another card. For example, the Well of Ascension. It requires a whopping, let's say, sixteen metal (see what I did there) to be played, but it can be sacrificed to play Ati, Shard of Ruin, an extremely powerful card. And yes, I do want Leras and Ati to have cards. And while we're at it, Hoid can get a card too.

Posted
21 hours ago, Hemalurgic_Headshot said:

Hoid can get a card too.

While that would be really fun, we don't know anywhere near enough information to be able to make a good Hoid card.

Posted (edited)

or Investiture to play stuff. Then it would work Cosmere Wide. I do like these ideas. I also like the Battlefield Idea

 

Edited by AidenRayce
Just to add some
Posted
1 hour ago, DroughtBringer said:

While that would be really fun, we don't know anywhere near enough information to be able to make a good Hoid card.

Well, we can just base different cards on  versions of Hoid, like Hoid, King of Beggars, and Hoid, King's Wit.

  • 8 months later...
Posted (edited)

I don't know if this is still alive, but just thought I'd throw my 2 cents in. Great idea, I like DroughtBringer's idea of a Cosmere game. I'm decent at art (AKA not very good!), and I'm pretty good at laying out cards if I have a design to work from. If this idea is still alive, let me know, I've been thinking about a similar idea for a while now!

Marylee Stross, Stormsinger.png

Marylee Stross, Stormsinger.png

Edited by MasterJack
Thought I'd add a sample artwork/card design

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