Name: Memory
Classification: Power
Ability: Block is not removed at the start of your turn.
Cost: 3
Name: Creative AI
Classification: Power
Ability: At the beginning of your turn, create a random power, which gains Ethereal.
Cost: 2
Name: Hack
Classification: Skill
Ability: Deal five poison to all enemies.
Cost: 1
Name: Automated Hax
Classification: Skill
Ability: Gain one poison orb
Cost: 1
Card: Tutor
Classification: Power
Ability: Gain two intangible. At the beginning of your turn, lose one strength and gain one vulnerable.
I have a card:
Card: Skim the Web
Classification: Skill
Ability: Draw two cards, gain two energy.
Cost: One.
Card: Glass Cannon Form (I had tooooo… @Through The Living Glass)
Classification: Power
At the beginning of your turn, gain seven strength and lose five dexterity.
Okokokokokokokokokok
I've decided that I'll have one character type, so that I can get this game out with relative ease.
I'll only be drawing the important ones (Like the form cards, for example, if any of yall have played slay the spire)
The main builds that I will have are:
Strength (Get powerful buffs to damage) - [Rage Against the Machine Build]
Block (Have a ridiculous amount of block.) - [Elegance in Spelling build]
This shall be the equivalent of the Ironclad Strength build...
I will flesh this out first.
Basic strikes and defends, with their rebranding, yes? However, imma scale the damage and defend value up so I can do silly things with strength.
First card: CLAW IS LAW, ok. Sorry. That was wrong. However, this is essentially a mix of "claw" and "anger".
Starts with half the damage of a strike, but is free to play. Every time it plays, the player gains one strength.