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Here, I'm going to be placing my planning and art/info.

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Build #1: Bash it till it can't get up again, and then some.

This shall be the equivalent of the Ironclad Strength build... I will flesh this out first.   Basic strikes and defends, with their rebranding, yes? However, imma scale the damage and defend value up so I can do silly things with strength. First card: CLAW IS LAW, ok. Sorry. That was wrong. However, this is essentially a mix of "claw" and "anger". Starts with half the damage of a strike, but is free to play. Every time it plays, the player gains one strength.
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