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Posted (edited)

Have you ever wondered what it would be like if some characters from the cosmere were randomly teleported to a stereotypical dnd dungeon crawling world? Well didn’t either until just now! 

Since your characters are randomly teleported to another universe you’ll have to find out the settings history and all that stuff through roleplay. The rules are pretty loose but will be a mashup of the mistborn adventure game, dnd and Cogent. Cosmere timeline doesn’t matter here, it’s perfectly fine to have someone from mistborn era1 and someone else from era 2. Also we’ll only be using elements from Sel, Scadrial and Roshar as i haven't read much outside of those worlds. You have 5 points to spend among your powers, resources and skills. 

Character Sheet

Spoiler

Name: 

World: 

Powers: (0-3 scale) 1 = misting, 2 = Elantian, 3 = 3rd ideal radiant

Resources: (0-4 scale) 1 = Poor, 2 = well off, 3 = wealthy, 4 = royalty

Skills: (1-3 scale) 1 = 2 skills, 2 = 1 expertise and 3 skills, 3 = 3 expertises and 5 skills

Flaw: 

Notes

Examples (If anyone wishes to play as an example character you are more than welcome! )

Spoiler

Kavin

Scadrial, era 2

Powers: 2, double steel

Resources: 2 (twinborn pouch, Sterrion revolver)

Skills: 1, fast thinking and shooting

Flaw: Very over confident

Notes: Twin brother to Bordon. Kavin is the brains of the operation, but is also cold to everyone but his brother. 

 

Bordon

Scadrial, era 2

Powers: 2, Double Pewter

Resources: 1 (twinborn pouch)

Skills: 2, Expert wrestler, skilled at remembering instructions, cooking and comforting

Flaw: Bad with academic learning

Notes: Though he may be a slower thinker than his brother he is the more emotionally intelligent and is the one who props his brother up figuratively and sometimes literally. 

Rord

Roshar

Powers: 3, Windrunner

Resources: 1 (rope)

Skills: 1, Carpentry and observant

Flaw: Pessimistic

Notes: Rord has been around the block, and he’s had a full drink or sorrows in his life. He often shuts people out to avoid hurt again, but even then he still doesn’t think it will keep him “safe”

 

Sorod Filastep

Roshar

Powers 0

Resources: 4 (shardblade, fine clothes, large sphere pouch and his Mother’s necklace)

Skills: 1, Dueling and politics

Flaw: Is superior to everyone else

Notes: Sorode is a young prince who has won or purchased at everything he’s set his mind to. Maybe someday he’ll be humbled…

 

Risha

Sel

Powers 1, Forgery

Resources 3 (knife, ink bottle, makeup)

Skills: 1, fast learner, a pretty face

Flaw: naive and overly trusting

Notes: Risha is the only daughter of a lord, and was pampered. She is naive to politics, crime and survival, but she is unnaturally quick at learning academic knowledge.

 

Han

Sel

Powers: 3, Aondor

Resources: 0 

Skills: 2, Expert in Aondor runes, skilled in streetwise, street performing and scavenging

Flaw: Lazy

Notes: What’s the use for money when you can teleport where you want and turn waste into food. Han’s Seon often chastises him for choosing to live on the street and not contributing to society, but why should Han care? He has everything he needs.

Also I'll be using Legos to help visualize combat better.

Also to anyone wanting shard blades ( or spears or hammers) you can choose your favorite of the ones i made.PXL_20231223_233721762.thumb.jpg.2994be228d7d0a58682572c782edf396.jpg

Edited by Brik_head
Posted
On 12/23/2023 at 10:31 PM, Brik_head said:

Have you ever wondered what it would be like if some characters from the cosmere were randomly teleported to a stereotypical dnd dungeon crawling world? Well didn’t either until just now! 

Since your characters are randomly teleported to another universe you’ll have to find out the settings history and all that stuff through roleplay. The rules are pretty loose but will be a mashup of the mistborn adventure game, dnd and Cogent. Cosmere timeline doesn’t matter here, it’s perfectly fine to have someone from mistborn era1 and someone else from era 2. Also we’ll only be using elements from Sel, Scadrial and Roshar as i haven't read much outside of those worlds. You have 5 points to spend among your powers, resources and skills. 

Character Sheet

  Reveal hidden contents

Name: 

World: 

Powers: (0-3 scale) 1 = misting, 2 = Elantian, 3 = 3rd ideal radiant

Resources: (0-4 scale) 1 = Poor, 2 = well off, 3 = wealthy, 4 = royalty

Skills: (1-3 scale) 1 = 2 skills, 2 = 1 expertise and 3 skills, 3 = 3 expertises and 5 skills

Flaw: 

Notes

Examples (If anyone wishes to play as an example character you are more than welcome! )

  Reveal hidden contents

Kavin

Scadrial, era 2

Powers: 2, double steel

Resources: 2 (twinborn pouch, Sterrion revolver)

Skills: 1, fast thinking and shooting

Flaw: Very over confident

Notes: Twin brother to Bordon. Kavin is the brains of the operation, but is also cold to everyone but his brother. 

 

Bordon

Scadrial, era 2

Powers: 2, Double Pewter

Resources: 1 (twinborn pouch)

Skills: 2, Expert wrestler, skilled at remembering instructions, cooking and comforting

Flaw: Bad with academic learning

Notes: Though he may be a slower thinker than his brother he is the more emotionally intelligent and is the one who props his brother up figuratively and sometimes literally. 

Rord

Roshar

Powers: 3, Windrunner

Resources: 1 (rope)

Skills: 1, Carpentry and observant

Flaw: Pessimistic

Notes: Rord has been around the block, and he’s had a full drink or sorrows in his life. He often shuts people out to avoid hurt again, but even then he still doesn’t think it will keep him “safe”

 

Sorod Filastep

Roshar

Powers 0

Resources: 4 (shardblade, fine clothes, large sphere pouch and his Mother’s necklace)

Skills: 1, Dueling and politics

Flaw: Is superior to everyone else

Notes: Sorode is a young prince who has won or purchased at everything he’s set his mind to. Maybe someday he’ll be humbled…

 

Risha

Sel

Powers 1, Forgery

Resources 3 (knife, ink bottle, makeup)

Skills: 1, fast learner, a pretty face

Flaw: naive and overly trusting

Notes: Risha is the only daughter of a lord, and was pampered. She is naive to politics, crime and survival, but she is unnaturally quick at learning academic knowledge.

 

Han

Sel

Powers: 3, Aondor

Resources: 0 

Skills: 2, Expert in Aondor runes, skilled in streetwise, street performing and scavenging

Flaw: Lazy

Notes: What’s the use for money when you can teleport where you want and turn waste into food. Han’s Seon often chastises him for choosing to live on the street and not contributing to society, but why should Han care? He has everything he needs.

Also I'll be using Legos to help visualize combat better.

Also to anyone wanting shard blades ( or spears or hammers) you can choose your favorite of the ones i made.PXL_20231223_233721762.thumb.jpg.2994be228d7d0a58682572c782edf396.jpg

Quote

This looks awesome! I'm sure you can get some people on this, probably in a week or so when holiday stuff is wrapping up. Me personally, I probably can't join anytime soon, but I'd love to later if that's alright!

 

Posted
Quote

i have a few questions. are full mistborn allowed? and can we mix systems for exsample an elantrian who is also at 3rd ideal and a mistborn/misting?

Posted
4 hours ago, RoyalBeeMage said:
Quote

i have a few questions. are full mistborn allowed? and can we mix systems for exsample an elantrian who is also at 3rd ideal and a mistborn/misting?

A full mistborn will be allowed (probably a 2 for power). 

Mixing will not be allowed in character creation, but you may pick up a few traits along the way. So someone could start as an Elantrian bond a spren and then obtain larsium, but the roleplay would have to go on for a while for players to get to that amount of power. 

  • Brik_head changed the title to Cosmere in a dnd setting? Interest/Character Creation
Posted (edited)

Name: Vasher

World: Scadrial, era 1

Powers: 2 Mistborn

Resources: 1 (Mistborn pouch)

Skills: 2 = 1 expertise and 3 skills master manipulator(without emotional allomancy like Breeze), spy, zinc proficiency, brass proficiency

Flaw: lazy

Notes What is the use of doing stuff when you could get someone else to do it for you? definitely not going to try and steal biocromatic breaths from everyone I meet.

Edited by RoyalBeeMage
Posted
On 1/2/2024 at 8:28 AM, Brik_head said:

A full mistborn will be allowed (probably a 2 for power). 

Mixing will not be allowed in character creation, but you may pick up a few traits along the way. So someone could start as an Elantrian bond a spren and then obtain larsium, but the roleplay would have to go on for a while for players to get to that amount of power. 

 could I be a mistborn with a shardblade or is that too much mixing.

Posted
24 minutes ago, ..... said:

 could I be a mistborn with a shardblade or is that too much mixing.

Eventually, for now it is assumed that your characters are fairly normal people, so you really wouldn't know or have access to things from other worlds. I will be giving you guys some cool item and chances to mix as a way to "level up". Just let me know how you want to advance your abilities and i'll work into an encounter or something. 

Posted (edited)

I’m going to assume that all location based selish magic will work everywhere

8 hours ago, Brik_head said:

Eventually, for now it is assumed that your characters are fairly normal people, so you really wouldn't know or have access to things from other worlds. I will be giving you guys some cool item and chances to mix as a way to "level up". Just let me know how you want to advance your abilities and i'll work into an encounter or something. 

Is it possible for custom allomancy alloys from a base metal and a god metal like atium is electrum and real atium 

One last thing. Will being about 13 hours ahead of Washington and 8 hours ahead of uk make a big impact on the rpg?

Edited by RoyalBeeMage
Posted
2 hours ago, RoyalBeeMage said:

I’m going to assume that all location based selish magic will work everywhere

Is it possible for custom allomancy alloys from a base metal and a god metal like atium is electrum and real atium 

One last thing. Will being about 13 hours ahead of Washington and 8 hours ahead of uk make a big impact on the rpg?

Being in a different time zone shouldn't be an issue. that is one nice thing to forum based games.

Yes, you are correct in your assumption on Selish magic, and i'll also be giving the party an artifact that can transfer typical dnd style magic into investiture so that radiants will be able to use their powers too. 

Posted (edited)

when are you thinking about starting this RPG? and are some non player characters allowed to contain breaths from the warbraker magic system? i fell it would work nicely in a dnd world

Edited by RoyalBeeMage
Posted
9 hours ago, RoyalBeeMage said:

when are you thinking about starting this RPG? and are some non player characters allowed to contain breaths from the warbraker magic system? i fell it would work nicely in a dnd world

I haven't read warbreaker yet. does learning about r=that magic system spoil the book?

I was waiting for at least one other player to join before starting, but I might be starting soon anyways

Posted
3 hours ago, Brik_head said:

I haven't read warbreaker yet. does learning about r=that magic system spoil the book?

 

The coppermind page might have some spoilers. What books have you read? I can edit them out?
 

 

Posted

am i able to post a few things about awakening here in the forums for you with out any spoilers

 

Posted
Just now, Brik_head said:

Eventually, for now it is assumed that your characters are fairly normal people, so you really wouldn't know or have access to things from other worlds. I will be giving you guys some cool item and chances to mix as a way to "level up". Just let me know how you want to advance your abilities and i'll work into an encounter or something. 

ok

Name: Carl

World: era one scadrial

Powers: (0-3 scale) 3, mistborn, skimmer ferring and half kandra

Resources: (0-4 scale) 4, 20 pounds of atium, an iron metalmind surgicaly implanted in his body, a large flask full of allomantic metals including: chromium, nicrosil, duralumin, atium, malatium, and the basic eight metals; two diamond daggers, an aluminum and titanium box in his stomach to store metals and a mistcloak.

Skills: (1-3 scale) 2, expertise: steel and iron allomancy, skill #1: hand to hand combat of any sort, skill #2: running, he is a really fast runner both sprinting and long distance, skill #3: shape shifting.

Flaw: little self control

Notes: Is a steel savant and is really close to being an iron savant, Is a bronze and copper Savant also, and has unusually strong bronze three or four times stronger than the average Seeker. also will try to obtain a shard blade if the opportunity presents itself. Also want to get him an awakened to mistcloak if I can 

Posted

wasnt it only 5 points to spread out amonst all the abilities. like 2 power, 2 resources and 1 skill = 5 points. sorry if I'm wrong. a mistborn skimmer ferring and half kandra is a cool idea. would you be able to change shape as well or not.

On 1/4/2024 at 12:17 AM, Brik_head said:

Eventually, for now it is assumed that your characters are fairly normal people, so you really wouldn't know or have access to things from other worlds. I will be giving you guys some cool item and chances to mix as a way to "level up". Just let me know how you want to advance your abilities and i'll work into an encounter or something. 

for my desired level up could i get my hands on the bondsmith honer blade? and a large amount of god metal of all kinds. but the honnerblade first

Posted (edited)
1 hour ago, ..... said:

ok

Name: Carl

World: era one scadrial

Powers: (0-3 scale) 3, mistborn, skimmer ferring and half kandra

Resources: (0-4 scale) 4, 20 pounds of atium, an iron metalmind surgicaly implanted in his body, a large flask full of allomantic metals including: chromium, nicrosil, duralumin, atium, malatium, and the basic eight metals; two diamond daggers, an aluminum and titanium box in his stomach to store metals and a mistcloak.

Skills: (1-3 scale) 2, expertise: steel and iron allomancy, skill #1: hand to hand combat of any sort, skill #2: running, he is a really fast runner both sprinting and long distance, skill #3: shape shifting.

Flaw: little self control

Notes: Is a steel savant and is really close to being an iron savant, Is a bronze and copper Savant also, and has unusually strong bronze three or four times stronger than the average Seeker. also will try to obtain a shard blade if the opportunity presents itself. Also want to get him an awakened to mistcloak if I can 

I like the creativity, but it looks like you forgot about the 5 points limit. might I suggest bringing Resources down to 2 or something of the sort. I'll start the game tomorrow, and anyone that wishes may join along the way.

Edited by Brik_head
  • Brik_head changed the title to Cosmere in a dnd-ish setting. Open :)
Posted (edited)

can i change a few of my stats so that i am a full metalborn(mistborn+full ferucemist)? i would decrease my skils.

 

Edited by RoyalBeeMage
Posted

 

 

 

Spoiler


Awakening

 

Related to

Endowment

Prerequisites

Breath

Type

End-Neutral[1]

World

Nalthis

Universe

Cosmere

Featured In

 

BioChroma is the power of life, and so it seeks patterns of life.

Vasher[6]

Awakening is a manifestation of Investiture on Nalthis. It is the art of combining color, BioChromatic Breath ("Breath"), and an Awakening Command in order to animate an object, resulting in one of four types of BioChromatic entities. It was discovered approximately 400 years before the events of warbreaker[7] It has also become a generic term for the concept of using Investiture and Commands to grant objects sentience, regardless of the source of Investiture used, though Breath is still one of the main methods used.[8]

The process of Awakening begins when an Awakener releases some of their stored Breath into an object through the use of a Command. While doing so, the Awakener must almost always be in physical contact with a source of color (e.g. a piece of dyed cloth). If the Command is valid and is correctly visualized in the Awakener's mind, then color is drained from the color source and the target object becomes Awakened. It then proceeds to carry out the Command. If the command is invalid or not visualized properly, the object can still be Awakened but will have no effect.[9] Awakened objects can interact with Connection, Intent, and Identity.

 

BioChromatic Breath[edit]

Each Nalthian is born with one Breath. Any person with Breath can use it for Awakening, though it's harder for a non-Nalthian.[10] Other Investiture can be used to fuel Awakening, though the method on how is hard to figure out.[11][12][13] One may choose to give away one's Breath to another person, increasing that person's number of Breaths.

The more Breath one has, the easier it is to Awaken, and the more types of Awakening can be performed. Some feats of Awakening can only be achieved once a certain Heightening has been reached.

  • At the Sixth Heightening (~3500 Breaths), many Awakening Commands become instinctive.[14]

  • At the Eighth Heightening (~10000 Breaths), the Awakener can override the Commands of objects Awakened by others.[15]

  • At the Ninth Heightening (~20000 Breaths), Awakening inorganic objects becomes possible.[16]

  • Finally, at the Tenth Heightening (~50000 Breaths), the Awakener gains the ability to drain more color from objects to fuel more powerful Awakenings, as well as the ability to issue Commands mentally.[17]

Color as fuel[edit]

Awakening an object has the additional cost of draining the color of nearby objects. Color appears to act as a fuel for Awakening. Objects drained of their color usually turn grey, although an Awakener who achieved Perfect Invocation could drain objects more fully, turning them white.[18] If this happens to an object, it cannot be drained from white to grey.[19] While the color change is physical, there is also a Spiritual change happening to the object.[20]

An effective way to prevent an Awakener from using their art is removing all but grey or white objects in their vicinity. Black, although not commonly considered a color, is very effective as a source of fuel for Awakening.[21]

The dyes made from the tropical flower called the Tears of Edgli are very potent and are highly valued by Awakeners.[22] These flowers only grow in the jungles of Hallandren, and is a chief source of the country's wealth.

In most cases, the color of living things cannot be used for Awakening.[6] This is because the living soul interferes with the Awakening process. The color of things taken from living things, on the other hand, may be used.[23] An Awakener can, for example, use spilled blood as a color source.[24]

If the colored object is small or the color drab, the Command will take much more Breath.[6] Colors outside the visible spectrum, like ultraviolet, can be used as fuel for Awakening.[25]

Fire cannot be used to fuel Awakening.[26]

Awakening Commands[edit]

Commands are the focus for Awakening.[27] The Commands used in Awakening are crucial to its success or failure. They must be clearly stated, properly visualized, spoken in a crisp and clear voice without mumbling or slurring[28], and said in the Awakener's native language.[6] If there is strong enough Connection to another language, their native language would not need to be used.[29] Awakening can be performed with sign language.[30]

Many Commands are simple, concrete ideas expressed in phrases of two words or less in the imperative mood, usually consisting of a specific verb and a general subject (e.g. "Grab things"). While more complex Commands can be used, the more complex the Command the more difficult the visualization of the Command becomes. Advanced Commands tend to be jealously guarded by Awakeners.[6]

In Awakening, the exact wording of the Command is important. An Awakener could, for example, give a piece of rope the Command "Hold things" so it will wrap itself around objects, but this will likely result in the rope simply wrapping itself around the Awakener's hand. The Command "Hold things when thrown" is more useful and only slightly more complex.[6]

Incomplete or mumbled Commands will take Breath but create no effect.[31] Sometimes Awakeners will intentionally do this or use Commands designed to have no effect to store their Breaths in an object.[14]

At the Sixth Heightening, Awakeners can use basic Commands instinctively and learn to use new Commands much more easily. At the Eighth Heightening, Awakeners can override others' Commands, though this is exhausting. Awakeners of the Ninth Heightening can Awaken stone and metal with specialized Commands, and can Awaken without touching the object they are Awakening. It is commented at one point that Awakeners at the Tenth Heightening can Command without speaking, though it takes a lot of training.[17] Mental Commands do not require verbalization, but many believe they do since it has never worked without one.[32] 

Basic Commands[edit]

Breath Transfer[edit]

The first and most important Command is the one that allows any human being to give their Breath to another human being: "My life to yours, my Breath become yours."[35] Unlike most Awakening, this drains color from the user.[36]

This Command transfers all of a person's Breath at once no matter how many there are. An Awakener can also use this Command to store all of their Breath in an object to be retrieved later, or to prevent being sensed by other Awakener's life sense.[37] An Awakener can learn to split off some of their Breaths, Investing them into a place within themselves.[38][39] Doing so would allow them to only transfer a certain number of their available Breaths.

Breath Retrieval[edit]

An Awakener can retrieve the Breath from an object they Awakened by touching the object and speaking the Command "Your Breath to mine."[31]

Note that only the Awakener who Awakened the object can retrieve Breath from it, though it is possible to Awaken an object so others can access the Breath.[40] This Command also does not work on anything that the Breath has stuck to too strongly (e.g. corpses). A person who has put their Breaths into an object and died can retrieve them if they have Returned, but not if they are made into a Lifeless.[41] There are also tricks an Awakener can do to use other peoples Breaths or Awaken an object so that others could access its Breaths.[40] If a Awakener has no Identity while Awakening an object, anyone would be able to retrieve the Breaths.[42]

Simple Commands[edit]

Simple Commands are composed of a verb and, often, a subject. These Commands do not take a lot of effort to visualize what you wish to have done. Examples in Warbreaker include:

  • "Untie"

  • "Grab things" "Hold things" (used most often on ropes)

  • "Protect me" 

Advanced Commands[edit]

Advanced Commands are often times whole phrases and require the Awakener to visualize the action that they wish the object to take. The more precise the Command the greater the need for that mental aspect to be clear in their mind.[6]

  • "Upon call, become my fingers and grip that which I must"

  • "Become as my legs and give them strength"

  • "Fight for me, as if you were me"

Other Commands may be simple-sounding but require a greater degree of mental control such as "Fetch keys" or "Find tunnels". Both of these Commands appear simple, but the visualizations required are actually quite complex.[6][43]

The Command given to Lifeless at creation provides for the giving of additional Commands (security phrases) without consuming extra Breath.[44] The Command given to Type Four BioChromatic entities, such as Nightblood, takes on nuance and incredible power, becoming the core personality of the object.[16]

Non-Awakening Commands[edit]

Awakening can be used for more than animating objects and there are different manipulations and manifestations of Breath.[45]

Zaher claims to know Commands that can erase a person's memories, and he even appears to use them once.[46] It is unclear how these Commands work, but it appears that they can only be used on oneself.

Additionally, memories can be outsourced to Breaths, though if the Breaths are lost the memories are as well.[47] They can also be used to alert the Awakener of danger.

There are limitations on what a person can alter about themselves with Breaths.[48]

It is possible to make tablets with "Awakened predictive Connection circuits", which manifests as a list of suggested words when typing.[4] However these suggestions are not always relevant.[49] Locks can be made that will read a person's Intent and choose not to open.[3]

BioChromatic hosts[edit]

An Awakened object, or BioChromatic entities, acts as a host for the BioChromatic Breath used to Awaken it. Some types of objects more readily accept Breaths than others, making them easier to Awaken. Receptivity to Breath depends on the object's shape, its history, and the material it is made of.

Generally, Awakening inorganic objects that have never been part of a living thing is very difficult, requiring extremely large amounts of Breath. Organic objects, especially those shaped like living things, are much easier to Awaken.[6] It is unknown whether inorganic objects shaped like living things are easier to Awaken (for example, a bronze statue compared with a bronze sword). It is functionally impossible to Awaken liquids.[50]

On the other hand, closer proximity to a living form makes it harder to retrieve Breaths from an Awakened host.[51] For example, one generally can no longer recover the Breaths one used on a corpse.[6] If the host is cut or broken, it will not die, and will try to continue its purpose. The level of damage will determine how well it can continue. The Breaths are also recoverable, but there could be some loss of Breaths, depending on how the host is destroyed.[52]

There are places that use Awakened objects as a source of energy and industry.[53]

Vasher categorizes BioChromatic entities into four Types.[6] At some point Vasher had to change the system. He refers to spren as Type One Invested entities and describes them as power that came alive on its own. He adds that what he used to consider Type I are now considered Type II. It's not clear if other adjustments are made to his system.[54]

Organic objects[edit]

The process generally thought of as Awakening creates Type III BioChromatic entities, a BioChromatic manifestation in an organic host far removed from being alive. Examples include Awakened ropes, cloth, or skeletal remains.

These are between the two extremes of inorganic objects and dead bodies. Therefore, these have the advantage of requiring less Breath (still more than corpses, often over one hundred) to Awaken than inorganic objects while at the same time allowing for Breath recovery. They have the strength to easily strangle people. The more it resembled living beings, the easier it is to be Awakened, so a skilled Awakener would prepare human-shaped and organic clothes for Awakening purposes.[31] An Awakener who is not a human and has a different shape would have an easier time Awakening something that is similar to them in shape (such as a canine making cloth into the shape of a canine).[55] When Awakened, it tends to mimic living things, forming muscle-like structures or shape of hand.[56]

Awakened objects see similar to Steel Inquisitors do via Iron and Steel lines.[57] Awakened objects can identify the Intent of people, and can choose not to perform actions based on that.[3]

They are understandably the most common type of BioChromatic host entities created.[6] However, other types of BioChromatc hosts are generally more powerful.

Dead bodies[edit]

When a Nalthian dies, there is a small chance that their corpse will Awaken in an apparently spontaneous manner as a sentient host called a Returned, also known as a Type I BioChromatic entity.[6] The Breath given to a Returned comes directly from the Shard Endowment through a process that is not yet clear.[58]

Most of the time, however, dead bodies only Awaken during the process of creating Lifeless. These creatures are made via complex Commands that reanimate a dead person or animal. These Commands are guarded closely by those who know them.

Lifeless, defined as Mindless Manifestations in a Deceased Host, or Type II BioChromatic entities, are non-sentient reanimated human or animal remains. They have a functioning brain, and are able to interpret old Commands and have new Commands given.[6]

Type II entities are cheap to make, even with awkward Commands (used to cost 50 Breaths before the Manywar). This is due to the Law of BioChromatic Parallelism. However, Breath sticks so firmly to the construct that it is impossible to remove afterwards. Once a Lifeless is created, it will obey any instructions given to it that include a pre-determined Command Phrase (similar to a password).[6] Human Lifeless are able to understand more abstract instructions than animal Lifeless. However, the skill of the Awakener who Awakens the Lifeless also affects its ability.[27] Any Lifeless will retain a level of skill that it had in life. For example, a soldier's corpse would make a better soldier Lifeless than that of a farmer's.[59]

The Lifeless can function for a long time if cared and repaired. Lifeless can withstand wounds, but too much damage will eventually cause the Lifeless to cease activity, which means that Lifeless bodies need to be maintained and repaired (e.g. by sewing its wounds shut) when needed, otherwise they are going to need a new Breath.[59] One innovation in Lifeless maintenance is the use of ichor-alcohol, a substance that could act as blood for Lifeless and that greatly prolongs their viability.

Lifeless created from bones encased in stone have the advantage of being extremely resilient and not needing ichor-alcohol.[17] It is also possible to make stone Lifeless by transforming a dead body to stone (e.g. via Soulcasting) before Awakening it.[60]

The discovery of how to create Lifeless with just a single Breath eventually led to the Lifeless armies of the Manywar.[61] One example of a single-Breath Lifeless Command is Awaken to my Breath, serve my needs, live at my Command and my word.[44]

Metal and stone[edit]

Type IV BioChromatic entities are sentient objects made by Awakening inorganic materials like metal and stone. This requires at least the Ninth Heightening.[16] Breath can still be stored in metal without the Ninth Heightening, but cannot be Awakened.[62] Type IV BioChromatic entities gain at least some level of sentience, however this might just be a side effect from putting a large amount of Breath into on object.[63][16]

Nightblood, a sentient Awakened sword, is a known object of this type. It was created using a thousand Breaths and the Command "Destroy evil".[16] Nightblood is incapable of determining morality[64] and has a rigid way of thinking similar to a Spren on Roshar.[65] The large number of Breaths it contains also grants it incredible destructive power. The threat of more weapons like Nightblood being created eventually caused the creators to kill each other to prevent the knowledge of this form of Awakening from becoming public.[66]

Stone is presumed to be similarly difficult to Awaken. However, Lifeless can be made by enclosing bones in stone, making near indestructible warriors. Dead bodies Soulcast into stone are also easier to Awaken due to them once being alive.[60]

Burning metals containing BioChromatic Breath has no effect on the Allomancy, although if the Breath belongs to the Allomancer it will be regained.[69]

 

17 hours ago, Brik_head said:

I've read the stormlight archive, mistborn (including secret history), elantris, emperor's soul and shadows of silence.

Here ya go

Posted (edited)
 
Quote


Quote

 

ok

Name: Carl

World: era one scadrial

Powers: (0-3 scale) 3, mistborn, skimmer ferring and half kandra

Resources: (0-4 scale) 4, 20 pounds of atium, an iron metalmind surgicaly implanted in his body, a large flask full of allomantic metals including: chromium, nicrosil, duralumin, atium, malatium, and the basic eight metals; two diamond daggers, an aluminum and titanium box in his stomach to store metals and a mistcloak.

Skills: (1-3 scale) 2, expertise: steel and iron allomancy, skill #1: hand to hand combat of any sort, skill #2: running, he is a really fast runner both sprinting and long distance, skill #3: shape shifting.

Flaw: little self control

Notes: Is a steel savant and is really close to being an iron savant, Is a bronze and copper Savant also, and has unusually strong bronze three or four times stronger than the average Seeker. also will try to obtain a shard blade if the opportunity presents itself. Also want to get him an awakened to mistcloak if I can 

 

 

I like the creativity, but it looks like you forgot about the 5 points limit. might I suggest bringing Resources down to 2 or something of the sort. I'll start the game tomorrow, and anyone that wishes may join along the way.

 

 

Name: Carl

World: era one scadrial

Powers: (0-3 scale) 3, mistborn and skimmer ferring.

Resources: (0-4 scale) 1, a small bag of atium, an iron metalmind surgicaly implanted in his body and the basic stuff every mistborn has

Skills: (1-3 scale) 1, expertise: steel and iron allomancy, skill #1: hand to hand combat of any sort.

Flaw: little self control, not much respect for leadership.

Notes: Is a steel savant and is really close to being an iron savant, Is a bronze and copper Savant also, and has unusually strong bronze three or four times stronger than the average Seeker. also will try to obtain a shard blade if the opportunity presents itself. Also want to get him an awakened to mistcloak if I can. also close to being a atium savant

this ok?

@Brik_head

Edited by .....
Posted
15 hours ago, RoyalBeeMage said:

can i change a few of my stats so that i am a full metalborn(mistborn+full ferucemist)? i would decrease my skils.

 

I would say that is more powerful than in imagined for power 3. My idea for power 3 would be a 3rd ideal radiant, and Lord ruler is much more powerful. If you want to adjust your character you may switch to a being a mistborn + one ferring ability. 

Posted
44 minutes ago, ..... said:
 

 

Name: Carl

World: era one scadrial

Powers: (0-3 scale) 3, mistborn and skimmer ferring.

Resources: (0-4 scale) 1, a small bag of atium, an iron metalmind surgicaly implanted in his body and the basic stuff every mistborn has

Skills: (1-3 scale) 1, expertise: steel and iron allomancy, skill #1: hand to hand combat of any sort.

Flaw: little self control, not much respect for leadership.

Notes: Is a steel savant and is really close to being an iron savant, Is a bronze and copper Savant also, and has unusually strong bronze three or four times stronger than the average Seeker. also will try to obtain a shard blade if the opportunity presents itself. Also want to get him an awakened to mistcloak if I can. also close to being a atium savant

this ok?

@Brik_head

If you are close to being an atrium savant, you are close to being the vessel for ruin.

2 minutes ago, Argenti said:

If you are close to being an atrium savant, you are close to being the vessel for ruin.

Which I gotta say might be a little bit too strong

Posted

The roleplay begins now!

Quote

From here on please put questions or other comments in quote boxes like this one.

Both of you very suddenly and quite randomly find yourselves in a strange place. the plants are green, the sky is blue and tall strong trees are everywhere! You are on a trial leading through this strange place. only seconds before you were going about your day. You start within earshot of each other.

Posted (edited)
Quote

Name: Vasher

World: Scadrial, era 1

Powers: 3 Mistborn +  Gold (Bloodmaker) ferring

Resources: 1 (Mistborn pouch)

Skills: 1 = master manipulator and emotional allomancy profishency

Flaw: lazy

Notes What is the use of doing stuff when you could get someone else to do it for you? definitely not going to try and steal biocromatic breaths from everyone I meet.

i look around in confusion. "where is the ash? why are the plants green?" i exclaim. i realise that my gold compounding has stoped so i grab a small bead of a gold metal mind and eat it. i burn it filling my remaining metalminds with large quantities of health. i continue this until the compounding ends before i walk around a bit. i spot someone behind a tree and go to investigate. "hello?"

Edited by RoyalBeeMage
Posted
15 hours ago, Brik_head said:

the plants are green, the sky is blue and tall strong trees are everywhere!

Quote

Did you mention this specifically because we are both from era 1 mistborn?

 

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