Sol Invictus he/him Posted July 12, 2015 Posted July 12, 2015 Could Vasher turn a dead chasmfiend into a Lifeless? And what would be the effects on chasmfiend-related spren? 1
Guest Posted July 12, 2015 Posted July 12, 2015 He likely could, though I don't know how many Breaths it would take. Between it's un-human size, un-human shape, and un-human overall design, but considering the fact that it was alive, it could very well be the first multi-Breath Lifeless. As for the Spren... I'm guessing, but since they leave I suspect they'd simply stay gone. Though if they leave any residual Investiture in the corpse it would likely increase the Breath count needed.
natc Posted July 12, 2015 Posted July 12, 2015 He likely could, though I don't know how many Breaths it would take. Between it's un-human size, un-human shape, and un-human overall design, but considering the fact that it was alive, it could very well be the first multi-Breath Lifeless. As for the Spren... I'm guessing, but since they leave I suspect they'd simply stay gone. Though if they leave any residual Investiture in the corpse it would likely increase the Breath count needed. Lifeless had always been multi-breath. A lot of research and ichor-alcohol went into efforts to make them single-breath entities. That, and lifeless squirrels.
Guest Posted July 12, 2015 Posted July 12, 2015 I've always imagined pre-Lifeless animated corpses as basically meat made to move around, much like a scarf, but a modern Lifeless is something different. The Breath can't be recovered, and the Colour comes from the body itself instead of an external source. Those differences aren't explicitly stated so far as I remember, but unless pre-single Breath Lifeless were significantly different, going from 50 to 1 just because of a phrasing doesn't seem to make sense. The Breath must be doing something fundamentally different to get that level of efficiency.
Oudeis he/him Posted July 12, 2015 Posted July 12, 2015 (edited) but unless pre-single Breath Lifeless were significantly different, going from 50 to 1 just because of a phrasing doesn't seem to make sense. The Breath must be doing something fundamentally different to get that level of efficiency. Well, making a scarf able to get up and walk across the room just because of phrasing doesn't necessarily make sense. We know that however strong your Intent is, you can't just say anything and have the scarf do it. There are certain words that form valid Commands and certain words that don't, and we don't know much about why that should be. Innovation is frequently about efficiency. Finding ways of transferring kinetic energy from motors to servos in a more efficient manner, so that the same amount of fuel can do more real work. Why should Breath be any different? Keep in mind, when they came up with one-Breath Lifeless, Awakening had only been around for a century. I don't see any reason to doubt that at first they found out a thing could be done, but in a brutally inefficient way, and later discovered a way that was SIGNIFICANTLY easier. That's... basically how innovation works. EDIT: Also, forgot my real point in saying something here. Didn't we hear once that even in the .7G of Roshar, the Chasmfiends wouldn't be able to move without those spren, presumably the same ones that let skyeels weigh little enough to fly? If the spren don't come back for a Lifeless Chasmfiend, wouldn't it be unable to move, even if animated, crushed by its own weight? Edited July 12, 2015 by Oudeis 1
IAmTheBeard Posted July 12, 2015 Posted July 12, 2015 Also, forgot my real point in saying something here. Didn't we hear once that even in the .7G of Roshar, the Chasmfiends wouldn't be able to move without those spren, presumably the same ones that let skyeels weigh little enough to fly? If the spren don't come back for a Lifeless Chasmfiend, wouldn't it be unable to move, even if animated, crushed by its own weight? The Breath could provide the extra power, just like the "muscles" of Awakened objects seem too strong.
Oudeis he/him Posted July 12, 2015 Posted July 12, 2015 Does it though? Lifeless aren't superhumanly strong. I feel like it's a difference between Type II and Type III entities. I feel like a LOT of Breaths would have to go into a sort of Awakened scaffolding just to let it move. Still, the price might be worth it for a Lifeless Chasmfiend.
Green Hoodie Mistborn he/him Posted July 12, 2015 Posted July 12, 2015 Could Vasher turn a dead chasmfiend into a Lifeless? And what would be the effects on chasmfiend-related spren? I so hope he does this in the SA at some point, regardless of how much Stormlight it uses up!
IAmTheBeard Posted July 12, 2015 Posted July 12, 2015 (edited) The extra power from the Breath doesn't provide strength in the case of the Lifeless, but rather provides the body functionality. I'm pretty sure both of those things are mentioned in the annotations. Edit: By the way, I agree that it'd take a ton of breaths to Awaken a Lifeless Chasmfiend. I'm just proposing that the extra work that is now being done by spren to overcome the impossibilities of such a large lifeform could instead be done by Breath, since they're both Investiture. Obviously it's not something that's verified at this point, but I think it's plausible. Edited July 12, 2015 by IAmTheBeard
Recommended Posts