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Gamma Fiend

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Everything posted by Gamma Fiend

  1. I already let Mailliw know what I did with my Fire last cycle. I left my vote on Phattemer, putting pressure on him in the thread, but I really kept it on there to see if anybody would try swaying the vote last minute in favor or against Phatt. Like Conquest throwing a vote on Phatt very late in the thread. So I'd like to hear more about that. The lynch is one of the most important parts of the game, so it would be useless to switch my vote to cause no lynch, as that literally gets us nowhere as villagers. So once it was clear that Phatt wasn't being saved from the lynch by anybody, I figured he was pretty safe and switched the vote to Burnt.
  2. Holy thread necro! A side effect of coming out of my half a year hiatus! But I'm trying to remember the exact wording, but I think I asked him along the lines of "Can people get dependent/addicted to mental allomancy" and basically any sort of side effects.
  3. Looking back over the vote tallies, it looks like my vote was changed onto Burnt, cause I kept my vote on Phatt last cycle. Gammax couldn't believe it. First, he couldn't even trust his memories, of things long forgotten or already past. But now. He knew he had declared Aldric as a Traitor. He distinctly remembered giving his reasoning as to why he thought the person was guilty. He followed all the forms and proper procedures. But now. He could also remember calling out and confronting Mulciber. Being the one to get them killed, instead. Great furies, what was happening to him? How could he trust anything, anymore? Forget trying to find friends. He just wanted to go hide. Hide away from everyone and everything. Including himself.
  4. Night had descended quickly, the sun nothing but a shimmering, red blister on the horizon, causing the twilit sky to slowly bleed for a deep orange, to a bruised purple, and finally masking everything under the cover of darkness. Gammax hated night times the most. Never knowing who was out there, secretly plotting behind your back, sneaking up on you with knives drawn, waiting for the time you weren't looking. Gammax was ready for that tonight. He had exerted himself throughout the day, spending his time away from everybody else and all their insane bickering. Debating who to kill next? As if murder was that civilized. He realized he didn't have a choice but to help participate.... the captain had already made that abundantly clear with the threat of "desertion and dereliction of duty" hanging over everybody's head. Still, it didn't mean he had to like it. So Gammax spend the whole day gathering up firewood. Piles and piles of kindling and smaller twigs to keep the base and coals going. Giant logs to toss onto the fire to keep it burning the whole night. He would keep his campsite well lit. He wasn't going to let anybody sneak up on him. Except maybe that one person..... the only other person who had really come forward and confronted Gammax. They extended the hand of friendship. And Gammax didn't want to lose his only friend...... but could he really trust them? He shook his head once again, dispelling the thoughts of paranoia that seemed to grip his psyche lately. No. He told himself. You have to trust somebody..... He just had to wait and see how the night went, first.
  5. Well, when I ran this game last, Long Game 6, it pretty much ended up becoming Tarmon bloody Gai'don. So pretty much anything short of that.
  6. Robert Jordan's Wheel of Time! Which also happens to be one of my favorite series ever written, all 14 books, including the 3 that Brandon Sanderson wrote to finish the series! And I'll also encourage as much RP as possible from all the players! The more you do, the better my write-ups will become!
  7. Player List: Mailliw73 - Amaiya Mavenil Seonid - Cenn al'Idrius Elbereth - Lomion Amanuensis - Nikel Fain, Padan's son, on a quest to stop his father Nyali - Eryn, a Cairhienin 'Maiden of the Sword', lost from her society on her journey AliasSheep - Llewella Rhysdaughter, an Andoran scholar studying history Conquestor - Lorien, the town guard, likes boring patrols Master Elodin - Ba'Alzamon, on the run from Whitecloaks Phattemer - Ana-alline Haelbarde - M'Hael, a False Dragon Little Wilson - Keland, Owner of The Golden Dagger, Witless' half-brother The Young Bard - Ruon, 15 year old, wants to be a gleeman and leave the town for adventure Hellscythe - Tazrim Maim ThatTinyStrawMan - Gladium Dei Sart - Sarah Tea, a recent widow Metacognition - Mezal Althara, a foul-mouthed, ill tempered blacksmith WinterCloud - Lexa & Heaven Bugsy - The aging town librarian Deathclutch19 - Trafalgar Law TheMightyLopen - Jak (Of the Shadows?) GunshyMink74 - Gunshy, an entrepreneurial dirt salesman ArarisValerian - Alain Stern, a lumberjack RubiksCube - Cubik Rube IrulelikeStink - ??? jaimeleecee - Birgitte, serving girl at the Inn, named after the Hero of Legends OrlokTsubodai - Locke, silent stranger Twelfthrootoftwo - Douza, with his hammer Clarifications: - Darkfriends and Corrupted win conditions state they must outnumber all other teams in order to win, so a tie between the two would keep the game running until one side has superior numbers. - Padan Fain does count as a Corrupted, for all necessary win-cons. - You do not get notified if you are being detained until the Night cycle write-up, when all actions go through. - A Dreamwalker who has been Detained during the night but doesn't go to the World of Dreams can not be targeted by the Forsaken for a kill. - Viewers do get results on whether a player is a Corrupted or not. But Corruption goes through on the Stack after Viewing, so you wouldn't know if that player was converted that night you targeted them or not. The Stack would look like the following: Whitecloak > Roleblocks/Dreamwalking > Redirects > Viewing > Protection > Corruption > Kills Keep 'em coming! And I also encourage as much RP as possible between characters and players! The more you build your character, the better the write-ups, and the more fun we all have! Let's see how much we can build this village up before we tear it all down!
  8. Long Game 22: Corenne al'Daishar - Return to Glory, or, The Return of the Blood Battle Wheel of Time Elimination Mayor Twim Calberen awoke from the horrible nightmare he had been having, dispelling horrible images of war and death, betrayal and blood. Light blind me, but that dream felt so real! He stood up and looked around his room, the same office he had used for the last dozen years or so, ever since becoming the Mayor of the quaint little village of Drell’s Crossing. He stood up, wincing at the aches and cracking joints that accompanied his morning routine as he stretched the wariness out of his bones before walking over to his desk. He forgot to put out his candle out before retiring the night before, he noticed, as he moved the fine sea folk porcelain dish holding the melted glob of wax off of the letter he had been reading. That was probably why he had nightmares, considering. His cousin had written him recently, telling of news and tales, all mostly old and almost guaranteed rumour. False dragons walking the earth? War, famine and disease? The Dead rising from the grave? Next the fool would start talking about the approach of Tarmon Gai’don! Surely his cousin’s talk of weird dreams and repeating nightmares had gotten the fancy into his head, and that would explain the dreams from the night before. Although this Hinterstap didn’t sound like a village Twim Calberen wanted to be visiting anytime soon! He idly traced his finger over the final sentence his cousin had written him. Corenne al’Daishar. Mayor Twim was rusty on his Old Tongue, but he was certain that translated to “Return to Glory”. Either that, or “The Return of Bloody Battles”, which didn’t sound nearly as promising. Still, with an uneasy feeling and a dark feeling of dread slowly settling over him, Twim Calberen decided to greet the day with a smile, as sometimes that’s what being Mayor was all about. It was time to say hello to all the wonderful citizens of his lovely town, Drell’s Crossing. ------------------------------------------------------------------------------------- It's that time again! This is going to be a rerun of LG6, with just a few slightly tweaked rules, so read carefully! Also, if enough players sign-up, I'll also add in the Warder Role down below! (Highlighted in Orange). I will let you know before the game begins if any Warders are included or not! Villager:A regular, vanilla character. Who needs powers to be a hero? Each night you get to give a player a Dragon’s Fang* Darkfriend: A group of dedicated servants of evil. You and your small group have been given orders to infiltrate and destroy this town from the inside out. You get to conspire in a secret Doc with the other Darkfriends and the Forsaken. **They also have special rules if Corrupted. Forsaken: The Leader of the Darkfriends.Get to conspire with them in a Doc. When Viewed shows up as a 'Villager', or they can perform an additional Night Kill for the Darkfriends. If they perform the extra night kill, their actions can be Tracked the next day and any Viewings on them the night they perform the kill will reveal them as 'Forsaken'. Can not be Corrupted by Padan Fain. Wisdom: Has honed the powers of saving people to almost an instinct. Can target somebody once per night and protect them from one Kill. Can not target self. Can not save from lynch. Wolfbrother: You feel the call of the Moon and your nocturnal brethren. Can target somebody to Hunt and Kill once per night. Viewer: Can see images and auras around people. Once per night can target somebody and find out their Role and Alignment Thief-taker: You can smell evil and find out past crimes. During the Day Cycle, you can target somebody and at the beginning of the next Night Cycle, you will find out who, if anybody, they targeted the Night Before. Whitecloak: As a Child of the Light, it is your duty to root out criminals. Once per Day, during the Day Cycle, you can choose a player to Detain during the Night. This prevents any Night Actions performed against the target, and prevents the target from performing any Night Actions. Can not target self. Dreamwalker: You have mastered the World of Dreams. At night you can flee to The World of Dreams and can’t be targeted that Night. Except if the Forsaken targets you for a kill, you, then they can still kill you. Players are allowed to send PMs during the Night Cycle while you live. When there are no living Dreamwalkers, messages can’t be sent. Aiel-blooded: You may not look it, but you have hardened Aiel blood in your veins. You can survive one lynching or Night kill. The fact you survived an attack or lynching be revealed in the write-up, but not your alignment or role. Ta'veren: The Wheel Weaves as the Wheel Wills. Except when you're involved, as people have always told you how the Pattern of the Wheel seems to bend around you, either forcing you or those near you to take different actions and choices they wouldn't have otherwise. Once per night you can target a player and re-direct their actions to another player of your choice (Not yourself) Channeler: A wildling user of the One Power. You can chose one of your Weaves to cast per Night Cycle. Once you use all 5 weaves you becomes Burned Out and show up as a regular Villager. You can only use each Weave once. Air- Hands of Air protect a target from Night Kill. Not yourself Fire – Hurl a Fireball at target, performing a Night Kill. Water – Cast Mask of Mirrors on a target at night, making them Untargetable for the Night. Earth – Use Earth to harden your skin, allowing you to negate any one possible Night Kill against you. Can also be used to Survive a lynch. (You send the order in during the Day cycle you’re getting lynched, if so) Spirit – Lash out at somebody with a weave of Spirit, Role-Blocking their Night Action. Channelers also start the game Bonded to a Warder. You know who the Warder is, but not their Alignment. You can PM with your Warder for the duration of the game, regardless of the Dreamwalker being alive or not. *If your Warder dies, you die two full cycles after that. But you can reuse any Weaves you used once before again. Warder*: Warders start off the game paired with a Channeler. They know the identity of the Channeler, but not their Alignment. The Channeler and Warder can PM together throughout the duration of the game, regardless of a Dreamwalker being alive or not. If your Channeler would die, you sacrifice yourself in their place and die instead. Doesn’t save from a lynch. IF your Channeler is lynched, you have 2 Cycles left to live, and get to make 1 kill to avenge them. Padan Fain: You carry with you the Taint of Shadar Logath. You can Corrupt up to X number of players throughout the game. (X based off of number of players) Corrupted players have their own Doc to communicate in. Padan Fain can not Corrupt the Forsaken, if they target them the action will appear to be Role-blocked. Fain also shows up as a regular villager when scanned. He’s tricky like that. **Darkfriends that get Corrupted are capable of winning as either a Darkfriend or a Corrupted. Town Mayor: During the day, the town can hold public elections to elect a Town Mayor. The Mayor has influence throughout the town, so therefore they can either have their Vote count for double, OR, they can cancel out somebody else’s vote for that cycle. This power can be used the Cycle you get elected. Dragon's Fang: At night, Villagers without any special Roles get to help the village hunt down any possible darkfriends. Once a Night, they can submit a player they want to give a Dragon’s Fang. The player with the most votes for a Dragon Fang gets revealed in the Day write-up, and has an automatic vote placed against them for the lynch that Day. Villagers win if they eliminate all of the Darkfriends and Corrupted. Darkfriends win if they outnumber the other players. The Corrupted and Padan Fain win if they outnumber the other players. General Mafia Rules in effect. Each player is assigned a Role and Alignment at the beginning of the Game, and then they can post Votes in the thread during the Day Cycle, and send in any Role Actions whenever appropriate. The player with the most Votes tallied against them is Lynched at the end of the Day Cycle, Mayor votes and Dragon Fangs are included. Day Cycles will be 48hours long, and Night Cycles will last 24 hours, or end whenever all Night Actions are sent in. If you chose not to use an Action for the Night, still send a PM declaring your action to be “None”. How Write-ups will work: Votes will be posted publicly in the thread with a list of who voted for whom, etc. Night event write-ups will work like this: -Wolfbrother kills will be obvious. (Wolves swarm the victim) -When Padan Fain converts somebody, it will be mentioned in the write-up, denoted with the appearance of the evil white fog, Mashadar.** -Darkfriend and Forsaken kills appear the same -Wisdom healing somebody is only mentioned if they actually save the Target from Death -Whitecloak, If somebody is Detained, it is shown in the write-up, but not who was Detained or who Detained somebody -Channelers Fireball will be revealed in the write-up if used, and the other powers depending on if they interacted with any other Roles. (If Hands of air actually save somebody, Earth Skin will be written up the same way as Aiel-Blooded, Spirit and Water Actions won’t be revealed in write-up) -If your Action gets Role-blocked or doesn’t go through, it won’t be revealed in the write-up and you will just be informed your Action was ‘unsuccessful”. -If a Channeler gets roleblocked, then it counts as the weave never being used, and you can still use it later. (Unless Two Channelers use Spirit on each other, then they’re both used up) - Dreamwalkers detained by a Whitecloak can still be targeted by Forsaken for a kill Quick Links to the Beginning of Each Turn
  9. Heh, fair enough. Although that is a bit of an odd statement to make, saying I'm not acting right but then admitting to not being familiar with my playstyle enough to know better or not. I've honestly just been browsing the thread every now and then, and haven't thought of anything too crazy that people haven't discussed yet, such as the protection type plans or strategies. I'm usually more of a quiet player like that, as I try and give the eliminators as little to go off as possible. Especially after being out of the games for so long, I've just been trying to go back through older games to see how things have gone in games usually, popular eliminator strategies, other players playstyles, etc. Also, if you look back I was the one who actually voted for Joe first, I believe, asking him to give us more of a defense than "This is what I'd do if I were an Eliminator". Which I still want to hear more from him than that, just because he survived the coinflip doesn't mean anything to me, still. But the fact that they didn't try influencing the lynch in or against his favor is pretty telling, and probably does soft clear Joe. I will keep my vote on Phatt right now, however, as all he's really done so far this cycle is try putting another vote on Araris before somebody pointed out he really won't be here this cycle. So to me, that could've potentially been a bandwagon vote, so I'll keep my vote there for right now. Now I need to go get my Wheel of Time LG ready to launch! Now I need to get some more RP going!
  10. Gammax had a feeling of dread settle over him before he even heard of the murders in the night, it was like a small weight pressing down on his chest, a small pressure behind the eyes, burrowing itself down into his mind. He couldn't shake the constant feeling of deja vu. The morning light made things a little better, the sun poking it's head out from behind the clouds making the darkness inside recede. If only just a tiny bit. Everyone still spoke of the shared dream from the previous night, speaking of ill omens and worse times yet to come. Gammax shook his head. The nightmare was still being shared by everybody. They were living it. Well it definitely looks like friendly-fire is going to be a thing this game, which is a little expected, but still, pretty heavy crossfire for the first cycle, maybe have the Vigilante roles hold back a little bit until they get a better feeling? Also interesting that the vote came down to a coinflip, even if it came out not in a good way for us. :/ That's why I kept my vote on Joe for the last cycle, especially with all that talk of Fire1 being thrown around. I still want a little bit better of a defense from him than "This is how I would play, I Know You Know, etc." Just simply stating those strategies doesn't exonerate you from actually being an Eliminator, and the more people discount that idea, the more I'm inclined to be suspicious. But I want to put a vote on Phatt for right now, as he didn't really contribute much the first cycle other than claiming a strong set of 4 powers, which does seem like a bluff to me, considering what people have been claiming, and then has only posted about his protection scheme working out? Why would you be such an early first target Phatt, and why did you need protection more than others, at least claiming to be a high enough priority to publicly claim it?
  11. Gammax formed a little ball of fire, directing it into the pile of twigs and kindling he had gathered at his small campsite. It was really more or less just a blank spot where nobody else had set up yet, so he decided to plop down here for the night. He still didn't know who he could trust out there. Maybe it was the Traitors out there who had planted these memories in his brain. He would find them and make them pay for what they had done to him. Sadly, the small little ball of fire was the most he could manage before he exhausted the extent of his Ignus powers, so he let go of the magic. He still wasn't used to the idea of the elemental magic. He shook his head and took another look around the sprawling camp spreading out around him as people started to get settled in themselves. He could see small little clusters and groups of people whispering and secreting amongst themselves. Friends, or enemies who couldn't be trusted? He heard a loud commotion over behind his shoulder and turned around to see some guy starting to bark a bunch of commands and orders around, commanding everybody's attention. And apparently trying to dictate what everyone should do. He didn't outright tell people to listen to him, no that wouldn't be subtle enough. But put enough good ideas out there, and people get the habit of listening to whatever you say after awhile. Gammax remembered pulling a trick or two like that before. He just couldn't remember where or when. Blasted memories. Either way, there were a few people he decided to keep an eye on. At least to watch his own back. I suppose I'll put a tentative vote on Joe for now, mostly for old times sake. But also, I do remember the usual trick of being the center of attention as Eliminator, and trying to take charge of things from the get go as an Eliminator, so I'll be a little bit wary. Call me paranoid. Also, a list of priorities and targets almost always accomplishes nothing, as there's really no good way to even predict who the eliminators will even try and hit the first cycle. This game might be a little different, of course, as that public list of one of the Powers each player has is a very useful tool -- for both village and traitors. I am only lv 1 Fire also myself, so I can change a vote when needed. I can also neither confirm nor deny any other power(s) I may or may not have.
  12. Gammax looked around, bewildered at the chaos surrounding him. The entire encampment was pandemonium, with people attacking each other, physically and verbally, hurling insults and dangerous allegations around. Of course, bandying words always ended up a little better than crossing swords. Or even worse, once magic started being flung about. Gammax shook his head again. Magic. He woke up to a strange new world, or what felt like one at least. He couldn't remember how long he had slept. Or who he was before he did. Foggy memories clouded his mind, almost as if past lives were trying to flood his brain. Sounded like one flaming heck of a head injury. Luckily he had always been known for his thick skull. Now where did that memory come from? He took another quick peek at the people around him, wondering if they were whispering behind his back. Probably about him. He thought some of the faces looked familiar, but that couldn't be possible. He didn't even know where he was, still. One thing did feel right, though. Despite not knowing who he was, exactly, or what he was even doing here, he knew it all felt....right. As if he had been here before, or at least something similar. Maybe that's where the head injury came from? He just wasn't certain. He needed more time to figure things out. Well these are definitely a really awesome set of rules and powers for this game, so there'll be quite a bit of magic flying around! Of course it's a bit too early in the game and cycle still even to really have any idea of where to start looking and getting things going for now. So I'll just have some fun for now poking at the fourth wall with my RP!
  13. Fine. There's no better way for me to make a splashy return than to just jump right back into the action! Gammax wandered. Wandered, and wondered. He had no real sense of who he was, where he came from, or what he was even doing anymore. He just knew that he had one purpose. He didn't know what that purpose was, but he knew he had it. Or could he trust those thoughts? Were those thoughts his own, or were they planted memories? Lies and deceits, from the people trying to trick and confuse him? Gammax shook his head, chasing away the traitorous thoughts. He didn't know where he was going, or what he was going to do, but he knew there was no mercy for whomever would be at center of his furies once he figured it out.
  14. Long time no see, folks, but it's about that time again, (thread) closing time. It looks like I've missed quite a handful of games in my absence, and lots of fun and betrayal! Glad to be getting back in the swing of things! Many thanks to Elbereth for GM'ing what looks like quite an awesome game, and of course all the many players who keep coming back for more bloodshed! If anyone would like to try their hand at running a game, please get a hold of Myself, Wilson, Metacognition or Alvron. Not only will we get you added to the list, but I'm sure we'd be more than willing to help out in any way we can as well! You can also ask questions and get some hints and feedback from everyone over here in our Art of Game Creation thread as well. With all the games that we've run so far, we have plenty of experienced GMs that can help you refine any game you're thinking about! For those wanting to play, MR14: The Canim Fury is open for sign ups so feel free to join in the fun. Thanks again to everyone that played and we look forward to killing seeing you in future games!
  15. So due to super-lame circumstances, I am finding out i need to find a new internet service provider, but in a day or two I will be losing my current service, so I will be going dark for a small while, and I am not sure how long. Obviously, that puts this game and my GM duties in an awkward position, so I am hoping to see if anybody would perhaps be able to fill in a position as a Takeover GM, where I basically hand off the game info and let you run it while I'm away! If anybody would be interested, please PM me immediately and let me know! I apologize for any inconvenience that this may end up causing for players, and I hope that things transition as smoothly as possible if able!
  16. Ashbringer Fadraux strode proudly to his death, head held high. He would not let them think him beneath them all. He flared all of the pewter he had. He had found out at a young age when feeling the effects of pewter, the increased stamina and endurance, all of those long hours he toiled in the fields as a skaa plantation worker. They needed music, then, to help the day go by. So he would whistle, the musical notes strong and sharp, cutting right through the air and carrying a melodious, confident song. So he whistled that song now, an old working skaa hymn. One that promised of glories to come, a day when the skaa stepped out from underneath the heel of The Lord Ruler, rising up and overthrowing the oppressive noble class and seizing the ash-blighted world for themselves. I do wonder though, he thought to himself, staring around the room at all the slack-jawed nobles as he walked forward offering himself up, his haunting song filling the room, how long it would take them to take a good hard look at a name like Ashbringer. Daft fools. He shook his head and stepped forward in front on Grim, ready to face his fate. He knew his goal, and his purpose. He flared his pewter even more, the burning warmth inside him spreading throughout his whole body, becoming a roaring tempest. He had suffered the whips and abuse of masters his entire life, and he was not about to kneel in front of a rusting Inquisitor. *** Grim took a labored step back, setting his trusty dagger down and wiping sweat away from his brow but leaving a smear of blood across the Canton tattoos spreading up to his forehead. The rush and exhilaration of finally being able to perform on an actual confessed skaa still had adrenaline rushing through his veins, heightened by the pewter and tin he had been burning throughout the entire process, savoring each delicate moment. Burning bronze had told him the skaa was a pewterarm from the very beginning, so he knew the trick was to just make sure the Inquisition lasted longer than the pewter did, as they could burn and flare the metal for as long as they had it, being able to withstand extreme amounts of pain. And as a skaa, he was probably used to the usual tricks from his masters anyway, Grim had reckoned. Still, he was quite impressed. Ashbringer had never cracked, in the end. Sure, he gave up all sorts of information on people and plots far away from here. He even confessed to his mother having filched a jug of milk from the plantation master's table once! But no matter how hard Grim had pressed him for his allies, the faux-Fadraux never gave in. In the end, Ashbringer had managed to get the better of Grim as they flared pewter in one last intense, unsustainable blast, emptying the last of their supplies and their body completely collapsing and giving in from all of the endured pain and torture, all crashing in and once and killing Ashbringer swiftly and mercifully. At least in comparison for what Grim still had had planned for him. *** Shi Kuratchi sat alone in a darkened room, silently sharpening his knives and waiting. He had ran out of steel a long time ago, but a proper gentleman was never without weapons, and he didn't always need to count on allomancy to carry him through things. No. He relied on his strength and his wits to help him get through his troubles. And, The Lord Ruler willing, would get him through this night. He set his knives down and pulled out a small coin, rolling it between his knuckles, a trick he had learned without the use of steel a long time ago, in what seemed like a past life as a different person. He knew that he would be a great asset to the Steel Ministry and Canton of Inquisition, and of course tried his best to try proving that, but he just felt so tangled up in the webs within webs, he just couldn't be certain of anything anymore. Well, almost anything, he thought, sighing a breath of small relief as a person slipped in front of the doorway, shadowed by the blazing torch on the wall behind them. "I almost thought I was losing my touch," he said smiling, rising to his feet. His dagger was back in his hands in an instant, passing back and forth between both his hands in a whirling blur, as he slowly stepped closer to his would be assailant, showing them he wouldn't go down without a fight. That was when they pulled out the crossbow from behind their back and let the bolt fly through the air. It flew true and struck Shi right in the heart. "I did not see that coming," he said, kneeling over and fading into darkness. -------------------------------------------------------------------------------------------- Ashbringer Fadraux was a Skaa Pewterarm! Shi Kuratchi was an Inquisitor Coinshot! [Vote Count to be edited in.] 50 hour cycle!!! Ending at 10AM EST November 5th
  17. For the record, I haven't had time to edit the write-up in, but I would have mentioned if there was another failed attack, as that information would be public anyway, so as a GM I wouldn't withhold any sort of that information with something as time sensitive as a write-up. Also, just going to leave this here again....
  18. "So who do I get to kill today?" Grim had had to rest after exerting himself the last few days, and found time catching up with him. But he decided to make up for lost time with renewed vigor. He doubted his students shared his enthusiasm. Even while burning tin, he could barely hear a sound in the room save for the occasional clearing of one's throat or the shuffling of some feet. It seemed nobody wanted to look him in his steel eyes and give him a name. "Very well." He said rigidly, and strode out of the room, slamming the doors closed with iron behind him. They heard a scraping, thudding sound, followed by the loud crack of something snapping. Upon inspection, they found Grim's obsidian ax half-buried in the rock wall, and then snapped off at the handle. Grim was nowhere to be seen in the dim tunnel. *** Wyrm Heron muttered under his breath, cursing himself for his foolishness. He had decided to try and follow Grim, maybe offer up some of his findings to the grim Inquisitor, give him any aide he could. Of course, he also ran the risk of being killed on spot, given Grim's current animosity. But still. He had already ran out of bronze, so he figured he'd be of no more use anyways to the cause. Maybe the man would even give him some more metals. And maybe The Lord Ruler would give us all puppy wolfhounds. He thought wryly. He peeked over a corner, peering suspiciously at all the shadows, trying not to find himself walking into an ambush. He wondered -- and not for the first time -- what he was even doing here. He should be off running an empire somewhere. He had long ago crushed his hopes and dreams of seeing and living a life above and beyond the mists. But he was where he was, and was going to do his best to help eradicate these pesky skaa. He heard a coughing sound behind him, and then spun around, only to be greeted with coins to the gut. He sputtered and looked up shocked. "Why me?" He asked, before falling over and dying. *** Kipper kept looking over his shoulder, feeling more and more uneasy with each passing hour, a slow dread creeping over his heart like the mists at night, obscuring all thoughts and hope of seeing daylight again. Looking at Grim's face before he had departed had left him with the trepidation that things were only going to get worse with each passing day. What's the point of all of this anyway? Kipped asked himself, taking a look around at the dusty abandoned rooms lining the hall he was walking down. He never knew a place of learning with a torture pit at the bottom of a long, scary tunnel. Taking a look around the dusty, unkempt rooms had told him this was no place of learning, and that it had long been abandoned. There was something off about this whole thing, he just wasn't sure what. Suddenly a light flared up behind him, a silhouette holding a torch standing in the doorway, and his only way out of the room he had conveniently cornered himself if. He knew that burning iron would be useless without any sort of hazekiller gear, so he gritted his teeth and bid them to get on with it. His assailant said no words, just held out their hands and coins flew forward catching Kipper in the chest. "Jokes on you, I'm not even skaa," he said, dying laughing. ------------------------------------------------------------------------------------- No lynch! Kipper was an Inquisitor Lurcher! Wyrm Heron was an Inquisitor Seeker! Both were coinshot! (Will be clearly indicated once write-up posted) Winter (2) - Wyrm, Clanky Kipper (1) - Deathclutch Deathclutch (2) - Polk, Kipper 48hours, 2AM EST, Tuesday November 3rd
  19. Jak had grown bored of waiting to hear about Locke and what was probably another innocent on their side being butchered for no reason. Well, perhaps he wasn't completely innocent, but the man certainly wasn't a skaa, Jak was sure. He knew about working with enough nobles to know one when he saw one. Of course, nobody had ever really asked Jak about a family or house name. It seemed odd to him, that instead of simply using the Canton's resources to check all of the paperwork and lineage documents of everybody here, their host had simply decided to use the techniques he had promised to teach them on all of them instead. While his bloodline may or may not be clear, as he wasn't exactly certain, he knew he wasn't going to suggest something like that. So instead of waiting idly about for the bloodlusted Inquisitor to return with his findings, Jak decided to take a look around the other rooms instead. Besides, he wasn't liking some of the glances some of the other people were throwing him. So he excused himself quietly by sneaking out one of the back exits, and started exploring the confines of their prison. More like casket, he thought wryly, then stopped and quickly spun about, ready to swallow his handy iron and pull away any metal weapons any skaa would hopefully be stupid enough to attack him with. Alas, there were only shadows waiting for him. But when he turned back around, one of the shadows leapt out at him and brought the obsidian dagger down again and again and again, before slowly sinking back into the shadows once more. *** Kellam Lyre watched everybody as the all talked around him. He had been slowly burning bronze for most of the day, trying to get a general feel of how everybody else felt. You could tell a lot about a person by how often they burned something, and how much of so. Of course, the people who he couldn't get an allomantic pulse off of were a dead giveaway while cooped up in this gloomy room. He decided to slowly slip out with many of the other people as they got bored or tired, wanting to explore a little bit more and perhaps find another ideal ambush spot for his fellow skaa. There were never enough dark corners, he thought cheerfully. Of course, there was still much bloody work to be done. Grim certainly was right on that part, at least, he thought, shuddering to find himself partially agreeing with that monster. The thought of pulling those bloody spikes right out the back of his skull gave him some small sort of satisfaction. The strange caverns they were all locked in were odd, if not fascinating. He wondered how many had perished without a trace in these hollowed halls. The Inquisitors had taken everything from him. The skaa toiled in the fields, felt the whip of the oppressor, had their families ripped apart and suffered shame and humiliation all while begging for scraps to feed their children. But they were the ones who cooked their meals. Drove their carriages and mended their horses. They built their homes and cut the lumber they built them with. They cleaned their homes, made their clothes, and kept all of those small, annoying things off of the nobles' minds as they lorded about, stepping over everybody else to get what they wanted. So Kellam would bide his time here, seeing everything he could see and learning anything he could. Any weakness, any exploit to help bring down the Canton of Inquisition. He turned the corner, a savage, malicious grin on his face. And that's when the coins took him in the face, fired from a perfect spot for ambush. *** The night had been long and the lights had burned down low, leaving the dim hole in the ground that they were all stuck in feeling like it was pressing in on them, as the darkness at the edge of the unsteady, flickering light seemed to gradually grow stronger and slowly suffocating them. Sealing them off forever from any chance of seeing daylight again, no matter how red, bleak, and menacing. Grim had taken his sweet old time with this one. He had reported the results he had already known, even after discovering two new bodies. He just told everybody there was more work to do and had vanished back into the tombs. Luckily there went down far enough that the screams didn't reach the main chambers that everybody had been left in once again. Even more hours had passed. "Poor Tekiel....," somebody muttered. "Why? It could be you next," Grim said, returning, spattered in gore as a drop of blood slowly beaded up and dripped off one of his eyespikes. Having finally satisfied himself, he was ready to await their next verdict. ---------------------------------------------------------------------------------------------------------------------------------------------------------- Locke Tekiel was an Inquisitor Pewteram! Jak was an Inquisitor Lurcher! Kellam Lyre was a Skaa Seeker! Orlok (3) - Creccio, Deathclutch19, Winter Creccio (2) - Orlok, Books Alvron (1) - Clanky Lopen (1) - Wyrm I know. These cycles and turnovers are all over the place, and I apologize for the inconsistency! I'll do my best to keep rollover times as regularly scheduled as possible, and will just edit in (magnificent) write-ups when I can to make up for it! This cycle will last 48hrs until 8AM EST Saturday, October 31st (Halloween!
  20. "I want you to take me, sir." That was something that Grim had never truly expected to hear. He checked to make sure he was burning tin and didn't misunderstand him. He glared at the student who faced his death fearlessly. "You do realize The Inquisition chooses you, and not the other way around?" But the lines of steel that indicated where everybody else was standing showed that the student's peers were inclined to agree with him by how far back they had moved. Grim ground his teeth together. He supposed there was nothing left to but to do it, and wordlessly snatched Jo up. As he moved to the doorway to the Long Hallway down he noticed everybody else trying to shuffle out of the room behind him. "No," he said, stopping everybody in their tracks. "This time you follow, and you watch this one. See where self-sacrifice gets you." It was many excruciating, blood-stained hours later and Grim was still hard at work. The Art of Inquisition required more than just physical incentive. Grim had always loved the slow and subtle use of emotional allomancy when performing. You of course couldn't negate or enhance the actual pain they felt, but Grim had come to learn the mind was a wondrous thing capable of many amazing feats. The emotional and traumatic shock that came from torture? Why, that was rife for manipulation. Joel Tormander of course admitted to any and all crimes while under scrutiny. They all did. It was Grim's job -- or pleasure -- to shift through the lies and figuring out when they were just telling him what they wanted to hear. And with the tin he had confiscated from the poor noble when the inquisition began, Grim was able to hear and see plenty. By the end of it, he could taste the iron in the air. And while Joel may have been guilty of many things, being a skaa was not one of them. *** Mar had watched the gruesome process with growing trepidation. He knew he had supported the fool's bid to be interrogated as such, but he just couldn't shake the feeling that this is where they were all going to end up eventually. Picked apart, piece by bloody piece, by an obsidian ax wielding madman. He supposed a knife in the back from the skaa would even be a better fate than that at this point. He shuddered at the grim prospects, and continued on his way, unconsciously touching the vials of iron that were in his cloak pocket, inside a special tearaway pouch he had sewn in, just in case. With a start, he realized that he found himself alone still in the tombs of the cavern somehow, as he had been mindlessly wandering and must have taken a wrong turn somewhere. He went to turn back around and retrace his steps when he heard a noise from up ahead of him, and the flickering light of the torches around the corner showed a pair of dancing shadows and then the light suddenly extinguished. He went to go investigate, but in his moment of distraction he hadn't even noticed the person who had snuck up behind him until the cold obsidian dagger was pressed against their throat. "Sacrifices to be made, eh?" They said, and then silently slit Mar's throat with one swift stroke before vanishing back into the shadows. *** Citona Vinid found herself loving the small freedom she had found inside the tombs of the caverns at night. After watching the foolish Inquisitor butcher his people in spectacular fashion, she decided to just roam the various rooms and tunnels all hidden deep inside the earth. All of the secrets of the Canton of Inquisition for her to discover. It wasn't as if she had to worry about any of her fellow skaa sneaking up on and murdering her. She let out small laugh and went back to her exploring. She check her supplies of copper, ensuring that they were still safely on hand. She had almost considered burning it earlier when in the room with Grim, as he toyed with the emotions of his subjects and students in that horrific display. But the fear of the rumors and stories of the Inquisitors made her hold back. She knew they were all just silly stories spread by the pathetic, groveling skaa back at home. That was why they had undertaken this endeavor. To find out the secrets of the Steel Ministry and help the skaa to get out from under their grip of terror. She found herself looking at the intricate artwork that was etched into the wall, even as unsightly as it was. It was a delicately and precisely cut and carved out, the lines and shading magnificent. Even if was depicting a gory scene of a raging band of koloss raiding skaa plantations. She ran her fingers over the engraved caption, it was written in the same strange language that her invitation was written in, the mysterious alphabet of the Steel Ministry. Cracking that secret alone would surely help the cause. Suddenly her torch went flying out of it's brackets, the flame sputtering as it flew through the air and casting wicked shadows before the torch hit a wall and the flame extinguished. Citona found herself plunged into darkness and frantically reached for her metal vials, only to have them ripped out of her hand. No, she thought, pushed. She swore under her breath and tried to scramble out around the corner, but felt the stinging bite as coins punched into her back from behind and let out a gasp. She fell to the ground, her body giving out on her as the burning pain became too much. Spitting up a lungful of blood and with her dying breath, she cursed The Lord Ruler one last time. ---------------------------------------------------------------------------------------------------------------------------------------------------- Joel Tormander was an Inquisitor Tineye! Mar was an Inquisitor Lurcher! Citona Vinid was a Skaa coppercloud! Stink (3) - Ripple, Alfa, Polk Ripple (1) - Stink Zephrer (4) - Clanky, Wyrm, Deathclutch, Books Jo (5) - Sart, Kipper, Jo, Phat, Orlok Day 4 Begins! It will last 49 hours until 9PM EST, Wednesday October 28th! Another apology for the super lengthy wait on this rollover, as I was in no state to get it done last night! This thread will NOT autolock on this rollover at the exact time, however, as I realize that it's an inconvenience for players who maybe want to get some RP in between long rollover times. So just as long as players do not post new votes or edit their posts after the cycle is over, RP posts will be allowed.
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