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Posted

Windrunners and Skybreakers and partially Lash themselves or objects to have a fraction of the normal pull in any direction. Could this be applied to other Surges? The Surge of Abrasion can remove all friction, and can be described as ice skating, but I feel that if you simply reduce friction when you swap to the other foot, you can move more naturally. But what other Surges can we apply this to, and how would it work? Soulcast half a tree for a cool visual effect?

Posted
6 hours ago, Xiahida said:

but I feel that if you simply reduce friction when you swap to the other foot, you can move more naturally.

I thought this was already implied to be why Lift can't "skate" like the Shetel-im in Oathbringer - she has not yet realized/learned to remove less than all of the friction for her feet to remain upright. The trick, presumably is 3/4s slick to push off, and 90% slick to coast (if still retaining the "skating motion" - full slick to glide). 

Posted
7 hours ago, Xiahida said:

Windrunners and Skybreakers and partially Lash themselves or objects to have a fraction of the normal pull in any direction. Could this be applied to other Surges? The Surge of Abrasion can remove all friction, and can be described as ice skating, but I feel that if you simply reduce friction when you swap to the other foot, you can move more naturally. But what other Surges can we apply this to, and how would it work? Soulcast half a tree for a cool visual effect?

Transportation can sort of do this, instead of fully transitioning into Shadesmar you can just peek into it. Maybe if you can figure out how to use it on other people directly you might be able to only send half of someone else, cutting them in half. 

Posted

The shield protecting the sibling in RoW was partial transformation. 

I would imagine you could half heal someone with regrowth, though it seems rather pointless. 

I think you could half most of them, although illumination might be tricky. 

Posted
1 hour ago, Lord Spirit said:

I would imagine you could half heal someone with regrowth, though it seems rather pointless. 

Might be useful (if a bit grisly) if you wanted to keep an enemy alive but leave them injured enough that they can't fight.

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