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Odium Stuff


Please just let me be free

Odium stuff

K, here we go

So y’all know awakening right?

You use your emotions. You give the item one of your emotions, such as wrath at an enemy, a desire to protect a friend, and it uses that emotion to attempt to destroy the enemy, or protect the friend. It is perhaps a little over half as strong as awakening. It’s like breaths in that you can also give them to a person and they feel it more. If they have 2 joys, they feel twice the joy. Two pains means double the pain, etc.

Ok, basic stuffy things ig.

This form of magic DOES NOT require being invested to use it. You can merely give up that emotion, without having any form of investiture. Everybody (Except cultivation’s people I think) are invested, but that will only have minor effects on the magic, just mini Odium things. The people who are invested just get a few perks like being slightly healthier, slightly more emotional, slight physical improvements as well.

The cost of this system is that you give up that emotion for good, unless given another. 

But if all the normal humans made by Shards  have been slightly invested by Odium, there may be… some possibilities for me. (Storms, you have no idea how many spelling and grammar mistakes I made there T-T)

 

The innate Investiture of your people will have to be quite high.

Also you haven’t settled a world yet.

 

I’m toying around with a different one, perhaps a better system, working with ChickenBonanza. This would be ideal with Selish form focus. 

By drawing a specific symbol, Odium’s power recognizes it and provides power, with each symbol yielding different results

This would still have the cost of loss of emotion, draining the capacity of emotion to produce minor magical effects, such as an item, maybe an accessory or something small and concealable. This item would grant common effects such as Mental Shielding, minor lightweaving, or healing, common MOI that pop up everywhere. This would not be quite like the other way of removing investiture in that it does not remove a specific emotion, but rather a more general removal of the complete capacity of emotion, much akin to Vyre. The funny thing is, it doesn’t have to be you emotions being sacrificed, it could be really anybody you find on the street, they don’t have to be willing if you know how to draw the right symbols). If you completely sacrifice the emotions of a person, the item is permanent. If not, then the item will only last as long as the investiture you provide it (we’ll say your average Joe couldn’t make it last all that long, perhaps 75% being perhaps 25 hours of total time, 50% being 10 hours, 25% being 3 hours, 10% being an hour, 5% being 15 minutes, 2% being perhaps a minute, and 1% being a short moment. There would be more in between things, but that’s just a rough basis to go off of for the moment. However, this slowly leaks out over time, and will eventually disappear. Only giving 100% of a person allows it to never fade, and it allows it to be replenished by another person, but it cannot overflow the amount it was originally created to hold, the amount that was sacrificed). In the moment that they are using it, it temporarily drains their emotions, but those will slowly be regained over a short stretch of time. If a person has had all emotion drained away, but not their entire soul, they cease to act like a human, think like… Grace on steroids in terms of mentality towards helping people. They would make that thing look like a storming nice person. Silly that solely think about how to benefit themselves from the suffering of others. . Normally the person just up and dies, but if they have not mastered this art, there will be a likelihood that they do not capture the entire soul, leaving behind a physically, and perhaps from an intelligence standpoint, cognitively undamaged person, but they will have lost most of their soul, and with it their humanity. 

One thing to consider, I’m unsure about how people will discover this thing, and what effects it will have on planets if they have a bunch of psychos going around sacrificing people’s sanity for magic powers and then turning the silly things loose. Maybe just mayyyyyyyyybe the other shards wouldn’t be so fond of that………..

One could easily delay revelations to take place over many years, delaying a full understanding of the Invested Art until cross-population informational crossover. Things like making self-emotion draining the norm (I’d still make the costs lesser. I think I’d intended to make full-on human sacrifice the ultimate end.)

 

misc. discussion

Not everybody, of course, just the people being made directly by Shards. Which excludes Uviabians, Rosharans, Threnodites, and Drominad(ians). jaja

Yeah, normal ppl ofc.

Do you have any ideas for how Odium’s Investiture might be called upon?

I was thinking smth like if they already have knowledge of it, when they’re feeling super emotional over smth it sorta clicks and they can channel that emotion. Open to suggestions :D. 

Hmm. I’m thinking that might be too easily discovered? Gotta be something relatively obscure, to guide it.

To attain knowledge of it they can get those vision thingies you were talking about. 

True, true. However! Since a decent proportion of people wouldn’t hold Odium’s Investiture, they most likely wouldn’t be able to direct it through their own will, I think, requiring to do something specific within the world, such that Odium’s power can flow through it, like how Ruin’s power acts through metal spikes to determine what to steal.

Hmm. What items scream ‘Odium’... Weapons perhaps?

It wouldn’t have to be a physical item, if you did not want, just something that’s separate from the mind. (Like, Hemalurgy doesn’t really channel through a spike, but the atomic structure of the metal acts as a guide or a code for what to steal.)

Hmm. If I did have a planet, specific structures would work, but we don’t want that, so we could take things that are common on other planets and use those, like how our investiture would be common throughout the Cosmere. So if you got something from one planet, it would have one effect, no matter where you used it, and things from other planets would have different effects. (On further consideration, this might end up being too convoluted? Simplicity would mean an easier time interacting with other things, and determining how it might affect a planet’s peoples.)

Theoretically, you could skip the planet requirement, and simply have it work a certain way. I’m hesitant to have variable results depending on different locales, but it could be neat.

OH MY STORMS YOU’RE A GENIUS WAIT SO IF I JUST TOOK BASIC THINGS IG AND HAD THEM HAVE EFFECTS REGARDLESS OF WHERE THEY CAME FROM… Wouldn’t have to worry about other people’s investiture or smth, or having to invest the planet to get specific effects from a planet.

Even then, it’s not that big a deal, really. A small chunk to… guide the magic in a certain way. Shards really only get stuck on a planet if they want to, so Grace might not consider leaving behind a little bit of power a big loss.

…Now we just have to find a way to connect it to the current magic system. Or massively revise the old one I suppose. I think that leaving behind lil bits might end up with sentient pieces of Investiture tho.

Perhaps, attaching them to a planet’s souls specifically might prevent that, who knows.

I’ll ask KSOHS abt it in the thread to see what his verdict is. Also perception warping…

Perception warping is really only a problem for loose splinters, I think, which this hypothetical hidden chunk of Investiture may or may not qualify as. (Also, I dunno about general physical improvements to people with hints of Odium’s Investiture. Like, Scadrians aren’t notably stronger than other peoples.)

Ah ok. That makes sense.

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I think permanent also works, it’s just I think that would take more investiture, and not give as much of a perk, although please change my mind if you you have a reason for it (and I trust you do)

So what if it isn’t permanent unless you completely drain a person. If a person’s emotion is completely sacrificed, it will become permanent. If not, then its permanence is dependent on how invested (emotioned? lol) it is.

Perhaps, perhaps. Although… I don’t know how to phrase my thoughts, here. Hmm. I had originally imagined small things, like perhaps a bracelet that offers a limited coppercloud-like effect, to be within the realm of a single person to accomplish. But then, that would imply that such things can become extremely widespread very quickly. So then, the sacrificing of a life, or perhaps requiring a routine re-infusion could be called for. Or maybe it powers itself on the user’s soul, temporarily or permanently draining emotional capacity, whichever fits our tastes best.

I like the idea of it granting common, widespread powers, such as mental shielding, maybe limited lightweaving or healing abilities. And, I also like the idea of needing both major sacrifice to create, and minor, probably temporary sacrifice to use it.

Sounds good.

I’ll update the rules on mobile, keep this open here, and add comments down here to make me make sense please. 

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I’d make it longer, tbh. Enough so that a single person could do it to themselves, and have a few weak items last a couple years, if not used constantly. (Draining from a pool of XX hours of usage.)

I like the concept that more put in at once yields a better result (oh, you mean exponentially more efficient with higher percentage of total capacity imbued into it.) yeah, that’s what I was going for, I’m just not very… articulate tbh that was more my misunderstanding. Ur good lol, I suck at understanding ppl.

Or, that an item cannot be improved after its initial creation?

Oh, yeah, I haven’t even considered improving it. I think it would be cool to add extra effects, but I think perhaps just making all the necessary sacrifices for the powers at the creation would make it so you have to be somewhat careful.

And, in the higher comment, I think it should leak out some hours over time

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Perhaps a more unsettling option is something that walks and speaks as a human, but whose thoughts dwell solely upon how they might benefit from other’s detriment? Like someone who would stab you because you have clothes they want. Still almost animalistic, but something eerily human-like.

Sooo Nale/Grace on steroids

Much worse, I think. Nale has reasons for what he does, these fully-drained people would have barely anything but selfishness. They pass by a traveler on the road, and their instincts scream at them to kill and rob to enable survival.

Maybe not by error, but as the result of complete emotional capacity drain, but not full complete 100% soul drain, which could probably require a notable mastery of the Invested Art.

Oooooh, me likey

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One thing to consider, I’m unsure about how people will discover this thing, and what effects it will have on planets if they have a bunch of psychos going around sacrificing people’s sanity for magic powers and then turning the silly things loose. Maybe just mayyyyyyyyybe the other shards wouldn’t be so fond of that………..

One could easily delay revelations to take place over many years, delaying a full understanding of the Invested Art until cross-population informational crossover. Things like making self-emotion draining the norm (I’d still make the costs lesser. I think I’d intended to make full-on human sacrifice the ultimate end.)

I FORGOTTED THAT I WAS SUPPOSED TO GIVE VISIONS TO THE PEOPLE I INVESTED…

Ohhhhhhh, ur clever! I’ll start by telling them that it only works on them, only give them those symbols, and then when they move on to seeing other population, I’ll give them the symbols to yoink those ppl, and then after enough time, I’ll tell them it works on anyone, and then let chaos reign…

Perhaps, perhaps. On topics of cost, the magic the cost is inspired by has the majority of a single person capable of producing a golem-like thing. Albeit they did require further infusions of power to activate. (Though, there is still the question of, how do you balance a widespread magic capable of magic pseudo-permanent effects?)

I think that making golems is kinda… unfitting, but then again, a lot of the common MOI are unrelated. (just dont :p)

One could describe ‘golems’ to be an expansion on the phenomena of the creation of sentient Invested objects, but that’s semantic, maybe.

I was originally thinking that sentience wouldn’t fit, but I realized either: it takes several people to achieve it, or that perhaps you just sacrifice their cognitive stuff. But that also leads to physical sacrifices, and now this is borderline hemalurgy, although I don’t really mind it that much.

One could have these ‘Awakened’ objects be anything, really. Not necessarily Kalad’s Phantoms 2.

Fair, yet I still think emotion awakening via emotion would make it much more… animalistic, driven by emotion rather than logical thought. I suppose Robots are the opposite, no emotion, only cognitive, so the spooky guys (might need to name them at some point) are like… completely logic, no morals, like if AI gave up on humans and said “you know what, let’s take over the world, screw morality”

Perhaps, though any sentient objects created would not be of the level of intelligence as a human, I think. Like something you have to order around, if it’s capable of movement. Maybe maintain some form of cognitive bond, iunno. (Not related to the spooky guys, that was)

Yk, I get that. I’m not quite sure how they’d be connected to the spooky guys, but I think it’d work. However, downside, if the spookies ever learn how to manipulate connection… *shudders* bad things would happen.

Iunno how capable they’d be of understanding esoteric spiritual concepts, but perhaps.

It’s cuz if they have their entire intelligence still remaining, only their emotion stripped away, would they then not be as able as they normally would be at comprehending these things.

I suppose I originally imagined them as possessed of an alien mind, that standard logic had left them as emotion did, damaged enough spiritually. Not necessarily perfectly logical planners, a more instinctual form of life.

I shall sleeeeeeep now, tis getting late over where I am, maybe can update tmrw

Indeed indeed, cya mans



 

ok

Ofc the shards won’t know any of this >:D

Edited by CoderDrag0n8

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