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Emeralis00

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  1. Krh'rhl (Dh'krr-ghrnnch/'Cartographer') Player Information Name: Emeralis00 Contact Information:PM,or [email protected] Character Information Name:Krh'rhl Race: Dh'krr-ghrnnch Age: 109 Gender: Male Personality Place of Origin: Seamaw Range, The ResoundingPaths Class: Cartographer Relationship Status: Single Channeling Capacity: high -Type: External (internal for Earthshell) -Focus Used: An emerald the size of a baseballon the Earthshell -Degree of Skill: Unique for most of his species, Krh’rhl is highly skilled in detail work using Leyht and can manipulate sand and earth on a small scale as easily as a Xaneth breathes. The sand and earth can be controlled like any other limb and as dexterously, especially for crafting maps and manipulating lock picks. Fitting his nature, combat using Leyht is primarily defensive: an ever-present cloud of and used to scrape fragile eyes or cloud sight, tripping foes by moving the earth under their feet, or simply merging either them or him with the surrounding earth and rock. If pressed, and only as a last resort, Krh’rhl can chuck a stone far at high speed, ripping throughflesh, wood and leather. Krh’rhl has no particular talent with his Earthshell, only maintaining it as needed. Appearance: The Earthshell is about 6 feet tall and vaguely humanoid shaped, with a great emerald situated on the ‘face’ of the ‘head’, lines of iron ore and radiate from the emerald into swirling patterns reminiscent of Ley Lines. Smoky Quartz extends in 2 inch flexible strands from his head like hair. The remaining stone is a very dark grey with black flecks, embedded with coins and gems. One of the most striking features of his shell is a pair of smaller secondary arms situated just below the main pair of manipulating arms, at each end of the arm, instead of a hand, is a small stone-carving blade made of an unknown substance. Special Skills: building 3D maps made of stone and earth, detecting Ley line usage around himself, lock-picking. Strengths: can easily tell if being lied to, has an abnormally large capacity for Leyht. Weaknesses: appears to not see very well,greedy, perfectionist, and prideful to the point of arrogance. Personality: Krh'rhl is, like many of his race,quiet and hermetic, but is very prideful and perfectionist with his work. Krh’rhl is very greedy when it comes to rare gems or shiny objects. When interacting with others, he is very peaceful and would prefer to simply leave when confronted by violence. Even when provoked to a rage, Krh’rhl prefers to incapacitate rather than kill. History: The Harmonies are the soul of the Dh'krr-ghrnnch; a subtle song created, only audible to us, from a node’s energies as they echo, deep within the caverns of our home. It is this song that calls us rom the deeper places, from the spinning fire and metal of the planet’s womb. The world is the mother, the Harmonies are the father. The Harmonies teach us the secrets of earth and stone and how to be as the stones are; immovable, solid, strong, unchanging yet changing. Above all, the Harmonies teach us to listen. It is to my eternal sorrow that I saw them die …but I get ahead of myself. It was nine and one hundred years past that I was called up from the deeper places. For my first five decades, I lived with the other children, following the guidance of the Harmonies as we discovered our unique talents. Upon my fiftieth year of my awakening, the song changed, the adults welcomed me as one of them, for I had just reached adulthood. Having already established, five years ago, my skills as a cartographer, I began mapping the complex, expansive and often mind-numbing twists and turns and atriums of our seemingly non-Euclidean tunnels that made our home while guiding the Great Elders, the oldest living members of our race, to the sacred echo chambers. For many decades have I done only this, for the Dh’krr-ghrnnch believe that the purpose of one’s life rests in what is left behind. Perhaps it was due to my proximity to them that drew me to the echo chambers or perhaps it was the Harmonies themselves, subtly manipulating me. However the reason, I found myself within those halls. The echo chambers, magnifying andharmonizing the frequencies emanating from the node of the deep places,sent out the loving song to every part of the tunnels. It was only here, within the embrace of my parent, that I noticed a grave wrongness. The node was gone! The Harmonies bounced around the walls in a dissonant game of madness. I only found words to describe the terrible truth I discovered that day when I traveled the surface world. It was like a tree, hearty andhealthy on the outside, but dead and rotten within. I don’t know how long I was paralyzed in shock and fear, but it I do remember being surrounded by the Great Elders. I do remember every word they spoke to me that day. Their voices, like a cascade of whispers echoed, slipped and joined with each other in the dead Harmonies. “You have been selected, only you and a handful of others have been chosen to see this terrible truth.” “The echo chambers…they have been broken” “They can no longer hear the node of the deep places” “The up-worlders speak of a node. It is called the Eternal Conflux” “Find it. Save the echo chambers” “We will maintain the Harmonies… but our memories of the song are growing ever fainter” “The children are no longer called from the deeper places... Our race is dying…” “Go…to the surface…” “You are the last agent…” “Find…Conflux…” I remember no more after that. The sudden shock of losing the Harmonies hit me as I flowed out of the Tunnels. It was not a simple fading of sound, for the Harmonies, dead as they were, remained strong throughout theTunnels. Upon leaving, they simply stopped. It took me several cycles of the bright light above me before I could recover. Imagine sleeping safely in your mother’s arms only to be violently and viscously ripped away, what you just imagined pales to how it felt, losing a presence I had known from awakening and before. Years went by as I sought after my only hope. In my travels I felt a terrible wrongness, so like being within the echo chambers, seeping throughout the world. I traveled alone wary of all others, until today… Here is a very bad image I made of him. (Any artist is welcome to do better)
  2. Here is a very bad image I made of him. (Any artist is welcome to do better)
  3. I apologize for spacing issues. The forum format seems to dislike word typed posts...
  4. Krh'rhl (Dh'krr-ghrnnch/'Cartographer') Player Information Name: Emeralis00 Contact Information:PM,or [email protected] Character Information Name:Krh'rhl Race: Dh'krr-ghrnnch Age: 109 Gender: Male Personality Place of Origin: Seamaw Range, The ResoundingPaths Class: Cartographer Relationship Status: Single Channeling Capacity: high -Type: External (internal for Earthshell) -Focus Used: An emerald the size of a baseballon the Earthshell -Degree of Skill: Unique for most of his species, Krh’rhl is highly skilled in detail work using Leyht and can manipulate sand and earth on a small scale as easily as a Xaneth breathes. The sand and earth can be controlled like any other limb and as dexterously, especially for crafting maps and manipulating lock picks. Fitting his nature, combat using Leyht is primarily defensive: an ever-present cloud of and used to scrape fragile eyes or cloud sight, tripping foes by moving the earth under their feet, or simply merging either them or him with the surrounding earth and rock. If pressed, and only as a last resort, Krh’rhl can chuck a stone far at high speed, ripping throughflesh, wood and leather. Krh’rhl has no particular talent with his Earthshell, only maintaining it as needed. Appearance: The Earthshell is about 6 feet tall and vaguely humanoid shaped, with a great emerald situated on the ‘face’ of the ‘head’, lines of iron ore and radiate from the emerald into swirling patterns reminiscent of Ley Lines. Smoky Quartz extends in 2 inch flexible strands from his head like hair. The remaining stone is a very dark grey with black flecks, embedded with coins and gems. One of the most striking features of his shell is a pair of smaller secondary arms situated just below the main pair of manipulating arms, at each end of the arm, instead of a hand, is a small stone-carving blade made of an unknown substance. Special Skills: building 3D maps made of stone and earth, detecting Ley line usage around himself, lock-picking. Strengths: can easily tell if being lied to, has an abnormally large capacity for Leyht. Weaknesses: appears to not see very well,greedy, perfectionist, and prideful to the point of arrogance. Personality: Krh'rhl is, like many of his race,quiet and hermetic, but is very prideful and perfectionist with his work. Krh’rhl is very greedy when it comes to rare gems or shiny objects. When interacting with others, he is very peaceful and would prefer to simply leave when confronted by violence. Even when provoked to a rage, Krh’rhl prefers to incapacitate rather than kill. History: The Harmonies are the soul of the Dh'krr-ghrnnch; a subtle song created, only audible to us, from a node’s energies as they echo, deep within the caverns of our home. It is this song that calls us rom the deeper places, from the spinning fire and metal of the planet’s womb. The world is the mother, the Harmonies are the father. The Harmonies teach us the secrets of earth and stone and how to be as the stones are; immovable, solid, strong, unchanging yet changing. Above all, the Harmonies teach us to listen. It is to my eternal sorrow that I saw them die …but I get ahead of myself. It was nine and one hundred years past that I was called up from the deeper places. For my first five decades, I lived with the other children, following the guidance of the Harmonies as we discovered our unique talents. Upon my fiftieth year of my awakening, the song changed, the adults welcomed me as one of them, for I had just reached adulthood. Having already established, five years ago, my skills as a cartographer, I began mapping the complex, expansive and often mind-numbing twists and turns and atriums of our seemingly non-Euclidean tunnels that made our home while guiding the Great Elders, the oldest living members of our race, to the sacred echo chambers. For many decades have I done only this, for the Dh’krr-ghrnnch believe that the purpose of one’s life rests in what is left behind. Perhaps it was due to my proximity to them that drew me to the echo chambers or perhaps it was the Harmonies themselves, subtly manipulating me. However the reason, I found myself within those halls. The echo chambers, magnifying andharmonizing the frequencies emanating from the node of the deep places,sent out the loving song to every part of the tunnels. It was only here, within the embrace of my parent, that I noticed a grave wrongness. The node was gone! The Harmonies bounced around the walls in a dissonant game of madness. I only found words to describe the terrible truth I discovered that day when I traveled the surface world. It was like a tree, hearty andhealthy on the outside, but dead and rotten within. I don’t know how long I was paralyzed in shock and fear, but it I do remember being surrounded by the Great Elders. I do remember every word they spoke to me that day. Their voices, like a cascade of whispers echoed, slipped and joined with each other in the dead Harmonies. “You have been selected, only you and a handful of others have been chosen to see this terrible truth.” “The echo chambers…they have been broken” “They can no longer hear the node of the deep places” “The up-worlders speak of a node. It is called the Eternal Conflux” “Find it. Save the echo chambers” “We will maintain the Harmonies… but our memories of the song are growing ever fainter” “The children are no longer called from the deeper places... Our race is dying…” “Go…to the surface…” “You are the last agent…” “Find…Conflux…” I remember no more after that. The sudden shock of losing the Harmonies hit me as I flowed out of the Tunnels. It was not a simple fading of sound, for the Harmonies, dead as they were, remained strong throughout theTunnels. Upon leaving, they simply stopped. It took me several cycles of the bright light above me before I could recover. Imagine sleeping safely in your mother’s arms only to be violently and viscously ripped away, what you just imagined pales to how it felt, losing a presence I had known from awakening and before. Years went by as I sought after my only hope. In my travels I felt a terrible wrongness, so like being within the echo chambers, seeping throughout the world. I traveled alone wary of all others, until today…
  5. You have made my day, Chaos.
  6. This is gonna be fun! Jay'el's thoughts: this is not good... Ambro's and River's thoughts; Kill kill kill...
  7. All spheremorphs. Every one of them.Ambro scans the crowd, looking for either the distinctive frost capes of Frozen foothills or anyone who looked familiar. Not that I expect anyone to be, but you never know. Ambro walks over to Jay'el. "So. What do you think will happen? There are enough spheremorphs in this room to rival any city in the world." Ambro looks over his companions and the stranger. I wonder. If I had to choose...who would I kill first?
  8. I like that book, but a little too much politics for my taste. Good luck!
  9. Thanks! unfortunately, the phrase is a little too vague to be useful.
  10. Ambro follows Eerongal into the portal. Not anxious to be alone with the new guy. I really don't like that guy. He reminds me of my family, quick to take and quick to betray. Ambro laughs aloud. Then I just have to kill him first.
  11. Hehehe, sorry. been busy working on my character for the Eternal Conflux that I forgot to post.
  12. Ah, but thats just it. The World-building. To me, most characters are merely vehicles through which I get to see the world. Its one of the reasons I enjoy things like The Malazan Book of the Fallen, and Brandon Sanderson's magic systems. I tend to let 'shallow' or 'uninteresting' characterization slide if enough world accompanies it. I suppose that is why I enjoy reading those World of Darkness supplements so much, since they are nothing but world-building. It was still a good read anyway, I think she will do fine.
  13. How am I supposed to compete with that! Beatifically written, Good Sir!
  14. That seems about right. I know for sure that Preservation gave something to mankind to make them sentient, since that was the whole reason for Ruin's deal.
  15. Can you tell me where Honor said so? It is not that I don't believe you, I just want to add to my theory.
  16. Thats good. You had reminded me of the last forum that I was on. When it moved we lost a lot of stuff.
  17. Uh, oh...
  18. Chaos also has about a dozen or so Theories cooking in his head any any moment. seriously, Chaos knows so much about the Cosmere that I sometimes think he is HOID. Hi, my name is Emeralis. Nice to meet you.
  19. Lol Trying to decide if this is good or bad...
  20. 503 at about the same time as Chaos. I was not amused...
  21. Indeed. Its like adding heat while cooking. You need heat to make the food, but after the food is done, further heat is not necessary.
  22. Thats true. Perhaps, the Breath that is given away is merely a by-product of the initial catalyst which Endowment used to create sentience.
  23. I thought the italics were him putting emphasis on not feeling energetic about what he is doing and not any special meaning. So, yeah. Straws.
  24. News: so I asked a question releveant to my theory on the Q&A. Does the intent/personality of the Shard affect the personalities of the humans they create? and got an answer that supports my theory. "It has some very small effect." Small effect is better than no effect at least. Hi. This is my first actual theory (not a question!) that I am putting in the General Theories board. I came across this idea while thinking on Breath from Warbreaker and something Chaos said. (of course.) We all know the tale: Way Pre-Adonalsium shattering, there was a planet filled with humans created by...Adonalsium. And all was good, but then Something Happened and there was no more Adonalsium. set up for my theory: Now each shard remembered what a human was, and the ones who wanted too, (i.e. not Odium) tried to re-make humans. However, the shards lacked the full power of Adonalsium and couldn't make humans the same way. So each shard that was trying to make humans made them the only way they could, but because each shard was different, we got many types of humans. The theory: The shards could only make humans intelligent while following their principle of intent. Shards do not need to sacrifice pieces of themselves to make animals intelligence requires pieces of a shard in a Shardic Human. That piece of shard is still subject to what the Shard is. The nature of this piece is different for each shard. This piece of Shard is what caused sentience, but is not the source of sentience. For Scadrialese (Mistborn), it is the "Spark of Preservation". It determines how close that person is to Preservation and thus Snapping. Snapping being a way for the person to preserve their life. "A person can only snap if they see death and reject it." Allomancy, the power of preservation as interpreted by the spiritual and cognitive DNA of Scadrialese, is about preserving your own power. For Nalthisian (Warbreaker) Breath is a by-product of the initial catalyst used by Endowment, but it still must follow the Shards intent. It is Endowed upon others and used to awaken objects. Awakening is a form of sentience, but because it is created from Breath instead of a Shard directly it is temporary. On Sel, The Piece of Aona/Skai doesn't have much of a visible effect on Human Sentience. Except maybe the way they access the Dor, which seems to be a common power source. I need more information for this one. The Shard on Roshar is Honor, so honor is an intrinsic piece of Rosharin intelligence. On a slight tangent: If Odium were to make a human race, according to this theory, those humans would be defined by their hate. maybe? Well? Do any of you who have a greater understanding of the inner workings of the Cosmere have anything to say? See also, Chaos' The principle of intent
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