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The weight shackles that were put on Nomad made his body heavier for him to move.

But feruchemical iron does not work that way if I remember it correctly?

If i remember it correctly the user does not feel the difference?

4 answers to this question

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Posted
1 hour ago, Sythrin said:

The weight shackles that were put on Nomad made his body heavier for him to move.

But feruchemical iron does not work that way if I remember it correctly?

If i remember it correctly the user does not feel the difference?

Technically, there is an added measure of strength when tapping F-iron, but it is not quite equal to their added mass.

For example, Wax is able to be lighter on his feet and climb more easily when storing a bit of weight despite it also weakening one's strength a little. 

Spoiler

He grabbed hold of an outcropping. He wasn't so light that the wind could push him away- not with his Metalminds on his forearms and the weapons he wore. His lighter body did make it easier to hold himself in place. 

AoL, pg. 32

Spoiler

He grabbed the bottom ladder and climbed up one level, then another. By the third one, his arms were aching. He made himself lighter, which helped, but he still had to stop and catch his breath on the fifth tier. Just as making his body heavier granted him the strength to move his oversized muscles, getting lighter seemed to cost him some of his strength. 

BoM, Pgs. 274-275

Though, I would not be surprised that Unsealed Metalminds do not adapt the Spiritweb to the user's Feruchemy, as it may not be considered a part of them (which would be an excellent way to balance Unsealed Metalminds and make Hemalurgic spikes and natural Metalborn powers more appealing).

Perhaps this would be similar to how Honorblades don't bond as deeply as Radiant bonds, which might affect more than just healing. 

Spoiler

https://wob.coppermind.net/events/116-general-reddit-2017/#e4788

Brandon Sanderson

A full-blown Radiant can heal almost anything (cut from a Shardblade included) because of the way the magic works--their soul is literally bonded to Investiture, and it suffuses them in such a way that even the soul is very resilient to damage.

Honorblades are what you'd consider a "prototype" for what eventually happened with Shardblades. An Honorblade can be used by anyone, without need for oaths, which makes them very dangerous--but since the bond isn't as deep, they are far less efficient. They use more Stormlight, for example, and can't heal to the extent that a Radiant can.

So the difference is not in the device that did the damage, but in the method using to heal. Over the course of the first two book, the reader should be able to subtly pick out differences from what Szeth says is possible (in more than just healing) and what Kaladin experiences.

 

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Posted
4 hours ago, Trusk'our said:

Technically, there is an added measure of strength when tapping F-iron, but it is not quite equal to their added mass.

For example, Wax is able to be lighter on his feet and climb more easily when storing a bit of weight despite it also weakening one's strength a little. 

  Reveal hidden contents

He grabbed hold of an outcropping. He wasn't so light that the wind could push him away- not with his Metalminds on his forearms and the weapons he wore. His lighter body did make it easier to hold himself in place. 

AoL, pg. 32

  Reveal hidden contents

He grabbed the bottom ladder and climbed up one level, then another. By the third one, his arms were aching. He made himself lighter, which helped, but he still had to stop and catch his breath on the fifth tier. Just as making his body heavier granted him the strength to move his oversized muscles, getting lighter seemed to cost him some of his strength. 

BoM, Pgs. 274-275

Though, I would not be surprised that Unsealed Metalminds do not adapt the Spiritweb to the user's Feruchemy, as it may not be considered a part of them (which would be an excellent way to balance Unsealed Metalminds and make Hemalurgic spikes and natural Metalborn powers more appealing).

Perhaps this would be similar to how Honorblades don't bond as deeply as Radiant bonds, which might affect more than just healing. 

  Reveal hidden contents

https://wob.coppermind.net/events/116-general-reddit-2017/#e4788

Brandon Sanderson

A full-blown Radiant can heal almost anything (cut from a Shardblade included) because of the way the magic works--their soul is literally bonded to Investiture, and it suffuses them in such a way that even the soul is very resilient to damage.

Honorblades are what you'd consider a "prototype" for what eventually happened with Shardblades. An Honorblade can be used by anyone, without need for oaths, which makes them very dangerous--but since the bond isn't as deep, they are far less efficient. They use more Stormlight, for example, and can't heal to the extent that a Radiant can.

So the difference is not in the device that did the damage, but in the method using to heal. Over the course of the first two book, the reader should be able to subtly pick out differences from what Szeth says is possible (in more than just healing) and what Kaladin experiences.

 

There is a WoB (I couldn't find it), that says that a Feruchemists spiritweb allows them to resist large shifts in things the metalminds can store. Just, be more resiliant to them.

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Posted
3 minutes ago, CoderDrag0n8 said:

There is a WoB (I couldn't find it), that says that a Feruchemists spiritweb allows them to resist large shifts in things the metalminds can store. Just, be more resiliant to them.

Is it one of these?

Spoiler

https://wob.coppermind.net/events/361-skyward-pre-release-ama/#e11520

Calderis

I recently got the opportunity to ask you a question about Feruchemical steel and if it was a temporal effect and you told me to define that better. When tapping steel, the mind of the Feruchemist is sped up and physics affects their actions normally. When storing, their mind is not slowed and the effect seems tortuously difficult to amass. Storing generally seems to be the more dangerous/difficult option in Feruchemy, so does [Feruchemical steel] alter a person's personal relationship to the flow of time, with the disconnect between the Physical and Cognitive as a drawback of storing?

Brandon Sanderson

I see what you're asking. The mind-altering effects of [Feruchemical steel] are similar to the slight strength you gain from [Feruchemical iron]--it is your Spiritual nature adapting to the new influx of an attribute that it's not really expecting, and siphoning some of that investiture to make you capable of actually using it. So there is a slight temporal effect here, but nothing as big as I think you're looking for.

 
Footnote: This question is a follow-up to this question.
Spoiler

https://wob.coppermind.net/events/105-17th-shard-forum-qa/#e1097

Thoughtful Spurts

If tapping heat means your own body gets hotter, does it also mean you become immune to hot temperatures so long as you're tapping it, or should you fill heat and grow colder for that to happen?

Brandon Sanderson

As everything in Feruchemy, you become immune to the effects of the ability only. Like weight doesn't crush you, but at the same time doesn't have a net gain in strength. Growing colder, however, would be more helpful in this regard.

Spoiler

https://wob.coppermind.net/events/9-calamity-philadelphia-signing/#e7602

This post has been reported for attempting to skirt the rulesyeahdiomedes

What limits are there on how fast someone with steel Feruchemy can go? Like is it more based on the limits of what the body can survive?

Brandon Sanderson

Yes, I will dig into that eventually because I actually have to run the math and just decide. It’s certainly, *pause* there are hard, very hard limits, let’s just say that. But the body generally is...I fudge Feruchemy a little bit, where I allow the body to adapt to what it’s doing for most Feruchemy. Otherwise I just couldn’t use it for very much.

 

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Posted
7 minutes ago, Trusk'our said:

https://wob.coppermind.net/events/105-17th-shard-forum-qa/#e1097

Thoughtful Spurts

If tapping heat means your own body gets hotter, does it also mean you become immune to hot temperatures so long as you're tapping it, or should you fill heat and grow colder for that to happen?

Brandon Sanderson

As everything in Feruchemy, you become immune to the effects of the ability only. Like weight doesn't crush you, but at the same time doesn't have a net gain in strength. Growing colder, however, would be more helpful in this regard.

I think it might have been this one.

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