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Posted
10 minutes ago, KaladinsSenseOfHumourSpren said:

HOW DO YOU MAKE MULTIPLAYER

GLOBAL VARIABLES

ONES THAT ARE VERY HARD TO WORK WITH

BECAUSE SCRATCH SUCKS

Posted
34 minutes ago, KaladinsSenseOfHumourSpren said:

AHAHAHAH

This is why I haven't used block coding in like 5 years

PLEASE HELP IM DYING

BUT SCRATCH IS THE ONLY WAY I KNOW HOW TO MAKE AN ONLINE GAME

Posted
1 hour ago, KaladinsSenseOfHumourSpren said:

HOW DO I HELP

I'VE NEVER USED SCRATCH BEFORE, EXCEPT MAYBE ONCE AGES AGO

I DONT KNOW

AHHHHHHHHHHHHHHHHH

  • 2 weeks later...
Posted
On 4/18/2026 at 12:07 AM, CoderDrag0n8 said:

I DONT KNOW

AHHHHHHHHHHHHHHHHH

bro check ur notifs on scratch 💀

im pretty good at programming and looked around and scratch looks purty simple

 

also guys i think im gonna do a blog where i make a programming language

a devlog of sorts

Posted
7 hours ago, Usseewa said:

bro check ur notifs on scratch 💀

im pretty good at programming and looked around and scratch looks purty simple

 

also guys i think im gonna do a blog where i make a programming language

a devlog of sorts

oooOOOoooOOOoooOOOooo

  • 1 month later...
Posted

YALL. USE GODOT. OR RUST. IM PART OF THE RUST CULT. RUST IS THE BEST. LEARN RUST RUST RUST RUST RUST RUST RUST RUST RUST.

 

No but actually use Godot Engine (ask chatgpt what that is, I'm too lazy to explain it), it's really good. Roblox is also nice except now you can't publish games unless you are ID verified and have a subscription so I quit making games for the platform.

Posted
5 minutes ago, Deception said:

YALL. USE GODOT. OR RUST. IM PART OF THE RUST CULT. RUST IS THE BEST. LEARN RUST RUST RUST RUST RUST RUST RUST RUST RUST.

 

No but actually use Godot Engine (ask chatgpt what that is, I'm too lazy to explain it), it's really good. Roblox is also nice except now you can't publish games unless you are ID verified and have a subscription so I quit making games for the platform.

When I get the time, I'm probably going to see if I can get a game engine. Godot is a candidate, I'll do more research eventually.

Posted
6 minutes ago, Deception said:

YALL. USE GODOT. OR RUST. IM PART OF THE RUST CULT. RUST IS THE BEST. LEARN RUST RUST RUST RUST RUST RUST RUST RUST RUST.

 

No but actually use Godot Engine (ask chatgpt what that is, I'm too lazy to explain it), it's really good. Roblox is also nice except now you can't publish games unless you are ID verified and have a subscription so I quit making games for the platform.

RUSTACEANNNNN

IMAREWRITEYOUINRUST

AW, RUST!

anywya i dont know Rust haheh! I just know the meme.

 

Also ive used godot. Its pretty good. Gets things done, idk. I haven't used any of the "good" game engines (cough unreal, unity cough) but ive used a few aside from godot

construct2 or 3 or whatever was ... not the best 💀

scratch is kinda good but wayyyy to slow and a bit limited 

Just now, KaladinsSenseOfHumourSpren said:

When I get the time, I'm probably going to see if I can get a game engine. Godot is a candidate, I'll do more research eventually.

godot is free

and easy to use

GET NOW !!!!

 

lol

 

idk

 

 

i used roblox studio a while back and it was good i think but i was also not as good a programmer back then.

Posted
1 minute ago, Usseewa said:

godot is free

and easy to use

GET NOW !!!!

 

No I don't have the time to learn it right now

1 minute ago, Usseewa said:

scratch is kinda good but wayyyy to slow and a bit limited 

Scratch is waaaaaaaaay to tedious for me

I'm allergic to block coding

Posted
Just now, KaladinsSenseOfHumourSpren said:

No I don't have the time to learn it right now

Scratch is waaaaaaaaay to tedious for me

I'm allergic to block coding

That's why you code your own transpiler!

which i started doing

i dont do scratch anymore as of monthsago

or code a programing language in scratch and then just use that 

Posted
3 minutes ago, Usseewa said:

That's why you code your own transpiler!

which i started doing

i dont do scratch anymore as of monthsago

or code a programing language in scratch and then just use that 

🤷‍♂️

Like I said, I don't really have time for something big right now, and when I do have the time, I'll probably just learn how to use google firebase or something to make a multiplayer game.

Posted
1 minute ago, KaladinsSenseOfHumourSpren said:

🤷‍♂️

Like I said, I don't really have time for something big right now, and when I do have the time, I'll probably just learn how to use google firebase or something to make a multiplayer game.

yeah true

no time

Posted

RUUUUUUUST

CODE UR "TRANSPILER" IN RUUUUUUUST

lol.

But btw don't try Unity, it feels like it is held together with duct tape and bugs out every 10 minutes. And I think I have developed a mortal fear of Unreal Engine after I tried to learn it a few months ago. It has like 15 different systems and each one is like learning a whole new programming language.

Posted

Just found this.
Hi all. What IDE do you use, and what language do you code in, and (given the last message), if you use them, which game engine?

Posted

VS Code for most coding (or Godot engine editor for Godot because it has its own editor).

I know a ton of languages:

  • Python
  • Java
  • JavaScript
  • Rust
  • GDScript (Godot scripting language based on Python)
  • C#
  • Luau (roblox scripting language based on Lua)

And I probably forgot a few.

But I only actually use Rust and GDScript right now, I'm kinda bored of the other languages and they aren't very good in my opinion.

Posted
5 hours ago, Denissimo said:

Just found this.
Hi all. What IDE do you use, and what language do you code in, and (given the last message), if you use them, which game engine?

I mean I don't code a lot anymore but

notepad, python mainly but also a bunch others, and godot (or scratch) but i also don't game engine much.

Spoiler
Spoiler
Spoiler

jk i use notepad++

Spoiler
Spoiler
Spoiler

jkjk i use vscode

Spoiler

🫰😋🫰😋

 

 

 

 

 

 

4 minutes ago, Deception said:

VS Code for most coding (or Godot engine editor for Godot because it has its own editor).

I know a ton of languages:

  • Python
  • Java
  • JavaScript
  • Rust
  • GDScript (Godot scripting language based on Python)
  • C#
  • Luau (roblox scripting language based on Lua)

And I probably forgot a few.

But I only actually use Rust and GDScript right now, I'm kinda bored of the other languages and they aren't very good in my opinion.

lol luau

hawaii

i used luau back when i used roblox for game making

gdscript lol

Posted
12 hours ago, Denissimo said:

Just found this.
Hi all. What IDE do you use, and what language do you code in, and (given the last message), if you use them, which game engine?

Almost exclusively VSC

HTML, CSS, JS, Python (though haven't used it in ages) and a very, very small amount of C++

Don't have a game engine yet, though I might get one this year

Posted (edited)
2 hours ago, KaladinsSenseOfHumourSpren said:

Don't have a game engine yet, though I might get one this year

If you do, let me just give you some advice so you don't fall down the rabbit hole of choosing an engine.

 

Chose Roblox if:

  • You need easy multiplayer
  • You want players FAST

Downsides of Roblox:

  • Low level engine control is garbage
  • They just did an update so you need a premium subscription and ID verification to properly publish games

 

Chose Unity if:

  • You don't mind debugging
  • You want a massive asset library and advanced tooling
  • You want a balanced, do-everything engine

Downsides of Unity:

  • Engine feels like it is held together with duct tape
  • Renderer frequently bugs out and refuses to render any color except pink for no reason

 

Chose Godot if:

  • You are making a 2D game. Godot wins 2D, hands down. If the game is 2D, use Godot
  • You want to learn the engine quickly
  • You want a highly intuitive and quick workflow
  • You hate learning complicated scripting languages (GDScript is simple)
  • You want freedom with your project structure
  • You need an open-source engine

 

Downsides of Godot:

  • No built in monetization tools
  • 3D rendering is weak in some areas

 

Chose Unreal Engine if:

  • You have a very strong computer
  • You want to make a 3D PC game
  • You want to make a hyper-realistic game (Unreal always wins here)
  • You learn quickly and burn out slowly
  • You need a total god engine that can do anything in 3 lines of code if you know the right functions

 

Downsides of Unreal Engine:

  • Takes YEARS to learn
  • Extremely steep learning curve
  • Tens or hundreds of complex systems to master
  • It uses the worst programming language ever invented, C++ (unless you want to use blueprints, which are a form of visual scripting).

 

 

Trust me, just start with Godot. It's the best engine by far unless you need realistic 3D graphics, and the workflow is just so fun.

Edited by Deception
*dont mind debugging not dont debugging
Posted
5 minutes ago, Deception said:

Chose Roblox if:

  • You need easy multiplayer
  • You want players FAST

Downsides of Roblox:

  • Low level engine control is garbage
  • They just did an update so you need a premium subscription and ID verification to properly publish games

 

I'm probably never getting Roblox

6 minutes ago, Deception said:

Chose Unity if:

  • You don't debugging
  • You want a massive asset library and advanced tooling
  • You want a balanced, do-everything engine

Downsides of Unity:

  • Engine feels like it is held together with duct tape
  • Renderer frequently bugs out and refuses to render any color except pink for no reason

You don't debugging? Do you mean don't like debugging?

Alright...

6 minutes ago, Deception said:

Chose Godot if:

  • You are making a 2D game. Godot wins 2D, hands down. If the game is 2D, use Godot
  • You want to learn the engine quickly
  • You want a highly intuitive and quick workflow
  • You hate learning complicated scripting languages (GDScript is simple)
  • You want freedom with your project structure
  • You need an open-source engine

 

Downsides of Godot:

  • No built in monetization tools
  • 3D rendering is weak in some areas

Alright... a lot of stuff I make early on will be 2D

8 minutes ago, Deception said:

Chose Unreal Engine if:

  • You have a very strong computer
  • You want to make a 3D PC game
  • You want to make a hyper-realistic game (Unreal always wins here)
  • You learn quickly and burn out slowly
  • You need a total god engine that can do anything in 3 lines of code if you know the right functions

 

Downsides of Unreal Engine:

  • Takes YEARS to learn
  • Extremely steep learning curve
  • Tens or hundreds of complex systems to master
  • It uses the worst programming language ever invented, C++ (unless you want to use blueprints, which are a form of visual scripting).

Alright probably won't be using this one then

Why do you say C++ is the worst? I know a touch of it, and while you need to specify a lot more, it gives you more control over memory and stuff

Posted
6 minutes ago, KaladinsSenseOfHumourSpren said:

Why do you say C++ is the worst? I know a touch of it, and while you need to specify a lot more, it gives you more control over memory and stuff

Memory control is a bad thing. Memory bugs are a whole new class of error, which are borderline impossible to track down. Also, the syntax of C++ just has too much bloat to learn easily. Too many features.

 

Btw I fixed the typo, I meant "don't mind debugging" because a lot of Unity games are quite buggy.

Posted
Just now, Deception said:

Memory control is a bad thing. Memory bugs are a whole new class of error, which are borderline impossible to track down. Also, the syntax of C++ just has too much bloat to learn easily. Too many features.

🤷‍♂️

It's fine for me

Just now, Deception said:

Btw I fixed the typo, I meant "don't mind debugging" because a lot of Unity games are quite buggy.

Ohhh okay

Yeah it's looking like Godot

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