Build #1: Bash it till it can't get up again, and then some.
This shall be the equivalent of the Ironclad Strength build...
I will flesh this out first.
Basic strikes and defends, with their rebranding, yes? However, imma scale the damage and defend value up so I can do silly things with strength.
First card: CLAW IS LAW, ok. Sorry. That was wrong. However, this is essentially a mix of "claw" and "anger".
Starts with half the damage of a strike, but is free to play. Every time it plays, the player gains one strength.
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