Monk of Dakhor Posted December 10, 2022 Posted December 10, 2022 Hey guys, me and a friend are making a Stormlight archives python game. For the sake of simplicity we are only doing Windrunners and Lightweavers, I was assigned as to take care of the lightweaver side of things, and I need help thinking of what to do for the first mission, while you are a squire. I need an idea for who they will infiltrate, it can't be something to hard but something that is relatively safe, and isn't super risky. Any ideas are helpful, please and thank you! (This is what I have so far) if order_choose == '2' : health = '100' power = '25' weapon = '0' sphere = '100%' defence = '0' stealth = '75' print("You have now been made a squire under the lightweavers") sleep (2) print("welcome to the Lightweavers!") sleep (2) print("You are now a lightweaver, and your first mission is tonight") (this is only half of the code, the lightweaver side, without the beginning stuff 1
EmulatonStromenkiin he/him Posted December 10, 2022 Posted December 10, 2022 Can we see the beginning stuff? also, how do the values work with the mechanics? 1
Monk of Dakhor Posted December 10, 2022 Author Posted December 10, 2022 (edited) from time import sleep health = '0' power = '0' weapon ='0' sphere = '0' defence = '0' start = input("Welcome to Roshar \nPress 1 to start\n") if start not in ['1']: print("Should have pressed 1") if start == '1' : order_choose = input("\n You are now a squire, what order are you in? \n 1=windrunner \n 2=lightweaver\n") if order_choose == '1' : if order_choose == '2' : health = '100' power = '25' weapon = '0' sphere = '100%' defence = '0' stealth = '75' print("You have now been made a squire under the Lightweavers") sleep (1.25) print("welcome to the Lightweavers!") sleep (1.25) print("Your first mission is tonight") Note that the windrunner commands are deleted, as I am not sure that my friend wants his code to be shared (I am only coding the lightweaver side of things btw) The values have yet to have been put to use, and windrunners have different values, we are planning on applying them to things like fights in the future of the game UPDATE:12/11/22 Started progressing the story lines, and variable abilities: from time import sleep import math health = 0 power = 0 weapon = 0 sphere = 0 defence = 0 start = input("Welcome to Roshar \nPress 1 to start\n") if start not in ['1']: print("Should have pressed 1") if start == '1' : order_choose = input("\n You are now a squire, what order are you in? \n 1=windrunner \n 2=lightweaver\n") if order_choose == '2' : health = 100 power = 25 weapon = 0 sphere = 100 defence = 0 stealth = 75 print("You have now been made a squire under the Lightweavers") sleep (1.25) print('"Welcome to the Lightweavers!') sleep (1.25) print('Your first mission is tonight') sleep (1.25) print('Your job is to stick with Susana and try to infultrate and try to immobilize a gang caravan.') sleep (1.25) print ('Susana is only a first ideal, so be careful, take this dagger to defend yourself."') weapon += 15 sleep (1.25) print (f"Your weapon power is now {weapon}") (Any recommendations will still be appretiated) Edited December 12, 2022 by Ookla the Monk Update
Recommended Posts