Qianweilian He/him Posted March 18 Posted March 18 (edited) Question as described in title. A Fullborn is generally defined as a Mistborn and a Full Feruchemist. According to my estimate, our Fullborn would have access to the following abilities/powers: Spoiler A Iron/Steel/Pewter/Tin/Copper/Nicrosil/Aluminum/Gold/Cadmium Self Explanatory, and not that impactful. Flight. A Zinc/Brass. Given that F nicrosil stores the ability to use investiture, I suspect compounding it might result in empowered abilities, thus turning these into a very effective psychological weapon. A Bronze. As I explained with zinc/brass, this might allow our Fullborn to find investiture users, even with copper (or a similar ability) ala Vin. A Duralumin. Combined with bendalloy to quickly replenish metals, this becomes terrifying really fast. Combined with compounded nicrosil, the Fullborn can unleash gargantuan blasts of Allomantic power very quickly. A Chromium. Counters Radiants and other healers, by sapping their investiture, also very effective with duralumin. A Bendalloy. Allows duralumin to be safely used much more often and can be helpful in a battlefield. A Electrum. This muddies the waters for Fortune, negating one of the last major advantages you might get over a Fullborn. Now for Feruchemy... F Iron. A fullborn hits like a train with near infinite weight, and can quickly shift this to make flight with iron/steel to be very good. F Steel. This is probably one of the best. A fullborn would be able to move at near supersonic speeds, and due to Feruchemy’s increasing requirements, somewhat lower speeds should be very sustainable. If you fight a fullborn, you might only see a blur. F Pewter. With this compounded, you could probably punch through plate (with gold to heal). This means that a Fullborn doesn’t even really need much of anything (except metalminds) to be extremely dangerous. F Tin. You probably won’t be able to hide, and illusions might be less effective as well (fullborn could spot inconsistencies much easier) F Zinc. Now our fullborn can think and plan for hours in the span of seconds. You will essentially never catch a fullborn by surprise. F Brass. Combined with Gold, could potentially be a weapon in a fire risk area. F Copper. F Bronze. You probably will not be able to tire out a fullborn. F Cadmium and Bendalloy. These, especially cadmium, mean that if a fullborn can’t beat you, they can outlast you. F Gold. Really impactful, can heal from Shardblades and stuff. Only things like aluminum shrapnel rounds and aluminum will permanently cause harm. F Electrum. Adds to the others in that the fullborn will probably outlast you. F Chromium. Essentially allows the fullborn to get more Fortune than you. Imagine fighting Superman…who can see the future. F Nicrosil. I suspect compounding allows for their powers to become even more powerful. If our fullborn ever gets access to another power, they can store it and use it permanently. Filling it, can hide from lifesense F Duralumin. Can speak any language, potentially connect themselves to different shards, allowing future access to many things. Might mess with fortune. F Aluminum. I don’t actually know what they’d do with this... Essentially, some rogue person figured out how to make themself a fullborn with Scadrial’s god metals. Retribution, Harmony, Autonomy, whoever have all agreed that this person is too dangerous. You can organize a strike squad to take them down. Only restrictions are: No Heralds or Honorblades No Nightblood Max 2 Elantrians As no one actually knows how to make lerasium, you can’t use it Your squad has a maximum of 15 people, with up to 10 more auxiliaries/support (can’t fight in any way) Your goal is to either kill or permanently render this fullborn unable to use their powers. Edited March 18 by Qianweilian
Frustration Posted March 18 Posted March 18 Oh this is easy, I have a number of ways Get another Nalthian shardblade like Azure's sword, and stab them in the cognitive realm. Alternatively just grab an Elantrian and use Aon Tia to teleport them into space. Have an Elsecaller drop them into the CR and they sink to the bottom and drown. Build a suppression fabrial attuned to Preservation and turn their powers off. Nuke/anti-investiture bomb them. Have a Sleepless with a lot of near Larkin hoards swarm them and drain their metals Thunderclast Yelig-nar. They aren't as powerful with allomancy(and thus compounding) as TLR was, so any Fourth ideal or higher Radiant would be a good shot Machine gun with Aluminum bullets Tasers. Literally just normal tasers. Shades Soulcastering the air around them into aluminum. Bondsmiths. I can keep going 2
Qianweilian He/him Posted March 18 Author Posted March 18 40 minutes ago, Frustration said: Get another Nalthian shardblade like Azure's sword, and stab them in the cognitive realm. Okay, that would probably work, but how would you stab them? Because afaik you can’t dismiss Azure’s sword and I doubt this fullborn with people coming after him would allow you to approach with it. After all, they’re not Rashek and they will still have all their powers in the CR. Including healing. 42 minutes ago, Frustration said: Alternatively just grab an Elantrian and use Aon Tia to teleport them into space. 42 minutes ago, Frustration said: Have an Elsecaller drop them into the CR and they sink to the bottom and drown. Yeah. Those would probably work. Especially as surprise. 45 minutes ago, Frustration said: Build a suppression fabrial attuned to Preservation and turn their powers off. The suppression fabrials didn’t function on 4th ideal or higher, and I suspect a fullborn would reach that level. (i.e. Marasi was emitting mist while using the bands) Also, Feruchemy is attuned to both Preservation and Ruin, so this fullborn could still use Feruchemy with all the compounded reserves they already have. 46 minutes ago, Frustration said: Nuke/anti-investiture bomb them. Fair enough. 47 minutes ago, Frustration said: Have a Sleepless with a lot of near Larkin hoards swarm them and drain their metals I mean, that would work in theory, but I couldn’t our Fullborn tap brass and burn them all to death? Or just outrun them? Or tap steel/zinc and kill each of them individually? Or use a bunch of coins to kill them all at once? 48 minutes ago, Frustration said: Thunderclast I think a fullborn could beat a thunderclast. Our fullborn could tap strength, weight, and speed to hit like a train, and use gold to ignore the consequences of such. As far as we know, they’re essentially just giant stone golems, which feels surmountable. While they are more durable than just stone, hammers are used to fight them many times, suggesting that if you had enough strength/weight/speed you could destroy them. 53 minutes ago, Frustration said: Yelig-nar. All Yelig-nar grants is command of 9 surges. A fullborn could blitz the user before they can effectively use any of the surges. 57 minutes ago, Frustration said: They aren't as powerful with allomancy(and thus compounding) as TLR was, so any Fourth ideal or higher Radiant would be a good shot True, but I still think that considering compounding could have them punch through plate, chromium would drain stormlight to heal, and speed could do all of this rapidly, they would still destroy most Radiants. Windrunners, Skybreakers, and Lightweavers probably have the best chances. 59 minutes ago, Frustration said: Machine gun with Aluminum bullets That would probably work as surprise, but steel can clearly travel on the pace of bullets. In SoS, steel results in bullets from four corners of the room appearing to be shot simultaneously—without compounding. Combined with zinc, as long as the fullborn can activate their powers, I think they could dodge. 1 hour ago, Frustration said: Tasers. Literally just normal tasers. Our fullborn could push the taser darts or the taser itself away. Afaik, they’re required to be metal and duralumin should cover it as long even if the skin is punctured. See my response to machine gun for more. 1 hour ago, Frustration said: Shades To some extent, the Shades are avoidable with simple speed, suggesting our fullborn could theoretically run circles around them. Considering how they’re only cognitive shadows, I think chromium+duralumin should wipe them out. 1 hour ago, Frustration said: Soulcastering the air around them into aluminum. Aluminum is fairly light, so I suspect tapping strength ought to do it. Even if they’re immobilized, messing with physical feruchemy could help. Worst comes to worst, they could tap all out brass in an attempt to melt aluminum, which does have a fairly low melting point (although that would probably trash the pewter and tin metalminds). This is probably one of the better strategies, although I wonder if something like concrete would be more effective. 1 hour ago, Frustration said: Bondsmiths. They could be blitzed. The only real defense say Dalinar has against it is stormlight healing, which can be swiftly remedied by chromium. 1 hour ago, Frustration said: I can keep going Please do, I like this discussion. 1
Frustration Posted March 18 Posted March 18 2 minutes ago, Qianweilian said: Okay, that would probably work, but how would you stab them? Because afaik you can’t dismiss Azure’s sword and I doubt this fullborn with people coming after him would allow you to approach with it. After all, they’re not Rashek and they will still have all their powers in the CR. Including healing. I meant stab their cognitive aspect while they are in the PR. 3 minutes ago, Qianweilian said: The suppression fabrials didn’t function on 4th ideal or higher, and I suspect a fullborn would reach that level. (i.e. Marasi was emitting mist while using the bands) Also, Feruchemy is attuned to both Preservation and Ruin, so this fullborn could still use Feruchemy with all the compounded reserves they already have. The bands are weird, and we don't know how they were made. I don't think that a normal Fullborn could do that all too often. And normal stormlight is considered a counterpart to Mist, so I think that suppression would work just fine even if they could burn metals at mistpoint. 4 minutes ago, Qianweilian said: I mean, that would work in theory, but I couldn’t our Fullborn tap brass and burn them all to death? Or just outrun them? Or tap steel/zinc and kill each of them individually? Or use a bunch of coins to kill them all at once? They can drain at a distance as seen by Chiri-Chiri and the masked one in OB. And I mean, sure they could kill a lot, but thousands of them? And even with steel at a maximum they won't be moving at mach speeds for more than a few seconds. 6 minutes ago, Qianweilian said: I think a fullborn could beat a thunderclast. Our fullborn could tap strength, weight, and speed to hit like a train, and use gold to ignore the consequences of such. As far as we know, they’re essentially just giant stone golems, which feels surmountable. While they are more durable than just stone, hammers are used to fight them many times, suggesting that if you had enough strength/weight/speed you could destroy them. I don't think that hammers were all that useful so much as, "This is better than a spear." Only Shardblades have been seen to take them down. And I'd say that they only need to hit the Fullborn once and crush them for that to be the end of it. Heck even Heralds died to Thunderclasts, so just raw strength and healing isn't enough. 8 minutes ago, Qianweilian said: All Yelig-nar grants is command of 9 surges. A fullborn could blitz the user before they can effectively use any of the surges. I think Lift dropping a Feruchemist despite not being trained serves as an excellent reason it would work just fine. 10 minutes ago, Qianweilian said: True, but I still think that considering compounding could have them punch through plate, chromium would drain stormlight to heal, and speed could do all of this rapidly, they would still destroy most Radiants. Windrunners, Skybreakers, and Lightweavers probably have the best chances. They have to get past the shardblade first, and I don't think they could shatter plate with one hit, even shardhammers need a few in the same spot. 11 minutes ago, Qianweilian said: Our fullborn could push the taser darts or the taser itself away. Afaik, they’re required to be metal and duralumin should cover it as long even if the skin is punctured. See my response to machine gun for more. Aluminum is commonly used for tasers 12 minutes ago, Qianweilian said: To some extent, the Shades are avoidable with simple speed, suggesting our fullborn could theoretically run circles around them. Considering how they’re only cognitive shadows, I think chromium+duralumin should wipe them out. Perhaps, along with the Fullborn's arm. 13 minutes ago, Qianweilian said: Aluminum is fairly light, so I suspect tapping strength ought to do it. Even if they’re immobilized, messing with physical feruchemy could help. Worst comes to worst, they could tap all out brass in an attempt to melt aluminum, which does have a fairly low melting point (although that would probably trash the pewter and tin metalminds). This is probably one of the better strategies, although I wonder if something like concrete would be more effective. Even with massive increases in strength, without the leverage of having the freedom to move there isn't much they can do. Especially when you can easily make it fifteen feet around. 14 minutes ago, Qianweilian said: They could be blitzed. The only real defense say Dalinar has against it is stormlight healing, which can be swiftly remedied by chromium. Well assuming Dalinar he has the space within spaces and can trap the Fullborn in time dilation. The Sibling's bondsmith is in Urithiru and has unlimited Towerlight, so even with Chromium that's a no go.
Through The Living Grub He/Him Posted March 18 Posted March 18 5 hours ago, Qianweilian said: Question as described in title. A Fullborn is generally defined as a Mistborn and a Full Feruchemist. According to my estimate, our Fullborn would have access to the following abilities/powers: Reveal hidden contents A Iron/Steel/Pewter/Tin/Copper/Nicrosil/Aluminum/Gold/Cadmium Self Explanatory, and not that impactful. Flight. A Zinc/Brass. Given that F nicrosil stores the ability to use investiture, I suspect compounding it might result in empowered abilities, thus turning these into a very effective psychological weapon. A Bronze. As I explained with zinc/brass, this might allow our Fullborn to find investiture users, even with copper (or a similar ability) ala Vin. A Duralumin. Combined with bendalloy to quickly replenish metals, this becomes terrifying really fast. Combined with compounded nicrosil, the Fullborn can unleash gargantuan blasts of Allomantic power very quickly. A Chromium. Counters Radiants and other healers, by sapping their investiture, also very effective with duralumin. A Bendalloy. Allows duralumin to be safely used much more often and can be helpful in a battlefield. A Electrum. This muddies the waters for Fortune, negating one of the last major advantages you might get over a Fullborn. Now for Feruchemy... F Iron. A fullborn hits like a train with near infinite weight, and can quickly shift this to make flight with iron/steel to be very good. F Steel. This is probably one of the best. A fullborn would be able to move at near supersonic speeds, and due to Feruchemy’s increasing requirements, somewhat lower speeds should be very sustainable. If you fight a fullborn, you might only see a blur. F Pewter. With this compounded, you could probably punch through plate (with gold to heal). This means that a Fullborn doesn’t even really need much of anything (except metalminds) to be extremely dangerous. F Tin. You probably won’t be able to hide, and illusions might be less effective as well (fullborn could spot inconsistencies much easier) F Zinc. Now our fullborn can think and plan for hours in the span of seconds. You will essentially never catch a fullborn by surprise. F Brass. Combined with Gold, could potentially be a weapon in a fire risk area. F Copper. F Bronze. You probably will not be able to tire out a fullborn. F Cadmium and Bendalloy. These, especially cadmium, mean that if a fullborn can’t beat you, they can outlast you. F Gold. Really impactful, can heal from Shardblades and stuff. Only things like aluminum shrapnel rounds and aluminum will permanently cause harm. F Electrum. Adds to the others in that the fullborn will probably outlast you. F Chromium. Essentially allows the fullborn to get more Fortune than you. Imagine fighting Superman…who can see the future. F Nicrosil. I suspect compounding allows for their powers to become even more powerful. If our fullborn ever gets access to another power, they can store it and use it permanently. Filling it, can hide from lifesense F Duralumin. Can speak any language, potentially connect themselves to different shards, allowing future access to many things. Might mess with fortune. F Aluminum. I don’t actually know what they’d do with this... Essentially, some rogue person figured out how to make themself a fullborn with Scadrial’s god metals. Retribution, Harmony, Autonomy, whoever have all agreed that this person is too dangerous. You can organize a strike squad to take them down. Only restrictions are: No Heralds or Honorblades No Nightblood Max 2 Elantrians As no one actually knows how to make lerasium, you can’t use it Your squad has a maximum of 15 people, with up to 10 more auxiliaries/support (can’t fight in any way) Your goal is to either kill or permanently render this fullborn unable to use their powers. Surprise them and have a Stoneward drop them into a giant stone pit, close the top, and pile stone on top of it. Then fill in the cave with stone, have the Stoneward do this so there are so cracks) and they suffocate after a few days/weeks/months. All you need is the element of surprise. The Fullborn can't punch or run their way out of that. 4 hours ago, Frustration said: Yelig-nar. Crazy though, but trick the Fullborn to eat Yelig-nar. If you get lucky, they get consumed or are using their healing to not die to Yelig-nar. This is more of a crackpot theory than anything else though... 5 hours ago, Qianweilian said: Max 2 Elantrians Set up an Aon trap/curses?
NameIess Posted March 18 Posted March 18 2 hours ago, Frustration said: I meant stab their cognitive aspect while they are in the PR. The bands are weird, and we don't know how they were made. I don't think that a normal Fullborn could do that all too often. And normal stormlight is considered a counterpart to Mist, so I think that suppression would work just fine even if they could burn metals at mistpoint. They can drain at a distance as seen by Chiri-Chiri and the masked one in OB. And I mean, sure they could kill a lot, but thousands of them? And even with steel at a maximum they won't be moving at mach speeds for more than a few seconds. I don't think that hammers were all that useful so much as, "This is better than a spear." Only Shardblades have been seen to take them down. And I'd say that they only need to hit the Fullborn once and crush them for that to be the end of it. Heck even Heralds died to Thunderclasts, so just raw strength and healing isn't enough. I think Lift dropping a Feruchemist despite not being trained serves as an excellent reason it would work just fine. They have to get past the shardblade first, and I don't think they could shatter plate with one hit, even shardhammers need a few in the same spot. Aluminum is commonly used for tasers Perhaps, along with the Fullborn's arm. Even with massive increases in strength, without the leverage of having the freedom to move there isn't much they can do. Especially when you can easily make it fifteen feet around. Well assuming Dalinar he has the space within spaces and can trap the Fullborn in time dilation. The Sibling's bondsmith is in Urithiru and has unlimited Towerlight, so even with Chromium that's a no go. We have no reason to believe the Bands can do anything a Fullborn can’t, although we have reason to believe medallions are much more limited than they are. As such, I think that you’re discounting the power of Nicrosil compounding boosted pushes and pulls. A Fullborn could push on trace metals in a thunderclast, or a hordeling, or a Larkin. If a non-compounding Bleeder can move at slightly below bullet speeds for minutes at a time, then a Fullborn (with access to larger metalminds than 1/16th of a spearhead you could hold in your hand) could easily move at those speeds for extended amounts of time, even ignoring speed bubble shenanigans (enough mass from F-iron, and it might move with you). A-aluminum can remove corruption from Shades, F-gold can heal Shardblade cuts, A-copper prevents detection or mental manipulation, A-bronze allows them to sense investiture, and might even get up to life-sense levels of awareness. A-pewter and F-Pewter give strength comparable to Shardplate or Heralds.
Verdance he/him Posted March 18 Posted March 18 Put aluminum hemalurgic spikes in their shoes, then walk up to them and hit them with a basball bat
Frustration Posted March 18 Posted March 18 8 minutes ago, NameIess said: We have no reason to believe the Bands can do anything a Fullborn can’t, although we have reason to believe medallions are much more limited than they are. As such, I think that you’re discounting the power of Nicrosil compounding boosted pushes and pulls. Perhaps, however we have absolutely no indication of how the Bands were made. We know that they differ from traditional medallions in a few ways: giving allomancy, having more than four powers, draining with no current explanation. They're tied to Kelsier but he couldn't have made them using the method the Malwish know as Aalik said that the creator would need all of the powers in order to do so. I highly suspect that off world investiture such as Dor was used in the creation of the bands, however I have no way to prove it. I intend to consider the bands their own thing until we get more information. 13 minutes ago, NameIess said: As such, I think that you’re discounting the power of Nicrosil compounding boosted pushes and pulls. A Fullborn could push on trace metals in a thunderclast, or a hordeling, or a Larkin. That's a possibility with compounded nicrosil. However I don't think that Thunderclasts would be bothered. Even with compounded iron they easily outweigh a fullborn, and the fullborn isn't strong enough to break them apart. 20 minutes ago, NameIess said: If a non-compounding Bleeder can move at slightly below bullet speeds for minutes at a time, then a Fullborn (with access to larger metalminds than 1/16th of a spearhead you could hold in your hand) could easily move at those speeds for extended amounts of time, even ignoring speed bubble shenanigans (enough mass from F-iron, and it might move with you). We have no indication how long she was storing speed for, or how large of metalminds that she got from the steelrunner before spiking her. Could a Fullborn easily be averaging 60+mph? Sure. 200? Possibly. Mach speeds I really don't think that's sustainable. 32 minutes ago, NameIess said: A-aluminum can remove corruption from Shades, F-gold can heal Shardblade cuts, A-copper prevents detection or mental manipulation, A-bronze allows them to sense investiture, and might even get up to life-sense levels of awareness. A-pewter and F-Pewter give strength comparable to Shardplate or Heralds. A-Aluminum is also a death sentence if you have someone else ready for a follow up. F-gold would be very useful, but if they aren't tapping it when they get stabbed there isn't anything they can do.
CoderDrag0n8 He/They Posted March 19 Posted March 19 11 hours ago, Qianweilian said: Question as described in title. A Fullborn is generally defined as a Mistborn and a Full Feruchemist. According to my estimate, our Fullborn would have access to the following abilities/powers: Reveal hidden contents A Iron/Steel/Pewter/Tin/Copper/Nicrosil/Aluminum/Gold/Cadmium Self Explanatory, and not that impactful. Flight. A Zinc/Brass. Given that F nicrosil stores the ability to use investiture, I suspect compounding it might result in empowered abilities, thus turning these into a very effective psychological weapon. A Bronze. As I explained with zinc/brass, this might allow our Fullborn to find investiture users, even with copper (or a similar ability) ala Vin. A Duralumin. Combined with bendalloy to quickly replenish metals, this becomes terrifying really fast. Combined with compounded nicrosil, the Fullborn can unleash gargantuan blasts of Allomantic power very quickly. A Chromium. Counters Radiants and other healers, by sapping their investiture, also very effective with duralumin. A Bendalloy. Allows duralumin to be safely used much more often and can be helpful in a battlefield. A Electrum. This muddies the waters for Fortune, negating one of the last major advantages you might get over a Fullborn. Now for Feruchemy... F Iron. A fullborn hits like a train with near infinite weight, and can quickly shift this to make flight with iron/steel to be very good. F Steel. This is probably one of the best. A fullborn would be able to move at near supersonic speeds, and due to Feruchemy’s increasing requirements, somewhat lower speeds should be very sustainable. If you fight a fullborn, you might only see a blur. F Pewter. With this compounded, you could probably punch through plate (with gold to heal). This means that a Fullborn doesn’t even really need much of anything (except metalminds) to be extremely dangerous. F Tin. You probably won’t be able to hide, and illusions might be less effective as well (fullborn could spot inconsistencies much easier) F Zinc. Now our fullborn can think and plan for hours in the span of seconds. You will essentially never catch a fullborn by surprise. F Brass. Combined with Gold, could potentially be a weapon in a fire risk area. F Copper. F Bronze. You probably will not be able to tire out a fullborn. F Cadmium and Bendalloy. These, especially cadmium, mean that if a fullborn can’t beat you, they can outlast you. F Gold. Really impactful, can heal from Shardblades and stuff. Only things like aluminum shrapnel rounds and aluminum will permanently cause harm. F Electrum. Adds to the others in that the fullborn will probably outlast you. F Chromium. Essentially allows the fullborn to get more Fortune than you. Imagine fighting Superman…who can see the future. F Nicrosil. I suspect compounding allows for their powers to become even more powerful. If our fullborn ever gets access to another power, they can store it and use it permanently. Filling it, can hide from lifesense F Duralumin. Can speak any language, potentially connect themselves to different shards, allowing future access to many things. Might mess with fortune. F Aluminum. I don’t actually know what they’d do with this... Essentially, some rogue person figured out how to make themself a fullborn with Scadrial’s god metals. Retribution, Harmony, Autonomy, whoever have all agreed that this person is too dangerous. You can organize a strike squad to take them down. Only restrictions are: No Heralds or Honorblades No Nightblood Max 2 Elantrians As no one actually knows how to make lerasium, you can’t use it Your squad has a maximum of 15 people, with up to 10 more auxiliaries/support (can’t fight in any way) Your goal is to either kill or permanently render this fullborn unable to use their powers. I wont use lerasium, I will use both of the split-harmonium *nod*
Verdance he/him Posted March 19 Posted March 19 Again… covertly spike them with hemalurgic aluminum and then you can kill them easily
Qianweilian He/him Posted March 19 Author Posted March 19 14 hours ago, Through The Living Coder said: I wont use lerasium, I will use both of the split-harmonium *nod* I mean, we don’t know for sure what Wax did to split Harmonium. All everyone gets now is pikemetal.
Frustration Posted March 20 Posted March 20 Emberdark spoilers are allowed now so I can add a few more The Evil Invested missiles Dragons Animals/venom from Patji Shoot anti-investiture beams at them
CoderDrag0n8 He/They Posted March 21 Posted March 21 On 3/19/2026 at 10:01 AM, Through The Living Grass said: Again… covertly spike them with hemalurgic aluminum and then you can kill them easily or use my patented 'Aluminum Hemalurgy is insane Spike Push gun' 2
Verdance he/him Posted March 21 Posted March 21 53 minutes ago, Through The Living Coder said: or use my patented 'Aluminum Hemalurgy is insane Spike Push gun' But these guys are also lurchers so that would be countered
CoderDrag0n8 He/They Posted March 21 Posted March 21 4 hours ago, Through The Living Grass said: But these guys are also lurchers so that would be countered How? Lurching would make if faster!
Verdance he/him Posted March 21 Posted March 21 6 hours ago, Through The Living Coder said: How? Lurching would make if faster! Lurchers main defense, as stated in Era 1, is to Pull bullets or coins towards a metal plate on their chest. If you want to spike a Fullborn, you’re going to have to do it secretly.
Trusk'our he/him Posted March 21 Posted March 21 5 hours ago, Through The Living Grass said: Lurchers main defense, as stated in Era 1, is to Pull bullets or coins towards a metal plate on their chest. If you want to spike a Fullborn, you’re going to have to do it secretly. Wouldn't the large amount of aluminum in the front get in the way of Lurching from that direction? Not saying they couldn't just tap zinc and steel to avoid it, but I don't think telekinesis is available in any practical way in this scenario to stop the spike.
Duxredux he/him Posted March 23 Posted March 23 My usual approach to all of these response is to then ask what this rogue Fullborn would do to attempt a counter. "Can be used to kill" is not at all the same as "likely to kill". It's like handing someone a ballpoint pen to take down a grizzly bear. Method is as important if not more so than the actual means. Let's say that when recruiting for your squad, if I was one of the members you were pitching to, I would want to know how you plan to deploy the attack with these considerations: Delivery mechanism. Either it needs to: Bypass the Fullborn's senses since A-Tin, A-Bronze, and selective F-Tin are cheap enough to run constantly, or Still work even when they are alert and have prepared their F-Zinc, Steel, A-Bendalloy, F-Gold, Pewter, F-Chromium, etc. Overwhelm or eliminate healing and escape clauses. If the attack doesn't take them out immediately or render them impotent, Compounded Health with A-Pewter pretty much guarantees they will still be on their feet. If they are burning through Health fast, expect them to panic and bolt, sprinting out with F-Steel, or blasting out dozens of miles with a Duralumin-enhanced Push. Anything to get a breather to rebuild stores. In the event the team can't avoid detection, then getting visual on the Fullborn while keeping the squad safe becomes a critical requirement. The Fullborn has A-Copper, storing Connection via F-Duralumin, Soothing suspicion, A-Tin, and that's not even getting to mundane disguises. We see Ironeyes stroll through Elendel without fuss - expect the Fullborn to be even harder to find if they have an inkling that the Shards put the hit on them. If the squad fails the first strike and gets pinged, plan for retaliation. Paalm with normal Steelrunner stores moved fast enough to shoot four people within the span of the sound of a single gunshot - a Fullborn doing the same with Fortune-Guided Aluminum bullets and Hemalurgic Intent seems like the kind of response to plan for - at minimum. And... I'm just gonna say that the solution needs to be something that can be reasonably deployed. How exactly do you bring the Sibling's Bondsmith complete with Urithiru to this fight? Are we really giving a thumbs up to somehow dropping Threnody's Evil on Scadrial? Just... just no. This is not the same situation as taking down TLR who tried to not overtly use Feruchemical power for... reasons. It's also not touching on a lot of gaps in our knowledge of the Metallic arts that could make this waaay harder, like Compounded Fortune (though apparently even the Terris don't fully understand it Era 2), Compounded Nicrosil theoretically creating a Perpendicularity allowing them to slip between realms, the degree that A-Bronze detects Investiture in the CR (as Vin did when Preservation boosted Kelsier in Secret History), healing and restoring powers getting Hemalurgically spiked out, and who knows what Compounded Connection does - all of which favors the Fullborn. This rogue element who is smart or lucky enough to crack becoming a Fullborn will not just be a sitting duck. Without more detail on the specific scenario, the Fullborn's agenda, that kind of thing, I'm not sure what I would try. Certainly nothing that relies on human reaction time to pull any weight whatsoever. 1
Verdance he/him Posted March 24 Posted March 24 Can someone try and disprove stealth power removal strats? Sorry if im being a pest, feel free to ignore me.
Frustration Posted March 24 Posted March 24 20 minutes ago, Through The Living Grass said: Can someone try and disprove stealth power removal strats? Sorry if im being a pest, feel free to ignore me. Depends on what you mean by stealth power removal
CoderDrag0n8 He/They Posted March 24 Posted March 24 3 minutes ago, Frustration said: Depends on what you mean by stealth power removal ALUMINUM SPIKES >:3
Frustration Posted March 24 Posted March 24 1 minute ago, Through The Living Coder said: ALUMINUM SPIKES >:3 Well that one is easy. Spoiler Spoiler Brandon Sanderson So, since I was doing other things. Hemalurgy-when you spike, you place the spike in a place that determines which charge the spike gets. Kythis Through the heart seems to pick up universally. Brandon Sanderson It depends on where in the heart. It's like acupuncture. This was designed from acupuncture and you get very specific on which nerve you're hitting and things like that Kythis So the spike will never pick up more than one power. Brandon Sanderson Well, the way they know how to do it. Footnote: This clarifies two previous questions. Words of Radiance Omaha signing (March 13, 2014) Spoiler Questioner My question was about Hemalurgy. There was a disagreement on the last Shardcast. When spiking a Mistborn to charge a Hemalurgic spike, does it matter how the Mistborn is killed or is what power is stolen based only on the metal? Brandon Sanderson So you want to place the spike in a specific place. Questioner In the donor. In the recipient, not the donor. Brandon Sanderson In the recipient. And you want to use the specific metal and so basically if you aren't precise about how you spike, you risk taking the wrong thing within the same family. Some of those, that's not as big a deal, but for some it is kind of a big deal. And so you want to be very precise, you'll get something, but if you're not placing the spike in the right place and going into the right place, then you risk it. Questioner You risk stealing the wrong thing. Brandon Sanderson Yeah. Now if you're going off of somebody who's not a Mistborn, you can be a little more flexible, but you still have the danger that you're not going to end up stealing the power, you're going to steal something else. So, precision is advisable, how about that? Questioner Yeah. Because the question was kind of specifically about, like, we know that atium spikes can kill-- can steal pretty much any power. Brandon Sanderson Yes. You want to be super precise with your atium spike. Questioner So, part of the question was like, exactly, if you just killed a Mistborn, you stab a Mistborn in the heart with an atium spike, and you're not placing it immediately-- Brandon Sanderson What do you end up with? You are rolling the dice, let's say. Not as big a roll of the dice as you might think, but you still are. You might not get what you want. Questioner And then when you place the spike on the recipient, if you like tore that spike out again and put it in someone else, you're not going to be able to get more than one power out of it? Brandon Sanderson No. No, and if you place the spike in the wrong place, then you're going to end up with interference and things like this where the spike might just not work the way you want it to. Taking a spike and putting it in the wrong place in someone is not going to make them have a different power, in other words. Idaho Falls signing (Dec. 29, 2018) You have to hit a very specific region in the heart to take away all of their powers, otherwise you risk only taking away some, or even none of the powers at all. Bindpoints can also be really small, so doing that to someone who can move is basically impossible.
Qianweilian He/him Posted March 24 Author Posted March 24 10 hours ago, Frustration said: You have to hit a very specific region in the heart to take away all of their powers, otherwise you risk only taking away some, or even none of the powers at all. Bindpoints can also be really small, so doing that to someone who can move is basically impossible. In addition, as long as you don't steal either A or F Gold, they could just heal the damage. The aluminum blackbane bullets I mentioned in a now forgotten thread would be more effective instead of trying to spike them. (Essentially aluminum to stop healing and blackbane to cause paralysis)
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