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Channelknight Fadran

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Everything posted by Channelknight Fadran

  1. "And I do mean any. Stories about a rogue wizard imprisoned, stories about a devil sealed away... if it even remotely rings any bells."
  2. "No, and that's precisely why..." Ayia trailed off, thinking, then turned to Allera. "Al, do you guys have any... like... myths? Something that might fit the description of this guy here?"
  3. Ayia turned back to look at him. "How long ago were you imprisoned, again?"
  4. "We don't know anything about why that lady targeted you in particular." Ayia glanced over at the corpse. "For all we know she could've thought you were Allera."
  5. "You haven't done a single thing to harm anybody since we released you."
  6. Ayia sighed. "And," she added, "it sounds like Allera here could use a sidekick."
  7. "Whatever it is your magic is for. Whatever it is you were a part of." Ayia pointed at him. "I personally don't give a scat as to whether you decide if you're going to go hide away for the rest of forever or not, but if you're going to do it then you're going to think about it first. If you're so disappointed in yourself for being incapable of protecting other people, then ask for help - and if you're so self-absorbed that you think you can control your power all alone, then go ahead and go back to that planet. You can't be both at the same time, so hurry up and choose already."
  8. "It's selfish to assume that you're the only one who can take on this task."
  9. "I think what she's saying," Ayia said, hesitant, "is that you're being selfish."
  10. "Oh yeah... gear." Deeno opened his satchel and started rummaging inside, the details of various items beaming into his mind as his fingers brushed across them. Lv. 1 - Wooden Bow Lv. 1 - Quiver Lv. 1 - Arrows (20) Lv. 1 - Dagger Lv. 1 - Wallet (10 Doubloons)
  11. "That sound good to you?" Deeno asked Turing.
  12. "...I dunno! Pyro?" @PyroPhile
  13. "All the other types require triggers, right?"
  14. "Uhh... dunno. What do you guys think?" He showed them his Roster.
  15. The Quest Roster had largely unchanged, with explanations for each type of quest available in QuestAdventure: Public Quests: A database full of quests that reset/replace every day or so, yielding low but consistent results. All players can complete them without limit. Each player receives five Public Quests every day in their Tome that they can attempt. Semi-Public Quests: Many questlines can only begin by talking to certain NPCs or setting off certain triggers. Once begun, the details of the quest are recorded and kept in your Tome. Most are inexhaustible like Public Quests, but some will be removed after a certain number of players have completed them. Exclusive Quests: Single-play quests, often difficult to find or even more difficult to complete. Once a player or group of players completes it, the Quest is erased from the Roster. However, a new fourth version was added as well: Private Quests: Players may now post quests of their own to the Roster, selecting the conditions to trigger them (using one of the three formats above) or even limiting which other players can access them in the first place. A Private Quest’s conditions must be determined beforehand, and will be stored in the Roster to automatically fulfil upon completion of the quest. A small fee is charged to post a Private Quest to the Roster. Unless stated otherwise, all quests are open for the quester to bring friends and allies. There is occasionally a maximum player limit. "I wonder what the Adventure is this time..." Deeno started reading through his list of Public Quests. Nothing really stuck out to him much. Goblin Slayer - Eliminate the goblin scouting party that threatens Southshire Details: Locals have been seeing goblins more often than they'd like to recently. Speak to the Southshire town elder to begin the quest. Reward: 10-15 Doubloons, [][][][][][][][][][], [][][][][][][][][][] Wild Steed - Recapture a lost horse Details: Evelyn from the Doucaw Bakery has lost her loyal equestine partner, and is currently incapable of making her rounds. Speak to her to begin the quest. Reward: ??? Doubloons, [][][][][][][][][][] Alchemist's Assistant - Provide an extra set of hands for a local alchemist Details: Mg. Doriah Vandersann's last assistant quit due to poor working conditions. Speak to the Alchemist to begin the quest. Reward: 5-10 Doubloons, [][][][][][][][][][][], [][][][][][][][][][] A Respectfully Rare Material - Find a certain ore for the Southshire smithy Details: Rumors have reached Soutshire of a new vein of Adantine Ore. Speak to the Southshire mastersmith to begin the quest. Reward: 15-20 Doubloons, [][][][][][][][][][][], [][][][][][][][][][] Rumors of a Cult - Investigate the growing whisper of a devil-worshipping initiation ceremony Details: Speak to the bartender at the Whisper Shot Inn to begin the quest. Reward: ??? Doubloons, [][][][][][][][][][][]
  16. "Haven't looked at any yet." Deeno started scanning through the list.
  17. Deeno flipped to the second page of his tome: Quest Roster. "Do a quest?" He asked, hopeful.
  18. "I've been... really impatient. Waiting for this whole thing to reboot." He gestured around vaguely. "But now we're here! Great."
  19. "And the gang is back together again. Mae g'ovennan, Turing!"
  20. Join Friend Invite Friend to Join Deeno circled the second option, waiting for Turing to accept and open the portal.
  21. Deeno brought out his quill again, scribbling into the prompt. TuringRose - only one result. He circled it to confirm.
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