icefenix7198
Members-
Posts
27 -
Joined
-
Last visited
Content Type
Profiles
News
Forums
Blogs
Gallery
Events
Everything posted by icefenix7198
-
All your ideals seem around empowering others , but you haven’t done a mention of accepting limits. Maybe your Fifth Ideal could be something along the lines: “I will give people the space to become strong on they own” or something like that Also, it would be cool if you could write any resonance of Surge combo that the order posses, with the name I picture something along the lines of linking ligth weaving to thin air like Shallan links it to Pattern or an sphere with storm ligth. Last, and is more of a suggestion than an obligation, having the same type of true spren as another radiant order is kinda strange, you can do whatever you want with your creation but I think it would be more interesting to create an unique and new type of Radiant Spren for the Airshiners But having the radiant traits is a very cool inclusion
-
Radiant Order - Worldshakers (Tension/Iluminaion) Order Theme/Core Ideal: I will accept the truth. World shakers were an order formed of a great variety of people, miners, constructors, even scientist,but all of them had a thing in common: They undestood that sometimes to create something greater you need to destoy. During the desolations they acted as adaptable support units on land, being able to disrupt the battlefield, comunicate over long distances, hide their presence using ligthweaving or destroying objects but not as good as the other more specialized orders. Surges: Tension and Ilumination Tension can be used to manipulate the soft axial force of objects, making them more stiff or flexible. Ilumination can be used to ligthweave, making visual or sonorous ilusion. Due to the interaction with its other surges the ilusions aren't as detailed as other orders with the same surge but the ilusion fuzzes very little in comparison to other orders when an objects passes through it. Surge Combo: Combining they surges Worldshakers can make objects violently shake by making them vibrate at their resonance frequency, allowing them to send waves of force though them or make them break like glass against high frequency (breaking objects this way is less efficient and powerful than the division surge and has less meticolous control).With enogh practice is posible to use this ability as a radar. Resonance: Worldshakers have an incredible precision determinating the direction of sound, being able to pinpoint the sound source with almost no room for error. True Spren: Rumblespren (not sure with this one, working on it). . Platespren: Noisespren. Ideals: The ideals are centered about accepting that life isn't perfect. First: LBD/SBW/JBD Second: I accept that life can be cruel. Third: I accept that life isn't allways fair to everyone. (This Ideal is about stop envying other people lifes if they seem easier) Fourth: Although life isn't fair I won't give up on trying to make the world a better place. Fifth: I will make the world a more just place for everyone.
-
This ability is very interesting. They disrupt other people investiture using their respective antitones or what was your idea?
-
Knight Radiant Order: Order of Soulshifters Order Theme/Ideal Theme: I will experience. Soulshifters have allways been a curious order, allways wanting to explore and never commiting to anything , which went against most of Honor teaching , which gived them a bad reputation amonsgt the Knight Radiants. It was not a surprise that after the reacreance with the return of the Radiant Knigths and Odium they allied with a less restrictive god joining Odium side on the battle for Roshar. Surges: Abrasion - Transformation Abrasion is used to reduce friction allowing the radiant to slick. Transformation is used to soulcast, turning objects into another of the ten essences. Surge Combo: Soulsliding - Soulshifters can partially and temporarily soulcast object or beings into other essences.This type of soulcasting is less expensive than normal but only last for a few seconds, maximun of 10, before the object returns to their original self. Also, when they soulcast in this way the target may become a inbetween state of the two essences. For example they could make stone temporarly inflamable like oil but maintaing its shape and hardness, or make metal become gasseous like smoke but equally dense. With enogh practice they can even soulcast themselves to become an essence temporary without dying, becoming incorporeal like air or hard as steel, but this is very dangerous as they become more easy to soulcast by other surgebinders in that state and if they are in a different shape not suitable for a human being they may materialice incorrectly and need to heal using stormligth. True Spren: Chaosspren Plate Spren: Fermentationspren Resonance: Soulshifters have an easy time learning the basic things of any new skill, although this don't apply to mastering. For example they would swiftly learn the basics of how to play an instrument but would have the same dificulties as a normal person in becoming an expert musician. Oaths: Soulshifters oaths revolve about self exploration wanting to explore all things they can do. First Ideal: LBD/SBW/JBD Second Ideal: I will try to experience all this world has to offer to understand it better. Third Ideal: I will try even if I don't want. Fourth Ideal: I accept I won't be able to experience all as time is finite. Fifth Ideal:
-
Thanks, this forum was the final push that made me make an account on the 17th shard so I wanted to at least fill each spot of the chart
-
Radiant Order - Ligthbenders (Ilumination/Abrasion) Order Theme/Core Ideal: I will stay true to myself. Ligthbenders are an order of artistic or phylosophical people. People who want to express something new to the world. During the Desolation they prefer to avoid direct confrontation, working more as distraction group on the battlefield, or giving people on the hinterland something else to think about and mantain the morale and hope. Surges: Ilumination and Abrasion Ilumination can be used to ligthweave, allowing them to create visual or sound ilusions. Abrasion can be used to reduce friction, allowing the radiant to become frictionless. Combining they surges they can freely modify their ligthweaving without the need to absorb the stormligth and breath it out again, allowing them to make ilusions more confusing and adaptable. They could for example change their look rapidly from one person to another. Resonance: Ligthbenders can manipulate their connection unconsciuously, becoming more difficult to remember if they want to pass undetected or are feeling shy, or giving them more pressence making them more easy to remember and more "detectable" if they want to be heard.This ability is compleatly uncontrolable by the surgebinder and works sligthly different from person to person. True Spren: Mirrorspren - mirrorsprens represent the true selfs of people , the things that we hide to all others but ourself due to fear of being vunerable. In the physichal realm they look like various fragments of a broken mirror floating in different shapes. On the cognitive realm they look like faceless humanoids made of reflective crystal until they look to another person, at that moment they change mimicking the facial and distintive Platespren: Passionspren Ideals: The ideals are centered around being true to themeselves and not changing to fullfill others wishes. First: LBD/SBW/JBD Second: I won't let others change me to fulfill their standards. Third: I won't change to fulfill others desires, no matter the pressure they impose to me. Fourth: I accept that some parts of me aren't good and I need to improve. Fifth: I will stay truth to mysef each day as I become a better men/women/etc .
-
Radiant Order - Stonebinders (Cohesion/Adhesion) Order Theme/Core Ideal: I will mantain people united. Stonebinders are an order of people who want to mantain connection, they are similar to Bondsmiths but instead of trying to unite other people they focus on mantaining people who's already united together, they migth not be the leaders of a team but they are the glue that manteins them together. Surges: Cohesion and Adhesion Cohesion can be used as usual to stoneshape, allowing the radiant to mold solid materials as if they were soft clay. Adhesion can be used as usual to make Full Lashing, sticking two objects together with enourmus force. Combining they surges they can infuse stone (or other solid material although is more dificult and less eficient) with stormligth and give it a simple comand, like "be a bridge to cross this chasm" , "follow me and protect me from arrows" or "hold that person still". Then, the stone will shift its form automatically like water as if it was affected by the Cohesion surge to fulfill the given command without need for the Stonebinder to do anything until it runs out of Stormligth. The process of infusing the stone isn't fast as is needed to convince the spren of the stone to perform the act and some may refuse to obey the command, like telling a stone statue to change its form. Resonance: Stonebinders had an easier time connecting to the land, allowing them to more rapidly learn and incorporate the traditions of new places, which granted them an ability to rapidly learn new languages and manners as if they were natives of a geografical place. (Due to Reshi Islands not being placed over continental mass but over the caparaces of gigant greatshells their resonance don't work there) True Spren: Unitysprens - In the physical realm they look like floating stone fragments with a face made of gem, like a broken geode, that can take various forms, althogh they normaly look just like a rock. On the Cognitive Realm they look as humans made of stone with cracks that float mainting their human shapes. Platespren: Bindsprens Ideals: The ideals are centered about maintaing people unite and understanding them. First: LBD/SBW/JBD Second: I won't let the united be divided. Third: I will try to understand what divide my people. Fourth: I accept that some conflicts cannot be fixed by me. Fifth: (No idea, fifth ideals are allways complicated).
-
I thought their spirit web would be more broken due to their madness (Mistborn HoA) Although it make sense that not all Ruinholders would be equally broken or maybe not broken at all, when I have time I will rework a little bit the resonance, thanks for the feedback The Mistborn reference part was pure luck in the combinations of the two , the first one was intentional, specially with the resonance Don’t worry for posting, school always go first, I also don’t have a lot of time so probably I would disappear a little for a time.
-
Knight Radiant Order: Ruinholders (Tension/Division) Ideal Theme: I will destroy evil Ruinholders is an order composed mostly by former dangerous people, pryomaniacs, assasins, and other criminals, as Havocsprens liked to help people redirect their desctructive nature to something more profitable. Even then , a lot of orders despised the Ruinholders for their ease to kill and cause colateral damage. Even the Stormfather disliked them due to how little they respected the first oath of the Radiant Knigths allways being near breaking it, due to this , little Ruinholders ever existed and only in times of great necesity. On combat, the order acted away from the direct conflict on the battlefield, breaking supply lines, creating traps like landmines with their Ruinholding, and making gaps in the walls of enemy fortifcations. Surges: Tension+Division Tension is used to alter the stiffness of an object as normal, which allow them to make a material rigid or brittle. Division is used to make things decay, burn or break up as normal. Combining their surges they can apply a division to an object or person but with a delay (this ability is called Ruinholding), only releasing the destructive surge after a condition is meet, like some amount of force is aplied or some time has passed (for example, a Ruinholder could infuse a bridge with Ruinholding to relase its energy when a great amount of weigth is over, so a person could walk over without danger but when a cart passes over the threshold is reached and the division is realesed, setting in fire the bridge and the cart over it). True Spren: Havocspren. Havocspren represnts the inavitable chaos and destruction that will come one day. In the physical realm , Havocspren look like a small storm made of fire and ligthning, and although they cannot become invisible or change their size they can use a little bit of division to ignite things like paper, firewood or candles. In the cognitive realm they look like humanoid made of swirling fire with chunks of stone moving around they bodies shaping more they figure. Plate Spren: Furyspren. Resonance: Ruinholders resist less investiture, with makes them positive investiture effects like healing more efficient in them, but also negative effects like Soulcasting or Emotial Allomancy a little bit more easy to do on them. Also, the more broken is the spirit web of the Ruinholder (which is very common due to that most of their members are "crazy¨or inestable) more pronunced is this resonance. Oaths: Their oaths revolve about destruction . First Ideal: LBD/SBW/JBD Second Ideal: I will destoy the evil of the world. Third Ideal: I will destroy even what I love to better the world. Fourth Ideal: I will accept that some problems cannot be destroyed. Fifth Ideal: I will become destruction. Note: Odium has a great interest in convince this sprens to join its side, althogh it hasn't been yet archived.
-
Knight Radiant Order: Bodysforgers (Tension/Progresion) Ideal Theme: I will push my limits Bodyforgers were an order formed normally by persons that in their past failed to accomplish a task due to their physical (and sometime emotional but normally those people would be choosen by other radiant sprens) weakness, and that failure caused a point of inflexion in their lives , maybe losing a beloved, maybe failing to accomplish their dream. Either way, Endeavourspren encouraged them to try again and become better. In battle during the desolations Bodyforgers stayed at the second line , enhacing the other Radiants and mundane troops with their powers and swiftly jumping into action when necesary in case something failed. They also healed when necesarry but prefered to let that task to other Orders more centered and specialized in healing like Worldhealers or Edgedancers. Surges: Tension+Progresion Tension is used to alter the stiffness of an object as normal, although they can also use the surge on living beings, but is more difficult as they have more innate investiture. Progresion is used to Regrowth , allowig to heal the soul and body of people as normal. Bodyforgers have also the ability to use Growth to accelerate the growth of organic beings, although they aren't as efficient with it as other orders, so they use less this surge. Combining their surges they can enhace the physichal charactheristics of others such as skin hardness, strength , explosiveness etc. This ability is more easy to do on themselves than others. True Spren: Endeavorspren. Endeavourspren represent the impossible made posible, the capacity and determination of humanity to overcome new challenges each day. In the Physical Realm they look like braided roots that have a small humanoid form like a marionette or mannequin , larger like the majority of other sprens. In the cognitive realm they look like very tall and muscular humanoid made of wood that look like muscular fibers, their eyes made of iron. Plate Spren: Exhaustionspren. Resonance: The Bodysharpeners have an enhaced flexibility. Oaths: Their oaths revolve about pushing the limits of themeselfs and others. First Ideal: LBD/SBW/JBD Second Ideal: I will push my limits and those of the people I care to become better. Third Ideal: I will continue and push myself, even when I wish to give up. Fourth Ideal: I will accept that some limits must not be broken as the consequences . Fifth Ideal: I will become better every day. (Fifth Oaths are always complicated)
-
Oh, I like more Pathcarvers, thanks for the suggestion Regarding the resonance I don't see a very big difference although english is not my native languaje so could be my directly translating in my head, I will change it Thanks for the feedback
-
Knight Radiant Order: Pathcravers (Division/Transformation) Ideal Theme: I will clear the way and advance. Altough they posses both of the more destructive surges, historically Pathclearers always acted more of a support order instead of a combative one, helping create tunels, clear obstacles like rock slides and rescue people from fires and collapsed buildings by opening a way. Although they preferd to act as rescue units during the Desolation they also acted as demolisher of enemies structures using they powers and resonance. After the recreance some Crumblespren become resentful with the Radiant Knigth, choosing to only bond Singers and join forces with Odium to destroy the past and create a "new and better world", bonnding Knigths and giving them less restrictions at the moment to destroy thinghs. Surges: Division+Transformation Division is used to touch an object and cause it to burn, turn to dust, or decay in other ways. Pathclearers have a very fine control over what they affect with division and can access this surge since the beggining, but can only be used on unliving matter until the fourth ideal is reach. Transformation is used to soulcast. Due to the interaction of their Surges, Pathclearers are more efficient (consume less Light) in Soulcasting to non solid materials - those covered by the Essences of Spark/fire, Vapor/smoke, and Zephtr/air but have problems soulcasting other things in a non decay form, being able normally to only soulcast into thinghs like rusted metal, rotten grain or frail stone. Combining their surges they can apply division in investiture itself, allowing them to destroy kinetic investiture (for example destroy a time bubble of a allomancer, a surgebinding lashings or a Forgery on an object, but they wouldn't be able to depleat the stormligth a Radiant has breath or the metal an allomancer has ingested) and send it back to the spiritual realm. Note: This ability isn't instantanous so its dangerous to use it on incoming projectiles at risk of dying before can be destoyed. True Spren: Crumblespren. Crumblespren represent the pass of time and the inevitability that all things one day must fall. In the Cognitive Realm they look like persons made of chiseled stone and metal full of cracks, rust and plant growing in them, like if they were made of ruins. On the Physical Realm they can only move in surfaces like Cryptics but instead of showing a pattern they make things where they pass over look as ruinous and destroyed, plants appear withered, flesh rotten, stone broken, etc. Plate Spren: Decay sprens (or Dustsprens if in any moment is confirmed to be the Dustbringers/Releasers Plate Spren). Resonance: The Pathclearers have the ability to more easily detect flaws on structures or people (they can more easily see weak structural points like cracks, rust, spot errors in patterns or percive if a bone isn't fully healed) . Oaths: Their oaths revolve about avancing in their objectives through the difficulties. In the case of Odium aligned Knigths their ideals take a more destructive and murderous path against its obstacles (the Radiant Knigths and humanity). First Ideal: LBD/SBW/JBD Second Ideal: I will persevere in my journey no matter what obstacles I encounter Third Ideal: I will help others advance even if it means having to wait. Fourth Ideal: I will accept help of others when I cannot continue my path alone. Fifth Ideal: I will clear the obstacles that I carry myself. (This oath refers to eliminating fear/doubt/ or other weaknesses)
-
(Triple surge, because why not) Radiant Order - Willcarriers (Illumination/Transportation/Adhesion) Order Theme/Core Ideal: I will give voice to the unheard. Willcarries are sometimes compared to Bondsmiths and Edgedancers. Their proupurse is to unite people, but instead of acting as leaders like the Bonsmith, they act as representatives and communicators, making sure nobody is ignored, even the lowest or despicable. Surges: Illumination, Transportation and Adhesion Illumination can be used to Ligthweave, although the ilusions made by the Willcarriers aren't as realistic as for example the Ligthweavers, but they can make more brigth ligth and louder sounds in comprasion. Transportation can be to peer into the Cognitive Realm , allowing them to listen and see what is happening there, and to travel to Cognitive Realm from the Physichal Realm or viceversa. While peering in the Cognitive Realm they can hear the Rythms. Adhesion is used to manipulate create full lashings and creating Connections. Combining Ilumination and Transportation they can Ligthweave in the Cognitive Realm though the physical real, allowing them to create becons in the Cognitive Realm, or comunicate with other beings there without entering. Illumination an Adhesion is used to connect a Ligthweaving to a person, due to not being the Radiant itself the ilusion aren't very good but allows the person to speak more loudly (or even speak if its mute) and create images of the ideas they want to represent. Finally, using adhesion and transportation they can link two objects in various ways (normally gems as they hold stormligth way better), conjoining them as if they were fabrials, or making them resonate or reflect the same thing as the other, allowing to create communication devices that work from any distance. Resonance: They have the capacity to hear frecuencies normally inaudible to humans. True Spren: Pure Harmonysprens Platespren: Musicspren Ideals: The ideals are centered about giving voice to the Unheard. First: LBD/SBW/JBD Second: I will speak for the ignored. Third: I will give the ignored the capacity to speak from themselves. Fourth: I accept that I cannot hear all voices. (This has two meanings, first that they won't be able to know or help all the ignored people, and also that sometimes they need to make decision without listening to everyone) Fifth: I will unite all the voices I can to choose our future.
-
Odium serving orders seam very cool, although sadly we only know very little about the powers related with Voidbinding, we only know about seeing the future But Odium knigth orders similar to Renarin with one of its surge changed with an Odium voidbindingg could be a blast to make.
-
Radiant Order - Realmjumpers (Abrasion/Transportation) Order Theme/Core Ideal: I will become better from my failures. Realmjumpers are an order that have a great variety of diferent people, from ligtheyes nobles to pilfers, but all of them have something in common: A failure or bad decision have changed their lives for the worst. In the Radiant Knigths they act more as infiltrator or prisioners liberators than a militia, using their ability to easily change between realm in an area to sneak away, transport other people to a safer place, destoy or steal key items and ignore walls and other obstacles. They normally liked to avoid direct confrontation and when forced to figth they became unpredictable appering and desapearing in a blink of an eye Surges: Abrasion and Transportation Abrasion is used to reduce friction, allowing the Radiant to slip in surfaces and become dificult to restrain or make other objects frictionless. Transportation is used to transition from the Physical Reakm to the Cognitive Realm and viceversa (Elsecalling). Realm Blinking: Combining their surges they can create an area (the size depends on the skill and current Oath of the Realmjumper but varies from 3 meters/10 feet of diameter to 30 meters/100 feet) that looks like a mix of mist and diluted stromligth where they can Elsecall very efficiently in and out of the Cognitive realm (this effect only affect the Realmjumper as is Identity Keyed), allowing them to quickly appear and dissapear within the area. Additionally, due to the distorsion of distances between the two realms, they can reappear in places further away that were they entered , always within the cloud of stormligth. It is possible to make the cloud move over the time in one direction but is an skill that requires practice. Resonance: Realmjumpers breath in Stormligth faster than most radiants and can do it from a sligthly larger distance. True Spren: Loopspren - Loopspren are the representation of new beginings and rebirth, like the water of the storms that after raining down evaporates to rain again. In the physical realm they look like a ring of descending water and raising mist that is constantly flowing. In the cognitive realm they look like humans made of water in its center that gradually become mist and vapor as its reaches its extremities and hair. Platespren: Rainspren Ideals: The ideals are centered about learning from mistakes. First: LBD/SBW/JBD Second: I will accept that I may fail and continue foward. Third: I will learn not only from my experience but also from the others, even my enemies. Fourth: I will not repeat my failiures, and improve each day. Fifth: I will help the world remembrer their mistakes to not repear them. Lore: Altough they were seen as cowards by other orders more centred in the direct confrontation like the Windrunners, Edgedancer or Stonewards they had good relationships with orders more centered in the subterfuge as Thruthwatchers and Ligthweavers.
-
Radiant Order - Viewtwisters (Gravitation/Transformation) Order Theme/Core Ideal: I will not conform with the stablished. Viewtwisters are an order of idealist people that doesn't like to follow the current and the stablished order and laws, seeking always for better. Surges: Gravitation and Transformation Gravitation can be used as usual to make basic lashings Transformation can be to soulcast. Combining they surges they can apply their lashing to the cognitive aspects of objects (the beads of Shadesmar) allowing them to lash more abstracts things like smoke or fire (although this is more stormligth consuming than lashing as regular) and can apply in this way a new type of lashing called Internal Lashing. An internal Lashing must be applied to an object that sees itself like an structure with an interior (like a house, a pàlace or a chest). Instead of the object gravity being altered all the objects and creatures inside the structure are affected by the lashing, making, for exemple, that while you are inside a palace the gravity pulls you to the ceiling instead of the floor. Any surgebinder with access to the Gravitation surge can nullify the effect of this lashing by appling their own as it is easily overridden. Resonance: They have an increased sense of spatial perception, allowing them to see patterns and calculate better the distance at where an object is found. True Spren: Posibilityspren - In the physical realm they look like small persons made of crystal that walk over a platform made of crystal also, appering under their feet as they move. They like to walk in direction where the gravity shouldn't work. On the Cognitive Realm they look as humans made of crystals shining like a prism in different colors. Platespren: Rainbowspren Ideals: The ideals are centered about non-conformism and following theie sense of justice. First: LBD/SBW/JBD Second: I will seek justice for the people, even against the law. Third: I will confront all unjust laws, even if they are benefitial for me. Fourth: I accept that some changes must be made carefully time to avoid mayhem. Fifth: I will change the unjust and preserve the just. Note - The Viewtwisters and Skybreakers had affairs and confrontations constantly as they had almost opposites perspectives regrding the laws.
-
I really like the concept of an order of healers that are better to healing the people pasing to the beyond, like a magical RCP, i think is a nice niche that haven't been taken yet. Also , maybe using their capacity to use connection they could be better at healing not so recent injuries, something like their connect with their spiritual perfect self using Adhesion to heal them even if their Cognitive Perception have changed? P.S. For the true spreen I like more Carespren as Mercyspren is kind of "overused". And bloodspren feels very tematic for the Order , I think is a very very good choice
-
Moonshidders (Illumination/Gravitation) Order Theme/Core Ideal: I will protect the secrets. The Moonhiders are an Order that focused in hidding the secrets that were too dangerous to see the ligth. They acted as spies and assasins, having a network of contacts in all levels of the society. They never occulted having secrets and dangerous information to other orders but never revealed what the information was, with some exceptions in cases of a huge threath to Roshar or the Radiant Knigths Surges: Illumination and Gravitation Illumination is used to ligthweave creating visual and sound ilusions. Gravitation is used to create basic lashing changing the direction and intensity of the gravity on an object or creature. Combining Gravitation and Ilumination they can create two new kind of lashings, sound lashing and ligth lashing. Sound lashing attract the vibration that causes sound stoping it from propagating making something silent outwards but attraction sound making it easier to hear things from affar. Ligth lashing atracts the ligth (not the investiture, only the brigthness) making an object or area dark as the ligth doesn't bounce back. Resonance: Moonhiders have a keen sense of hearing when it comes to subtle sounds like whispers or steps. True Spren: Moonsprens - Moonsprens are the representation of secrets. On the Physichal Realm they appear as one of the three moons of Roshar in a moon phase, different for each person and changing each time they look at the spreen, they allways show this face even if a person look around them, or if two persons look at it from opposed directions. On the Cognitive Realm they look like a person made of lunar stone with a expresionless mask by face, all people sees they in the front even if they look from oposite direction, the only way to see their backs is using a mirror, doing so shows a face made of shadows that show their emotions and expresions. Platespren: Shockspren Ideals: The themes of the Moonhidders are about hidding the dangerous secrets from other. First: LBD/SBW/JBD Second: I will hide the secrets that are too dangerous to see the ligth. Third: I will hunt down those whose knowladge is too dangerous to see the ligth. Fourth: Sometimes a secret that I guard must be exposed for a grater good. Fifth: I will trust myself to decide what should be known and what should be kept secret. (I'm not very sure about this Ideal) Other Notes: Moonhidders were a order that had a lot of problems with other orders during history , specially the Truthwatchers and Sunbreakers. Whoever, they work helped to stop dangerous secret organizations and when the time of need came the leaders of the orden shared the knowledge with the other Orders to figth back.
-
I like the theme of wanting to seek the danger out there, is interesting, although it could feel same-y with Truthwatchers if they lean more to the aspect of learning and studing Also, do they have some sort of surge combo alas Reverse Lashing of the Windrunners?
-
I like more your flame Purgers (altough they are very very similar to the Suncrasher so I would give them a different resonance to differentiate them, maybe something about sensing if a person have killed a lot of people due to their platespren being Deathspren?), they feel very inquisitor like.
-
I know that this surge combo was alredy done by Landswimers of Spearguy and Mindswayers of cometaryorbit but I wanted to do my take on this combination. Grounddivers (Abrasion/Cohesion) Order Theme/Core Ideal: I will take responsibility. The Grounddivers are an Order that is almost entirely formed of street Urchins, Gamblers, small gangs members and other """undesirable members of the society""". They normally have a cycle of being rescued of the streets by a former person that was in their position and has become a Radiant Knigth, becomes squieres just for their own benefit an end changing their world view and swering the ideals and helping other people. Surges: Abrasion and Cohesion Abrasion is used to reduce the friction of an object. Cohesion is used to alter the shape of solid materials like rock. Groundivers usually use this ability for mobility, making the ground just behind themselves go up to impulse them like surfing a wave. Combining Abrasion and Cohesion they can phase through solid materials as if they were water (similar to Makay-im fused but slower) allowing them to also skim in it, altough they cannot breath. This ability is highly resisted by Investiture, and even a small amount of Stormlight in an object would prevent it from working. Resonance: Grounddivers have an increased equilibrium and reaction ability to avoid being knocked prone. True Spren: Flowspren - Flowspren represents the growing from nothing and the hidden potential of everyone. In the physical realm they look like snake like creatures of flowing mud or cream with a human looking stone mask that acts as they face with a pair of eyes made of precious stones. In Shadesmar they look like humanoid creatures made of dripping cream with a ligth emmanating where the heart would be. They also have an stone mask that make out their faces with small gem eyes and stone hand and feet with nails made of shining gems. Flowspren are rejected by a lot of True Sprens by their disgusting looks, specially honorsprens and highsprens, although they have good relationships with liesprens and ashsprens. Platespren: Cremspren Ideals: The themes of Grounddivers Ideals are about taking responsibilities and growing up. First: LBD/SBW/JBD Second: I will be responsible with my acts Third: I will accept the consequences of the acts I commited when I was worse and mend them. Fourth: I will accept that some wrongs of my past cannot be mended, but I will strive to make a better future. Fifth: I will help others take responsibilities and grow. Other Notes: They had for a long time a rivalry with Stonewards as they were both primary land forces, but after a pact done by both Orders they relationship improved, as they started working on teamwork, giving the Grounddivers the role of more a cavalry , surrounfing the enemy forces with they speed and shaping walls to block their retreat and allowing the Stonewards to figth in a more adventadgous way. They also disliked the Fortwrigth order as they cannot phase though walls created by them, but due to that most members of the order lived in the streets they respected their work.
-
I though of it at first, but from the books and coppermind I only remember the Windrunners being called as the air force of the Radiant Knights, in conjuction with the Stonewards as the Land forces. Although they probably would also have a rivalry with the Skycasters
-
Windgraspers (Tension/Gravitation) Order Theme/Core Ideal: I will watch over. The Windgraspers are an Order of guards, centinels or frontiers protectors, but also teachers, shepherds and other people who watch over others and took care of them. Historically they had an alliance and friendly rivaly with windrunners, as both of them were the air forces of the Radiant Knigths, although Windgraspers used their surges to work as an artilery force more than hand to hand combatants. Surges: Tension and Gravitation Gravitation is used to create basic lashings as normal. Tension is used to alter the stifness of a solid object as normal but they can also use it to affect air , allowing them to walk over them and hold it it as if was some kind of string, fabric or surface. Resonance: Windgrasper have an enhaced sigth to see over long distances. True Spren: Destinyspreen Platespren: "Luckspreens" or Mantras Ideals: The themes of Windgraspers Ideals are vigilance and digilence. First: LBD/SBW/JBD Second: I will keep watch against my enemies Third: I won't let trust or hate stop my watch, I will watch over anyone while is my duty Fourth: I will accept that there will be things that escape my sigth Fifth: I will become ever vigilant, my duty never ends. Other Notes: It is unkown if the Shardbows used in the modern era were inspired by the tales of Windgraspers or they were a rediscovery. Either way, during the days prior to the recreance the Windgraspers specialited in the use of powerful bows and crossbows made of steel, making the string more elastic and resilient with Tension and using Gravitation to aid in the pulling of the arrow and then increase the versatility of their shots by accelereting the arrow giving it a lashing in the shot direction, making it fly longer distances by giving it a half lashing upward or making it take paraboles with a lateral lashing or half lashing. It was also rummored that once they reach the 4th ideal they were able to create ammunition using their platespren but this haven't been confirmed yet.
-
Dreamshapers The Order of Dreamshapers is about helping people accept the difficulties of life. Dreamshapers acted as both terapist and interrogators during the times prior to the Recreance. They had a strange relationship with the Order of Ligthweavers as they were the people in more need of their help, yet they were asked to step aside and let the Randiant Knighs progress by themselfs in they Oaths/Truths. Surges : Adhesion + Ilumination The Surge of Adhesion allows Dreamshapers to create a cognitive connection. Doing so allows the radiant to see the connections to other people and see and share memories with the connected person. Dreamshapers' use of the Surge of Ilumination is more limited due to the nature of their Oaths. They can create visual and sonorous ilusions as normal, but they must be representations of real experiences (may be their own experiences or recreating an experience they have seen through the cognitive connection of the Adhesion Surge) and not inventions of the mind of the Knight. By combining their Surges, they can make ilusions attached to one person Identity and memories, making a Ligthweaving ilusion representing an expierience that follows the affected creature and even is felt through the others senses like touch or smell . The ilusion is still incapable of causing any direct harm but could only be percived by the affected creature and the Dreamshaper. Resonance: Dreamshapers had a superior empathy, being able to sense the mood of the people around them. As they progressed in their oaths, this empathy increased, feeling more the emotions of the people around them. True Spren: Truthspreens Platespren: Anticipationspren Ideals: First Ideal: LBD/SBW/JBD Second Ideal: I will show truth to the people. Third Ideal: I will show all the truths, even the ones that hurt. Fourth Ideal: I will be patient with the people that have difficulties accepting the truth. Fifth Ideal: I will help people find their thruths, not show them. I'm not very sure with the ideals, but the idea is that thr Order is like a reverse Ligthweavers, instead of speaking their truth, they help other people accept theirs.
-
Knight Radiant Order: Peacespeaker Surges: Adhesion + Abrasion Adhesion surge can be used spiritually to forge a spiritual connection with other person to temporarily speak the other person's native tongue and to create an extremely powerful temporary bond between two objects Abrasion allows them to reduce the friction of themselfs making they body frictionless. Surge Combo: Combining adhesion and abrasion can greatly increase the friction of the floor or the air to make them stop objects like carriages or projectiles for moving. True Spren: Wordspren Plate Spren: Persuasionspren Resonance: They can forge connection of confidance more easily, as they slip though they doubts, making people trust them quickly. Ideal Theme: Make peace between people and enable diplomatic relationships. Oaths: First Ideal: LBD/SBW/JBD Second Ideal: I will bring peace beetwen people who fight, through words no though violence Third Ideal: I will listen to both parts of the conflict, even if one of them is my allies Fourth Ideal: I will accept that some people can't be reasoned with and they life only brings war to the world Fifth Ideal: I will become peace Lore: As there is only 3 Bondsmiths as a time, Peacemakers where normally sent as ambassadors when the Radiants were trying to stop conflict before beggining. In times of war, Peacemakers acted as guards that used its surges to disarm and hold in place its foes rather than killing them
