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DoctorWh0m

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Posts posted by DoctorWh0m

  1.  They will always happen to make the right decisions if they follow the luck, but sometimes there just isn't a winning move.

    But the problem is that they would have their luck going constantly, meaning that they would be lucky enough to avoid getting into that situation. If they turned off their luck, and then you got them into an unwinnable situation, then they could be defeated/killed, but they'd never end up in that situation in the first place.

  2.  

     

    Why does splintering appear to kill some shards, and merely weaken others?

    I think you're mixing a few things up here: Devotion and Dominion had their bearers killed and their Shards Splintered (not necessarily in that order): the two things are not necessarily directly related. Endowment (and I think, think, Honor) Splintered themselves willingly; Tanavast was killed after Splintering (once again, I think), while Edgli, if that's his name, hasn't been killed.

  3. Doesn't deal with the resurrection thing, but my personal theory is that he was a Lurcher, maybe a Sparker as well to explain how he anticipated the shot. He tapped mental speed to judge when he would fire, then pulled Lessie to the right (towards his chest, if I recall correctly) and Pulled on the bullet to make it hit true.

  4. EDIT 2: Although metalminds might be keyed to the spikes at that point rather than their recipients. Which would stop Compounding and explain why Inquisitors never Compounded...   :o

     

    EDIT 4: Ah, nope, nevermind: Marsh is compounding Atium, so he can obviously use spiked powers for compounding. Either that or he has Feruchemical aluminum, but I rather doubt that and Occam has to step in eventually for these types of things.  ;)

    It could be that having multiple people trying to use the exact same set of sDNA could do some weird things, or just not work at all. Or perhaps it would weaken as more copies were made.

  5. What types of Allomancers/Feruchemists can burn/use the god metal (atium and sazedium) alloys: Mistings/Ferrings of the alloyed metal, god metal Mistings/Ferrings, or only Mistborn/Full Feruchemists? Or are there Mistings/Ferrings for every metal? Can a post-Final Ascension Mistborn even burn atium?

    If you are completely set on a course of action, do you still have multiple electrum shadows? Do you only see one if burning both electrum and atium?

    What is included in a Oracle's shadows; if they are holding something, does it appear? What if they are holding a person?

    Is there a limit on the amount of Stormlight a person can hold at one time?

    If a Skimmer gains proportional strength to deal with their increased weight, is there still a point where they will be crushed? Does a Firesoul gain increased resistance to heat in the same way?

    Is Wyndle a cultivationspren?

    Can a Firesoul store the heat generated by friction?

    If a Bloodmaker can heal a Shardblade wound, could they (with enough stored health) heal their Allomantic abilities being stolen?

    Is there an upper limit of damage that a Compounding Bloodmaker can endure? If they were Lashed downwards into a pulp, would they be able to heal?

    Can an Allomancer burning metals be lashed? Can a Feruchemist tapping their metalminds? Can a Nalthian?

    Can a Leecher destroy metals that are outside a body? 

    Does an Allomancer burning aluminium have an atium shadow? Are they affected by time bubbles?

    What, exactly, does a Steelrunner store? Is it a combination, like with Skimmers? Does it store (with all its associated parts) the Cognitive idea of speed? Are there speedspren? Weightspren? 

    Can a Trueself with their Identity completely stored use a command phrase to take Breaths? Is it even possible to store all of one's Identity? Can this cause mid-life crises?

    Does an Allomancer, post-Final Ascension, know that they have snapped?

    Would a bendalloy-atium alloy make the burner, and only the burner, exist in fast-time?

    Purely out of curiosity, if atium does swap around the Internal/External-ity of a metal, how would Internal Steel work? Would the Enhancement metal alloys just work like their Internal/External counterparts?

    In the same vein, is there a consistent effect when alloying a metal with a god metal? Is the new power related to the original one?

    Is Forging end-neutral?

    Does a Drab have any Innate Investiture?

  6.  I could have sworn we had Word of Brandon that the Shard just trying to hide and survive was the Ashyn shard.

    Hmm...  For all I know, it could be. I was just assuming that, since the WoB I had heard about the Survival Shard didn't specifically mention it being a particular Shard, they were separate Shards. Plus the fact that Investing in a planet would make it fairly easy to be found, which seems at odds with its Intent (which I'm assuming is something along the lines of Self-Preservation or Survival).

    Also, Silence Divine readings? Any chance of a link/summary?

  7.  

     

     I understand electrum you can only interpret the future by what actions you see your shadows doing.

    Well, that would actually be a good explanation for why he knows where to be, but not why: he can see where he goes, but can't see anything about what's there.

  8. Yes, which makes it very strange that its on Ashyn, a world so close to the planet with arguably the MOST cosmere activity and the greatest active threat to other Shards, Odium.

    ...the Ashyn Shard and the Survival Shard are different Shards. 

    Now I feel bad for ruining your awesome theory.

  9. Title says it all, really. I was wondering if the references to cutting off the 'spirit' of a limb and such are actually accurate, or if it is actually cognitive damage, as someone (can't remember who) theorized that it was, and thus Nalan brought back Szeth by reconnecting his Cognitive aspect to his physical one. If it is Spiritual, it brings up an interesting possibility: if a Compounding bloodmaker can heal Shardblade wounds, one type of Spiritual damage, then perhaps they can heal another type: Hemalurgy, thus creating an infinite source of Allomantic gold spikes.

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