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Posted

Welcome back Eerongal!

About Ambro's stance towards your character:

Ambro is very wary about people who don't fit into his particular world-view, such as Eero, and kills them too deal with the inconsistency.

However, Eerongal introduced himself to Ambro, which makes it harder for Ambro too kill Eero. Therefore, Ambro won't just kill Eero unless it benefits in some permanent way.

Yeah, i know he's safe from Ambro at the moment, but that's not to say something could change at a later point. Like i said, i don't mind working with with someone for some nice plot twist/betrayal/murder if it's fitting, and not just some for stupid "LULZED! I KEELED J00!" reason

Posted (edited)

@Eero Lol, Okay.

@Silus how do transitions from baseline to formshpere and formsphere to baseline work on the Star Power grid?

EDIT: btw. meet Jack.

Username: Emeralis00

Contact: [email protected], or PM

Character Name: Jack McKinney

Age: 32

Gender: Male

Hometown: Keller City

Marital Status: Single

Appearance: Sloppily dressed and wearing bright and flamboyant colors, Jack has lost all care for his clothing (not that he had much to begin with). Jack has brown hair with a blaze of red hair above his left temple extending to his left ear. His eyes match whatever color his shirt is, but are normally a pale blue in color. He is heavily built, but leaning more on the flabby side than the muscular side.

Personality: Jack tends not to feel too strongly about other people’s opinions. He likes to let things slide, and go with the flow. He doesn’t take life seriously (this has put him into sticky situations many times). Whenever he is in a combat situation, he often irritates his opponent for no reason other than he thinks it is funny. This attitude makes it difficult for Jack to keep friends and stay focused on his goals (he is very distractible).

History: Jack was born to the brother of a little-known Defender of Keller City. At the age of ten, Jack was apprenticed to his uncle, after the previous apprentice was eaten by vampires. Jack completed his training at the age of 27, and was formally accepted as a Defender of Keller City. However, Jack couldn’t really fit in with everyone else, because he lacked any sort of passion for the job, and was often found shirking his duty. So, Jack was sent away from Keller with a stern suggestion to “fix his attitude”. Jack, of course, thought of it as a really long vacation and completely forgot about his “quest”. Five years later, Jack entered into the Tournament.

Initial Grid: Star Power

The Airbender sphere is in the upper most socket, Adept is in the next socket (following the arrow), Black mage is in the next, followed by an empty socket, and then the Chemist sphere takes the last socket.

Forms : Airbender, Adept, Black Mage, Chemist (Copper)

Form Name: Black Mage

Form Source: n/a

Form Description: A large brimmed pointed hat, robe and a short staff are donned by one who uses the Black Mage Formsphere. Bonuses to magical power and resistance are given, which amplifies the variety elemental spells that they wield and can cast fairly quickly.

Form Abilities:

-Spell (Low level elemental spell)

-Spellra (Medium level elemental spell)

-Spellga (High level elemental spell)

-Disable Spell (Inflicts a disability like the Warrior's Disable Blade)

-Increased magic power^

-magic resistance^

Form Weaknesses: Fragile, no close range abilities.

Form Speciation: Basic

Form Name: Airbender

Form Source: Avatar: Last Airbender

Form Description: Airbenders have arrow tatoos on their hands, feet and head, with a shaved head to show the arrow there. They wear oranges, blues, yellows and whites in light, flowing fabrics.

Form Abilities: Airbenders work with air and gas in just about any form, and their bending is more flexible than any other. Airbending uses limbs, just as the other elements, but also uses breath as a major part of the style. Breath can be used almost as diversely as an arm or a leg in this style.

Form Weaknesses: Airbenders are rarely limited by the presence of their element, only vacuum can cut them off from it. But they lack substance, and will lose in a contest of force.

Form Speciation: Basic

Form Name: Chemist (Copper)

Form Source: Mistborn

Form Description: Chemist's can store a certain aspect of themselves in a piece of metal, reducing it while storing, and tap into that stored ability at a later time. The Form is already equipped with metals of the needed type.

Form Abilities: Copper - Memories, allowing them to recreate any ability they have witnessed and have stored the memory of.

Form Weaknesses: the aspect is reduced while it is being stored.

Form Speciation: Basic

Form Name: Adept

Form Source: n/a

Form Description: Adepts are masters of biotic techniques, special telekinetic abilities revolving around the manipulation of mass effect fields. While Adepts lack the raw firepower of a Soldier or the precision of an Engineer, none can match them for the ability to take on many foes simultaneously.

Form Abilities:

-Submachine Gun

-Heavy Pistol

-Pull (levitates enemies, suspending them as if in zero gravity flinging them somewhat)

-Throw (launches an enemy forcefully backwards through the air)

-Warp (reduces armor, shields and barriers and deals decent damage)

-Singularity (a remotely set trap that suspends multiple nearby enemies like Pull and draws them back toward the trap)

-Shockwave (creates a line of concussive blasts extending in front of the user)

-Energized Armor^ (excellent [but breakable] protection from projectiles and limited protection against melee attacks, recharges after a short time if destroyed)

-Above average accuracy^

Form Weaknesses: Extremely limited at close range, vulnerable to magic.

Form Speciation: Spectre->Adept

Roleplay Sample:

The Dock-master was red-faced. He really needed to calm down; shouting like he was doing right now can’t be good for him. Jack smiled serenely at him, not really listening.

“…and that’s why this boat CANNOT be put here! Are you even LISTENING to me!?”

Jack refocuses his attention, “I’m sorry…what?”

The Dock-master throws up his arms in disgust, “just move the STORMIN’ BOAT!”

Jack nods then kicks the boat away from the dock; it begins to drift away with the current, taking out a couple of other boats in the process. Veins popping on his forehead, the dock-master, stands silenet in irritation.

Jack laughs, “Oops,” then shifts to his Airbender form.

Winds whip his clothes around, as Jack slides his left foot out, while making a hugging motion with his right arm. Almost immediately, a sharp wind picks up and pushes all the boats, including the previously illegally docked boat, towards the shore. Turning to the dock-master, Jack speaks, “There. All fixed!”

The dock-master just shakes his head and leaves. A short time later, a man walks up to Jack.

”Excuse me, but where is my boat?”

Jack indicates the pile of boats, “Over there!” Jacks cheery voice is piercing.

“What did you do with it!?” The man runs to his boat, buried under several other boats.

“Well, you didn’t say that I had to keep it safe, you just said watch it.”

The man’s turns to Jack, “You’re dismissed. Leave. Now.”

Jack smiles, shrugs, and walks away.

Now, how do I get to this tournament…

Edited by Emeralis00
Posted

@Eerongal However you want to approach it, go for it. Whatever you think will be most interesting.

@Emeralis Transitions to baseline and back usually take the same amount of time as transitions between Forms. But with Star Power it takes the average amount of time, about ten seconds.

I can see no problems, so, approved! One thing, where it says Form Description, I like there to be some description of that Form's look as it is on your character, since there is a variation to it. You don't have to, but just keep that in mind.

Posted

okay. That's good because I really don't like pointy hats.

I will send you the new description later (I'm not on my own computer).

Posted

Hey guys! I'm still here. If you haven't noticed, I've only been online on weekends, because I don't have a computer during the week because of my job. Thanks for being patient! I'll keep trucking away.

I'm still uncertain which direction I want to take River in. I can either head towards redemption, or make his demons grow until they overwhelm him. We'll see which one I choose :D

Edit: And don't worry Eerongal, I would never even think the presume to even talk about killing your character unless we had a long conversation about it first, and you would have had to be the one to bring it up. River will continue to see Eero as an enemy, but I have no idea what will happen from there.

Posted (edited)

Work got really busy, or I would have posted sooner.

as for jack's forms...here:

Airebender: the clothes are travel-worn and stained, but the bright orange and red color is un-faded. The clothing, however, looks ill-fiutted and mismatched. There is a bright shiny blue belt made of cloth around Jack's waist.

Adept: The Adept power armor appears to be made of a light green opaque plastic, but sounds like ceramic when broken. A pistol holster sits on the right thigh. The sub-machine gun is attached to the back with a quick release harness for easy access. A small clear-visored helmet completes the outfit.

Black mage: the outfit is normal for a black mage but trades the hat for a hood.

Chemist: The chemist outfit is a simple green tunic and brown shorts, but with a light copper chain about two feet long wrapped around and tied to the left leg.

As for the current match: is that...Drunken Master or am I imagining things.

Edited by Emeralis00
Posted

Adepts and other Spectre based Forms all wear full body power armor, so that would be what you're describing.

Good call! It's sort of a mish mash of different alcohol based fighting styles I've seen. Which is a perfect fit for Peter.

Posted

There, I edited the description.

I agree about Peter. It certainly fits.

As for the story, assume Ambro is watching the matches. I will post when he does something different.

Posted

So it's all right for a combatant to use lethal force while both are shifted as long as both are both in form, correct? And the enchantment on the place means no matter what, instead of dying they will just return to baseline.

Posted

Yes, but it's not an enchantment on the place, that's a normal Spheremount safeguard, that I totally...forgot...to mention...ever...

:Suspicious face that everyone needs but no one has:

Reeeeally...

Posted

All right, so as long as a Spheremorph is in form, they can't be killed (except of course by "killing" them to get them out of form and then killing them again).

PS: Silus, I found a much better description of how sympathy works in the Name of the Wind Wiki:

"Sympathy requires a user to create a "sympathetic link" between two objects. What is done to one object will affect the other. For example, if a sympathist creates a sympathetic link between two coins, he may move both coins equal distances by exerting force on only one. The coin that is not directly acted on by the sympathist will move with the same force and direction as the coin acted on by the sympathist, however, with such a sympathetic link, moving one of the coins will weigh as much as moving both of the coins. The transfer of energy between sympathetically bound objects is not limited only to motion, however. For instance, by creating a doll of a person and making a sympathetic link between the doll and that person, a sympathist can affect the person's temperature by putting the doll near a source of heat.

The energy for these actions can either be taken from the sympathist's body or from a nearby energy source (usually a fire). The sympathetic link between two objects can either be strong or weak, depending on the similarity between the two objects. The weaker the link, the more energy goes to waste in performing any action. The strength of the sympathetic link depends upon similarities in shape, size and material. For living objects, strength can be increased by using a portion of the body (e.g., hair, blood). "

Posted

We'll cross that bridge if we come to it. But really, with a little ingenuity, you'll just breeze through this first round. It's the later stuff you need to be worried about. >:D

PS We need more posts in the Story Topic than the Discussion Topic, dangit!

Posted

You're the one who decided to settle in and have him watch the match. And I believe you have a character to introduce.

O.O oh. You wanted me to introduce him. I get right on that...Later.

(have to get off my computer)

Posted

I can still sense exactly where he is with bronze, correct? So my sense of where he is should still be better than his sense of where I am.

I'll see if I can get a reply up this weekend... no promises... sorry. Two more weeks at this job and then I'm free during weekdays.

Posted

Actually, no. Bronze only picks up active powers, though there are certain...things...that have a constant low level of activity to them. Spheremorphs only give off pulses when they are actively using their abilities. Some Forms give off constant energy, like the Drunken Master Form, but it really varies from Form to Form.

Posted

I was going to post this several days ago but my sister has been hogging the computer.

Would a spectator from the crowd be punished for interfering in a match, or would it be allowed under the "unpredictability of real combat".

for example, would a certain wind user be punished for blowing away all the steam that is currently blocking a certain match? biggrin.gif

Posted (edited)

Yes, yes, he would.

That isn't to say he couldn't, just that there would be penalties.

Hrm, I am trying to decide if jack would do such a thing. He might, given his personality...

Please make the penalties light, since it would suck losing a character right away, but you have to admit, this would make a really fun entrance, and piss off River. laugh.gif

EDIT: I decided against this. Jack will introduce himself a normal way.

Edited by Emeralis00
  • 3 weeks later...
Posted

SO. We have had three matches end so far. Two NPC ones in the Glyph Cavern, and our first player match was won brilliantly by River! That was really, really good.

Plus, we now have more posts in the Story Topic than the Discussion Topic! *dances*

Posted

I've gotta say, if there weren't safeguards in place on Spheremorphs, what River did would be a brutally efficent way to kill someone. I winced when I read that.

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