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  1. Alright this is the thread for planning the upcoming Era. There are a few things I would like to address before we can discuss the desired plot of this new Era. Main Plot. Alright for Era 1 there was one main story line. That went up into the air when Era 2 came along. I think we had three main plots. The Well of Descension, The Great Game and The Metamorphosis. Lets keep it to one this time. The protagonists will be facing off against the Bureau of Villainy in Era 3. This is a guild that might be the only one that can bend the Guild Reform a little bit. We have not decided on a goal yet. But be assured we will. I have revealed myself as a member of this guild. The member limit will stay what it is, for the sake of keeping the total number of villains to a decent minimum. How ever these villains will be working together as a squad to obtain their objective. This means that the protagonists will have to work together to defeat us. World Depth. The Guild Reform Topic has some potential to really add world depth into the Alleyverse. I personally am excited for this. I want to be beyond just reforming guilds and suggest that we "set up" a government. One of the mods of the Alleyverse, Kidpen set up an election for mayor if you recall. I want to make this more permanent for this new upcoming Era. Having a government will not only deepen our world but it will also put limits and laws down for the villains who are willing break said law. At the moment there isn't real punishment for villains as the Alleyverse at the moment is basically a Old Western Town. A side note of important things I have noted and placed here. @Archer Thanks for the list of guilds and their members. Feel free to update it! Update on the Guild Census (official results) A reminder, we are asking everyone to PM a Alleyverse moderator or publicly declare what guild they would like to be counted under for this Republic. That doesn't mean you're necessarily participating in it, but your affiliation still has a an impact on the ability of guilds to raise armies, etc. Once a guild has five members, it becomes a Great Guild. For more details, see this thread. Great Guilds: TUBA, Ghostbloods, The Keepers Minor Guilds: The Craftsmen, The Black Crusade, The Canton of Combat TUBA: Xinoehp, Axelius, Karnatheon, Bitbitio, Silva, Steel Inquisitive, Stormblessed Dolphin, The Thinking Herald, Sudiov, Chasmfiend#1 Ghostbloods: Sorana, Itiah, AonEne, Life&Death, Gancho Libre, BooksBeforeDeath, The Forgetful Archivist, Dr. Dapper Dark Alley: Kenod The Keepers: Furamirionind, Ark1002, Ookla the Palindrome, Ken Kaneki, FeurBrisinger The Craftsmen: Mac, Meta The Black Crusade: Darth, Grey Knight The Diagramists: King Taravangian Rogues: Gancho Libre Canton of Combat: Nohadon, Minato Rising Wild cards: Lord Meeker Unaffiliated: Arith Matic Rules of the Republic should it take effect. The Republic will cater to both Great and Minor Guilds in the House of Representatives. 1. Each Great Guild has two seats, depending upon vote, in the Senate of Alleyversial Republic. 2. There is also one "public" seat, to which any citizen can be elected by true majority. Candidacy is reduced by a process of elimination until one candidate had more than half of all votes. 3. The Chancellor is appointed from and by the Senate. 4. Laws and decisions are made by majority rule of the Senate. 5. Ties are broken by the Chancellor's intervention, but the Chancellor gets no other vote. 6. The Senate can impeach the Chancellor by a unanimous vote, and if convicted of felony or high crime, Chancellor is removed from office and punished by law. 7. Senators may be impeached by a 2/3 majority senator vote, and are likewise tried in a court of law. If convicted of a felony or high crime, they are removed from office and punished by law. 8. In the temporary absence of a Chancellor, ties are broken by popular vote. 9. In the temporary absence of a senator, the Chancellor votes in their place. 10. If war has been declared on the Allyversial Republic, the Chancellor and Senate may jointly declare a military state, in which only temporary laws may be enacted and all power is vested in the Chancellor. Senate abilities Taxation Infrastructure Census Nominating non-elected government positions Defense Starting impeachment proceedings Justice system Spending Appointing the Chancellor
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