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Why Ruins power is different from all other shards.


Navy Seon

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Why is it that while all other shards have designated people to due magic ex. Preservation/ has allomancers, but Ruin doesnt have hemalugists?

The answer to this might also be the answer to the source of feruchemy.

So Ruin and Preservation created life who were invested with both powers and as we know, two combined power makes a new power. The humans had the metal powers of allomancy but also had the give and take/ store and tap ability from hemalurgy. This results in feruchemy. But after first man was created, ruin was imprisoned which caused a slight shift in the equality of the feruchemist so that the next generations were either allomancers or feruchemists depending on the pureness of the bloodline (if the parents were pure blooded feruchemists or pure blooded not feruchemists or not pure blooded feruchemists).

Never hemalurgists.

Edited by Navy Seon
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As I have it understood is that feruchemy is neither from preservation nor ruin. For an allowance which a bit more preservation can use metals and gain powers, more than what they invest, preservation. Hemalurgy by transferring powers from one person to another it weakens that power, hence ruin.

But feruchemy you don't gain nor lose anything you store you can get it back at another time. Without losing nor gaining. Yeah you can make yourself weight 20x more for one minute but you've gone half lighter for 40 minutes. Half your weight time 40 minutes = 20x your weight and you can use it for a minute or 40x for 30 seconds. And supposedly neither preservation nor ruin had anything to do that or so I've thought

And Hemallurgy is non genetic

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It helps to remember that the magic systems aren't caused by the Shards directly but the interaction between their Intent, the focus of the world and the S-dna of the people. Hemalurgy developed from factors outside Ruin's direct control and it just so happens to have been in a way that requires you to stick a spike in someone to steal their power for yourself, which makes it something you just can't be born with. That it's an end-negative system probably has a lot to do with the Intent of the Shard, which gives it another good reason for being different.

 

It's also not really all that different from a lot of Selish magic systems conceptually and those are largely all the result of one Shard so far as we can tell. You're born with the potential for a power based on region but you have to make the effort of learning the system all on your own. You may be born in MaiPon but you're never going to become a Forger unless you want to be one and put in the work. And just like that, anyone can become a hemalurgist, they just need to know how to make a spike and where to place it once they have one

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