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Everything posted by Through the Living Heir
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Hello, Sourcandylime here!
Through the Living Heir replied to SourCandyLime's topic in Introduce Yourself!
Hello, and welcome to the shard! What do you think you’ll do on here? Do you want suggestions? -
Fabrial Invention Ideas Thread
Through the Living Heir replied to SourCandyLime's topic in Stormlight Archive
I was saying that if it’s pulled back, it can be used to move towards things if it’s light, and if it’s not, you get one of those “telekinetic stands on platform and then flies around” tricks, because it’s not pulled down the same amount. Pulling yourself up by your own bootstraps, so to speak. I think the rainspren were used for the archery fabriels. The difference between riverspren and wavespren here makes sense. Maybe it actually moves the sound, making it louder between it and the source, but quiet or even silent at other points in its area of effect. The ability to use creationspren and concentrationspren enhancer fabriels to make yourself more creative and focused could be very helpful to artists, or seen as cheating by some. Very interesting… Laughterspren enhancing your sense of humor makes sense. (Nice joke by the way.) The use of captivityspren diminishers by prisons to make people feel free doesn’t sound very humane to me. It just sounds like brainwashing. (Doesn’t mean people won’t market it as humane, though) I wonder if you can use a wind or wavespren attractor or enhancer to create a self propelled boat? Probably takes some aluminum, but it might work. I want one of these, please. And the different waterspren is useful here, because it won’t push a water bottle away, or depending on what counts as water, just shove a human away by their blood. -
Teleportation : A mystery/chaotic RP
Through the Living Heir replied to The Stormfather's topic in Roleplaying
Vall jumps up into the air again, just as the fist hits. He springs off of it, flying through the air fast. He’ll definitely have some bruises later, but he avoids slamming into the ground and getting crushed, so that’s good. Banking in the air, he fires off another gravitational warp at the ape, then uses his increased speed to get higher into the air. Just assume Vall keeps fighting, using similar tactics. Then, he can disappear, because I have a different character idea I think would be fun. -
That’s not dumb, that’s really powerful. You just have to not hit yourself with it, and you’ve got a much lighter and easier to use version of a weapon that cuts through everything.
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Fabrial Invention Ideas Thread
Through the Living Heir replied to SourCandyLime's topic in Stormlight Archive
Hello, and welcome to the Shard! These are cool. I will share a fabriel idea or two, but first I’ll remind you, @SourCandyLime, to read this thread: and to make an introduction post in the introduce yourself subforum (it’s at the very top of the topic lists), containing at the very least which books you’ve read. With that out of the way, I have some fabreil ideas: Basically Yondu’s (the blue guy from Guardians of the Galaxy. I may have spelled his name wrong) Arrow Take either a vanilla or an only up and down reverser fabriel, and connect one of them to an arrow with an attractor fabriel set to angerspren (or something). Counterbalance the other side, and put it somewhere with lots of open space. You now have an arrow that runs around stabbing angry people. (Unless attractor fabriels don’t move when attracted. If so, you can put a water attractor over a tank of water, and you get flight. Throw in some conjoiners for stability, maybe a wind attractor and wind augmenter to keep the atmosphere in and moving, some plants to recycle the air, and boom! Spaceship!) Another spaceship drive (their mechanics are mutually exclusive, but one of the two should work) Take a starspren and put it in a very very long range attractor (that might require extra metals or a different design). Add movable conjoiners and reversers for stabilization, steering, and levitation. (This is just the engine. Hull, life support, and other components should be added.) To use: angle stabilizers diagonal to the sun, and turn on. You should move towards it. Adjust path regularly to spin around the sun, using additional momentum to move away from it. Once you’ve reached your desired heading, lock stabilizers to it. You should do this when the sun is between you and your destination, off to the side a little. Turn off your attracter fabriel just as you end up next to the sun, then coast to your destination. If you have a star repeller, engage it then, getting more speed. If you can make a ridiculously long range attractor fabriel, you can use aluminum to block it from attracting the sun, and use that to accelerate to your destination star. Depending upon what exactly windspren and luckspren fabriels actually do, you may be able to alter speed and gravity, which could be used for a third spaceship drive or to enhance whichever of the two works. Larger power armor Contains spoilers for new fabriel capabilities from RoW Emotionspren enhancers and diminishers These can probably be used to medicate things such as ADHD and depression, using concentrationspren enhancers or gloomspren diminishers. Ones such as gloryspren and joyspren enhancers are probably addictive, though. We’ve seen how well painspren enhancers work as weapons. Something like a high power area caused by a fearspren, hungerspren, exhaustionspren, or captivityspren enhancer, or a gloryspren, joyspren, or passionspren diminisher could be used to make an enemy army surrender, or for riot control. Exhaustionspren enhancers in particular would make a good sedative, and its diminisher would act as a stimulant, although it might make people keep moving past their capacity, which would be bad. By the way, does anybody know why there are wavespren, riverspren, and rainspren instead of just waterspren, and what each one might do in a fabriel? Also, what do emotionspren attractors do? And decay, death, life, music, creation, laughter, captivity, and persuasionspren are concepts that would be difficult to imagine the fabriel effects for. -
Teleportation : A mystery/chaotic RP
Through the Living Heir replied to The Stormfather's topic in Roleplaying
*flips coin* The ape’s hand clips Vall’s wing, causing him to lose altitude and almost crash into the ground. It reappears, but he’s flying low and unsteadily, within reach of the ape. -
Teleportation : A mystery/chaotic RP
Through the Living Heir replied to The Stormfather's topic in Roleplaying
Vall flies low again, raking the points of one wing through the ape’s face. Amethyst shards lodge into its skin, then dissipate, while Vall, though losing altitude temporarily, regrows the end of the wing. -
Teleportation : A mystery/chaotic RP
Through the Living Heir replied to The Stormfather's topic in Roleplaying
I think Vall’s flight works partially through gravity manipulation; he decreases his gravity to fly upwards, then increases it again, dropping onto the ape’s head, amethyst talons stabbing into its forehead. He waits for it to attempt to strike at him, then flies up again, trying to trick it into smashing its own head. -
@RoyalBeeMage
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Breaths can probably be used for logic gates and computation. Specifically, lifeless seem to be able to have at least some computation, but more interestingly, I believe there is a WoB that says a true AI would have a breath, or at least a spiritweb. So maybe you can copy and paste an AI for infinite breath? Edit: that question was RAFOed. But yeah, lifeless show the ability for logical reasoning, and Nightblood and other awakened objects have been described as “paperclip maximization problems”, due to their AI like tendencies.
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The Blessed — RPing
Through the Living Heir replied to Through the living jeff's topic in Roleplaying
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Teleportation : A mystery/chaotic RP
Through the Living Heir replied to The Stormfather's topic in Roleplaying
Vall flies sideways, deciding to try to fight the ape and leave the bear to Aki (J. Magi is on a trip somewhere, apparently, so we'll just pause the other fight). He gathers his breath weapon and breathes out a gravitational warp that hits the massive ape, turning it inside out for a second or something? I don't really know what force damage does... Anyway, it's moderate damage. I don't think it would kill the ape, but is should wound it. -
This might not be the best time, considering that @J. Magi is, as far as I know, offline, but I’d still like to join this. I was thinking that maybe the Haki discovered DNA or maybe knew about it all along, and did some kinda il-advised experiments to try to make some new dragons. (Potentially involving alma magic, too) I’m pretty sure it went poorly. My character could either be the only first test who survived (because of course the evil space elves went straight to human/Haki testing), or could be like a third generation prototype. Does that sound good? What capabilities would I have? Would I be considered a dragon bloodline?
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The Blessed — RPing
Through the Living Heir replied to Through the living jeff's topic in Roleplaying
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Teleportation : A mystery/chaotic RP
Through the Living Heir replied to The Stormfather's topic in Roleplaying
“Huh. I guess that’s the square-cube law for you.” Telepathy to Aki @J. Magi: -
Hello! I've been procrastinating writing a story called Dragonheir (interestingly the username came first) about dragonheirs, who are reincarnations of the dragons who created the world, and thus have potent magic powers. Initially, there was only one kind of dragon, a number of elements for each dragon limited only by my creativity, and the dragons had become extinct due to the void, which matched the dragons' every act of creation with an act of destruction. When the dragons created the world, the void began to destroy it, but was tricked into destroying rock at the bottom of it, which the dragons kept eternally regenerating with magic (it tricked them back, unbalancing a pillar and sending half the world eternally sliding into the void). When the dragons made humans and granted magic to them, the void formed itself into shadowsmokes, which had powers to kill them. And when the last dragons, dying from the void's relentless attacks, created a mighty piece of magic to reincarnate four dragons every century, the void mirrored it, forming a warlock which grew in power with its dragonheir and destroyed with the same power that the dragonheir created. But, I had several problems. For one thing, if the void grew stronger with everything the characters did, how could they beat it? For another, three out of four of my main character dragonheirs didn't use creation magic as dragons were supposed to, but rather manipulated their element in other ways. I'd had no idea where the dragons came from, and there was an impractical number of them. Then, I was able to resolve all my problems, with new lore! I created two new kinds of dragons, and made the void another dragon type. Now I had creation/generosity, reflection/knowledge, destruction/greed (which I called wyverns), and change/movement dragons. I then created some lore for where the dragons came from; as heads from a primordial hydra dragon, who lost its first head and then sprouted two new ones, dragon creation and dragon change. (I haven't yet decided what made the hydra lose its first head) Over time, it lost more heads, with these growing new bodies and the empty space growing more heads, eventually leading up to dragon knowledge, who warned of the last dragon, dragon destruction. Thus, the coming of the Dragon Slayer was averted, and the remaining heads were given new bodies through magic, and there was peace, for a time. However, one dragon, passion create, started a war between the dragons, which toppled one of the sky pillars, gave rise to monstrous creatures known as shadowsmokes, and killed many dragons. The dragons fractured, not along magic type as expected, but almost randomly, and many dragons were killed. As a last resort, four dragons, one of each type: time reflect, dragon change, emotion destroy, and magic create; worked a mighty spell that was able to change the dragons, sending them throughout time, and removing their passion of war. They reincarnated as dragonheirs, one of each type each century, which would gain the memories of their predecessors but not the anger that came with it. Unfortunately, the Dragon Slayer was also brought into the spell, and its special state of unbeing changed how the spell effected it. Wow, that was a long tangent about the background. Anyway, I now had 16 elements, each with four dragons. The elements are grouped in twos which are grouped in fours, and there are two of those groups: However, I still have several problems. A simple one is that I ran out of names for kinds of dragons. Wyvern (a dragon with two legs and wings) is destruction, and I also have drake (a dragpn with no wings but four legs), which will probably be creation, and wyrm (a dragon with no appendages, but can typically fly anyway), which will probably be reflection. But I need one more dragon body plan and name. A sightly larger problem is that all four of my main characters; space reflect, time change, fire create, and dragon destroy (hmm. check for white text above ); all have powers listed on TVTropes "story breaking powers" list. This is a rather high magic world, however, and full fledged dragons from previous reincarnation cycles are much stronger. I've complained about anime powers being OP and illogical, and then I went and did it myself. White text is hard to edit. Speaking of which; my main antagonist (which was a boring force anyway, rather than an actual character) has been deleted by my changes. Although I haven't written much yet, I still have to think of something new to continue, as my main plot has been vanished! I do still have a minor villain, an evil king who rules over the not-toppling-over section of the world, and will either have non-draginheir level power stealing, which could potentially steal the dragonheir-ness of my main characters and end up as a really evil quasi-dragon, or would already be a dragonheir, potentially magic-change (who caused several problems, including the shadowsmokes), from the last cycle, and would be partially transformed, already enhanced with dragonscale/spellsteel, but not yet a full fledged dragon. If he is the magic-change dragonheir, he could potentially take the other dragonheirs' powers for himself. (He's not the only one with that power, though...) Huh. I seem to have given myself some ideas just by asking for help. I'd still like some help, though. Thanks for reading all this. I'm looking forward to everyone's ideas! -Dragonheir
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Teleportation : A mystery/chaotic RP
Through the Living Heir replied to The Stormfather's topic in Roleplaying
Telepathy to the bear (if it has a language): -
Teleportation : A mystery/chaotic RP
Through the Living Heir replied to The Stormfather's topic in Roleplaying
"Huh. I wonder if there are giant humans, too? What are they doing?" Vall drops too his feet next to Aki. "What should we do now?" @J. Magi -
Teleportation : A mystery/chaotic RP
Through the Living Heir replied to The Stormfather's topic in Roleplaying
Telepathy to Aki He flies closer, ready to fight. -
The Blessed — RPing
Through the Living Heir replied to Through the living jeff's topic in Roleplaying
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The Blessed — RPing
Through the Living Heir replied to Through the living jeff's topic in Roleplaying
Are you just making this up as you go along, or is there lore somewhere? I’ll try to come up with a character idea… -
Teleportation : A mystery/chaotic RP
Through the Living Heir replied to The Stormfather's topic in Roleplaying
Telepathy to Aki: @J. Magi -
What would it be like if anyone could burn atium
Through the Living Heir replied to Elite01's topic in Mistborn
I think one potential issue would be the possibility of prisoners in the pits burning atium and escaping. Potentially, there would be additional lines of defense there, such as simply shooting arrows at the escapee for long enough that their atium would run out. Other than that, I don’t really have much to say. The 16% thing is a little weird, but it getting deleted is too, because it removes most of a subplot. They might have to add some sort of complication to make that part more dramatic. I don’t really have much to say on this one. -
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