The First Gem he/him Posted October 21, 2022 Posted October 21, 2022 Ok so I’m up late thinking and I recently just started playing a video game called Valorant. It’s pretty fun but there is a bunch of character roles that help the 5v5 team plant a bomb or diffuse the bomb. So each character has a kit of abilities and I was just thinking how cool a mistborn version would be. You could have like Lurchers and Coinshots that fight or have Thugs. And then you could have a Nicroburst that boosts abilities or a Leecher that would drain people of their alloymancy. You could have seekers have some sort of small X-ray vision ability for people burning metals. Copper clouds could hide that from seekers and like make footsteps around them not make noise. You could have those tempreal metal burners in the game too. I bet we could even implement Lerasium as like ult orbs to charge a mistborn ult ability. You could have Oracals make like a clone to send out that you control but has 0 health. Augurs could like see where an enemy used to be as a kind of trail. You could even use feruchemy. A Steelrunner could store speed and then tap it to be super fast. A blood maker could heal themselves my storing heath they take from opponents by attacking and maybe heal other teammates. Spinners could like see where people are on the map for a limited time. Windwhisper is basically a tineye and a Brute is like a thug. in the buy phase you could like buy metal minds to fill with properties and you could buy metal vials along with guns. You could go further too and make it so you can buy a clip of aluminum throwing daggers or bullets. And there is still possibilities for more ferrings and mistings that you could release as season updates. oh and another thing you could even add is like hemalurgic spikes where when you or a teammate kill someone they drop a spike with their power or just enhance your power for a round. Or in a feruchemist case a unsealed metal mind with what they had stored. All of these ideas could make a really cool tactile 5v5 fps shooter. The team synergy would be so cool if you knew how to make it work. Like imagine taking a sight and just having a Pulser slowing down a chock point and a Slider just speeding your team to sight and then having lurchers get into a wacky spot and a coin shot shooting coins around. I feel like a game like this would be So fun to make and play. So what do y’all think? Any add on ideas? Any video game developers tryna snag this idea?. Maybe Dragonsteel sees this and makes it? Let’s here it. 1
SpinningSky he/him Posted October 21, 2022 Posted October 21, 2022 Staying in Brandon's world, I kinda feel like SA lends itself better to a 5v5 kidna game, just because you get a larger skillset to implement different characters and their abilities. Also, I feel that feurochemy wouldn't really make for a fun game when you have to store up abilities Personally my dream Mistborn game is, basically, a reiplementation of the Insomniac Spiderman games, the mechancs are really almost identical. You're a mistborn, jump around, influence people while hiding or throw stuff at them, I guess the freedom and open world is the part I'd find most interesting in a Mistborn Game 2
The First Gem he/him Posted October 21, 2022 Author Posted October 21, 2022 I honestly kind of liked Feruchemy the most because it just sounds right for you to need to spend time being weak and then build yourself up. Theirs a certain danger to it that would prevent from long time use but would still be fun. SA could even be added if we just made it a greater cosmere game. We could then add Dakhor and Elantrian.
JustQuestin2004 he/him Posted November 28, 2024 Posted November 28, 2024 31 minutes ago, herovtret said: Your idea for a Mistborn-themed tactical FPS is brilliant, blending the intricate metallic arts with team-based strategy and fast-paced gameplay. The dynamic abilities of Allomancy and Feruchemy would make for unique roles, like Coinshots and Lurchers manipulating the environment or Pulsers and Sliders controlling time on the battlefield, while mechanics like managing metal reserves or using Hemalurgic spikes for temporary boosts add depth. Team synergy, such as combining Seekers with Smokers or leveraging Push-Pull combos, would create endless tactical possibilities, while an economy phase with metal vials and Feruchemical storage could offer a fresh take on resource management. Could have Kandra as a third type of class compared to Allomancers and Feruchemists, with different Kandra that specialize in shapeshifting in different ways, like one that only disguises as people as per usual, one like TenSoon who specializes in animals like dogs for more speed and a smaller hitbox, but less health. Maybe even have a special way for Kandra to 'die' where instead of just falling over dead like human classes, their spikes get removed and they become Mistwraiths and lose control, with their teammates needing to gather their spikes and bring them back to their unkillable but disabled teammate to 'rez' them. Another fun though would be a kind of 'Zombies' mode, where the players have to fight against a Koloss horde. Or maybe just have Koloss be wandering around as a threat to both teams, but also a potential tool to Nicrobursted Rioters/Soothers.
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