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absolutely fuming at latest livestream WoBs
hemalurgy is getting the awakening treatment >:,(
if ruin’s investiture is involved with the crystal variant then imma riot
cinderhearts less so, but it’d still feel weird. mourning the loss of the alternative, i think.
also just read a WoB from ten years again in which Breaths are described as not part of the soul, which is crazy to me because the hell you mean they aren’t? that breaks once again my understanding of Biochromatics—which is my name for and should be the official name of Nalthis’ Invested Art, cause it straight up doesn’t have one, for some reason. (please don’t bully me again, treamayne)
my original interpretation was that Breaths were merely a gaseous form of Investiture (like stormlight) that obtains certain traits from Endowment’s Intent (and therefore Nalthis wouldn’t have an Invested Art, by my definition), such as its ability to permanently remain with someone, unlike stormlight which has a penchant for running away.
Awakening, then, was simply a matter of Commanding any form of (gaseous, at least) Investiture, with the caveat that Breaths are easier to do so with by virtue of the Intent of Endowment. but that is not correct, right?
I had finally landed on the understanding that Breaths are special. that they are more than gaseous Investiture. they respond to Command in unique ways. that Breaths can do more than Awaken* (and when they do, they could do unique things like draining color, which other Investitures maybe couldn’t [and what does Endowment have to do with color? that cannot be a side-effect derived from Intent alone. but, then, color has interactions with other Investitures, too, like Polestones and Spren attraction. hmm.]). that certain Heightening effects are unique to amassing Breaths, like maybe Command Breaking or distorting color. from that, Nalthis did have an Invested Art, because Breaths had to be a form of sDNA to do what it does.
*memory storing is replicable with other Investiture, too. like that trick Midius taught to the Heralds/Kalak. my own memory is unclear on that.but (maybe, i don’t know if the estimation of Breath has changed in the last decade) they’re not. i am lost once again.
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i do not think i see Breaths the same way, i think. to me, Breath is as ‘dead’ as any Investiture can get, really. probably not a good way to describe it. (where did the idea of Breath having their own seperate Identity/Connections/Intent come from? i do not think i have seen the same)
Breaths usually possess the Identity of the bearer, and i can only recall Breaths obtaining sapience under the condition where other Investitures could do the same—like being in high concentration while unattached to a ruling mind, as Nightblood. Nightblood does have a more developed personality compared to other examples, which very easily could be do to Breaths being ‘the power of life’, according to Vasher, but all Investiture can be called the power of life, really, so who knows how engrained life is in Breaths compared to others, when we have so little examples of other Investiture-types in Awakened objects, to know whether certain BioChromatic laws apply
in regards to Nalthians and Drabness, i never got the impression that giving away a Breath causes spiritual damage in a strict sense. i’ve seen it more as going from something like 1.5x the spiritual norm to 0.5x the spiritual norm. and, as Investiture is the power of life, is just a generally unhealthy thing to do. (if you don’t have a soul, it means Yelig-nar ate you and you’re dead, more soul=more life=more food for my main man)
besides, Breaths are made to be given away, right? surely Endowment’s Intent would prevent such things? (differing Intents might, theoretically, make Honor-derived Spren more susceptible to any theoretical damage from the breaking of a Connection, if Intent matters in such a case, but that’s neither here nor there)
there was somethin else i was gonna mention but i forgot it
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I mean- breaths typically have the identy of their origin, not necessarily their bearer. They have a will, essepilly in large amounts- any holder is influenced by their breath, and what they want.
SpoilerGhero6
In Vahr's case, did collecting Breath from other rebel-minded people strengthen his determination and resolve?
Brandon Sanderson
It would have had an influence on him, but you would need the numbers of Breaths that he had for any effect to manifest. It's basically a non-issue in the current book, but it could be an issue in some of the things that will happen in the next book.
Tor.com Q&A with Brandon Sanderson (Jan. 10, 2011)We also see the breaths that made up nightblood interpreted and decided it's command- requiring some form of agency.
SpoilerBrandon Sanderson
Chapter Thirty-Five
Vivenna Awakes, Bound by Vasher
...
In fact, I don't think it's a black or white issue for most people. When Nightblood was created, the Breaths infused in him did their best to interpret their Command. What they decided was evil was someone who would try to take the sword and use it for evil purposes, selling it, manipulating and extorting others, that sort of thing....
Nightblood himself, unfortunately, doesn't quite understand what good and evil are. (This is mentioned later in the text.)....
Warbreaker Annotations (Dec. 22, 2010)So the breaths have an intent and, almost.... opinions? That feels more alive than most investiture we've seen; at least more complex in it's intent than stormlight.
I mean they are removing their life energy. That is, by definition, damage. It's probably a cleaner cut than some things, because it is made to be removed, but to say it's not damaging is just... weird.SpoilerBrandon Sanderson
Life Sense as Part of the Magic
The ability of the Heightenings and Breath to give people an added dose of life sense was part of my attempts to make Awakening, as a magic system, feel more visceral and real. Allomancy is a great magic system, but I wanted a different feel here. In Allomancy, the powers granted are more like superpowers; with Awakening, I wanted something that felt . . . well, closer to what people already do.
Perfect pitch and perfect color recognition are two things that I think resonate this way; the ability to bring inanimate objects to life may seem wildly superpowerish, but I think it's a part of our own superstition and mythology—or at least the superstition and mythology of our past. Life from things inanimate, like spontaneous generation, was long assumed as something real. Witches were often thought to be able to bring sticks or bundles of cloth to life.
I think that there's still a lot of superstition in our modern world regarding how it feels to have someone watching you. We are more aware of our surroundings, sometimes, than we realize. I think we attribute a supernatural connection to some of these things. Who knows? Maybe there is one. I don't know, perhaps I've got a bit of it myself.
Enhancing this and making it part of the magic was a way to get the visceral feel I was looking for. It also plays off the idea that by giving up your Breath, you give up part of your life. The fact that Drabs can't be noticed by life sense allows me to show that they have taken one more step toward being objects themselves.
BioChroma. It turns objects into living things, but turns living things into objects as well.
Warbreaker Annotations (Sept. 28, 2010) -
reading those doesn’t elicit too concrete a feeling about Breaths will, to me. there is something a little extra, of course, but not exactly what I would describe as a symbiote, per se. the Breaths Vahr received were all then-on keyed to his Identity, but the theoretical maintaining of the ‘will’ of the gifter is interesting. although i wonder whether it is because Breath remembers the Intent by which it was given, or because Vahr strengthened his own inclinations by virtue of being Spiritually stronger. (edit: they do, me am literate and read more. they are noted to be, however, not ‘terribly individual’ on their own, which points me towards a view of general ‘homogeneity’. my instinct is to say that Breaths do not have a will in that they ‘want’ anything or have opinions, just a small directional influence akin to how having a touch of Odium in your soul might make the passions burn hotter)
rewrite edit: any Awakened object, in my view, has to interpret Command and Intent, by the nature of being an Awakened object. i see Awakening as the assembling of an ad-hoc soul within an object, a spiritual machine meant to carry out a directive. when you Command Breaths to Awaken, you create a new semi-sentient entity. the question is, did that sentience exist before the object was Awakened, within Breath, or does it arise afterwards? my instinct is to say the latter. those words could indeed imply the former, especially the one about Vahr, but it could also be something more akin to the mental effects of holding Stormlight or Voidlight
we got a definitional difference about damage, i think. to me, a Drab soul doesn’t have anything to heal or any crippling problems, they just got less of it. like permanently giving away a bunch of your blood that for some reason you can’t make more of. you can function, but everything is worse. (which, yeah, one can call that damage, it is just that definition doesn’t fit my impression. to me, the ‘cut’ is so ‘clean’, that it is weird to call it damage. however, an individual’s consideration on the nature of a status doesn’t change the effects of the status. being a Drab is bad, it’s ‘damaging’, and as such can very appropriately be called damage.) edit: another comparison i might add is that I see them like a Feruchemist who is actively storing an attribute, ‘merely’ diminished. (albeit without dramatic physical changes seen in physical Feruchemy.)
