-
Posts
22 -
Joined
-
Last visited
Content Type
Profiles
News
Forums
Blogs
Gallery
Events
Everything posted by AidenRayce
-
Are you wanting a sample chapter or a basic plot line?
-
or Investiture to play stuff. Then it would work Cosmere Wide. I do like these ideas. I also like the Battlefield Idea
-
Here are the rules so far. Yes it needs editing. I do like this idea but it would be hard to make it so they could all be played together. I would have to think about it for some time. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Lets start from the beginning shall we. Keep in mind that this is not written in metal yet so don't trust that it will be exactly the same when I'm done. Also please give ideas to make it have a more Mistborn feel, like changing the terms and stuff. Also I don't know what the symbols for the metals are actually called so I am calling them Allomancer Symbols. If anything is confusing tell me.You have two decks. Your Metal deck and your Main deck. Your Main deck can have any amount of cards as long as it is higher than forty. You can only have up to 50 cards in your Metals.Each player starts out with 5000 health. The point of the game is to get your opponent to zero health. At beginning of the game, draw five cards. If you don't like your starting hand you can get one free redraw. Any redraw past that you have to put five of your Metals from your deck into your discard. Whenever you draw cards, it is from your Main deck. Look at the top four cards from your Metal deck and place them on the field, two facing up and the rest hidden. Putting metals on the field is called Replenishing your metals. You always have to keep two metals revealed. You may look at facedown metals you control anytime.Most cards require metals to Activate. The Activation Cost is at the bottom of the card, to the right of the rarity spike (see example one.) In example one it shows the Allomancer Symbol for iron, and a number 1 in a circle. This means that in order to activate this entity you have to Burn one iron and one of any metal. When you Burn a metal put it in a separate discard pile than your Main cards.Yes I know that the whole burning any metal plus iron doesn't make much sense when we are talking accuracy to books, so I'm open to suggestions. I guess bringing out entities using metals doesn't make a bunch of accurate sense either so again I am still open to suggestions, but we do need to keep the mechanics fairly simple. If we have too many different ways to play out your cards it will just get confusing. Does that make sense? Anyways, back to the rules.There are several different card types. So far there are entities, actions, preparations, quick actions and metals. Entities are your main source of damage. You can attack and deal damage with them. Some will have different abilities that you can Activate. When you attack with an entity you rest it. When any card is rested, that means that card can not do anything until your next turn, when everything unrests. The symbol for resting is an arrow pointing down as shown in example one. In order to Activate the ability for example one, you would have to burn one iron and rest that entity. If you can't or don't do one of those things, you can't Activate the ability.Preparations are cards that you can only play on your turn, but not during battle phase. You play it by Burning the correct metals, and then setting it in front of you, face down. You can Activate a Preparation any time after it has been played. When you Activate a Preparation, put it into the appropriate discard pile, after the effect has happened.Action cards are cards that you can only play and Activate, on your own turn, but not during the battle phase. Then put it into the discardQuick actions you can Burn the correct metal, then play and Activate at any time. Then put it into the discardAnd of course there are the metals, which you already know about.A person loses the game when:A. They lose all their life,B. They run out of either deckD. When they accept a cookie.Just joking on that last one. (But am I really?)At the beginning of your turn you have a phase called the Reset phase. During Reset, unrest all of your cards, draw a card and replenish two metals. Then you have your first main phase, during which you can play spells. Then there is the battle phase were you attack and sort out all battle damage. Then there is a second main phase where you can again play spells. After your second main phase your turn is over. When it is not your turn you can only have a maximum of seven cards in your hand, so discard any extras as you turn ends.Questions anyone? Suggestions? Mental Health Therapy? Anything?
-
Hey sorry guys. I can not type stuff on my tablet and that's what I use most. They do exactly what it sounds like they do. They Create and Pair things. For example a person could tattoo a Pairing Glyph onto their arm, and also have that same Glyph inscribed on their sword. They could then use said Glyph and their sword would appear in their hand. Things like that. there are also Glyphs called Glyphpairs that would be used to string multiple Glyphs together into one Glyph
-
The Night for a darker purpose. The Night is like an inverse world were the Aans originate from. Where everyone lives is called the Day.
-
yes I do mean that. I am terrible at typing with capitalization. srry.
- 18 replies
-
1
-
- introduce yourself
- hello out there
-
(and 1 more)
Tagged with:
-
also a fun little note, each persons Aan has a different color, unique to that person. when a person Channels, veins of energy travel under their skin, going from their glowing eyes down to where the Glyph is located. Many Say that the eyes are windows to the soul and this is the reason why. Also because of the beautiful nature of Aanweilding it is considered sacred by many people or groups of people. this is the case of the people of the West Isle. the West Isle is a place that is widely dominated by religion, and this is where Lifeless come from. the religions consider anyone who Wields without the proper authority to be heretical, so they are forced into slavery. the priests of the religion who are considered to have the Authority, find out the heretics True Glyph, a Glyph that is said to be visible inscribed into a persons Aan in the Knight, through a long kept secret ritual. they then brand that Glyph onto the Heretic and sell them to the highest bidder. whoever knows a Lifeless" Glyph, controls that person.
-
hello. don't except cookies. enough said
- 18 replies
-
- introduce yourself
- hello out there
-
(and 1 more)
Tagged with:
-
its not perfect and still getting developed, but I like to think that its a pretty original idea
-
here is the magic system I'm starting for the book I'm writing. suggestions would be great The core focus of the magic is the Aan. Everyone has an Aan, but not everyone can use it. Your Aan is kind of like your soul. The ability to use your Aan is called the Talent. The more Aan that you have, the more you can use it. People receive various amounts of Aan right from the begining, making it so that two people who just got their Talent will not have the same amount, although the one with less can work up to recieving the same amount as the other, eventually. A person uses their Aan by channeling it into a Glyph. The way a person can increase their Aan is not as easy as just using your Aan daily. An increase of the Aan only comes after you have worked hard and use as much Aan as you safely can. The reason that people don't do this is because it is dangerous. If a person uses runs out of Aan, the Gylphs will start using an alternative energy source to fuel its power. It will start feeding off of the physical body, making it so that users who are unaware of the amount of Aan they have will often lose limbs in the process of trying to use a glyph that is to powerful. There are two main categories of Glyphs. There are Pairing Glyphs and Change Glyphs. Also, different Glyphs have varying amounts of power. For example, A person who has enough Aan to use a simple Pairing Glyph might not be able to safely use a different Pairing Glyph that is more complex and powerful. In order for the Aan to channel into a Glyph, the Glyph has to be written, carved, burned, or any other way of inscribing it on something. The more exact that the Glyph is inscribed, the more potent it will be. Keep in mind that potency is different than power. For another example, if two people that have the same amount of Aan draw the same glyph, it will take the same amount of power from both of them. But if one of them draws their Glyph more acuratley then their Glyph will work better and faster than the other one. The biggest problem with Aanwielding is this. When you first recieve your Talent your Aan becomes corrupted while in the far reaches of the Night. Every time that a person Wields, it opens up thier Aan to the Night more and more. There is now way to avoid it other than never weilding at all. People who become completely corrupted by the Night become Wanderers. Wanderers only goals are to hunt down other Wielders. When your Aan is corrupted it is effects your body and mind as well. Hidiously deformed, Wanderers will hunt tirelessly, the only thing they worry about is finding others. The fight Aanwielders not to kill them, but over-tax them to the point where the Night can take over. Used only in absolutly necissary Aanwielding is relatively safe, but when used for extenseive periods of time you run into the danger of becoming a Wanderer. The only way to safely survive a Wanderer attack is to retreat or not use you Aan to aid in killing it. The Night grants the Wanderer's even more power than possible while not being effected by the Night, including the power of never growing any older. Wanderers will hunt for years, decades, even whole lifetimes. The only way to kill a Wanderer is severing the body's connection to the brain, and accomplishing that without Wielding is close to impossible. Non-Wielders can become Wanderers too, but only through using a Lifeless. When someone uses a Lifless the Master's Aan takes over the other Aan. That is how the Masters are able to Wield, even if they don't have the Talent themselves. They are using thier own Aan and using the Lifeless' Talent to control it. When they use a Lifeless it is the Master's Aan that is being used so it is the Master's Aan that is being corrupted. They are not as threatening when they become Wanderers, because they can not Wield by themselves.
-
I have started making the rules and just put in that if you except a cookie you lose the game. don't except cookies.
-
I'm putting in the rules for that tcg that if you take a cookie you lose the game.
-
I honestly have know idea. I've drawn some card designs on paper but I have no idea how to do this. I just like trading cards, but I've never tried creating them. either would probably be fine, whatever is easier. if you have a preference and ideas about a place to start then by all means share. is there like a website or something for that?
-
is there another place were I can put this were some artists will find it?
-
cool. I have already got some good ideas on game play and I have even started thinking about what some of the card should look like so ya. like I said though I cant art so that will be a problem
-
hey thanks. I did create a thread for the tcg under creaters corner
-
the kind of book im writing is an epic fantasy. its got a pretty cool magic system. im not very far in though.
-
ok. no cookies. i have read almost every book he has written. still waiting for stormlight three. how do you create a thread?
-
it would work i little like magic the gathering but it would be mistborn based, using metals instead of mana. also in magic you get mana screwed and i have a way it wouldnt be like that as much.
-
cool. i promise no cookies.
-
hey i have a cool idea for a trading card game for mistborn. anyone intrested? i suck at art so someone else would have to draw things for me, but it could be pretty cool
-
hello i am a huge fan of Brandon. He is why i'm writing a book. i love trading cards and other nerdy stuff like that. i actually have a cool idea for a TCG from Mistborn. yep thats all. im lame.
