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ChickenBonanza

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  1. Saw a posts. Relates to my understanding of Metallic Arts.

    Y’know how Ruin and Preservation see Metal as bright lights? And that other Shards don’t seem to have this limitation? (Kelsier as a Shadow also sees Metal as light, for reasons I am uncertain on, possibly relating to being comprised of/made by those Shards.)

    Anyway. The thought being that Ruin and Preservation see metal as light because they power Hemalurgy and Allomancy. Instead of metal, they see a gateway between realms, of a sorts. A medium by which their powers can flow through the Spiritual Realm and enact changes in the Physical. It’s not an active thing, specifically, buts it’s how the powers as infinite entities see metal and thus how the Vessels see metal.

    Another note. Y’know how the metals of Allomancy are keys to what powers an Allomancer draws from Preservation? The same happens for Hemalurgy. Use steel, and Ruin’s power knows to rip off Physical Allomantic powers. Use iron, steal physical strength. Use aluminum, and Ruin knows to destroy.

    Note: given the language on the Hemalurgy Chart, Aluminum would still only remove a single power, just as all other metals would only steal a single power. All depends on the bindpoint you hit.

    Note 2: Or maybe not. It’s a comparison between “Steals ______ powers” for most of the mundane, “Steal any power” for Atium, and “Removes all powers” for Aluminum. I would say Aluminum still only removes a single power, as the Mundane metals are worded as if they would steal all powers of a category, but only steal one power within that category.

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