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Shaking


Tarontos

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So yeah i have been making a magic system for a while. It is mostly developed but I feel like it is missing something. it is mostly based off of a changing state with out changing temperature(ignore that state and temperature are linked) the more magic in something the esier it is to affect with your mind. You use your body as an anchor.

 

Shakers

This magic allows people to change the state of matter something is without changing the temperature. Most of its current uses are material based and occasionally blend with biology. Materials that have a changed effective temperature are shaped by will.  This is the source of the super conducting Rail System. The magic also strays into healing making it possible to completely heal almost any wound, aside from poison or dismemberment.  While actively forming or moving changed materials they gain an external sense of proprioception. Exoskeletons are commonly used in the world to prevent the insanity and degradation of the Changed.

            Changed

            The Changed are an off shoot of the shakers. They have their bodies changed to the limit. This allows them to augment their strength speed and body strength. They also with a proper knowledge of biology can regenerate their bodies aside from dismemberment. They also go insane easily do to the Concentration of change in thier brains. The amount of Shaking in their body will go down over time from digestion. Prone to aneurisms. The changed have religious affiliation with the church of Greil

            Greosen

            This is an off shoot of healing magic. They merge biological materials with each other.  The creations are usually insane. Extremists of the Church of Greil. It is very illegal. frenkinstien and i can fuse just about any thing together, there are methods to avoid auto imune systems.

Krentin(Magic)

This is both the name of the people, the magic, and the country. The Magic is to be discussed here. This magic is transformation based. Everyone in Krentin can use the magic. they dont change color or add hair it is just what is already in thier body, Most of the people have a fixed Transformation specific to their heritage. When two people with dissimilar transformations have children, there are several possibilities, one transformation, a merged transformation, two transformations, no transformations, or even an unrelated transformation. Mermaids, monkey men, any thing else you can imagine.

            High Krentin

            The High Krentin are a small minority of the Krentin with full control over their limbs and mastery of the logistics necessary to keep the limbs alive. They are similar to the changed, are almost indestructible super strong, and fast and naturally regenerate.

Shifters

Shifters change the state of their bodies. They are invulnerable to physical harm while not solid. They are evenly distributed in the whole body of gas or liquid. Fire, Separation, and poison are the major issues for them. You can be cut in half and make two of you in half you will probably die, probably. mentaly linked hal sized people alert.

         Sphena an anomaly that has the ability to shift objects with her equalizing them with her current form. but she can not leave it in the shifted state when she becomes solid the object will become solid as well.

Eaolk

The Eaolk are a group of desert adapted people that are adapted to underground life. Mostly nocturnal and interact with people very little. Distantly related to the Deolk.

Hreint

Small group that lives in the poles. They will never freeze but will hibernate. That is just about it.

Deolk

Under Water group of people. They interact with people and charge tolls. They live in the deep oceans. They are sub group of Krentin. Do not often interact. Their cities have never been seen. Driok is a pseudo land based stet of Deolk.

Edited by Tarontos
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