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Shardic Magic board game


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There are definitely a lot of cool ideas for this. Here some musings (feel free to comment, @HOID WANTS INSTANT NOODLES)

  • At the beginning of the game, players are assigned a Shardic Intent card
  • Players then choose a planet (maybe on a randomly generated board) and create a magic system using restrictions/ideas given on the card; as game progresses, players have the ability to upgrade/modify their planet
  • Each Intent has different special abilities and strategies; perhaps Ruin has a knack for destruction, Cultivation has easy upgrades for planet, Honor can collaborate with other players, Preservation has great defense ect.
  • As players grow in strength, (by drawing cards that improve magic like special cognitive shadow agents and other allies) they have the ability to attack another planet
  • After a player is defeated, their Shardic intent is given to the player that defeated them. This player now has twice as much power, but also twice as much restrictions and has less actions per turn as they have to balance multiple intents
  • Hoid (kind of like the robber in Settlers of Catan) can be drawn as a wild card to wreak havoc on another player's planet
  • End of game occurs either after all players but one are defeated or after a Shardic endgame goal is achieved (each Shard has different goal; Cultivation to upgrade as much as possible, Preservation to acquire every magic system, Invention to use Investiture to complete a series of objectives ect.)

Thoughts?

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10 hours ago, Shining Silhouette said:

There are definitely a lot of cool ideas for this. Here some musings (feel free to comment, @HOID WANTS INSTANT NOODLES)

  • At the beginning of the game, players are assigned a Shardic Intent card
  • Players then choose a planet (maybe on a randomly generated board) and create a magic system using restrictions/ideas given on the card; as game progresses, players have the ability to upgrade/modify their planet
  • Each Intent has different special abilities and strategies; perhaps Ruin has a knack for destruction, Cultivation has easy upgrades for planet, Honor can collaborate with other players, Preservation has great defense ect.
  • As players grow in strength, (by drawing cards that improve magic like special cognitive shadow agents and other allies) they have the ability to attack another planet
  • After a player is defeated, their Shardic intent is given to the player that defeated them. This player now has twice as much power, but also twice as much restrictions and has less actions per turn as they have to balance multiple intents
  • Hoid (kind of like the robber in Settlers of Catan) can be drawn as a wild card to wreak havoc on another player's planet
  • End of game occurs either after all players but one are defeated or after a Shardic endgame goal is achieved (each Shard has different goal; Cultivation to upgrade as much as possible, Preservation to acquire every magic system, Invention to use Investiture to complete a series of objectives ect.)

Thoughts?

So lets lay out the intent cards and their abilities 

  • Honor= bound to promises they make other players(the other players are only held by shardic oaths) so if honor says i will help you with this, he has to do it. Honor starts the game with a super invested magic system and gets points by restricing the magic system so he can get his investiture back
  • Preservation = chooses a planet and gets points by ensuring it develops as much as possible. Preservation cannot attack planets, only defend. He can also give away a large chunk of investiture to help his planet devolop faster(I get this wasnt how the well of asencion worked out but it works better as a mecanic here
  • Ruin = gets points through destroying planets. Can help development but gets no points for it.
  • Odium = gets huge point boost for shattering shards, can corrupt other players cards to evil(like with surgebinding) I have less odium ideas
  • Dominion = gets points for the reach of his peoples empire. So once they conquer the planet its how many planets his empire inhabits
  • Devotion = pick another shard. You now are Devoted to that shard. You are on a team and have the same win condition. 
  • Cultivation = upgrade the magic of the planet as much as possible. no abilty to discard.(they have to cultivate)
  • Ambition = IDK
  • Autonomy = make lots of avatars, cannot cooperate with other players
    IDK for the other shards. Hoid gets to steal magic
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Here're the other Shards we know @HOID WANTS INSTANT NOODLES

  • Endowment = gets bonus power/points for donating resources to other players
  • Ambition = has a list of different ambitious goals to reach on the card; gets massive windfall of power if goal is reached
  • Invention = gets more power the more restrictions they put on their magic system as it requires more creativity (?)
  • Mercy = gets points if player decides not to inflict final hit on another shard
  • Valor = receives bonus if facing extreme odds against them, proving their valor (?)
  • Whimsy = I actually just have no idea

Any comments?

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So as of now for the gameplay we have this. The game starts after the shattering. Each person takes a card that states what shard they have. There wont usually be 16 players but i think you would need at least 3 player. Each player rolls a die to see how well their vessel fits the shards intent.(in the real cosmere Ati and Ruins intents dont align well so this would affect the efficiency of the shard) This isnt really important it just lets you have your turn order. This starts the Beggining Phase. Going in order of whover rolled dice highest to lowest. The Begining Phase has turns in which each player does one action. I will come up with how to use those actions soon

@Shining Silhouette

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I like this a lot. I think another thing that would be cool in the Beginning Phase would be having a map (like in Catan) that could be randomly arranged to allow for different configurations and patterns. I think that would add to a different atmosphere (imagine Spren on Scadrial, for example) that could be really cool.

@HOID WANTS INSTANT NOODLES

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  • 2 weeks later...
On 7/19/2022 at 8:40 PM, HOID WANTS INSTANT NOODLES said:

I was thinking about how to do that. I also was thinking about how to incorporate the fact that shards can make planets. 

Any ideas? @Shining Silhouette

Good thought. I think we could have it so there are like base-level planets at the beginning of the game to start, and once a player reaches a certain threshold of points they can wager some Investiture to create a planet. 

We gotta figure out how this point system will work  

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So i think we should start with our 5 basics, Presrevation, Ruin, Honor,Cultivation,Odium. These are the shards we see directly in the books and thus will serve as our base shards, whith other shard rules being added later. All shards have an investiture level of 50. Of the 5 starters only ruin and presrevation together can make a planet. The most important cards are Magic system cards, Person cards, and planet cards. Magic system cards cost investiture to play, you dont lose investiture and if you discard the card you gain back investiture. Person cards help the shard do things, the strength of your magic system effects how powerfull of a person you have working with you. Person cards might be things like, Waxillium ladrien, Kelsier, Vin,The heralds, or sometimes other sorts of tools like well of acension, returned, kolloss, kandra, inquisitors. Planet cards effect the planet you are on and allows you to help develop your planet.\

@Shining Silhouette

Edited by HOID WANTS INSTANT NOODLES
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It makes sense to create the game around the Shards we know the best. Other thoughts:

  • Shards must have a perpendicularity that the Person cards may travel through
  • At the opening, Shards can pick planets to occupy, but Ruin/Preservation can create a planet together that boosts their stats but limits their magic actions
  • I like the idea that magic systems increase the power of the Player cards...maybe also each turn the player card spends "training" with the magic system on the home planet, the more powerful they become? So it's more of a strategy to figure out when to attack other planets
  • Maybe we can also add Shardic splinters...?

@HOID WANTS INSTANT NOODLES

Edited by Shining Silhouette
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I think one really cool idea is shards vying for controll over a person. So something might happen like with dalinar in the books we definitly will need perpendicularities. the shard will have to have a balancing act in that they can make a hyper invested magic system but wil be left weak if another shard tries to shatter them.

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Just now, HOID WANTS INSTANT NOODLES said:

I think one really cool idea is shards vying for controll over a person. So something might happen like with dalinar in the books we definitly will need perpendicularities. the shard will have to have a balancing act in that they can make a hyper invested magic system but wil be left weak if another shard tries to shatter them.

I like this a lot!

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I think our equasion for shards trying to shatter eachother is shard investiture+ 1d10+modifiers whoever gets higher wins the shardic battle. I think that there should be a 5 term period where shards are safe from this to allow them to build up power. We can randomly generate planets by making planet cards that define tha planet. 

1st phase is early post shattering

each player draws five magic cards

each player chooses a planet to invest in. You must invest in a planet. When you do so you lose 5 investiture and start a new magic system. making a planet costs 20 investiture but decreases future cards investiture cost.

The phase then ends and the main game begins

Each turn you may take 2 actions the actions are

draw 1 magic card

reveal a champion/person

play 1 card, 

affect a person

move to another planet.(if you do this it will leave some of your investiture behind

the game ends when a shard reaches 16 ;points

you earn points by completing a magic system or fullfilling your goals

P.S

Im trying to figure out a way to start making cards online that i can share here, any ideas?

Edited by HOID WANTS INSTANT NOODLES
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