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About this blog

I think about space a lot. This is where I put little mental blurps about such thoughts to make sure that when I eventually write myself a space opera, I write it with ALL the thoughts in mind.

And, uh... yeah. That's the extent of it.

Entries in this blog

Beyond Lightspeed

This is where things start getting really theoretical. Pushing past lightspeed is more than just pushing past lightspeed: it's pushing past the constraints of time. After all, there isn't really any point in giving Beyond Lightspeed its own post if we're only looking at going 1.01x or 1.25x or even double or triple. Beyond Lightspeed means you can jump into hyperspace and cross the galaxy in just thirty minutes (according to Star Wars, anyways), making the distance between worlds akin to th

Channelknight Fadran

Channelknight Fadran

A Thing - Artificial Gravity

You could say that I'm getting ahead of myself here. You could also say that I haven't posted in months and should get back to my weird context things. Whatever. This is what I'm thinking about right now, so this is what I'm going to talk about. Artificial Gravity is a thing that exists. Or... well, rather, it doesn't. Not yet. It shows up time and again in science fiction without any explanation whatsoever, which is honestly fine by me. You don't have to explain to me why Obi-Wan Keno

Channelknight Fadran

Channelknight Fadran

Space Travel - Lightspeed and Beyond

So I didn't actually explain how we'd get to Lightspeed in the last article. And I certainly didn't go beyond it. Should I make this a part two, maybe? Or is it a little late for that? Screw it. If Incredibles can have a fourteen-year gap between the original and the sequel, then I can make a sequel after a long month or so. Lightspeed and Beyond 2, Electric Boogaloo: Time Hijinks We have a couple options here. Option one is simple and effective, but makes for a terrible

Channelknight Fadran

Channelknight Fadran

Space Travel - Light and Beyond

Uhh... where did we leave off? Dyson Sphere... system-wide production... extensive use of all immediately available resources... Gotcha. Kay. We're back. Stellar Engine! Left y'all hanging on that. It's a real piece of work, taking the power of a dyson sphere to do the unimaginable: Move the solar system. All the planets, asteroids, and stuff in our system are tidally-locked to our star: "the Sun" (as it is rather uncreatively named). Therefore, by moving the Sun, you ca

Space Travel - The Next Tier (Part Two)

Last entry was a bit of a hoax, as I really didn't go much into traveling through space that much. I guess I needed to clarify the beginnings of something rather important: The Kardashev Scale. Theorized by Nikolai Kardashev back in the 1960s, likely as a supplement to the space race and whatnot. The scale is an early attempt at defining 'levels' of alien life and civilization, based on something very important to the universe: energy. All matter and forces can be traced back to the pu

Space Travel - The Next Tier (Part One)

Previously on Space Travel: Railguns! Trebuchets! All methods we can use to traverse our local solar system. Things get complicated, though, when we try to look beyond. Halving the time it takes to get somewhere doesn't mean squat when we get to things like light-years. Let's math this problem real quick. The closest start to us is Proxima Centauri (which I knew off the top of my head, btw; FEAR MY POWER). It's just over four light-years away, or 40,208,000,000,000 kilometers from Eart

Space Travel

Alright, let's start with the basics. To make a space opera, you have to get to space. Now, us humans have already done that... but in just about the single most innefficient way possible. We jam-packed a bunch of metal tubes with straight Hydrogen and lit it all on fire to explode a few lucky individuals into low Earth orbit. The Apollo 11 mission's Saturn V rocket was the most powerful boi ever to be yeeted into space, and burned TWENTY TONNES of fuel per SECOND as it was launching. The propel

Stuff I have so far

Stuff (to be delved into in greater detail later on): How to leave a planet: Bad: Rockets (dumb, clunky, and inefficient) Good: R A I L G U N S (much better, but still require tons of energy) Good: Trebuchets (used in tandem with railguns to yeet stuff through space (i.e. the Skyhook)) How to enjoy a planet: Don't fill the atmosphere with CO2 Don't fill the oceans with plastic Don't kill literally everyone else Constantly improve eff
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