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About this blog

Here, I'm going to be placing my planning and art/info.

Entries in this blog

Cards! How many do I have… I really need to store these somewhere other than blog

Name: Double Attack! Classification: Attack Ability: Deal 14 damage twice Cost: 1   Name: Expose hardware Classification: Attack Ability: Deal 3 damage and apply one vulnerable Cost: 0   Card: Multi-front attack Classification: Attack Ability: Deal 30 damage. Deal X! extra damage, X being the amount of active orbs you have. Evoke all your orbs. Cost: 3   Name: Capacity Classification: Power Ability: Increase orb

I was bored. Don’t judge.

Name: Memory Classification: Power Ability: Block is not removed at the start of your turn. Cost: 3   Name: Creative AI Classification: Power Ability: At the beginning of your turn, create a random power, which gains Ethereal. Cost: 2   Name: Hack Classification: Skill Ability: Deal five poison to all enemies. Cost: 1   Name: Automated Hax Classification: Skill Ability: Gain one poison orb Cost: 1  

Skim the Web

Card: Skim the Web Classification: Skill Ability: Draw two cards, gain two energy. Cost: One.   Card: Glass Cannon Form (I had tooooo… @Through The Living Glass) Classification: Power At the beginning of your turn, gain seven strength and lose five dexterity.      

DECISIONING!

Okokokokokokokokokok I've decided that I'll have one character type, so that I can get this game out with relative ease. I'll only be drawing the important ones (Like the form cards, for example, if any of yall have played slay the spire) The main builds that I will have are: Strength (Get powerful buffs to damage)                           - [Rage Against the Machine Build] Block (Have a ridiculous amount of block.)                        - [Elegance in Spelling build]

Build #1: Bash it till it can't get up again, and then some.

This shall be the equivalent of the Ironclad Strength build... I will flesh this out first.   Basic strikes and defends, with their rebranding, yes? However, imma scale the damage and defend value up so I can do silly things with strength. First card: CLAW IS LAW, ok. Sorry. That was wrong. However, this is essentially a mix of "claw" and "anger". Starts with half the damage of a strike, but is free to play. Every time it plays, the player gains one strength.
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