Quadrophenia Posted October 14, 2016 Author Posted October 14, 2016 4 minutes ago, bleeder said: Someone like me, who does not know how to fly a plane. So I'm guessing you were never given the position willingly again?
marsoupial they/them Posted October 14, 2016 Posted October 14, 2016 Just now, Quadrophenia said: So I'm guessing you were never given the position willingly again? That was a couple months ago and I haven't had the chance to be back in the shop cause school. It's on the whole other side of town, near the pet store, and I usually only go there when mom has to get, like, dog food or something. The moral of the story being, bleeder can't drive for another two years and so has to be taken places by parents and/or sister when she's in town.
Quadrophenia Posted October 14, 2016 Author Posted October 14, 2016 10 minutes ago, bleeder said: That was a couple months ago and I haven't had the chance to be back in the shop cause school. It's on the whole other side of town, near the pet store, and I usually only go there when mom has to get, like, dog food or something. The moral of the story being, bleeder can't drive for another two years and so has to be taken places by parents and/or sister when she's in town. Oooph. Them's the breaks, kid.
Darkness Ascendant he/him Posted October 14, 2016 Posted October 14, 2016 I'm thinking of making it a SE game. "Hide and Seek". Will be funs
Claincy he/him Posted October 15, 2016 Posted October 15, 2016 9 hours ago, bleeder said: Oh, yeah, by the by. I was in local game store, right, and this employee who I know named Shaun had to step out to get lunch. So Shaun left and there I was sitting at a table. just sort-of dungeon mastering. When Shaun got back all the characters were hanging from the ceiling of a cylindrical pit by metal chains trying to figure ways to get out Heh, sounds like it went pretty well then 9 hours ago, Quadrophenia said: Oooh, have you checked out the stories I've posted in this thread? Yep! Some highly entertaining tales Quote You sound like you make a great DM, Claincy! I'd be honoured to join one of your games, personally speaking. Heh, thanks Though while I like to think I'm a reasonably good GM I know I'm not a great one (yet, hopefully in a few years). I think I have a lot of knowledge about GMing and I tend to be pretty ambitious in what I attempt so I sound like I'm a better GM than I actually am
Quadrophenia Posted October 15, 2016 Author Posted October 15, 2016 13 minutes ago, Claincy said: Yep! Some highly entertaining tales Heh, thanks Though while I like to think I'm a reasonably good GM I know I'm not a great one (yet, hopefully in a few years). I think I have a lot of knowledge about GMing and I tend to be pretty ambitious in what I attempt so I sound like I'm a better GM than I actually am 1 Heh, thank you! Heh, we're all like that. I'm currently trying to run a game set in the Disney universe, myself. That's my big ambitious project; a multi-crossover darker and edger take on Disney... without trying to ape Kingdom Hearts' schtick.
Claincy he/him Posted October 16, 2016 Posted October 16, 2016 On 10/15/2016 at 0:25 PM, Quadrophenia said: Heh, thank you! Heh, we're all like that. I'm currently trying to run a game set in the Disney universe, myself. That's my big ambitious project; a multi-crossover darker and edger take on Disney... without trying to ape Kingdom Hearts' schtick. Ooh, that'd be interesting. Let us know how it goes My main on and off background project at the moment is developing a homebrew system and fantasy world for after my current campaigns finish. I've got the foundation built but it'll be a long time before I've filled in a lot of the details
Assassin in Burgundy he/him Posted October 17, 2016 Posted October 17, 2016 My brother spawned a bee inside a guy's helmet once. And that guy was allergic to bees. And he died. So yeah.
Quadrophenia Posted October 17, 2016 Author Posted October 17, 2016 1 hour ago, Assassin in Burgundy said: My brother spawned a bee inside a guy's helmet once. And that guy was allergic to bees. And he died. So yeah. Heh, really?
Sunbird she/her Posted October 17, 2016 Posted October 17, 2016 2 hours ago, Assassin in Burgundy said: My brother spawned a bee inside a guy's helmet once. And that guy was allergic to bees. And he died. So yeah. My dad, who rides a motorcycle, got a bee inside his helmet while riding once. (I mean IRL, not in a roleplay.) Thank Stormfather he's not allergic, because it stung him and he couldn't do anything about it since he had to pay attention to traffic.
Spoolofwhool Posted October 17, 2016 Posted October 17, 2016 (edited) The first time my brother and I played GURPS, and our first RPG, we nearly got killed back magical automatons in "Gob-land" representing weakened versions of well-campaigned characters the GM had used in the past. My brother's character got stabbed in the back hard enough that the point of the sword came out his chest. Suffice to say, the only reason we didn't die is because the GM took pity on us and Deus Ex Machima a NPC to come and drop massive heals on everyone. The end of the scenario then had the NPC give us some weak manastones from the automatons we beat, though the centaur character who was also playing crushed the manastones in a strong automaton, which was a shame. When he did, it was funny because the centaur ran over the automaton, then the GM had me roll against my intellect + magical aptitude ability and my jewelry merchant skill so I could "hear" the sound of a manastone being crushed. Edited October 17, 2016 by Spoolofwhool
mattig89ch he/him Posted October 17, 2016 Posted October 17, 2016 I'm apart of 2 D&D campaigns right now. One with a really weird rule set, but some interesting players. And another using the new 5.0 rule set, with some folks who aren't really sure how to play D&D characters. The last time we met up for our 5.0 campaign our DM set up an ambush for us along a main road, and we...well...ignored it. I'm play a warrior, who had his soul shoved back into his body by something (not sure what yet). Don't need to eat, don't feel pain, and need to sleep when my brain gets physically tired. I drew my long sword, left my shield on my back, and just walked up to some bandits, who were shooting me with arrows. Knocked one guy out, and looked at the other guy and just convinced him to stop trying to kill me. I took the first guy prisoner, and would have taken the second guy, but our warlock killed him first. It was a fun session, as I've never played a warrior before. So playing one now is...interesting.
Assassin in Burgundy he/him Posted October 17, 2016 Posted October 17, 2016 10 hours ago, Quadrophenia said: Heh, really? There's this one cantrip (basically a really small spell) that lets you do it in an expansion for first edition AD&D.
Quadrophenia Posted October 17, 2016 Author Posted October 17, 2016 7 hours ago, Spoolofwhool said: The first time my brother and I played GURPS, and our first RPG, we nearly got killed back magical automatons in "Gob-land" representing weakened versions of well-campaigned characters the GM had used in the past. My brother's character got stabbed in the back hard enough that the point of the sword came out his chest. Suffice to say, the only reason we didn't die is because the GM took pity on us and Deus Ex Machima a NPC to come and drop massive heals on everyone. The end of the scenario then had the NPC give us some weak manastones from the automatons we beat, though the centaur character who was also playing crushed the manastones in a strong automaton, which was a shame. When he did, it was funny because the centaur ran over the automaton, then the GM had me roll against my intellect + magical aptitude ability and my jewelry merchant skill so I could "hear" the sound of a manastone being crushed. 8 Pffft, ooph... centaur got hoisted by his own petard, eh? 1 hour ago, mattig89ch said: I'm apart of 2 D&D campaigns right now. One with a really weird rule set, but some interesting players. And another using the new 5.0 rule set, with some folks who aren't really sure how to play D&D characters. The last time we met up for our 5.0 campaign our DM set up an ambush for us along a main road, and we...well...ignored it. I'm play a warrior, who had his soul shoved back into his body by something (not sure what yet). Don't need to eat, don't feel pain, and need to sleep when my brain gets physically tired. I drew my long sword, left my shield on my back, and just walked up to some bandits, who were shooting me with arrows. Knocked one guy out, and looked at the other guy and just convinced him to stop trying to kill me. I took the first guy prisoner, and would have taken the second guy, but our warlock killed him first. It was a fun session, as I've never played a warrior before. So playing one now is...interesting. Do you usually have a class go-to, if warriors are a new experience for you? 8 hours ago, Sunbird said: My dad, who rides a motorcycle, got a bee inside his helmet while riding once. (I mean IRL, not in a roleplay.) Thank Stormfather he's not allergic, because it stung him and he couldn't do anything about it since he had to pay attention to traffic. Man, that's gotta st-... no, not saying it. Either way, not pleasant. 3
Elenion he/him Posted October 20, 2016 Posted October 20, 2016 On 10/17/2016 at 7:28 AM, Quadrophenia said: Pffft, ooph... centaur got hoisted by his own petard, eh? That obscure history reference, though. Upvote! 1
Quadrophenia Posted October 20, 2016 Author Posted October 20, 2016 Stormfather, I'm now an Idrian Monk! Heh, I've gone from darkeyes to this, heh heh. That said, I do wish we could permanently keep some of the ranks given to us. I liked the idea of being a Crew Leader.
Elenion he/him Posted October 21, 2016 Posted October 21, 2016 3 hours ago, Quadrophenia said: That said, I do wish we could permanently keep some of the ranks given to us. I liked the idea of being a Crew Leader. Mortality rate's rather high for such optimism, in my opinion. Okay, so I've got a story to share from my time GM-ing for Star Wars: Edge of the Empire Ecthelion III and the Great Fall: I was GM-ing an adventure on a jungle planet called Abyssinium in an adventure that I wrote myself. The PCs had been taken by surprise when their ally in the planetary defense forces launched a military coup under cover of the PCs plan to take down crime-lord Durgo Voss, and so the PCs fought their way to the government skyscraper in an effort to recover control of the planet's government in the aftermath of their raid. They reached the top floor and rescued the captives, and entered the offices on the 27th floor, where General Prall Chen, a Gran, had set up headquarters. Now we get to the humorous part. General Chen, seeing that the PCs had defeated his forces, jumped out of the window, presumably to his death. However, my brother Ecthelion III had other plans, so he literally jumped out of the window to follow General Chen. I asked him if he really wanted to do so, and he confirmed that he did. So I went with it. I think Ecth was expecting there to be a speeder waiting outside. There was not. Instead, General Chen activated his jetpack and flew off, but left Ecth to plummet for 27 stories. Now to give you an idea of Ecth's character: he'd racked up enough cash and XP for some serious upgrades. His character, I kid you not, was a two-hundred-pound, hairy Wookiee wearing a hydraulic mech suit. So picture with me a 350-pound mass of hair and durasteel falling from 27 stories. In addition to me asking him beforehand if he really wanted to jump, while falling I gave him the chance to make a Ranged: Light weapon check to catch his grappling hook on the side of the building as he fell. As Murphy's law predicts, he fails, and the grappling hook bounces off and falls with him. So poor Gaartatha hits the ground with nothing to slow his fall but the mech suit. We will now suspend the narrative for some math: Gaartatha began his fall from 270 feet up (82.296 meters) Neglecting air resistance and assuming Abyssinium has Earth's gravity, Ecth's character took 4.096 seconds to hit the ground. Gaartatha hit the ground moving 40.18 meters per second, or about 89.88 miles per hour. This is survivable, but only with cushioning such as from airbags. I didn't kill him outright due to the suit, but let's just say that he wasn't out of the hospital for weeks and that the suit, which he had extensively modded, was totaled. The new government after General Chen did pay his medical expenses, though. 2
Claincy he/him Posted October 21, 2016 Posted October 21, 2016 (edited) D&D had a slow start tonight, but it built up momentum as it went. My party has recently entered the Feywild through an expanded junction with the intention of closing it back to it's normal state. A little while into the session they were attacked by a small group of pixie-like creatures but before the attack some of the PCs overheard them discussing the price they could get for the party, given the price they got for selling the dwarves to the lycans. A little later the players run into the lycans, who are guarding something the players will need to take (though they don't actually know what the thing is, or what it does, or even that they need to take it, yet ). I specifically roleplayed the lycans as being highly aggressive and described them as large, muscular, rough and notably hairy. So with those clues in place I take no responsibility for the rather limited success the players found when trying to sneak in while invisible. Invisibility is great, just not against enemies with outstanding hearing and smell It wasn't till after one of the werewolves had already howled to alert the others to come help and others were chasing the PCs that they put 2 and 2 together and realised they might be in trouble. Especially as the two PCs who had been sneaking there had left while the others were asleep because they thought the others would argue, or would want to come, and they aren't very good at stealth. Anyway, the noise woke the other 2 PCs and they arrived in time to help. The PCs won the fight against the 4 werewolves but they could hear more werewolves approaching. I decided they were taking a bit too long in debating what to do so I got a wolf howl youtube video playing. That sped them up. After looting the bodies (of course) they decided to climb up some trees to hide. When 13 more werewolves emerged from the other side of the clearing they were all rather scared, they knew full well they didn't stand any real chance against that many. Fortunately for them the werewolves rolled notably low on their perception checks and soon fanned out to search the nearby woods and follow the PCs tracks, as the PCs took a short rest. With that done and most of the wolves out searching the forest one of the PCs flew some distance away and let off a shatter spell (very loud) causing all but one of the werewolves who remained to head in that direction. They then tried to climb down quietly, and failed. We went back into initiative and they really needed to kill the werewolf before it could go back into wolf form and howl to alert the others. They almost certainly weren't going to manage it in time until in a stroke of ingenuity the party paladin used their last spell slot to cast "Command" to order the werewolf to be silent for the round. With him dead they legged it in the opposite direction, leaving the brightly glowing crystal they needed to remove behind. That's where we ended for the session. They've got a head start, but it won't be long before the werewolves return to the clearing and start following their tracks Oh and at some point they'll need to go back there to get that object. All in all we should have an interesting start to the next session Edit:One of the particularly enjoyable parts for me was when the Paladin cast that command spell. I rolled the werewolf's wisdom save then made some sort of "hmm ok" comment and moved on to the next player's turn without saying if he passed or not. I kept them in suspense until the werewolf's turn when he went into wolf form and...remained silent. *Evil grin* Edited October 21, 2016 by Claincy 2
Quadrophenia Posted October 21, 2016 Author Posted October 21, 2016 11 hours ago, Elenion said: Mortality rate's rather high for such optimism, in my opinion. Okay, so I've got a story to share from my time GM-ing for Star Wars: Edge of the Empire Ecthelion III and the Great Fall: I was GM-ing an adventure on a jungle planet called Abyssinium in an adventure that I wrote myself. The PCs had been taken by surprise when their ally in the planetary defense forces launched a military coup under cover of the PCs plan to take down crime-lord Durgo Voss, and so the PCs fought their way to the government skyscraper in an effort to recover control of the planet's government in the aftermath of their raid. They reached the top floor and rescued the captives, and entered the offices on the 27th floor, where General Prall Chen, a Gran, had set up headquarters. Now we get to the humorous part. General Chen, seeing that the PCs had defeated his forces, jumped out of the window, presumably to his death. However, my brother Ecthelion III had other plans, so he literally jumped out of the window to follow General Chen. I asked him if he really wanted to do so, and he confirmed that he did. So I went with it. I think Ecth was expecting there to be a speeder waiting outside. There was not. Instead, General Chen activated his jetpack and flew off, but left Ecth to plummet for 27 stories. Now to give you an idea of Ecth's character: he'd racked up enough cash and XP for some serious upgrades. His character, I kid you not, was a two-hundred-pound, hairy Wookiee wearing a hydraulic mech suit. So picture with me a 350-pound mass of hair and durasteel falling from 27 stories. In addition to me asking him beforehand if he really wanted to jump, while falling I gave him the chance to make a Ranged: Light weapon check to catch his grappling hook on the side of the building as he fell. As Murphy's law predicts, he fails, and the grappling hook bounces off and falls with him. So poor Gaartatha hits the ground with nothing to slow his fall but the mech suit. We will now suspend the narrative for some math: Gaartatha began his fall from 270 feet up (82.296 meters) Neglecting air resistance and assuming Abyssinium has Earth's gravity, Ecth's character took 4.096 seconds to hit the ground. Gaartatha hit the ground moving 40.18 meters per second, or about 89.88 miles per hour. This is survivable, but only with cushioning such as from airbags. I didn't kill him outright due to the suit, but let's just say that he wasn't out of the hospital for weeks and that the suit, which he had extensively modded, was totaled. The new government after General Chen did pay his medical expenses, though. 15 Hoooooly crap-! XD (Quadrophenia could not be reached due to excessive laughing)
Quadrophenia Posted October 21, 2016 Author Posted October 21, 2016 11 hours ago, Elenion said: So picture with me a 350-pound mass of hair and durasteel falling from 27 stories. In addition to me asking him beforehand if he really wanted to jump, while falling I gave him the chance to make a Ranged: Light weapon check to catch his grappling hook on the side of the building as he fell. As Murphy's law predicts, he fails, and the grappling hook bounces off and falls with him. So poor Gaartatha hits the ground with nothing to slow his fall but the mech suit. 15 Oh God, PLEASE tell me you included a clip of the Goofy yell.
Elenion he/him Posted October 21, 2016 Posted October 21, 2016 3 hours ago, Quadrophenia said: Oh God, PLEASE tell me you included a clip of the Goofy yell. I had no idea that he was going to do anything like that, so I wasn't prepared at all. Here's highlights of a game I've been in where Ecth was GM-ing: We were on the planet of Ardis Prime, on a mission to extract some information about a secret imperial base from a mainframe computer located in a bunker. The bunker was located under a nobleman's mansion, so we got in there under cover of a ball that was being held. Now we needed a distraction to get into the turbolift, so we decided on having one of our party members feign drunkenness and cause a ruckus. Now we leave this scene and head into a nearby building, where our diplomat character happened to run across a strongroom by chance. He cut his way in with a lightsaber, and found himself face to face with no fewer than 16 very-surprised Stormtroopers. One stun grenade and they were all down. Now we didn't know it at the time, but that happened to be the entire garrison for the whole area. So we go back to our fake-drunken player, who suddenly becomes angry, pulls his blaster, and shoots a glass walkway above, shattering it. All of the guests turn in horror, but somehow no Stormtroopers ever show up to deal with the drunken guest. So he shoots it again. Still nothing: staring and murmuring, but none of the prissy guests have a single weapon with which to deal with this drunk smuggler. So he and my diplomat go and raid the treasury, and nobody can do anything to stop them. A few minutes later, a small detachment of our party is down in the bunker, hacking away at the computer. Well, correction: our techie was hacking, I was in a blaster battle with the constant stream of guards, and our charmer was trying not to die in the fight. So our Hacker rolls the Computers Check to do the final hacking, and rolls a Triumph: the equivalent of a natural 20. But Ecth just says that it'll come into play later. Fast-forward a few minutes and we're making a discreet getaway through the town, when all of a sudden Ecth announces that all of the screens in the entire city have suddenly begun showing the same video. He flips his GM-ing laptop towards us and we know things have gotten serious. He hits play and the laptop begins showing this video. Now Ecth has some decent video-editing skills, and has somehow prepared something just to reward us for our Triumph on the Computers Check. The video begins playing: it's a Galactic Empire Stormtrooper Corps recruiting video. All of a sudden, the video hits some static and switches over to, I kid you not, a techno remix of Rick Astley's Never Gonna Give You Up. And all of us are sitting around the game table, just dying of laughter. [When I'm on again, I'll transcribe the story of the Creepy Gungan from when I was GM-ing.] 2
Quadrophenia Posted October 21, 2016 Author Posted October 21, 2016 5 hours ago, Claincy said: D&D had a slow start tonight, but it built up momentum as it went. My party has recently entered the Feywild through an expanded junction with the intention of closing it back to it's normal state. A little while into the session they were attacked by a small group of pixie-like creatures but before the attack some of the PCs overheard them discussing the price they could get for the party, given the price they got for selling the dwarves to the lycans. A little later the players run into the lycans, who are guarding something the players will need to take (though they don't actually know what the thing is, or what it does, or even that they need to take it, yet ). I specifically roleplayed the lycans as being highly aggressive and described them as large, muscular, rough and notably hairy. So with those clues in place I take no responsibility for the rather limited success the players found when trying to sneak in while invisible. Invisibility is great, just not against enemies with outstanding hearing and smell It wasn't till after one of the werewolves had already howled to alert the others to come help and others were chasing the PCs that they put 2 and 2 together and realised they might be in trouble. Especially as the two PCs who had been sneaking there had left while the others were asleep because they thought the others would argue, or would want to come, and they aren't very good at stealth. Anyway, the noise woke the other 2 PCs and they arrived in time to help. The PCs won the fight against the 4 werewolves but they could hear more werewolves approaching. I decided they were taking a bit too long in debating what to do so I got a wolf howl youtube video playing. That sped them up. After looting the bodies (of course) they decided to climb up some trees to hide. When 13 more werewolves emerged from the other side of the clearing they were all rather scared, they knew full well they didn't stand any real chance against that many. Fortunately for them the werewolves rolled notably low on their perception checks and soon fanned out to search the nearby woods and follow the PCs tracks, as the PCs took a short rest. With that done and most of the wolves out searching the forest one of the PCs flew some distance away and let off a shatter spell (very loud) causing all but one of the werewolves who remained to head in that direction. They then tried to climb down quietly, and failed. We went back into initiative and they really needed to kill the werewolf before it could go back into wolf form and howl to alert the others. They almost certainly weren't going to manage it in time until in a stroke of ingenuity the party paladin used their last spell slot to cast "Command" to order the werewolf to be silent for the round. With him dead they legged it in the opposite direction, leaving the brightly glowing crystal they needed to remove behind. That's where we ended for the session. They've got a head start, but it won't be long before the werewolves return to the clearing and start following their tracks Oh and at some point they'll need to go back there to get that object. All in all we should have an interesting start to the next session Edit:One of the particularly enjoyable parts for me was when the Paladin cast that command spell. I rolled the werewolf's wisdom save then made some sort of "hmm ok" comment and moved on to the next player's turn without saying if he passed or not. I kept them in suspense until the werewolf's turn when he went into wolf form and...remained silent. *Evil grin* That's a pretty badass session right there, I gotta say.
Quadrophenia Posted October 22, 2016 Author Posted October 22, 2016 5 hours ago, Elenion said: I had no idea that he was going to do anything like that, so I wasn't prepared at all. Here's highlights of a game I've been in where Ecth was GM-ing: We were on the planet of Ardis Prime, on a mission to extract some information about a secret imperial base from a mainframe computer located in a bunker. The bunker was located under a nobleman's mansion, so we got in there under cover of a ball that was being held. Now we needed a distraction to get into the turbolift, so we decided on having one of our party members feign drunkenness and cause a ruckus. Now we leave this scene and head into a nearby building, where our diplomat character happened to run across a strongroom by chance. He cut his way in with a lightsaber, and found himself face to face with no fewer than 16 very-surprised Stormtroopers. One stun grenade and they were all down. Now we didn't know it at the time, but that happened to be the entire garrison for the whole area. So we go back to our fake-drunken player, who suddenly becomes angry, pulls his blaster, and shoots a glass walkway above, shattering it. All of the guests turn in horror, but somehow no Stormtroopers ever show up to deal with the drunken guest. So he shoots it again. Still nothing: staring and murmuring, but none of the prissy guests have a single weapon with which to deal with this drunk smuggler. So he and my diplomat go and raid the treasury, and nobody can do anything to stop them. A few minutes later, a small detachment of our party is down in the bunker, hacking away at the computer. Well, correction: our techie was hacking, I was in a blaster battle with the constant stream of guards, and our charmer was trying not to die in the fight. So our Hacker rolls the Computers Check to do the final hacking, and rolls a Triumph: the equivalent of a natural 20. But Ecth just says that it'll come into play later. Fast-forward a few minutes and we're making a discreet getaway through the town, when all of a sudden Ecth announces that all of the screens in the entire city have suddenly begun showing the same video. He flips his GM-ing laptop towards us and we know things have gotten serious. He hits play and the laptop begins showing this video. Now Ecth has some decent video-editing skills, and has somehow prepared something just to reward us for our Triumph on the Computers Check. The video begins playing: it's a Galactic Empire Stormtrooper Corps recruiting video. All of a sudden, the video hits some static and switches over to, I kid you not, a techno remix of Rick Astley's Never Gonna Give You Up. And all of us are sitting around the game table, just dying of laughter. [When I'm on again, I'll transcribe the story of the Creepy Gungan from when I was GM-ing.] You know, I want to question "why" Rick Astley apparently exists in the Star Wars universe... But this whole thing has such an Ocean's 11 charm to it that I really can't complain.
Quiver he/him Posted October 22, 2016 Posted October 22, 2016 So... this isn't exactly a story; it's just a moment that happened. I don't even have a resolution to it, since the game died before that happened. But it is still kind of wacky, so... The game system: Pony Tales: Aspirations of Harmony. A pbp, My Little Pony-based RPG system, where the combat worked with a Final Fantasy style ATB mechanic. My character: Silver Lining, basically Ditzy Doo, a worker at the Rainbow Factory with a combat style based around gambling with the dice. The situation: an interdimensional rift just opened in the middle of the factory floor at night, tentacles tearing through the fabric of reality to flail and grasp at the time traveler Silver Lining was talking to. My reaction: Attack! Specifically, attack with something which has the effect of rolling over for extra damage if I roll a 6. So I rolled the dice, and got a 6. So I rolled again, and got a 6. So I rolled again, and got a 6. So I rolled again, and... Well, the sixes stopped there, but still. Fairly improbable dice rolls, and I was looking forward to finding out if my low level character actually managed to flash fry C'thullhu with lightning. 4
Quadrophenia Posted October 22, 2016 Author Posted October 22, 2016 6 hours ago, Quiver said: So... this isn't exactly a story; it's just a moment that happened. I don't even have a resolution to it, since the game died before that happened. But it is still kind of wacky, so... The game system: Pony Tales: Aspirations of Harmony. A pbp, My Little Pony-based RPG system, where the combat worked with a Final Fantasy style ATB mechanic. My character: Silver Lining, basically Ditzy Doo, a worker at the Rainbow Factory with a combat style based around gambling with the dice. The situation: an interdimensional rift just opened in the middle of the factory floor at night, tentacles tearing through the fabric of reality to flail and grasp at the time traveler Silver Lining was talking to. My reaction: Attack! Specifically, attack with something which has the effect of rolling over for extra damage if I roll a 6. So I rolled the dice, and got a 6. So I rolled again, and got a 6. So I rolled again, and got a 6. So I rolled again, and... Well, the sixes stopped there, but still. Fairly improbable dice rolls, and I was looking forward to finding out if my low level character actually managed to flash fry C'thullhu with lightning. As a cute pony, you flash-fried Cthulhu into deep fried calamari. You win.
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