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Posted

You forget that the inquisitors aren't storin gin metalminds, they'r eusing their spikes to hold a charge. They can't very well eat their spikes now can they?

In the Mistborn world, Hemalurgy wins.

In the real world, I think Feruchemy hold far more uses than either of them.

I think I should make a list of useful IRL metals...

True, but then no inquisitors have discovered compounding anyway. That said, they would need to have metalminds for some things given the individual spikes don't always grant their powers. My understanding of the spiritual DNA section suggests spikes cannot grant compounding. It would make quite a bit of sense, and balance things out. Even so Hemalurgy is technically the most powerful but the damage it does would leave most powerful Hemalurgists crazier than the Joker. Feruchemy is my choice for most powerful for an individual to have as a hero.

Come to think of it, for Marsh to have kept his Sanity Sazed may have aligned all of Marsh's spikes to Marsh's spiritual DNA. It would keep him sane then.

Posted

if youre doing useful IRL metals, it would probably be mechanisms involving coinshots and lurchers. But thats on a fleeting thought, so you might think of some others :)

Posted

I think people might be underestimating Allomancy vs. Feruchemy. I will grant Hemalurgy probably beats out both, given the Marsh-Elend duel (Both were being directly fueled by their respective Shards, so resource depletion was not a big deal), but flying has more importance than it seems to be being given credit for. Basically, Feruchemy grants large physical enhancements, but being incredibly strong matters very little if the Mistborn is several hundred feet up. It's also got fragmented physical metals, no major durability or reflex enhancement, no temporal manipulation or precognition, and sharply limited endurance. Sazed managed a dramatic run to Kredik Shaw to rescue Vin, but he blew all of his reserves on that and didn't have enough recharged to keep up with Kelsier and Vin for more than a few hours around three months later. Vin managed to sprint for an entire day.

Posted

I think people might be underestimating Allomancy vs. Feruchemy. I will grant Hemalurgy probably beats out both, given the Marsh-Elend duel (Both were being directly fueled by their respective Shards, so resource depletion was not a big deal), but flying has more importance than it seems to be being given credit for. Basically, Feruchemy grants large physical enhancements, but being incredibly strong matters very little if the Mistborn is several hundred feet up. It's also got fragmented physical metals, no major durability or reflex enhancement, no temporal manipulation or precognition, and sharply limited endurance. Sazed managed a dramatic run to Kredik Shaw to rescue Vin, but he blew all of his reserves on that and didn't have enough recharged to keep up with Kelsier and Vin for more than a few hours around three months later. Vin managed to sprint for an entire day.

I think you're underestimating feruchemy. An ironmind would allow a feruchemist to travel through the sky while filling up their mind to use in another situation when they need to be heavy, such as when an allomancer is trying to push or pull them. And while pewter lasts a lot longer than a pewterminds strength, a feruchemists wouldnt need to stay strong for long if they got strong enough to crush the allomancer in one blow.

But don't get me wrong, I'm glad to see people valuing allomancy as a powerful magic system too :)

Posted

It comes down to what you plan to be facing. Lots of people for long amounts of time, or one poor sucker in a quick deathmatch. Or a handfull of poor idiots in a deathmatch, I don't care. Point is, they both have ups and downs.

Posted

I think people might be underestimating Allomancy vs. Feruchemy. I will grant Hemalurgy probably beats out both, given the Marsh-Elend duel (Both were being directly fueled by their respective Shards, so resource depletion was not a big deal), but flying has more importance than it seems to be being given credit for. Basically, Feruchemy grants large physical enhancements, but being incredibly strong matters very little if the Mistborn is several hundred feet up. It's also got fragmented physical metals, no major durability or reflex enhancement, no temporal manipulation or precognition, and sharply limited endurance. Sazed managed a dramatic run to Kredik Shaw to rescue Vin, but he blew all of his reserves on that and didn't have enough recharged to keep up with Kelsier and Vin for more than a few hours around three months later. Vin managed to sprint for an entire day.

Zinc and Steel is reflex enhancement beyond what can be matched even by Atium. Iron and Pewter worked right create the Hulk. Now imagine a man running at over 200 miles per hour with a mind running at a speed to match with the physical strength and speed and visual acuity to fling a few thousand pebbles at several hundred MPH and hundreds of feet in the air. How's an Allomancer going to deal with that. That's a feruchemist going full bore with no concerns about storage running out. Not to mention healing ability, ability to resist soothing and rioting, being able to save up wakefullness at a rediculous rate, luck, and a variety of other things. Allomancy just doesn't have the raw power to it.

Posted (edited)

If neither ran out, it would be a duralumin vs absurd levels of feruchemy. Mistborn'd have to stay in the air most of the battle, and feruchemist would never die. (Luck is excluded, along with investure and identity, since we have no clue about the details of what they do.)

Edited by Observer
Posted

If neither ran out, it would be a duralumin vs absurd levels of feruchemy. Mistborn'd have to stay in the air most of the battle, and feruchemist would never die. (Luck is excluded, along with investure and identity, since we have no clue about the details of what they do.)

We don't? I have a pretty good idea, none of them are that hard to work out. Especially Identity. It's your sense of self right. The ability to resist people manipulating you to do things you normally wouldn't. Luck is also pretty easy given Brandon's involvement with the wheel of time. While burning it the improbably good happens around you more. While storing the improbably bad happens around you more. So maybe the Atium burning mistborn slips on a puddle, messing up their dodge. The odds of your opponent catastrophically failing around you rise while using it.

Investiture I would just take as the RPG describes it, power that can be transferred to any metalmind, but at half strength.

Posted

Zinc and Steel is reflex enhancement beyond what can be matched even by Atium. Iron and Pewter worked right create the Hulk. Now imagine a man running at over 200 miles per hour with a mind running at a speed to match with the physical strength and speed and visual acuity to fling a few thousand pebbles at several hundred MPH and hundreds of feet in the air. How's an Allomancer going to deal with that. That's a feruchemist going full bore with no concerns about storage running out. Not to mention healing ability, ability to resist soothing and rioting, being able to save up wakefullness at a rediculous rate, luck, and a variety of other things. Allomancy just doesn't have the raw power to it.

Precisely

Posted (edited)

We don't? I have a pretty good idea, none of them are that hard to work out. Especially Identity. It's your sense of self right. The ability to resist people manipulating you to do things you normally wouldn't. Luck is also pretty easy given Brandon's involvement with the wheel of time. While burning it the improbably good happens around you more. While storing the improbably bad happens around you more. So maybe the Atium burning mistborn slips on a puddle, messing up their dodge. The odds of your opponent catastrophically failing around you rise while using it.

Point. If you had unlimited luck, however, the odds f the feruchemist winning would be unfairly large.

Investiture I would just take as the RPG describes it, power that can be transferred to any metalmind, but at half strength.

Personally, I prefer to think of it working off of Shardplate/blade speculations.

Edited by Observer
Posted (edited)

Point. If you had unlimited luck, however, the odds f the feruchemist winning would be unfairly large.

Personally, I prefer to think of it working off of Shardplate/blade speculations.

Well yes, but I think that's the point I'm going for. A feruchemist with the right focus and storage is pretty godly in combat. Even the super toned down 1 hour of storage = 1 combat round of +1 dice Mistborn RPG feruchemists are broken as all getup and they're much weaker than Sazed was. Feruchemy is BROKED. And awesome at being so. Because the feruchemist who lives his life storing all the time has a cruddy life until he unleashes. The suddenly he's amazing.

As for investiture. Any sufficiently full metalmind is invested(as I understand it) That makes metalminds hard to push and pull on, but nowhere near what a shardblade or the like is.

Edited by Aminar
Posted

They're not pure ivesture I'd imagine. Like non-allomantic duralumin, a coppermind would have some investure, but it wouldn't be in a pure enough form to matter. Storing pure investure and dumping it back into yourself is how I believe one could achieve a similar effect to the Dahkor when they were immune to AonDor.

Posted (edited)

You forget that the inquisitors aren't storing in metalminds, they'r eusing their spikes to hold a charge. They can't very well eat their spikes now can they?

In the Mistborn world, Hemalurgy wins.

In the real world, I think Feruchemy hold far more uses than either of them.

I think I should make a list of useful IRL metals...

Pewter: Useful. Pewter drag is great for school, work, anything. Yay.

Tin: Only semi-useful. I can't find too many wonderful uses for it.

Bronze: Truely useless if you're the only allomancer.

Copper: See above

Zinc: Great for getting that promotion or that girl. Go zinc!

Brass: See above

Iron: Not all that wonderful, though I suppose it's great for a security guard

Steel: Not sure how many times flying is useful IRL. See above.

Gold: IDK.

Atium: Unless you brawl a lot, useless.

Nicrosil: Worthless so long as bronze is

Chromium: See above

Alumin-No.

Duralumin: Only a little useful :(

Cadium: I can't see many situations where this is useful.

Bendalloy: By far one of the most useful metals for IRL use.

Pewter: Not too useful unless you're killing somebody

Tin: Food critic powers! Oh..ya....besides that not wonderful

Bronze: Only really useful for cramming a test or keeping awake while that one guy lectures

Copper: Perfect. IRL, memory = success. You'd be an instant winner.

Zinc: Speed of thought is never a bad thing. Spend a day as a vegetable and come back as a Genius.

Brass: If I remembered what this did I'd post.

Iron: Unless you want to pretend you weigh 100 pounds, not much use here.

Steel: Great for races I suppose. Or getting the paper finishe din 10 seconds.

Gold: Feign sickness perfectly. Never worry about plane crashes aagin. Yay.

Atium: Live twice as long. Not too bad, but not wonderful either.

Nicrosil: We don't know anything about this yet

Chromium: Fortune used right is instant win. Gogo!

Alumi-Still no.

Duralumin: Be ignored or adored at will? Count me in.

Cadium: Good for swimming, but little else.

Bendalloy: Who doesn't love binge-eating?

I think Wax made a strong case for being able to go around 3/4 weight. You'd be more graceful, and when you got in a fight--just get on top and...

Rock Climbers, Dancers, basically anyone that moves for a living/hobby.

Edited by Voldy
Posted

Feruchemic brass is warmth, which would be really useful to make yourself cool on a hot day and warm on a cold day. In non-everyday life, it would probably be useful for a whole host of other things too.

Posted

You forget that the inquisitors aren't storing in metalminds, they'r eusing their spikes to hold a charge. They can't very well eat their spikes now can they?

In the Mistborn world, Hemalurgy wins.

In the real world, I think Feruchemy hold far more uses than either of them.

I think I should make a list of useful IRL metals...

Pewter: Useful. Pewter drag is great for school, work, anything. Yay.

Tin: Only semi-useful. I can't find too many wonderful uses for it.

Bronze: Truely useless if you're the only allomancer.

Copper: See above

Zinc: Great for getting that promotion or that girl. Go zinc!

Brass: See above

Iron: Not all that wonderful, though I suppose it's great for a security guard

Steel: Not sure how many times flying is useful IRL. See above.

Gold: IDK.

Atium: Unless you brawl a lot, useless.

Nicrosil: Worthless so long as bronze is

Chromium: See above

Alumin-No.

Duralumin: Only a little useful :(

Cadium: I can't see many situations where this is useful.

Bendalloy: By far one of the most useful metals for IRL use.

Pewter: Not too useful unless you're killing somebody

Tin: Food critic powers! Oh..ya....besides that not wonderful

Bronze: Only really useful for cramming a test or keeping awake while that one guy lectures

Copper: Perfect. IRL, memory = success. You'd be an instant winner.

Zinc: Speed of thought is never a bad thing. Spend a day as a vegetable and come back as a Genius.

Brass: If I remembered what this did I'd post.

Iron: Unless you want to pretend you weigh 100 pounds, not much use here.

Steel: Great for races I suppose. Or getting the paper finishe din 10 seconds.

Gold: Feign sickness perfectly. Never worry about plane crashes aagin. Yay.

Atium: Live twice as long. Not too bad, but not wonderful either.

Nicrosil: We don't know anything about this yet

Chromium: Fortune used right is instant win. Gogo!

Alumi-Still no.

Duralumin: Be ignored or adored at will? Count me in.

Cadium: Good for swimming, but little else.

Bendalloy: Who doesn't love binge-eating?

You aren't think nearly broad enough.

Alo -Tin. A, hnaky Panky. B: Perfect senses while driving, listening to all the subtleties in a brilliant piece of music, Nightvision, You use your senses every day, Tin would enhance them so much I can't even...

Alo Iron and Steel- Rapid transportation, force pulling pencils, flight, moving heavy objects.

Atium-Sports. Driving.

Cadmium-We have a thread on it. Best First Responder EVER!

Feruchemy

Pewter-You wouldn't believe how awesome heavy lifting would be. Anybody that spends time doing physiocal labor can tell you, it's handy.

Tin-Again, you undervalue your senses for enjoyment of life. And being able to shut off my sense of smell.

Bronze-Supersleep not useful? Dear go do I wish I could manage two hours of sleep. That adds more to life than Atium.

Steel-Physical speed is something you use all the time. Combine with Zinc and you never need a car, your bike is tons better. The money saved.

Cadmium-And being able to fire a gun more accuratley. And the benefits to your endurance. Look up how much runners need breathing and how much of exhaustion is oxygen deprivation.

Admittedly, I'd go mental speed, but most abilities have real life applications outside of combat.

Posted

The problem the feruchemical life storer has is that they have no understanding of how to fight, with or without all the powers, they've spent their entire life stupid blind deaf... A super mistborn is also a highly trained and experienced warrior and that makes a huge difference, add in the fact that if this is at the extremes of power the mistborn has atium and they almost definitely kill the feruchemist as quickly as they can inflict more damage than the feruchemist can heal.

The hemalirgist is still ridiculously over powered and unlessbtheybare truly incompetent wins effortlessly,

Posted

The problem the feruchemical life storer has is that they have no understanding of how to fight, with or without all the powers, they've spent their entire life stupid blind deaf... A super mistborn is also a highly trained and experienced warrior and that makes a huge difference, add in the fact that if this is at the extremes of power the mistborn has atium and they almost definitely kill the feruchemist as quickly as they can inflict more damage than the feruchemist can heal.

The hemalirgist is still ridiculously over powered and unlessbtheybare truly incompetent wins effortlessly,

touch screen keyboard?

They can gain competence while storing. Feruchemists can store small amounts over the course of a normal life and still have huge stores. But I do agree, Feruchemy is limited by the misery that life while storing would be. I maintain being Twinborn is the coolest thing. It has the most personality and potentially as much power as a full mistborn or Feruchemist with the right combinations.

A:Pewter and F:Steel.

A:Steel and F:Zinc

Wax and Wayne. Etc.

A:Pewter and F:Iron.

Posted

Don't forget Zinc and Duralumin. Duralumin to connect enough to see what they're feeling, and zinc to act upon it. It's as good as close to mind control as you get.

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