In this WoB, we see that different Allomantic metals use different amounts of investiture based on the amount of “work” they do.
Quote
Brandon Sanderson
The longest lasting of the Allomantic metals is actually copper, which is used by Smokers to hide Allomancy. Tin is second, however. Steel and Iron are actually rather quick, but since they're generally used in bursts, it's hard to notice. Both brass and zinc are medium, as is bronze. Pewter burns the fastest of the basic eight, though atium and gold both burn faster than it does.
In my mind, it's related to how much 'work' the metal has to do. That's why pewter, steel, and iron burn so quickly. A lot of weight and power is getting thrown around, while copper only has to do something simple. However, I never really set any of these things hard-fast.
And, only atium is really all that rare. Because of the value of the metals, the noble houses expended a lot of resources finding and exploiting mines to produce the metals. This resulted in a slightly higher value for most of them as opposed to our world, but not really noticeably so, because Allomancers really don't need that much metal. Even fast burning metals, like pewter, are generally only swallowed in very small amounts. (i.e. A small bit goes a long way.)
so, assuming that every metal can store the same amount of investiture, would Metalminds that stored attributes that took more “work” to accomplish the same percentage of enhancements as other attributes be filled faster?
Question
Trusk'our he/him
In this WoB, we see that different Allomantic metals use different amounts of investiture based on the amount of “work” they do.
so, assuming that every metal can store the same amount of investiture, would Metalminds that stored attributes that took more “work” to accomplish the same percentage of enhancements as other attributes be filled faster?
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