Aeoryi she/her Posted August 30, 2023 Posted August 30, 2023 (edited) This is where all my writing, chapters of King's Folly, and all that will go. Uh yeah. I'll post more later. Yep. Â Edited September 11, 2023 by Aeoryi 3
Aeoryi she/her Posted September 1, 2023 Author Posted September 1, 2023 Timing and age: I decided to have the King's folly story actually take place when some important stuff is going on. For instance, We know that demons and humans have lived in harmony for a very long time with gods administrating Lysis has had some exploration. Dragons and Demons are the exact same age. The western empire is on the verge of breakthrough Hedra is being experimented with in the far lights. Guns start to be used in Ithryl, and Vandrisil has started to hack the fourth. The mining islands of the west empire is holding a dark secret but is untold of. Additionally, all of the characters actually get to meet after having their own adventures: Piscies, who became a Stellarknight at a young age Nymphis, after escaping Lysis he has brought strange artifacts back Kanil, who has bonded with a sentient voice Fenrin (pov character), former king's advisor, and god of time. But out of all of their stories, only Nymphis and Piscies deserve a special story for them (Radiance and Tale respectively), so I decided to combine Kanil's backstory with Fenrin, since they get along quite nicely. The time is mesured in spirals due to weidness of skies and suns. Some parts of Lysis influence the time so time is counted by days (The aeolumi does change based on where and when you are). Either way, the planned timeline is: Radiance Inverted. Seeing as Nymphis is significantly older than the others, it makes sense that Radiance takes place in his adolesence. About 7 years pass before piscies story, and 19 pass before The King's Folly.  Tale of Two Lights. Piscies is still a yound adult/in her 20s, and this story takes place when she was still a child. About 14 years pass before The King's Folly.  The King's Folly. Fenrin, the main focus here, is middle aged here. it is heavily implied he was King's advisor for a while. This is the ultimate story and will have a cool ending. 0.4 years pass by before Voices of Feelings. Voices of Feelings. Seeing Kanil have to take on the mantle of responsibility is good, but any older and his personality would change. About 0.7 years pass before the last story (thus far) Defending Finality. This will probably be the end of the stories here. Anything else shall take place between voices and TKF or TKF and Tale. I might write a strohger short story. Timeline for Reality: My goals are: • Radiance by febuary 16, 2024 • Tale by April 21, 2024 • The King's folly by August 12, 2024 • Voices before 2025 • Defending Finality by april 2025 • Short stories anytime I feel like. Uh yeah so thanks for reading 2
Aeoryi she/her Posted September 2, 2023 Author Posted September 2, 2023 Location: I can't give many descriptions of the locations, but I can give a few. Each one is drastically different than the last, but there is common themes across all of them. Reoccuring things, if you will. The King's folly: Takes place in the land Radiance Inverted: Lysis Tale of Two Lights: Vandrisil Voices & Finality: Ithryl The land came from the joke "there are flat earthers all around the globe" (irony if you will). It has a whole lot of trace, but thats it. Lysis is hell. It has deadly water. It has the equivilent of a highstorm. And there isn't many places to hide in. Vandrisil is an elegant land where it is always twilight. The ethercosm has a servere role on events there, but they have a little extra bonus there because of it. Ithryl is a land that had too much magic used on it. Due to the trace and the extra protection it has had a lot of tampering. It is not stable enough without the skypower. So, as I mentioned, locations don't play a big role in anything... yet? 2
Aeoryi she/her Posted September 2, 2023 Author Posted September 2, 2023 MAGIC SYSTEMS: Now, there are many magic systems, but they can be boiled down into 3 catagories: Natural Defense, Natural Consequence, and Fourth-based mutables Natural defenses and consequences - they are bigg spoilers so thats a no, but I realy wanted to talk about the mutables. There are 7 mutables. Standard theory has it split into the Conceptual 3 and the Standard 4. The standard 4 consists of: Tempest Winter Metaluna Chroma The conceptual 3 are: Hedra Voices Inversion Lets start with the two most basic. Tempest and Winter. They are similar, but completely different. Tempest controls marked air (determined by hedra) that belongs to the user. It can only be marked through touch, and markers cannot be removed, altered, or replaced. They are permanent. Tempest's inital problem is that most air is marked. So you might never be able to influence air. Markers are the subject that is most commonly studied among Tempest users, because: If they could remove the flags at will tempest would be much more viable as a weapon. Alternatively, if they could add markers (fake ones) for others it would change the protection against tempest. If they can change who the markers afect they will achieve both of the goals Tempest is a very strong power, but it is bound not only by flags, but also by hedra. Hedra is like a cookie cutter, and everything is part of an intangible epilipse hedrial shape, and they interlock. That is the area of influence of a tempest user, although with effort you don't have to folow the guidlines for hedra. Researchers are NOT intrested in hedra manipulation since:  Playing around with hedra causes otherside to break through quicker than any other power. Hedra is just a suggestion, and can already be bypassed with effort. Hedra doesn't change easily Cookie cutter powers it is with air, basically. Recently, doctor Strohger has been finding intresting interactions with tempest and other mutables, but is on the verge of discovering cool stuff. Now that we know tempest has boundaries, what could you do? Fly (with great effort) Create wind Create weather or tornados Breathe artificially whisper to certain people Make knives out of tempest Remove air from an area Manipulate temperature to a limited extent Feel with air (you can only tell if you hit a wall. It doesn't work well) Filter air (Maybe with right circumstances) Those are just some examples for you.  Our next mutable is Winter. Unlike Tempest, you create Winter from nothing (or you can add special stuff mixed in) and it disappears into nothing when out of sight. A more advanced Winter user could maintain a structure without sight, but it would cost concentration. Once summoned, winter generally takes the form of crystals that are water based, and when dropped, shatter into nothing. They can be brittle or strong, depending on your skill. Winter can be mixed with other things to release them on shatter. The biggest limitation for Winter is sight and concentration. Weaker users have to avoid blinking, while a strong user can do it with their eyes closed. There are a couple of rules where winter can form: The area cannot be occupied by a solid or liquid The structure, the lattice is determined by hedra and cannot be changed, bur can be influenced. Winter cannot form in the otherside, or other differently flagged Winter crystals. There isn't much room for research. People have been researching winter flags, but since they don't rule Winter like they do for Tempest, they aren't that important. Now, what can you do with Winter? You can:  Create weapons, tools, armor, you name it. Create water using the salt method Use it as a projectile Use it as structuring material Use it to walk on air* Minor temperature influence Use it to swim Use it to drink, or wash ultimately, the main advantage of Winter is that you can create almost anything almost instantly. It is essential to trade and hygiene, and almost integeral to society as a whole. Those were the first two mutables. I will post more about the other ones soon, but I do need to sleep and this is getting loooong. Good night fellows! 2
Aeoryi she/her Posted September 3, 2023 Author Posted September 3, 2023 MAGIC SYSTEMS PART 2: We're gonna talk about: Metaluna Chroma And you get to read about it! Metaluna: Metaluna is by far the weakest mutable, but does the most for progress. Metaluna refers to "The metal of darkness". It is limited by: Object must be metal, and must have trace or zhianner. Contact is required Metal may deteriorate prolimations to it. Now, what it does is very simple. It allows for alterations to trace patterns in metals. This means it can resist otherside more, and influences the properties of metals by a small amount. This may not souns like much, but it allows for: Metal to be easily forged then upgraded to be stronger Containing Hyperfluid Othrside Protection against Elsepower Sharper materials. Does that sound powerful? no. Is it useful? yes. It is quite the utility based mutable and doesn't need to be powerful as a tool. Chroma: Chroma is a contemporary, solid, customizable light. It can be udsed anywhere, but has some limitations. Requires conscious thought to be maintained. Requires trace to be used to hold the structure. Requires space occupied by nothing, (but tempest) and light must be present. Trace is taken from the user. This trace will return though. Sounds like winter, eh? Well, since chroma is a lot more flexable in usage, it could be considered better in that regard. The problem is, Chroma requires a lot of concentration, instead of just sight. But chroma can be of any texture or any shape. The sky is the limit with Chroma. Examples would be bigg spoilers though Â
Aeoryi she/her Posted September 3, 2023 Author Posted September 3, 2023 I just had the insane idea of combining the plot of the three stories. Only Fenrin would have to be reworked, and storms, he needed a rework already. I just worry that the fact that they're, you know, a few contenients apart might make a big deal. Since Nymphis and Piscies will be on opposite sides of the world, the solution is either "1 big omega pangea" or "small planet" both of which are weird, since Lysis has to be seperated from the main contenient, but Vandrisil could just be farther north of the land (where ice demons reside). Ithryl would be southern of the land, and lysis would be way below that... huh... time to draw the new maps. Either way, that would force Fenrin's and Piscies' chapters to be more intertwined. Nymphis will still be a lone wolf, but ideally he escapes before act 3 and gets involved with the mid-end of the book. Piscies' chapters are a little underwhelming though. A lot would be shown in Fenrin chapters, explained in Piscies chapters, and then tested in Nymphis chapters. And that would mean Fenrin and Nymphis steal the spotlight... which is sorta good and bad. Fenrin's first five chapters consist of him flooding the world after a blackmail from Efridit. That will probably be the prologue. The gods, as always, throw a wrentch in my plans but they'll probably be cut anyways. Stellarknights would probably replace them. But then... Yeah so Fenrin will be reworked in terms of chapters. My plans are for him to be held accountable by stellarknights, then go to the ice castle, then to Northernmast, then to Channelpost, and have the incident there, which causes Kanil to join him. Once Kanil is there they'll probably stop the water there as their main goal. Nymphis will be busy trying to get off lysis, but will end up probably going back. (there are many reasons.) Piscies gets to have quality time with Cinder as she learns to become a stellarknight. overall much better to write if its all combined. Man is that my smartest thought in days. I feel like taravanagain on the diagram day now. Good night for now though.
Aeoryi she/her Posted September 5, 2023 Author Posted September 5, 2023 I have a bucketlist: Fix Fenrin's plotline. For those who don't know, Fenrin was the main character's name in The King's Folly (Proto version). His whole plot basically went out the window after the heavens part and then, chapter 10. Northernmast was the correct place to stop, or so I feel. The water demon thing was good, but the earth demon part felt unnecessary. Both will probably stay in. Â Â 2. Â Fix Piscies' plotline. Piscies is the best character in terms of being memorable, but the current idea for an arc does injustice to her. More stuff with the Ethercosm and Schism should be in the plot, and it should be a driving factor behind her actions. Â Â 3. Â Nymphis needs something to do after he leaves lysis. I have some ideas of how Desolation could be behind this as a bad guy, but he would need far more foreshadowing. Â Â 4. Â Fourth powers need to be removed or redone. I like the idea behind them, but the stellarknights will need to be less powerful. Â Â 5. The king needs to play a much better role in this. This will probably be titled The King's Folly, so it needs to have the king, the man of memes, actually not die by the 5th chapter. Â Â 6. Prologue needs to be done. I might use the VoF prologue for this (It would work a whole lot better if we have Desolation as the bad guy). Prologue viewpoint is currently set to be Stellarknight Aeolia, but it would need more connection to the rest of the world. Â Â 7. Ending sequences need to be done.
Aeoryi she/her Posted September 5, 2023 Author Posted September 5, 2023 (edited) I think it may be time to start writing the ending scenes soon. Best to have a target to aim at, if you know what I mean. So far my ideas basically consist of two books. One against all of the Voices, one against one Voice. But I really like the idea of people who are oblivious that they are using the enemy to do everything. Desolation, Schism, and a certain god are the planned bad guys. Desolation will be a tough one to kill, and Schism will be even more difficult. But I plan for the Ethercosm, Schism, and Gods/demons to be big plotpoints. Time to write I guess. Edited September 5, 2023 by Aeoliae needed to remove spoilers
Aeoryi she/her Posted September 5, 2023 Author Posted September 5, 2023 Okay so I am back and the outlining has been done. Just some general things I have noticed: Splitting views allows for less major plot-points. My current King's Folly proto-content is enough for the Fenrin viewpoints up until act 4 or so. Desolation will be a big bad guy. Stellarknights will just have to not be involved. Kanil shall be cut. He doesn't have the same presence as Cinder with Piscies or Strohger with Nymphis. Desolation shall appear in Fenrin scenes in act 1, Piscies scenes in act 2, and Nymphis scenes in act 3. Act 4 he will have his presence known. There is a setup for at least one other book at the end of the story. The king will play more of a role in the second book, if it ever exists. Mutables shall be adressed there. Elsepower will be as well. If it ever exists, the third book will explain gods, demons, the Ethercosm, and Voices. The third book will feature Desolation as the main enemy. And so now I can start writing. I'm just worried that it will be too short, especially between act 3 and 4. More events need to happen there, or so I think. Maybe a fight scene or something. Nymphis and Piscies will be the highlight of act 3, Piscies and Nymphis will be the highlight of act 2, and Fenrin and Nymphis will be the highlight of act 1. Act 4 will probably have highlight on Piscies and Fenrin. Desolation needs more connection to everything. The prologue will probably be Breachlight invasion and Desolation coming over.
Aeoryi she/her Posted September 5, 2023 Author Posted September 5, 2023 Act 1 Stats (planned): Fenrin Chapters: 7 - Featuring most cool plot points. This is the most intresting part of Act 1 imo. Nymphis Chapters: 7 - Featuring iconic "man dies from not dry fish" scenes Piscies Chapters: 6 - Featuring some scenes that have bad pacing!
Aeoryi she/her Posted September 6, 2023 Author Posted September 6, 2023 Character motivations are really hard for me. I don't know why, but I find it really dificult to make a proactive character. Fenrin doesn't really need motives. He has a quest, and he will follow through with it. He has one major desicion and that one is very justified. Piscies' motives are often short-lived or spontanous, which partially comes from her being a child. When she grows up, she will start taking more responsible routes. Nymphis' motives are the hardest to get right. He likes to hold grudges, since that's what motivates him to get off of lysis. After he arrives at the Southern kingdoms, he has a whole lot of choices, which will be really hard to write. Desolation (The planned bad guy) has very strange motives. His idea is to ruin the world, but that seems way too one dimensional. Maybe influence will come into this. Also, I've scrapped fourth magic systems. Only the stellarknights and select few will have access to them.
Aeoryi she/her Posted September 6, 2023 Author Posted September 6, 2023 Okay so I should probably share location details. THE WESTERN EMPIRE: Home to some of the greatest technological inventions, it was a former wasteland that utilized its waste. As a temperate location, it doesn't really deal with many things, due to a voice called Benevolence which controls nearly all tempest here. This voice is also called The Weather, and is refered to as a good. General westen beliefs outline a myth that god rely on the people to believe in them to recieve power. The western empire is above sea level, and is seperated by mountains on all sides. on the very western edges of the empire there is shallow, warm waters. Farther out it becomes colder, and massive trenches in the ocean start to appear. Mining islands claimed by the western empire are out here, and they provide a major source of income for the empire. The empire doesn't have great natural resources, but there are tons of metal and wood present there. The majority of the west is a prairie. The Empire functions off of the Hyperfluid, that seeps in through the many scattered Otherside rifts. They use the rifts that were already present on the land as an energy source, and with their mastery over Metaluna, can harness and transport it. They have Mutable Users (of namely winter) occassionally make an intentional rift. The technology powered by the reality tears includes Lights, heating, refridgeration, communication, and even teleportation (very very rare). The Western Empire's defences consist of mutable users and Hyperfluid weaponary. The weaponary is still in proto-stage so it hasn't been implemented, but the mutable users can create intentional rifts to discourage farther advances. CENTRAL KINGDOM: The central kingdom, ruled by the King, is not quite as technologically advanced as everywhere else. The king has a laughable control over the inhabitants, and most places are still in development because of lack of Cohesion. The central kingdom tends to ignore Ithryl and Vandrisil. They do not know much about Lysis. Most of the Central Kingdom is located near sea level, leaving it potentially endangered by flooding. However, the weather provide kindhearted skies and moderate temperatures. The central kingdom does not have any rifts or hyperfluid, but has an Abundance of demons instead. The trade in the central kingdom is the biggest source of income. Natural resources are plentiful and are traded with the West. The primary trade routes are through a mountain pass called the Channel. The other trade route is to go around the mountains from the Eastern ocean and head to northernmast. Both have pros and cons. Demons are everywhere in the Central kingdom. Ice demons in the north, earth and metal demons below, air demons above, fire demons to the south and Efridit, the water demon, to the east. These demons do nothing but scheme unless provoked, and are normally stopped by the Weather befor ethey can cause greif to many. The central kingdom gets flooded by Efridit in Fenrin's 4th chapter. ITHRYL: A northern kingdom bordered by mountains to the south and oceans all around. The ethercosm is present there, and manipulates events greatly. The Ethercosm does help trace in defending against Otherside. There are few demons in Ithryl but they are more potent. The stellarknights bring order to Ithryl. Ithryl has many unique things but many are Spoilers so they will not be mentioned. LYSIS: A remote southern island that holds many valuable rewards but many harsh tests. Literally anything else is a spoiler. VANDRISIL: A kingdom to the south that acts as a major port city to everyone. The weather has influence there. Demons are on good terms with people there. Voices are present there.Â
Aeoryi she/her Posted September 8, 2023 Author Posted September 8, 2023 Chapter 4: Storms Kill - Nymphis - The elsepower. No one knew what it was, and no one bothered to investigate. In that way it was a complete mystery. Of course, it was hard to investigate due to the slight fact that it killed everyone it touched, but it could be observed from a distance. The elsepower was a massive yellow pale stain in the clouds, a vertical beam of pure white, and was easy to see from a distance. It was the worst thing that could happen. People started going crazy, yelling, running and doing all that tomfoolery. Nymphis turned to the people who had just helped me with the waters. "What's your name?" Nymphis asked, shouting over the idiotic screams in the background. "Vyla." The shorter female said. "Fayla." The other woman responded. "Corridor Swiftwind." The guy answered with a dubious tone. "Just call me Cori." "Okay great. Can we grab some supplies? Maybe we should try the Riverlands to get to... Ecnelis?" Nymphis spoke with uncertainty. Riverlands were quite dangerous, considering water killed, but the alternative was to just run towards the glowing column of light and die. So he chose the much more safe path. Cori immediately piped in, "Okay. Lets get going. I have a few days of Strata and Pellets." The four half ran, half jogged to the exit of Nioluca through the bustering idiots. The entire city was built on a stone far from the epicenter, following the Circular logic. The stone was probably one of the worst places to build a city in Nymphis' opinion. Turning to look at the Elsepower once his feet touched good old fashioned crimson grass, he saw it was much closer. Mass of people and concentration within a place was a big factor on Elsepower speed. They didn't talk much, and for the most of their effort to get as far away as possible from the Elsepower, few words were spoken, besides basic directions. The group moved with awkard silence and didn't speak until they reached the first river. "Well, its the first of many rivers. How are we crossing it? No natural bridges, and the components we have are limited," Vyla stated, "It would be a shame to have to use them on every river." Nynphis spoke up, "We should just wait. When does the Else power strike Nioluca?" ".2 Spirals," Fayla said, looking up at the sun. "According to my calculations, at least." Vyla then brought up a very good point. "Where are we going exactly?" "Sihorin." Both Nymphis and Cori spoke at the same time, then they looked at each other, then laughed. "Its the closest landmark to us nearby," Nymphis clarified to a confused Vyla, "We need more Component and we need more Strata." Vyla stamped the ground, then picked up a morsel of dirt. "Elsepower might head here next. Hasn't been visited in a while." Fayla asked the question that everyone was thinking. "Uh... how did you know this?" "I stomped the ground first." Nyymphis gave her a confused expression. "Then I looked at the paleness of the underside of the dirt." "And... how does that help?" "You know how, okay, when the Elsepower bleaches everything it passes?" Everyone nodded. "It leaves a monosaturation pigment. It decays over time, luckily, but it decays in a gradient. Additionally, surface area exposure influences the decomposition of this pigment." "Cool... umm. How did you know this?" Nymphis asked. He got lost at 'Monosaturation'. "They discovered this in Ecnelis. They found some stuff that might actually reach the goal there. Apparently." Nymphis, he didn't think about the goal too much, but it was the most important thing behind everything. "That sounds like a good place to hang out after we visit Sihorin. People there got visited recently anyways." Cori said. Nymphis found his head nodding. "The waters are still now. Lets go." They waded across the normally deadly water. Nymphis had waited for the proximity of the Elsepower to calm down the water. That aspect of the Elsepower actual made sense to him, since the Elsepower provided the Component anyways. Even then, the cool touch of the water sent shivers down Nymphis' spine. Even still, the water felt unnatural to touch, as if he was expecting to get ripped apart easily. That wouldn't happen. Or fortunately, not yet. 1
Aeoryi she/her Posted September 11, 2023 Author Posted September 11, 2023 I had a great terrible idea to combine all my scrapped magic systems into one story and make a crappy book out of it. Sounds fun though.
Edema Rue she/her Posted September 11, 2023 Posted September 11, 2023 We love great terrible ideas!! Do whatever you desire, as long as you're enjoying it. 1
Aeoryi she/her Posted September 12, 2023 Author Posted September 12, 2023 Planning with my terrible idea: 1. The title will tentatively be named "All On One Page" 2. The world will be called Canvas. It exists in a convergence between universes and all that. Similar to TLT. 3. I will be taking plotblades, or at least the concept of it, straight from TLT. Narration has been renamed to Imagination. Drugs do exist called Inspiration. 4. It will be similar to TLT. Very similar. But completely different characters, and narrators/narration is reworked. 5. The current Character Roster is: Rirrom (TLT) Desolation (TLT) Strohger (Untitled) River (Regular Wizards) Exotwo (Old username) Aeoliae (Old username) Aeoryi (Username) Minori (joksies) Nymphis (King's Folly) Aeolia (Regular Wizards) Time (TLT) Temperal (Old username) Tathor (Infinite Realms) Garudak (Infinite Realms) Sarudak Violet () Cyntax (macrocosmendrome) Coral Swan. Oh yes and there shall be plot. 1
Aeoryi she/her Posted September 17, 2023 Author Posted September 17, 2023 King's folly will probably consist of an adventure instead of fantasy plot. 3 brave adventurers go out to seek help from a demon, who ends up flooding their homeland, forcing them to seek help from elsewhere. Â
Aeoryi she/her Posted September 19, 2023 Author Posted September 19, 2023 Infinite Antiquity: Isohedric Space - 1 The polyhedra was shaped just like the shards of glass that made up the entirity of Isohedric Space. How long? How many? For what reason? Cognition asked herself, thinking on the inside, despite the long lasting solitude the desolate landscape provided. An inkling should be able to escape any trap. A liquid body, infite replication, and physics-defying abilities made sure of that. Cognition formed a solid form from her opaque orange pool, and picked up a shard of glass no bigger than her palm. Frosted, around the edges, but perfectly clear. She twirled it around, playing with how the grey light interacted with the reflective shard. Eventually, she got board of it. The razor sharp piece of glass was lame. Cognition broke it over a fingure, which resulted in it forming two equally as sharp shards that were the exact same in length. That was surprising. She broke it again. Two halves of the same shard. She stepped on it a few times, before ultimately deciding that she could make an ultimate conclusion. The shards of glass were lame. Boring. the same thing she had looked at for ages. Cognition turned her attention away from the shards. She started to ponder herself.  Very strange, that when the Inkling with the truth of thinking gets trapped in a subspace substance bubble with no way out, they'd avoid their truth. Cognition was afraid of the thinking. It was her last resort, and she didn't want to waste it yet. But there was literally nothing better to do but think. So she thought, thought about things and actions that she could've done, Should've done, and had done. It was all regret. Remorse fit the bleak area well. Cognition had many ideas. But there was one that dawned on her. She picked up the shards of glass, and very carefully made them the same size. She traced an outline in the sand, then filled it up with luminous shards, in the shape of something that gave her inspiration. The shape of a heart.
Ookla de los Cuervos he/him Posted September 19, 2023 Posted September 19, 2023 abalodor didnt make the roster? how sad/j
Aeoryi she/her Posted September 21, 2023 Author Posted September 21, 2023 On at 6:23 AM, TheRavenHasLanded said: abalodor didnt make the roster? how sad/j He can, but generally he worries me as he: Is not my character, and therefore will be imperfect if I write as him. Is he even your character? I try only to use ocs of mine or rp characters.  Synopsis: Behold the mythical world of Canvas, where random people from random places keep on ending up! As more and mor epeople filter in, they discover how to use the ancient art of narrating to create their imagination. But where there is inspiration there must also be hopelessness. And it's more than what just lies beneath the surface.
Ookla de los Cuervos he/him Posted September 21, 2023 Posted September 21, 2023 7 hours ago, Aeoryi said: He can, but generally he worries me as he: Is not my character, and therefore will be imperfect if I write as him. Is he even your character? I try only to use ocs of mine or rp characters.  Synopsis: Behold the mythical world of Canvas, where random people from random places keep on ending up! As more and mor epeople filter in, they discover how to use the ancient art of narrating to create their imagination. But where there is inspiration there must also be hopelessness. And it's more than what just lies beneath the surface. he is, by some technicality. but, i understand your reasoning.
Aeoryi she/her Posted September 23, 2023 Author Posted September 23, 2023 On at 6:23 AM, TheRavenHasLanded said: he is, by some technicality. but, i understand your reasoning. were he from?
Ookla de los Cuervos he/him Posted September 23, 2023 Posted September 23, 2023 hes from a book my friend was writing, albeit the character was my idea and stuff.
Aeoryi she/her Posted September 30, 2023 Author Posted September 30, 2023 Resolute mind Neutral Empowerment Reverent Cognition words writing i write i write wordsÂ
Aeoryi she/her Posted October 7, 2023 Author Posted October 7, 2023 The hallowed city was one of the strangest places for an inkling to be. The goo formed into figures, attempting to infiltrate the city. Inpenetrable. Impossible to get in unless...  Imagination soared against Desolation's mind. Although it threatened to be consumed by the Subversion aura, it was resilient. Weilding Imagination was like bending metal. It was strong, and was particularily demanding. Desolation could already sense the wrongness of the otherside. He needed to be quicker. The light grey stone wall in front of him suddently transformed into a metal grate, with demonic purple shards of glass starting to clatter to the ground beside him, raining down like unholy storms. Each one burned Desolation's net form, but as an inkling it made no difference to him. Pain was secondary. The sentient dark goo blob slipped through the bars of the newly formed metal grate, struggling against hedra to hold it still. The inside of the hallowed city was dim. Dark, torchlit stone corridors, and unlit passages made up most of the city anyways. There were many more tunnels than the normal pepople thought, and the farther you went, the closer you would get to the bottom of it all. Desolation quickly made it to the bottom, only having to kill 2 liches along the way. his fluid body travelled effortlessly through the unexplored corridors, ignoring the withered remains and decayed corpses that littered the floor. Finally. The crypt. A singular coffin rested against the floor in the rectangular, unlit room. The only light was contained within the coffin itself. Desolation coalesced into an atramentum figure and opened the lid of the coffin eagarly. Inside was a dead man holding a pink crystal. Not purple, pink. Desolation quickly ran away, forming into a puddle and disappearing. You had to pick your battles carefully. This was not worth losing. No matter how much the pink crystal was worth. Both weren't worth losing.
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